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-rw-r--r--src/mesa/sparc/glapi_sparc.S96
1 files changed, 49 insertions, 47 deletions
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index c1663dfc835..12d74fa4fb3 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -761,24 +761,26 @@ gl_dispatch_functions_start:
GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
+ GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
+ GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_566, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_566)
- GL_STUB(gl_dispatch_stub_567, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_567)
- GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameterfSGIS)
+ GL_STUB(gl_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_568)
- GL_STUB(gl_dispatch_stub_569, _gloffset_PixelTexGenParameterfvSGIS)
+ GL_STUB(gl_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS)
HIDDEN(gl_dispatch_stub_569)
- GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameteriSGIS)
+ GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS)
HIDDEN(gl_dispatch_stub_570)
- GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterivSGIS)
+ GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_571)
- GL_STUB(gl_dispatch_stub_572, _gloffset_SampleMaskSGIS)
+ GL_STUB(gl_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS)
HIDDEN(gl_dispatch_stub_572)
- GL_STUB(gl_dispatch_stub_573, _gloffset_SamplePatternSGIS)
+ GL_STUB(gl_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS)
HIDDEN(gl_dispatch_stub_573)
+ GL_STUB(gl_dispatch_stub_574, _gloffset_SampleMaskSGIS)
+ HIDDEN(gl_dispatch_stub_574)
+ GL_STUB(gl_dispatch_stub_575, _gloffset_SamplePatternSGIS)
+ HIDDEN(gl_dispatch_stub_575)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -789,10 +791,10 @@ gl_dispatch_functions_start:
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_584, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_584)
- GL_STUB(gl_dispatch_stub_585, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_585)
+ GL_STUB(gl_dispatch_stub_586, _gloffset_CullParameterdvEXT)
+ HIDDEN(gl_dispatch_stub_586)
+ GL_STUB(gl_dispatch_stub_587, _gloffset_CullParameterfvEXT)
+ HIDDEN(gl_dispatch_stub_587)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -817,8 +819,8 @@ gl_dispatch_functions_start:
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_610, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_610)
+ GL_STUB(gl_dispatch_stub_612, _gloffset_PixelTexGenSGIX)
+ HIDDEN(gl_dispatch_stub_612)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -860,24 +862,24 @@ gl_dispatch_functions_start:
GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_652, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_652)
- GL_STUB(gl_dispatch_stub_653, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_653)
- GL_STUB(gl_dispatch_stub_654, _gloffset_DeleteFencesNV)
+ GL_STUB(gl_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM)
HIDDEN(gl_dispatch_stub_654)
- GL_STUB(gl_dispatch_stub_655, _gloffset_FinishFenceNV)
+ GL_STUB(gl_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM)
HIDDEN(gl_dispatch_stub_655)
- GL_STUB(gl_dispatch_stub_656, _gloffset_GenFencesNV)
+ GL_STUB(gl_dispatch_stub_656, _gloffset_DeleteFencesNV)
HIDDEN(gl_dispatch_stub_656)
- GL_STUB(gl_dispatch_stub_657, _gloffset_GetFenceivNV)
+ GL_STUB(gl_dispatch_stub_657, _gloffset_FinishFenceNV)
HIDDEN(gl_dispatch_stub_657)
- GL_STUB(gl_dispatch_stub_658, _gloffset_IsFenceNV)
+ GL_STUB(gl_dispatch_stub_658, _gloffset_GenFencesNV)
HIDDEN(gl_dispatch_stub_658)
- GL_STUB(gl_dispatch_stub_659, _gloffset_SetFenceNV)
+ GL_STUB(gl_dispatch_stub_659, _gloffset_GetFenceivNV)
HIDDEN(gl_dispatch_stub_659)
- GL_STUB(gl_dispatch_stub_660, _gloffset_TestFenceNV)
+ GL_STUB(gl_dispatch_stub_660, _gloffset_IsFenceNV)
HIDDEN(gl_dispatch_stub_660)
+ GL_STUB(gl_dispatch_stub_661, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_661)
+ GL_STUB(gl_dispatch_stub_662, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_662)
GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -958,26 +960,26 @@ gl_dispatch_functions_start:
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_741, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_741)
- GL_STUB(gl_dispatch_stub_742, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_742)
- GL_STUB(gl_dispatch_stub_743, _gloffset_DeleteVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT)
HIDDEN(gl_dispatch_stub_743)
- GL_STUB(gl_dispatch_stub_744, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE)
HIDDEN(gl_dispatch_stub_744)
- GL_STUB(gl_dispatch_stub_745, _gloffset_IsVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE)
HIDDEN(gl_dispatch_stub_745)
+ GL_STUB(gl_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_746)
+ GL_STUB(gl_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_747)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_752, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_752)
- GL_STUB(gl_dispatch_stub_753, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_753)
+ GL_STUB(gl_dispatch_stub_754, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_754)
+ GL_STUB(gl_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_755)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -995,20 +997,20 @@ gl_dispatch_functions_start:
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_771, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_773, _gloffset_BlitFramebufferEXT)
+ HIDDEN(gl_dispatch_stub_773)
GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_774, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_775)
- GL_STUB(gl_dispatch_stub_776, _gloffset_ProgramLocalParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_776, _gloffset_StencilFuncSeparateATI)
HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, _gloffset_GetQueryObjecti64vEXT)
+ GL_STUB(gl_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT)
HIDDEN(gl_dispatch_stub_777)
- GL_STUB(gl_dispatch_stub_778, _gloffset_GetQueryObjectui64vEXT)
+ GL_STUB(gl_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT)
HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(gl_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_779)
+ GL_STUB(gl_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_780)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)