diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_depth.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_depth.c | 108 |
1 files changed, 92 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index df05c79e365..406773213d3 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -29,16 +29,68 @@ * Authors: * Keith Whitwell <[email protected]> * Brian Paul + * Zack Rusin */ #include "st_context.h" +#include "st_cache.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" /** + * Convert GLenum stencil func tokens to pipe tokens. + */ +static GLuint +gl_stencil_func_to_sp(GLenum func) +{ + /* Same values, just biased */ + assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); + assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); + assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); + assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); + assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); + assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); + assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); + assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); + assert(func >= GL_NEVER); + assert(func <= GL_ALWAYS); + return func - GL_NEVER; +} + + +/** + * Convert GLenum stencil op tokens to pipe tokens. + */ +static GLuint +gl_stencil_op_to_sp(GLenum func) +{ + switch (func) { + case GL_KEEP: + return PIPE_STENCIL_OP_KEEP; + case GL_ZERO: + return PIPE_STENCIL_OP_ZERO; + case GL_REPLACE: + return PIPE_STENCIL_OP_REPLACE; + case GL_INCR: + return PIPE_STENCIL_OP_INCR; + case GL_DECR: + return PIPE_STENCIL_OP_DECR; + case GL_INCR_WRAP: + return PIPE_STENCIL_OP_INCR_WRAP; + case GL_DECR_WRAP: + return PIPE_STENCIL_OP_DECR_WRAP; + case GL_INVERT: + return PIPE_STENCIL_OP_INVERT; + default: + assert("invalid GL token in gl_stencil_op_to_sp()" == NULL); + return 0; + } +} + +/** * Convert GLenum depth func tokens to pipe tokens. */ static GLuint @@ -59,35 +111,59 @@ gl_depth_func_to_sp(GLenum func) } -static void -update_depth( struct st_context *st ) +static void +update_depth_stencil(struct st_context *st) { - struct pipe_depth_state depth; + struct pipe_depth_stencil_state depth_stencil; - memset(&depth, 0, sizeof(depth)); + memset(&depth_stencil, 0, sizeof(depth_stencil)); - depth.enabled = st->ctx->Depth.Test; - depth.writemask = st->ctx->Depth.Mask; - depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func); - depth.clear = st->ctx->Depth.Clear; + depth_stencil.depth.enabled = st->ctx->Depth.Test; + depth_stencil.depth.writemask = st->ctx->Depth.Mask; + depth_stencil.depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func); + depth_stencil.depth.clear = st->ctx->Depth.Clear; if (st->ctx->Query.CurrentOcclusionObject && st->ctx->Query.CurrentOcclusionObject->Active) - depth.occlusion_count = 1; + depth_stencil.depth.occlusion_count = 1; + + if (st->ctx->Stencil.Enabled) { + depth_stencil.stencil.front_enabled = 1; + depth_stencil.stencil.front_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[0]); + depth_stencil.stencil.front_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[0]); + depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[0]); + depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[0]); + depth_stencil.stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff; + depth_stencil.stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff; + depth_stencil.stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff; + if (st->ctx->Stencil.TestTwoSide) { + depth_stencil.stencil.back_enabled = 1; + depth_stencil.stencil.back_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[1]); + depth_stencil.stencil.back_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[1]); + depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[1]); + depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[1]); + depth_stencil.stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff; + depth_stencil.stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff; + depth_stencil.stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff; + } + depth_stencil.stencil.clear_value = st->ctx->Stencil.Clear & 0xff; + } - if (memcmp(&depth, &st->state.depth, sizeof(depth)) != 0) { + struct pipe_depth_stencil_state *cached_state = + st_cached_depth_stencil_state(st, &depth_stencil); + if (st->state.depth_stencil != cached_state) { /* state has changed */ - st->state.depth = depth; /* struct copy */ - st->pipe->set_depth_state(st->pipe, &depth); /* set new state */ + st->state.depth_stencil = cached_state; + st->pipe->bind_depth_stencil_state(st->pipe, cached_state); /* set new state */ } } -const struct st_tracked_state st_update_depth = { - .name = "st_update_depth", +const struct st_tracked_state st_update_depth_stencil = { + .name = "st_update_depth_stencil", .dirty = { - .mesa = (_NEW_DEPTH), + .mesa = (_NEW_DEPTH|_NEW_STENCIL), .st = 0, }, - .update = update_depth + .update = update_depth_stencil }; |