diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_cache.c | 29 | ||||
-rw-r--r-- | src/mesa/shader/prog_cache.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 27 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.h | 1 | ||||
-rw-r--r-- | src/mesa/shader/program.c | 41 |
5 files changed, 86 insertions, 14 deletions
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c index 36a25377c55..9437e596138 100644 --- a/src/mesa/shader/prog_cache.c +++ b/src/mesa/shader/prog_cache.c @@ -44,6 +44,7 @@ struct cache_item struct gl_program_cache { struct cache_item **items; + struct cache_item *last; GLuint size, n_items; }; @@ -83,6 +84,8 @@ rehash(struct gl_program_cache *cache) struct cache_item *c, *next; GLuint size, i; + cache->last = NULL; + size = cache->size * 3; items = (struct cache_item**) _mesa_malloc(size * sizeof(*items)); _mesa_memset(items, 0, size * sizeof(*items)); @@ -105,6 +108,8 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache) { struct cache_item *c, *next; GLuint i; + + cache->last = NULL; for (i = 0; i < cache->size; i++) { for (c = cache->items[i]; c; c = next) { @@ -149,18 +154,26 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) struct gl_program * -_mesa_search_program_cache(const struct gl_program_cache *cache, +_mesa_search_program_cache(struct gl_program_cache *cache, const void *key, GLuint keysize) { - const GLuint hash = hash_key(key, keysize); - struct cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return c->program; + if (cache->last && + memcmp(cache->last->key, key, keysize) == 0) { + return cache->last->program; } + else { + const GLuint hash = hash_key(key, keysize); + struct cache_item *c; + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->hash == hash && memcmp(c->key, key, keysize) == 0) { + cache->last = c; + return c->program; + } + } - return NULL; + return NULL; + } } diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h index a8c91fba011..4e1ccac03ff 100644 --- a/src/mesa/shader/prog_cache.h +++ b/src/mesa/shader/prog_cache.h @@ -42,7 +42,7 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc); extern struct gl_program * -_mesa_search_program_cache(const struct gl_program_cache *cache, +_mesa_search_program_cache(struct gl_program_cache *cache, const void *key, GLuint keysize); extern void diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index d4e31207e84..34c47413506 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -395,6 +395,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], case STATE_INTERNAL: switch (state[1]) { + case STATE_CURRENT_ATTRIB: { + const GLuint idx = (GLuint) state[2]; + COPY_4V(value, ctx->Current.Attrib[idx]); + return; + } + case STATE_NORMAL_SCALE: ASSIGN_4V(value, ctx->_ModelViewInvScale, @@ -501,6 +507,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } return; + /* XXX: make sure new tokens added here are also handled in the + * _mesa_program_state_flags() switch, below. + */ default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -574,11 +583,29 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) case STATE_INTERNAL: switch (state[1]) { + case STATE_CURRENT_ATTRIB: + return _NEW_CURRENT_ATTRIB; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + case STATE_TEXRECT_SCALE: case STATE_SHADOW_AMBIENT: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + case STATE_LIGHT_POSITION: + case STATE_LIGHT_POSITION_NORMALIZED: + case STATE_LIGHT_HALF_VECTOR: + return _NEW_LIGHT; + + case STATE_PT_SCALE: + case STATE_PT_BIAS: + case STATE_PCM_SCALE: + case STATE_PCM_BIAS: + return _NEW_PIXEL; + default: /* unknown state indexes are silently ignored and * no flag set, since it is handled by the driver. diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 20643ca7947..72e51f40314 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -104,6 +104,7 @@ typedef enum gl_state_index_ { STATE_LOCAL, STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index f120c20bdf2..5d21cff6721 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -686,17 +686,47 @@ _mesa_combine_programs(GLcontext *ctx, if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprogA, *fprogB, *newFprog; + GLbitfield progB_inputsRead = progB->InputsRead; + GLint progB_colorFile, progB_colorIndex; + fprogA = (struct gl_fragment_program *) progA; fprogB = (struct gl_fragment_program *) progB; newFprog = (struct gl_fragment_program *) newProg; newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + /* We'll do a search and replace for instances + * of progB_colorFile/progB_colorIndex below... + */ + progB_colorFile = PROGRAM_INPUT; + progB_colorIndex = FRAG_ATTRIB_COL0; + + /* + * The fragment program may get color from a state var rather than + * a fragment input (vertex output) if it's constant. + * See the texenvprogram.c code. + * So, search the program's parameter list now to see if the program + * gets color from a state var instead of a conventional fragment + * input register. + */ + for (i = 0; i < progB->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; + if (p->Type == PROGRAM_STATE_VAR && + p->StateIndexes[0] == STATE_INTERNAL && + p->StateIndexes[1] == STATE_CURRENT_ATTRIB && + p->StateIndexes[2] == VERT_ATTRIB_COLOR0) { + progB_inputsRead |= FRAG_BIT_COL0; + progB_colorFile = PROGRAM_STATE_VAR; + progB_colorIndex = i; + break; + } + } + /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && - (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) { + (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { _mesa_problem(ctx, "No free temp regs found in " @@ -707,13 +737,14 @@ _mesa_combine_programs(GLcontext *ctx, replace_registers(newInst, lenA, PROGRAM_OUTPUT, FRAG_RESULT_COLR, PROGRAM_TEMPORARY, tempReg); - /* replace reads from input.color[0] with tempReg */ + /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, - PROGRAM_INPUT, FRAG_ATTRIB_COL0, - PROGRAM_TEMPORARY, tempReg); + progB_colorFile, progB_colorIndex, /* search for */ + PROGRAM_TEMPORARY, tempReg /* replace with */ ); } - inputsB = progB->InputsRead; + /* compute combined program's InputsRead */ + inputsB = progB_inputsRead; if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } |