diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 6 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 11 |
2 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d368009ca50..a44e42b6d6d 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -282,6 +282,8 @@ sampler_to_texture_index(const slang_type_specifier_type type) } +#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + /** * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to * a vertex or fragment program input variable. Return -1 if the input @@ -316,9 +318,11 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP }, { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP }, { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, + /* note: we're packing several quantities into the fogcoord vector */ + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ + { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, { NULL, 0, SWIZZLE_NOOP } }; GLuint i; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 4e29e8dcc90..2be89a5ce05 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1983,6 +1983,10 @@ static const byte slang_120_core_gc[] = { #include "library/slang_120_core_gc.h" }; +static const byte slang_120_fragment_gc[] = { +#include "library/slang_builtin_120_fragment_gc.h" +}; + static const byte slang_common_builtin_gc[] = { #include "library/slang_common_builtin_gc.h" }; @@ -2059,6 +2063,13 @@ compile_object(grammar * id, const char *source, slang_code_object * object, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_fragment_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#endif } else if (type == SLANG_UNIT_VERTEX_SHADER) { if (!compile_binary(slang_vertex_builtin_gc, |