diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 185 |
1 files changed, 111 insertions, 74 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 9d437ad086f..990b50438f0 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -182,90 +182,132 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, return stObj->sampler_view; } +static GLboolean +update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view, + GLuint texUnit) +{ + struct pipe_context *pipe = st->pipe; + const struct gl_sampler_object *samp; + struct gl_texture_object *texObj; + struct st_texture_object *stObj; + enum pipe_format st_view_format; + GLboolean retval; + + samp = _mesa_get_samplerobj(st->ctx, texUnit); + + texObj = st->ctx->Texture.Unit[texUnit]._Current; + + if (!texObj) { + texObj = st_get_default_texture(st); + samp = &texObj->Sampler; + } + stObj = st_texture_object(texObj); + + retval = st_finalize_texture(st->ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + return GL_FALSE; + } + + /* Determine the format of the texture sampler view */ + st_view_format = stObj->pt->format; + { + const struct st_texture_image *firstImage = + st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + const gl_format texFormat = firstImage->base.TexFormat; + enum pipe_format firstImageFormat = + st_mesa_format_to_pipe_format(texFormat); + + if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) && + (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { + /* don't do sRGB->RGB conversion. Interpret the texture + * texture data as linear values. + */ + const gl_format linearFormat = + _mesa_get_srgb_format_linear(texFormat); + firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); + } + + if (firstImageFormat != stObj->pt->format) + st_view_format = firstImageFormat; + } + + + /* if sampler view has changed dereference it */ + if (stObj->sampler_view) { + if (check_sampler_swizzle(stObj->sampler_view, + stObj->base._Swizzle, + samp->DepthMode) || + (st_view_format != stObj->sampler_view->format) || + stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) { + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + } + } + + *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, + samp, + st_view_format); + return GL_TRUE; +} static void -update_textures(struct st_context *st) +update_vertex_textures(struct st_context *st) { - struct pipe_context *pipe = st->pipe; struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; - struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; - const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | - fprog->Base.SamplersUsed); GLuint su; - st->state.num_textures = 0; + st->state.num_vertex_textures = 0; /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_view *sampler_view = NULL; - enum pipe_format st_view_format; - if (samplersUsed & (1 << su)) { - struct gl_texture_object *texObj; - struct st_texture_object *stObj; + if (vprog->Base.SamplersUsed & (1 << su)) { GLboolean retval; GLuint texUnit; - const struct gl_sampler_object *samp; - if (fprog->Base.SamplersUsed & (1 << su)) - texUnit = fprog->Base.SamplerUnits[su]; - else - texUnit = vprog->Base.SamplerUnits[su]; + texUnit = vprog->Base.SamplerUnits[su]; - samp = _mesa_get_samplerobj(st->ctx, texUnit); + retval = update_single_texture(st, &sampler_view, texUnit); + if (retval == GL_FALSE) + continue; - texObj = st->ctx->Texture.Unit[texUnit]._Current; + st->state.num_vertex_textures = su + 1; - if (!texObj) { - texObj = st_get_default_texture(st); - samp = &texObj->Sampler; - } - stObj = st_texture_object(texObj); + } + pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view); + } - retval = st_finalize_texture(st->ctx, st->pipe, texObj); - if (!retval) { - /* out of mem */ - continue; - } + if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { + GLuint numUnits = MIN2(st->state.num_vertex_textures, + st->ctx->Const.MaxVertexTextureImageUnits); + cso_set_vertex_sampler_views(st->cso_context, + numUnits, + st->state.sampler_vertex_views); + } +} - /* Determine the format of the texture sampler view */ - st_view_format = stObj->pt->format; - { - const struct st_texture_image *firstImage = - st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); - const gl_format texFormat = firstImage->base.TexFormat; - enum pipe_format firstImageFormat = - st_mesa_format_to_pipe_format(texFormat); - - if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) && - (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) { - /* don't do sRGB->RGB conversion. Interpret the texture - * texture data as linear values. - */ - const gl_format linearFormat = - _mesa_get_srgb_format_linear(texFormat); - firstImageFormat = st_mesa_format_to_pipe_format(linearFormat); - } - - if (firstImageFormat != stObj->pt->format) - st_view_format = firstImageFormat; - } +static void +update_fragment_textures(struct st_context *st) +{ + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + GLuint su; - st->state.num_textures = su + 1; + st->state.num_textures = 0; - /* if sampler view has changed dereference it */ - if (stObj->sampler_view) { - if (check_sampler_swizzle(stObj->sampler_view, - stObj->base._Swizzle, - samp->DepthMode) || - (st_view_format != stObj->sampler_view->format) || - stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) { - pipe_sampler_view_reference(&stObj->sampler_view, NULL); - } - } + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_view *sampler_view = NULL; + if (fprog->Base.SamplersUsed & (1 << su)) { + GLboolean retval; + GLuint texUnit; + + texUnit = fprog->Base.SamplerUnits[su]; - sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, - samp, - st_view_format); + retval = update_single_texture(st, &sampler_view, texUnit); + if (retval == GL_FALSE) + continue; + + st->state.num_textures = su + 1; } pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); } @@ -273,16 +315,14 @@ update_textures(struct st_context *st) cso_set_fragment_sampler_views(st->cso_context, st->state.num_textures, st->state.sampler_views); - - if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { - GLuint numUnits = MIN2(st->state.num_textures, - st->ctx->Const.MaxVertexTextureImageUnits); - cso_set_vertex_sampler_views(st->cso_context, - numUnits, - st->state.sampler_views); - } } +static void +update_textures(struct st_context *st) +{ + update_fragment_textures(st); + update_vertex_textures(st); +} const struct st_tracked_state st_update_texture = { "st_update_texture", /* name */ @@ -293,9 +333,6 @@ const struct st_tracked_state st_update_texture = { update_textures /* update */ }; - - - static void finalize_textures(struct st_context *st) { |