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+### Lists of source files, included by Makefiles
+
+MAIN_SOURCES = \
+ main/api_arrayelt.c \
+ main/api_exec.c \
+ main/api_loopback.c \
+ main/api_noop.c \
+ main/api_validate.c \
+ main/accum.c \
+ main/attrib.c \
+ main/arrayobj.c \
+ main/blend.c \
+ main/bufferobj.c \
+ main/buffers.c \
+ main/clear.c \
+ main/clip.c \
+ main/colortab.c \
+ main/context.c \
+ main/convolve.c \
+ main/debug.c \
+ main/depth.c \
+ main/depthstencil.c \
+ main/dlist.c \
+ main/dlopen.c \
+ main/drawpix.c \
+ main/enable.c \
+ main/enums.c \
+ main/eval.c \
+ main/execmem.c \
+ main/extensions.c \
+ main/fbobject.c \
+ main/feedback.c \
+ main/ffvertex_prog.c \
+ main/fog.c \
+ main/framebuffer.c \
+ main/get.c \
+ main/getstring.c \
+ main/hash.c \
+ main/hint.c \
+ main/histogram.c \
+ main/image.c \
+ main/imports.c \
+ main/light.c \
+ main/lines.c \
+ main/matrix.c \
+ main/mipmap.c \
+ main/mm.c \
+ main/multisample.c \
+ main/pixel.c \
+ main/pixelstore.c \
+ main/points.c \
+ main/polygon.c \
+ main/queryobj.c \
+ main/rastpos.c \
+ main/rbadaptors.c \
+ main/readpix.c \
+ main/renderbuffer.c \
+ main/scissor.c \
+ main/shaders.c \
+ main/state.c \
+ main/stencil.c \
+ main/texcompress.c \
+ main/texcompress_s3tc.c \
+ main/texcompress_fxt1.c \
+ main/texenv.c \
+ main/texenvprogram.c \
+ main/texformat.c \
+ main/texgen.c \
+ main/teximage.c \
+ main/texobj.c \
+ main/texparam.c \
+ main/texrender.c \
+ main/texstate.c \
+ main/texstore.c \
+ main/varray.c \
+ main/vtxfmt.c
+
+GLAPI_SOURCES = \
+ main/dispatch.c \
+ glapi/glapi.c \
+ glapi/glapi_getproc.c \
+ glapi/glthread.c
+
+MATH_SOURCES = \
+ math/m_debug_clip.c \
+ math/m_debug_norm.c \
+ math/m_debug_xform.c \
+ math/m_eval.c \
+ math/m_matrix.c \
+ math/m_translate.c \
+ math/m_vector.c \
+ math/m_xform.c
+
+SWRAST_SOURCES = \
+ swrast/s_aaline.c \
+ swrast/s_aatriangle.c \
+ swrast/s_accum.c \
+ swrast/s_alpha.c \
+ swrast/s_atifragshader.c \
+ swrast/s_bitmap.c \
+ swrast/s_blend.c \
+ swrast/s_blit.c \
+ swrast/s_buffers.c \
+ swrast/s_copypix.c \
+ swrast/s_context.c \
+ swrast/s_depth.c \
+ swrast/s_drawpix.c \
+ swrast/s_feedback.c \
+ swrast/s_fog.c \
+ swrast/s_fragprog.c \
+ swrast/s_imaging.c \
+ swrast/s_lines.c \
+ swrast/s_logic.c \
+ swrast/s_masking.c \
+ swrast/s_points.c \
+ swrast/s_readpix.c \
+ swrast/s_span.c \
+ swrast/s_stencil.c \
+ swrast/s_texcombine.c \
+ swrast/s_texfilter.c \
+ swrast/s_texstore.c \
+ swrast/s_triangle.c \
+ swrast/s_zoom.c
+
+SWRAST_SETUP_SOURCES = \
+ swrast_setup/ss_context.c \
+ swrast_setup/ss_triangle.c
+
+TNL_SOURCES = \
+ tnl/t_context.c \
+ tnl/t_pipeline.c \
+ tnl/t_draw.c \
+ tnl/t_rasterpos.c \
+ tnl/t_vb_program.c \
+ tnl/t_vb_render.c \
+ tnl/t_vb_texgen.c \
+ tnl/t_vb_texmat.c \
+ tnl/t_vb_vertex.c \
+ tnl/t_vb_cull.c \
+ tnl/t_vb_fog.c \
+ tnl/t_vb_light.c \
+ tnl/t_vb_normals.c \
+ tnl/t_vb_points.c \
+ tnl/t_vp_build.c \
+ tnl/t_vertex.c \
+ tnl/t_vertex_sse.c \
+ tnl/t_vertex_generic.c
+
+VBO_SOURCES = \
+ vbo/vbo_context.c \
+ vbo/vbo_exec.c \
+ vbo/vbo_exec_api.c \
+ vbo/vbo_exec_array.c \
+ vbo/vbo_exec_draw.c \
+ vbo/vbo_exec_eval.c \
+ vbo/vbo_rebase.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
+ vbo/vbo_save.c \
+ vbo/vbo_save_api.c \
+ vbo/vbo_save_draw.c \
+ vbo/vbo_save_loopback.c
+
+
+SHADER_SOURCES = \
+ shader/arbprogparse.c \
+ shader/arbprogram.c \
+ shader/atifragshader.c \
+ shader/grammar/grammar_mesa.c \
+ shader/nvfragparse.c \
+ shader/nvprogram.c \
+ shader/nvvertparse.c \
+ shader/program.c \
+ shader/prog_cache.c \
+ shader/prog_debug.c \
+ shader/prog_execute.c \
+ shader/prog_instruction.c \
+ shader/prog_noise.c \
+ shader/prog_parameter.c \
+ shader/prog_print.c \
+ shader/prog_statevars.c \
+ shader/prog_uniform.c \
+ shader/programopt.c \
+ shader/shader_api.c \
+
+SLANG_SOURCES = \
+ shader/slang/slang_builtin.c \
+ shader/slang/slang_codegen.c \
+ shader/slang/slang_compile.c \
+ shader/slang/slang_compile_function.c \
+ shader/slang/slang_compile_operation.c \
+ shader/slang/slang_compile_struct.c \
+ shader/slang/slang_compile_variable.c \
+ shader/slang/slang_emit.c \
+ shader/slang/slang_ir.c \
+ shader/slang/slang_label.c \
+ shader/slang/slang_link.c \
+ shader/slang/slang_log.c \
+ shader/slang/slang_mem.c \
+ shader/slang/slang_preprocess.c \
+ shader/slang/slang_print.c \
+ shader/slang/slang_simplify.c \
+ shader/slang/slang_storage.c \
+ shader/slang/slang_typeinfo.c \
+ shader/slang/slang_vartable.c \
+ shader/slang/slang_utility.c
+
+ASM_C_SOURCES = \
+ x86/common_x86.c \
+ x86/x86.c \
+ x86/3dnow.c \
+ x86/sse.c \
+ x86/rtasm/x86sse.c \
+ sparc/sparc.c \
+ ppc/common_ppc.c \
+ x86-64/x86-64.c
+
+X86_SOURCES = \
+ x86/common_x86_asm.S \
+ x86/x86_xform2.S \
+ x86/x86_xform3.S \
+ x86/x86_xform4.S \
+ x86/x86_cliptest.S \
+ x86/mmx_blend.S \
+ x86/3dnow_xform1.S \
+ x86/3dnow_xform2.S \
+ x86/3dnow_xform3.S \
+ x86/3dnow_xform4.S \
+ x86/3dnow_normal.S \
+ x86/sse_xform1.S \
+ x86/sse_xform2.S \
+ x86/sse_xform3.S \
+ x86/sse_xform4.S \
+ x86/sse_normal.S \
+ x86/read_rgba_span_x86.S
+
+X86_API = \
+ x86/glapi_x86.S
+
+X86-64_SOURCES = \
+ x86-64/xform4.S
+
+X86-64_API = \
+ x86-64/glapi_x86-64.S
+
+SPARC_SOURCES = \
+ sparc/clip.S \
+ sparc/norm.S \
+ sparc/xform.S
+
+SPARC_API = \
+ sparc/glapi_sparc.S
+
+COMMON_DRIVER_SOURCES = \
+ drivers/common/driverfuncs.c
+
+
+
+### All the core C sources
+
+MESA_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(TNL_SOURCES) \
+ $(SHADER_SOURCES) \
+ $(SWRAST_SOURCES) \
+ $(SWRAST_SETUP_SOURCES) \
+ $(COMMON_DRIVER_SOURCES) \
+ $(ASM_C_SOURCES) \
+ $(SLANG_SOURCES)
+
+ALL_SOURCES = \
+ $(MESA_SOURCES) \
+ $(GLAPI_SOURCES) \
+ $(MESA_ASM_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)
+
+
+### Object files
+
+MESA_OBJECTS = \
+ $(MESA_SOURCES:.c=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
+
+GLAPI_OBJECTS = \
+ $(GLAPI_SOURCES:.c=.o) \
+ $(GLAPI_ASM_SOURCES:.S=.o)
+
+
+COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
+
+
+
+### Include directories
+### XXX we should be able to trim this down to just -Iinclude/ and -Isrc/mesa/
+### since most #includes have been changed from #include "mtypes.h" to
+### #include "main/mtypes.h", etc.
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa