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path: root/src/mesa/state_tracker/st_cb_bitmap.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c70
1 files changed, 47 insertions, 23 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 2d547dd0722..8709633557c 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -47,6 +47,8 @@
#include "st_cb_program.h"
#include "st_mesa_to_tgsi.h"
#include "st_texture.h"
+#include "st_inlines.h"
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
@@ -147,7 +149,7 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
p->Instructions[ic].SrcReg[0].Index = 0;
- p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
+ p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
ic++;
/* END; */
@@ -330,15 +332,16 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
- 0, width, height, 1, 0,
+ 0, width, height, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt) {
_mesa_unmap_bitmap_pbo(ctx, unpack);
return NULL;
}
- transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
+ transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
dest = screen->transfer_map(screen, transfer);
@@ -425,11 +428,11 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
- pipe_buffer_write(pipe->screen,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st_no_flush_pipe_buffer_write(st,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -570,8 +573,10 @@ reset_cache(struct st_context *st)
cache->ymin = 1000000;
cache->ymax = -1000000;
- if (cache->trans)
+ if (cache->trans) {
screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
assert(!cache->texture);
@@ -579,16 +584,27 @@ reset_cache(struct st_context *st)
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 0,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ 1, PIPE_TEXTURE_USAGE_SAMPLER);
+
+}
+
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.
*/
- cache->trans = screen->get_tex_transfer(screen, cache->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- BITMAP_CACHE_WIDTH,
- BITMAP_CACHE_HEIGHT);
+ cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ BITMAP_CACHE_WIDTH,
+ BITMAP_CACHE_HEIGHT);
cache->buffer = screen->transfer_map(screen, cache->trans);
/* init image to all 0xff */
@@ -620,11 +636,13 @@ st_flush_bitmap_cache(struct st_context *st)
/* The texture transfer has been mapped until now.
* So unmap and release the texture transfer before drawing.
*/
- screen->transfer_unmap(screen, cache->trans);
- cache->buffer = NULL;
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ cache->buffer = NULL;
- screen->tex_transfer_destroy(cache->trans);
- cache->trans = NULL;
+ screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
draw_bitmap_quad(st->ctx,
cache->xpos,
@@ -709,6 +727,9 @@ accum_bitmap(struct st_context *st,
if (y + height > cache->ymax)
cache->ymax = y + height;
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
unpack_bitmap(st, px, py, width, height, unpack, bitmap,
cache->buffer, BITMAP_CACHE_WIDTH);
@@ -821,8 +842,7 @@ st_destroy_bitmap(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
struct bitmap_cache *cache = st->bitmap.cache;
- screen->transfer_unmap(screen, cache->trans);
- screen->tex_transfer_destroy(cache->trans);
+
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
@@ -834,7 +854,11 @@ st_destroy_bitmap(struct st_context *st)
st->bitmap.vbuf = NULL;
}
- if (st->bitmap.cache) {
+ if (cache) {
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
+ }
pipe_texture_reference(&st->bitmap.cache->texture, NULL);
_mesa_free(st->bitmap.cache);
st->bitmap.cache = NULL;