diff options
Diffstat (limited to 'src/mesa/shader')
42 files changed, 2778 insertions, 1851 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 5027264f031..5d8f763741f 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -71,6 +71,7 @@ struct arb_program /* ARB_fragment_program specifics */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLbitfield ShadowSamplers; GLuint NumAluInstructions; GLuint NumTexInstructions; GLuint NumTexIndirections; @@ -181,7 +182,7 @@ LONGSTRING static char arb_grammar_text[] = - changed and merged V_* and F_* opcode values to OP_*. - added GL_ARB_fragment_program_shadow specific tokens (michal) */ -#define REVISION 0x09 +#define REVISION 0x0a /* program type */ #define FRAGMENT_PROGRAM 0x01 @@ -209,6 +210,9 @@ LONGSTRING static char arb_grammar_text[] = /* GL_ARB_draw_buffers option */ #define ARB_DRAW_BUFFERS 0x07 +/* GL_MESA_texture_array option */ +#define MESA_TEXTURE_ARRAY 0x08 + /* GL_ARB_fragment_program instruction class */ #define OP_ALU_INST 0x00 #define OP_TEX_INST 0x01 @@ -368,6 +372,11 @@ LONGSTRING static char arb_grammar_text[] = #define TEXTARGET_SHADOW1D 0x06 #define TEXTARGET_SHADOW2D 0x07 #define TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ +#define TEXTARGET_1D_ARRAY 0x09 +#define TEXTARGET_2D_ARRAY 0x0a +#define TEXTARGET_SHADOW1D_ARRAY 0x0b +#define TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ #define FACE_FRONT 0x00 @@ -2653,6 +2662,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, GLuint texcoord; GLubyte instClass, type, code; GLboolean rel; + GLuint shadow_tex = 0; _mesa_init_instructions(fp, 1); @@ -2970,27 +2980,54 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, /* texTarget */ switch (*(*inst)++) { + case TEXTARGET_SHADOW1D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_1D: fp->TexSrcTarget = TEXTURE_1D_INDEX; break; + case TEXTARGET_SHADOW2D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_2D: fp->TexSrcTarget = TEXTURE_2D_INDEX; break; case TEXTARGET_3D: fp->TexSrcTarget = TEXTURE_3D_INDEX; break; + case TEXTARGET_SHADOWRECT: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_RECT: fp->TexSrcTarget = TEXTURE_RECT_INDEX; break; case TEXTARGET_CUBE: fp->TexSrcTarget = TEXTURE_CUBE_INDEX; break; - case TEXTARGET_SHADOW1D: - case TEXTARGET_SHADOW2D: - case TEXTARGET_SHADOWRECT: - /* TODO ARB_fragment_program_shadow code */ - break; + case TEXTARGET_SHADOW1D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ + case TEXTARGET_1D_ARRAY: + fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX; + break; + case TEXTARGET_SHADOW2D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ + case TEXTARGET_2D_ARRAY: + fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX; + break; + } + + /* Don't test the first time a particular sampler is seen. Each time + * after that, make sure the shadow state is the same. + */ + if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0) + && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) { + program_error(ctx, Program->Position, + "texture image unit used for shadow sampling and non-shadow sampling"); + return 1; } + Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget); /* Check that both "2D" and "CUBE" (for example) aren't both used */ if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) { @@ -2998,6 +3035,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, "multiple targets used on one texture image unit"); return 1; } + + + Program->ShadowSamplers |= shadow_tex; break; case OP_TEX_KIL: @@ -3464,6 +3504,10 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, /* do nothing for now */ } break; + + case MESA_TEXTURE_ARRAY: + /* do nothing for now */ + break; } break; @@ -3584,10 +3628,10 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.ARB_matrix_palette && !enable_ext(ctx, id, "matrix_palette")) return GL_FALSE; +#endif if (ctx->Extensions.ARB_fragment_program_shadow && !enable_ext(ctx, id, "fragment_program_shadow")) return GL_FALSE; -#endif if (ctx->Extensions.EXT_point_parameters && !enable_ext(ctx, id, "point_parameters")) return GL_FALSE; @@ -3603,7 +3647,9 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.ARB_draw_buffers && !enable_ext(ctx, id, "draw_buffers")) return GL_FALSE; - + if (ctx->Extensions.MESA_texture_array + && !enable_ext(ctx, id, "texture_array")) + return GL_FALSE; #if 1 /* hack for Warcraft (see bug 8060) */ enable_ext(ctx, id, "vertex_blend"); @@ -3782,6 +3828,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, program->HintPositionInvariant = GL_FALSE; for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++) program->TexturesUsed[a] = 0x0; + program->ShadowSamplers = 0x0; program->NumAluInstructions = program->NumTexInstructions = program->NumTexIndirections = 0; @@ -3862,6 +3909,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.OutputsWritten = ap.Base.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; + program->Base.ShadowSamplers = ap.ShadowSamplers; program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/shader/arbprogram.c index 5583f16ce8d..4b5f63ef920 100644 --- a/src/mesa/shader/arbprogram.c +++ b/src/mesa/shader/arbprogram.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.0 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -703,10 +703,18 @@ _mesa_GetProgramivARB(GLenum target, GLenum pname, GLint *params) * The spec says that even if this query returns true, there's * no guarantee that the program will run in hardware. */ - if (ctx->Driver.IsProgramNative) + if (prog->Id == 0) { + /* default/null program */ + *params = GL_FALSE; + } + else if (ctx->Driver.IsProgramNative) { + /* ask the driver */ *params = ctx->Driver.IsProgramNative( ctx, target, prog ); - else + } + else { + /* probably running in software */ *params = GL_TRUE; + } return; default: /* continue with fragment-program only queries below */ diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 6ab0f269380..1746a876c30 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -21,13 +21,13 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - + /** * \file arbprogram.syn * ARB_fragment/vertex_program syntax * \author Michal Krol */ - + .syntax program; /* @@ -36,7 +36,7 @@ compares the value with its REVISION value. If they do not match, the loader is not up to date. */ -.emtcode REVISION 0x09 +.emtcode REVISION 0x0a /* program type */ .emtcode FRAGMENT_PROGRAM 0x01 @@ -64,6 +64,9 @@ /* GL_ARB_draw_buffers option */ .emtcode ARB_DRAW_BUFFERS 0x07 +/* GL_MESA_texture_array option */ +.emtcode MESA_TEXTURE_ARRAY 0x08 + /* GL_ARB_fragment_program instruction class */ .emtcode OP_ALU_INST 0x00 .emtcode OP_TEX_INST 0x01 @@ -223,6 +226,11 @@ .emtcode TEXTARGET_SHADOW1D 0x06 .emtcode TEXTARGET_SHADOW2D 0x07 .emtcode TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ +.emtcode TEXTARGET_1D_ARRAY 0x09 +.emtcode TEXTARGET_2D_ARRAY 0x0a +.emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b +.emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ .emtcode FACE_FRONT 0x00 @@ -436,6 +444,9 @@ /* GL_ARB_draw_buffers */ .regbyte draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte texture_array 0x00 + /* option presence condition registers */ /* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */ /* register is set to 1 to indicate that the OPTION was specified. */ @@ -456,6 +467,9 @@ /* GL_ARB_draw_buffers */ .regbyte ARB_draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte MESA_texture_array 0x00 + /* program target condition register */ /* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */ /* to distinguish between them we need a register that will store for us the current target. */ @@ -523,7 +537,9 @@ fp_optionString .if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow" .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or .if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS - .load ARB_draw_buffers 0x01; + .load ARB_draw_buffers 0x01 .or + .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY + .load MESA_texture_array 0x01; vp_optionString "ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01; fp_ARB_fog_exp @@ -899,6 +915,7 @@ fragment program | "CUBE" | "RECT" | <shadowTarget> (if option ARB_fragment_program_shadow present) + | <arrayTarget> (if option MESA_texture_array present) */ texTarget "1D" .emit TEXTARGET_1D .or @@ -906,18 +923,39 @@ texTarget "3D" .emit TEXTARGET_3D .or .if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or "CUBE" .emit TEXTARGET_CUBE .or - .if (ARB_fragment_program_shadow != 0x00) shadowTarget; + .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or + .if (MESA_texture_array != 0x00) arrayTarget; /* GL_ARB_fragment_program_shadow <shadowTarget> ::= "SHADOW1D" | "SHADOW2D" | "SHADOWRECT" + | <shadowArrayTarget> (if option MESA_texture_array present) */ shadowTarget "SHADOW1D" .emit TEXTARGET_SHADOW1D .or "SHADOW2D" .emit TEXTARGET_SHADOW2D .or - .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT; + .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT .or + .if (MESA_texture_array != 0x00) shadowArrayTarget; + +/* +GL_MESA_texture_array + + <arrayTarget> ::= "ARRAY1D" + | "ARRAY2D" + + <shadowArrayTarget> ::= "SHADOWARRAY1D" + | "SHADOWARRAY2D" +*/ + +arrayTarget + "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or + "ARRAY2D" .emit TEXTARGET_2D_ARRAY; + +shadowArrayTarget + "SHADOWARRAY1D" .emit TEXTARGET_SHADOW1D_ARRAY .or + "SHADOWARRAY2D" .emit TEXTARGET_SHADOW2D_ARRAY; /* fragment program diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index c67afc67db9..5f3f7d6cf46 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -1,5 +1,9 @@ + +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE .syn FILE */ + +" \n" ".syntax program;\n" -".emtcode REVISION 0x09\n" +".emtcode REVISION 0x0a\n" ".emtcode FRAGMENT_PROGRAM 0x01\n" ".emtcode VERTEX_PROGRAM 0x02\n" ".emtcode OPTION 0x01\n" @@ -14,6 +18,7 @@ ".emtcode ARB_POSITION_INVARIANT 0x05\n" ".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n" ".emtcode ARB_DRAW_BUFFERS 0x07\n" +".emtcode MESA_TEXTURE_ARRAY 0x08\n" ".emtcode OP_ALU_INST 0x00\n" ".emtcode OP_TEX_INST 0x01\n" ".emtcode OP_ALU_VECTOR 0x00\n" @@ -120,6 +125,10 @@ ".emtcode TEXTARGET_SHADOW1D 0x06\n" ".emtcode TEXTARGET_SHADOW2D 0x07\n" ".emtcode TEXTARGET_SHADOWRECT 0x08\n" +".emtcode TEXTARGET_1D_ARRAY 0x09\n" +".emtcode TEXTARGET_2D_ARRAY 0x0a\n" +".emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b\n" +".emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c\n" ".emtcode FACE_FRONT 0x00\n" ".emtcode FACE_BACK 0x01\n" ".emtcode COLOR_PRIMARY 0x00\n" @@ -264,6 +273,7 @@ ".regbyte texture_rectangle 0x00\n" ".regbyte fragment_program_shadow 0x00\n" ".regbyte draw_buffers 0x00\n" +".regbyte texture_array 0x00\n" ".regbyte ARB_precision_hint_fastest 0x00\n" ".regbyte ARB_precision_hint_nicest 0x00\n" ".regbyte ARB_fog_exp 0x00\n" @@ -272,6 +282,7 @@ ".regbyte ARB_position_invariant 0x00\n" ".regbyte ARB_fragment_program_shadow 0x00\n" ".regbyte ARB_draw_buffers 0x00\n" +".regbyte MESA_texture_array 0x00\n" ".regbyte program_target 0x00\n" "program\n" " programs .error UNKNOWN_PROGRAM_SIGNATURE .emit REVISION;\n" @@ -309,7 +320,9 @@ " .if (fragment_program_shadow != 0x00) \"ARB_fragment_program_shadow\"\n" " .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or\n" " .if (draw_buffers != 0x00) \"ARB_draw_buffers\" .emit ARB_DRAW_BUFFERS\n" -" .load ARB_draw_buffers 0x01;\n" +" .load ARB_draw_buffers 0x01 .or\n" +" .if (texture_array != 0x00) \"MESA_texture_array\" .emit MESA_TEXTURE_ARRAY\n" +" .load MESA_texture_array 0x01;\n" "vp_optionString\n" " \"ARB_position_invariant\" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;\n" "fp_ARB_fog_exp\n" @@ -471,11 +484,19 @@ " \"3D\" .emit TEXTARGET_3D .or\n" " .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n" " \"CUBE\" .emit TEXTARGET_CUBE .or\n" -" .if (ARB_fragment_program_shadow != 0x00) shadowTarget;\n" +" .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n" +" .if (MESA_texture_array != 0x00) arrayTarget;\n" "shadowTarget\n" " \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n" " \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n" -" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT;\n" +" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT .or\n" +" .if (MESA_texture_array != 0x00) shadowArrayTarget;\n" +"arrayTarget\n" +" \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" +" \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" +"shadowArrayTarget\n" +" \"SHADOWARRAY1D\" .emit TEXTARGET_SHADOW1D_ARRAY .or\n" +" \"SHADOWARRAY2D\" .emit TEXTARGET_SHADOW2D_ARRAY;\n" "optTexImageUnitNum\n" " optTexImageUnitNum_1 .or .true .emit 0x00;\n" "optTexImageUnitNum_1\n" diff --git a/src/mesa/shader/grammar/grammar.c b/src/mesa/shader/grammar/grammar.c index 989e9544911..a9775961d3a 100644 --- a/src/mesa/shader/grammar/grammar.c +++ b/src/mesa/shader/grammar/grammar.c @@ -2693,14 +2693,16 @@ fast_match (dict *di, const byte *text, int *index, rule *ru, int *_PP, bytepool if (status == mr_matched) { - if (sp->m_emits != NULL) - if (emit_push (sp->m_emits, _BP->_F + _P, text[ind - 1], save_ind, &ctx)) + if (sp->m_emits != NULL) { + const byte ch = (ind <= 0) ? 0 : text[ind - 1]; + if (emit_push (sp->m_emits, _BP->_F + _P, ch, save_ind, &ctx)) { free_regbyte_ctx_stack (ctx, *rbc); return mr_internal_error; } - _P = _P2; + } + _P = _P2; } /* if the rule operator is a logical or, we pick up the first matching specifier */ diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index ffa7ba4701b..0f1a1eade4a 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -1036,25 +1036,23 @@ Parse_VectorSrc(struct parse_state *parseState, else if (IsDigit(token[0]) || token[0] == '-' || token[0] == '+' || token[0] == '.'){ /* literal scalar constant */ GLfloat values[4]; - GLuint paramIndex, swizzle; + GLuint paramIndex; if (!Parse_ScalarConstant(parseState, values)) RETURN_ERROR; paramIndex = _mesa_add_unnamed_constant(parseState->parameters, values, 4, NULL); - ASSERT(swizzle == SWIZZLE_NOOP); srcReg->File = PROGRAM_NAMED_PARAM; srcReg->Index = paramIndex; } else if (token[0] == '{'){ /* literal vector constant */ GLfloat values[4]; - GLuint paramIndex, swizzle; + GLuint paramIndex; (void) Parse_String(parseState, "{"); if (!Parse_VectorConstant(parseState, values)) RETURN_ERROR; paramIndex = _mesa_add_unnamed_constant(parseState->parameters, values, 4, NULL); - ASSERT(swizzle == SWIZZLE_NOOP); srcReg->File = PROGRAM_NAMED_PARAM; srcReg->Index = paramIndex; } @@ -1140,13 +1138,12 @@ Parse_ScalarSrcReg(struct parse_state *parseState, else if (token[0] == '{') { /* vector literal */ GLfloat values[4]; - GLuint paramIndex, swizzle; + GLuint paramIndex; (void) Parse_String(parseState, "{"); if (!Parse_VectorConstant(parseState, values)) RETURN_ERROR; paramIndex = _mesa_add_unnamed_constant(parseState->parameters, values, 4, NULL); - ASSERT(swizzle == SWIZZLE_NOOP); srcReg->File = PROGRAM_NAMED_PARAM; srcReg->Index = paramIndex; } @@ -1167,12 +1164,11 @@ Parse_ScalarSrcReg(struct parse_state *parseState, else if (IsDigit(token[0])) { /* scalar literal */ GLfloat values[4]; - GLuint paramIndex, swizzle; + GLuint paramIndex; if (!Parse_ScalarConstant(parseState, values)) RETURN_ERROR; paramIndex = _mesa_add_unnamed_constant(parseState->parameters, values, 4, NULL); - ASSERT(swizzle == SWIZZLE_NOOP); srcReg->Index = paramIndex; srcReg->File = PROGRAM_NAMED_PARAM; needSuffix = GL_FALSE; diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 013d65ce869..9faf9d86134 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -218,120 +218,64 @@ fetch_vector4(const struct prog_src_register *source, } } -#if 0 + /** - * Fetch the derivative with respect to X for the given register. - * \return GL_TRUE if it was easily computed or GL_FALSE if we - * need to execute another instance of the program (ugh)! + * Fetch the derivative with respect to X or Y for the given register. + * XXX this currently only works for fragment program input attribs. */ -static GLboolean +static void fetch_vector4_deriv(GLcontext * ctx, const struct prog_src_register *source, - const SWspan * span, - char xOrY, GLint column, GLfloat result[4]) + const struct gl_program_machine *machine, + char xOrY, GLfloat result[4]) { - GLfloat src[4]; + if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) { + const GLint col = machine->CurElement; + const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3]; + const GLfloat invQ = 1.0f / w; + GLfloat deriv[4]; - ASSERT(xOrY == 'X' || xOrY == 'Y'); - - switch (source->Index) { - case FRAG_ATTRIB_WPOS: if (xOrY == 'X') { - src[0] = 1.0; - src[1] = 0.0; - src[2] = span->attrStepX[FRAG_ATTRIB_WPOS][2] - / ctx->DrawBuffer->_DepthMaxF; - src[3] = span->attrStepX[FRAG_ATTRIB_WPOS][3]; + deriv[0] = machine->DerivX[source->Index][0] * invQ; + deriv[1] = machine->DerivX[source->Index][1] * invQ; + deriv[2] = machine->DerivX[source->Index][2] * invQ; + deriv[3] = machine->DerivX[source->Index][3] * invQ; } else { - src[0] = 0.0; - src[1] = 1.0; - src[2] = span->attrStepY[FRAG_ATTRIB_WPOS][2] - / ctx->DrawBuffer->_DepthMaxF; - src[3] = span->attrStepY[FRAG_ATTRIB_WPOS][3]; - } - break; - case FRAG_ATTRIB_COL0: - case FRAG_ATTRIB_COL1: - if (xOrY == 'X') { - src[0] = span->attrStepX[source->Index][0] * (1.0F / CHAN_MAXF); - src[1] = span->attrStepX[source->Index][1] * (1.0F / CHAN_MAXF); - src[2] = span->attrStepX[source->Index][2] * (1.0F / CHAN_MAXF); - src[3] = span->attrStepX[source->Index][3] * (1.0F / CHAN_MAXF); - } - else { - src[0] = span->attrStepY[source->Index][0] * (1.0F / CHAN_MAXF); - src[1] = span->attrStepY[source->Index][1] * (1.0F / CHAN_MAXF); - src[2] = span->attrStepY[source->Index][2] * (1.0F / CHAN_MAXF); - src[3] = span->attrStepY[source->Index][3] * (1.0F / CHAN_MAXF); - } - break; - case FRAG_ATTRIB_FOGC: - if (xOrY == 'X') { - src[0] = span->attrStepX[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF); - src[1] = 0.0; - src[2] = 0.0; - src[3] = 0.0; + deriv[0] = machine->DerivY[source->Index][0] * invQ; + deriv[1] = machine->DerivY[source->Index][1] * invQ; + deriv[2] = machine->DerivY[source->Index][2] * invQ; + deriv[3] = machine->DerivY[source->Index][3] * invQ; } - else { - src[0] = span->attrStepY[FRAG_ATTRIB_FOGC][0] * (1.0F / CHAN_MAXF); - src[1] = 0.0; - src[2] = 0.0; - src[3] = 0.0; + + result[0] = deriv[GET_SWZ(source->Swizzle, 0)]; + result[1] = deriv[GET_SWZ(source->Swizzle, 1)]; + result[2] = deriv[GET_SWZ(source->Swizzle, 2)]; + result[3] = deriv[GET_SWZ(source->Swizzle, 3)]; + + if (source->NegateBase) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; } - break; - default: - assert(source->Index < FRAG_ATTRIB_MAX); - /* texcoord or varying */ - if (xOrY == 'X') { - /* this is a little tricky - I think I've got it right */ - const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3] - + - span->attrStepX[source->Index][3] * - column); - src[0] = span->attrStepX[source->Index][0] * invQ; - src[1] = span->attrStepX[source->Index][1] * invQ; - src[2] = span->attrStepX[source->Index][2] * invQ; - src[3] = span->attrStepX[source->Index][3] * invQ; + if (source->Abs) { + result[0] = FABSF(result[0]); + result[1] = FABSF(result[1]); + result[2] = FABSF(result[2]); + result[3] = FABSF(result[3]); } - else { - /* Tricky, as above, but in Y direction */ - const GLfloat invQ = 1.0f / (span->attrStart[source->Index][3] - + span->attrStepY[source->Index][3]); - src[0] = span->attrStepY[source->Index][0] * invQ; - src[1] = span->attrStepY[source->Index][1] * invQ; - src[2] = span->attrStepY[source->Index][2] * invQ; - src[3] = span->attrStepY[source->Index][3] * invQ; + if (source->NegateAbs) { + result[0] = -result[0]; + result[1] = -result[1]; + result[2] = -result[2]; + result[3] = -result[3]; } - break; - } - - result[0] = src[GET_SWZ(source->Swizzle, 0)]; - result[1] = src[GET_SWZ(source->Swizzle, 1)]; - result[2] = src[GET_SWZ(source->Swizzle, 2)]; - result[3] = src[GET_SWZ(source->Swizzle, 3)]; - - if (source->NegateBase) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; - } - if (source->Abs) { - result[0] = FABSF(result[0]); - result[1] = FABSF(result[1]); - result[2] = FABSF(result[2]); - result[3] = FABSF(result[3]); } - if (source->NegateAbs) { - result[0] = -result[0]; - result[1] = -result[1]; - result[2] = -result[2]; - result[3] = -result[3]; + else { + ASSIGN_4V(result, 0.0, 0.0, 0.0, 0.0); } - return GL_TRUE; } -#endif /** @@ -519,106 +463,6 @@ store_vector4(const struct prog_instruction *inst, } -#if 0 -/** - * Initialize a new machine state instance from an existing one, adding - * the partial derivatives onto the input registers. - * Used to implement DDX and DDY instructions in non-trivial cases. - */ -static void -init_machine_deriv(GLcontext * ctx, - const struct gl_program_machine *machine, - const struct gl_fragment_program *program, - const SWspan * span, char xOrY, - struct gl_program_machine *dMachine) -{ - GLuint attr; - - ASSERT(xOrY == 'X' || xOrY == 'Y'); - - /* copy existing machine */ - _mesa_memcpy(dMachine, machine, sizeof(struct gl_program_machine)); - - if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) { - /* XXX also need to do this when using valgrind */ - /* Clear temporary registers (undefined for ARB_f_p) */ - _mesa_bzero((void *) machine->Temporaries, - MAX_PROGRAM_TEMPS * 4 * sizeof(GLfloat)); - } - - /* Add derivatives */ - if (program->Base.InputsRead & FRAG_BIT_WPOS) { - GLfloat *wpos = machine->Attribs[FRAG_ATTRIB_WPOS][machine->CurElement]; - if (xOrY == 'X') { - wpos[0] += 1.0F; - wpos[1] += 0.0F; - wpos[2] += span->attrStepX[FRAG_ATTRIB_WPOS][2]; - wpos[3] += span->attrStepX[FRAG_ATTRIB_WPOS][3]; - } - else { - wpos[0] += 0.0F; - wpos[1] += 1.0F; - wpos[2] += span->attrStepY[FRAG_ATTRIB_WPOS][2]; - wpos[3] += span->attrStepY[FRAG_ATTRIB_WPOS][3]; - } - } - - /* primary, secondary colors */ - for (attr = FRAG_ATTRIB_COL0; attr <= FRAG_ATTRIB_COL1; attr++) { - if (program->Base.InputsRead & (1 << attr)) { - GLfloat *col = machine->Attribs[attr][machine->CurElement]; - if (xOrY == 'X') { - col[0] += span->attrStepX[attr][0] * (1.0F / CHAN_MAXF); - col[1] += span->attrStepX[attr][1] * (1.0F / CHAN_MAXF); - col[2] += span->attrStepX[attr][2] * (1.0F / CHAN_MAXF); - col[3] += span->attrStepX[attr][3] * (1.0F / CHAN_MAXF); - } - else { - col[0] += span->attrStepY[attr][0] * (1.0F / CHAN_MAXF); - col[1] += span->attrStepY[attr][1] * (1.0F / CHAN_MAXF); - col[2] += span->attrStepY[attr][2] * (1.0F / CHAN_MAXF); - col[3] += span->attrStepY[attr][3] * (1.0F / CHAN_MAXF); - } - } - } - if (program->Base.InputsRead & FRAG_BIT_FOGC) { - GLfloat *fogc = machine->Attribs[FRAG_ATTRIB_FOGC][machine->CurElement]; - if (xOrY == 'X') { - fogc[0] += span->attrStepX[FRAG_ATTRIB_FOGC][0]; - } - else { - fogc[0] += span->attrStepY[FRAG_ATTRIB_FOGC][0]; - } - } - /* texcoord and varying vars */ - for (attr = FRAG_ATTRIB_TEX0; attr < FRAG_ATTRIB_MAX; attr++) { - if (program->Base.InputsRead & (1 << attr)) { - GLfloat *val = machine->Attribs[attr][machine->CurElement]; - /* XXX perspective-correct interpolation */ - if (xOrY == 'X') { - val[0] += span->attrStepX[attr][0]; - val[1] += span->attrStepX[attr][1]; - val[2] += span->attrStepX[attr][2]; - val[3] += span->attrStepX[attr][3]; - } - else { - val[0] += span->attrStepY[attr][0]; - val[1] += span->attrStepY[attr][1]; - val[2] += span->attrStepY[attr][2]; - val[3] += span->attrStepY[attr][3]; - } - } - } - - /* init condition codes */ - dMachine->CondCodes[0] = COND_EQ; - dMachine->CondCodes[1] = COND_EQ; - dMachine->CondCodes[2] = COND_EQ; - dMachine->CondCodes[3] = COND_EQ; -} -#endif - - /** * Execute the given vertex/fragment program. * @@ -762,57 +606,18 @@ _mesa_execute_program(GLcontext * ctx, break; case OPCODE_DDX: /* Partial derivative with respect to X */ { -#if 0 - GLfloat a[4], aNext[4], result[4]; - struct gl_program_machine dMachine; - if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X', - column, result)) { - /* This is tricky. Make a copy of the current machine state, - * increment the input registers by the dx or dy partial - * derivatives, then re-execute the program up to the - * preceeding instruction, then fetch the source register. - * Finally, find the difference in the register values for - * the original and derivative runs. - */ - fetch_vector4(&inst->SrcReg[0], machine, program, a); - init_machine_deriv(ctx, machine, program, span, - 'X', &dMachine); - execute_program(ctx, program, pc, &dMachine, span, column); - fetch_vector4(&inst->SrcReg[0], &dMachine, program, - aNext); - result[0] = aNext[0] - a[0]; - result[1] = aNext[1] - a[1]; - result[2] = aNext[2] - a[2]; - result[3] = aNext[3] - a[3]; - } + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'X', result); store_vector4(inst, machine, result); -#else - store_vector4(inst, machine, ZeroVec); -#endif } break; case OPCODE_DDY: /* Partial derivative with respect to Y */ { -#if 0 - GLfloat a[4], aNext[4], result[4]; - struct gl_program_machine dMachine; - if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y', - column, result)) { - init_machine_deriv(ctx, machine, program, span, - 'Y', &dMachine); - fetch_vector4(&inst->SrcReg[0], machine, program, a); - execute_program(ctx, program, pc, &dMachine, span, column); - fetch_vector4(&inst->SrcReg[0], &dMachine, program, - aNext); - result[0] = aNext[0] - a[0]; - result[1] = aNext[1] - a[1]; - result[2] = aNext[2] - a[2]; - result[3] = aNext[3] - a[3]; - } + GLfloat result[4]; + fetch_vector4_deriv(ctx, &inst->SrcReg[0], machine, + 'Y', result); store_vector4(inst, machine, result); -#else - store_vector4(inst, machine, ZeroVec); -#endif } break; case OPCODE_DP3: @@ -933,6 +738,9 @@ _mesa_execute_program(GLcontext * ctx, else { cond = eval_condition(machine, inst); } + if (DEBUG_PROG) { + printf("IF: %d\n", cond); + } /* do if/else */ if (cond) { /* do if-clause (just continue execution) */ diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index 47845e9111f..be29eceedaa 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -48,6 +48,9 @@ struct gl_program_machine /** Fragment Input attributes */ GLfloat (*Attribs)[MAX_WIDTH][4]; + GLfloat (*DerivX)[4]; + GLfloat (*DerivY)[4]; + GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ GLuint CurElement; /**< Index into Attribs arrays */ /** Vertex Input attribs */ diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c index 1e8e0812262..d6b5652a276 100644 --- a/src/mesa/shader/prog_instruction.c +++ b/src/mesa/shader/prog_instruction.c @@ -108,7 +108,13 @@ struct prog_instruction * _mesa_copy_instructions(struct prog_instruction *dest, const struct prog_instruction *src, GLuint n) { - return _mesa_memcpy(dest, src, n * sizeof(struct prog_instruction)); + GLuint i; + _mesa_memcpy(dest, src, n * sizeof(struct prog_instruction)); + for (i = 0; i < n; i++) { + if (src[i].Comment) + dest[i].Comment = _mesa_strdup(src[i].Comment); + } + return dest; } diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 2c8a3407634..9e3d3fecf22 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -81,7 +81,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, enum register_file type, const char *name, - GLuint size, const GLfloat *values, + GLuint size, GLenum datatype, const GLfloat *values, const gl_state_index state[STATE_LENGTH]) { const GLuint oldNum = paramList->NumParameters; @@ -126,6 +126,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList, p->Name = name ? _mesa_strdup(name) : NULL; p->Type = type; p->Size = size; + p->DataType = datatype; if (values) { COPY_4V(paramList->ParameterValues[oldNum + i], values); values += 4; @@ -156,7 +157,7 @@ _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, const char *name, const GLfloat values[4]) { return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, - 4, values, NULL); + 4, GL_NONE, values, NULL); } @@ -187,7 +188,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, #endif size = 4; /** XXX fix */ return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, - size, values, NULL); + size, GL_NONE, values, NULL); } @@ -239,7 +240,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, /* add a new parameter to store this constant */ pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, - size, values, NULL); + size, GL_NONE, values, NULL); if (pos >= 0 && swizzleOut) { if (size == 1) *swizzleOut = SWIZZLE_XXXX; @@ -250,37 +251,54 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, } +/** + * Add a uniform to the parameter list. + * Note that if the uniform is an array, size may be greater than + * what's implied by the datatype. + * \param name uniform's name + * \param size number of floats to allocate + * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc. + */ GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size) + const char *name, GLuint size, GLenum datatype) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); + ASSERT(datatype != GL_NONE); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { + ASSERT(paramList->Parameters[i].Size == size); + ASSERT(paramList->Parameters[i].DataType == datatype); /* already in list */ return i; } else { i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, - size, NULL, NULL); - + size, datatype, NULL, NULL); return i; } } +/** + * Add a sampler to the parameter list. + * \param name uniform's name + * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. + */ GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name) + const char *name, GLenum datatype) { GLint i = _mesa_lookup_parameter_index(paramList, -1, name); if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { + ASSERT(paramList->Parameters[i].Size == 1); + ASSERT(paramList->Parameters[i].DataType == datatype); /* already in list */ return i; } else { - const GLint size = 1; + const GLint size = 1; /* a sampler is basically a texture unit number */ i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, - size, NULL, NULL); + size, datatype, NULL, NULL); return i; } } @@ -301,7 +319,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList, else { assert(size == 4); i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, - size, NULL, NULL); + size, GL_NONE, NULL, NULL); return i; } } @@ -330,7 +348,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList, if (size < 0) size = 4; i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, - size, NULL, state); + size, GL_NONE, NULL, state); } return i; } @@ -396,7 +414,8 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, name = _mesa_program_state_string(stateTokens); index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, - size, NULL, (gl_state_index *) stateTokens); + size, GL_NONE, + NULL, (gl_state_index *) stateTokens); paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ @@ -565,8 +584,8 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) for (i = 0; i < list->NumParameters; i++) { struct gl_program_parameter *p = list->Parameters + i; GLuint size = MIN2(p->Size, 4); - GLint j = _mesa_add_parameter(clone, p->Type, p->Name, - size, list->ParameterValues[i], NULL); + GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, + list->ParameterValues[i], NULL); ASSERT(j >= 0); /* copy state indexes */ if (p->Type == PROGRAM_STATE_VAR) { @@ -586,19 +605,39 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) /** - * Find longest name of any parameter in list. + * Find longest name of all uniform parameters in list. */ GLuint -_mesa_parameter_longest_name(const struct gl_program_parameter_list *list) +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + enum register_file type) { GLuint i, maxLen = 0; if (!list) return 0; for (i = 0; i < list->NumParameters; i++) { - GLuint len = _mesa_strlen(list->Parameters[i].Name); - if (len > maxLen) - maxLen = len; + if (list->Parameters[i].Type == type) { + GLuint len = _mesa_strlen(list->Parameters[i].Name); + if (len > maxLen) + maxLen = len; + } } return maxLen; } + +/** + * Count the number of parameters in the last that match the given type. + */ +GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + enum register_file type) +{ + GLuint i, count = 0; + if (list) { + for (i = 0; i < list->NumParameters; i++) { + if (list->Parameters[i].Type == type) + count++; + } + } + return count; +} diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h index 3d32a64f383..09ff851ea73 100644 --- a/src/mesa/shader/prog_parameter.h +++ b/src/mesa/shader/prog_parameter.h @@ -46,6 +46,7 @@ struct gl_program_parameter { const char *Name; /**< Null-terminated string */ enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ + GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ GLuint Size; /**< Number of components (1..4) */ /** * A sequence of STATE_* tokens and integers to identify GL state. @@ -80,7 +81,7 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list); extern GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, enum register_file type, const char *name, - GLuint size, const GLfloat *values, + GLuint size, GLenum datatype, const GLfloat *values, const gl_state_index state[STATE_LENGTH]); extern GLint @@ -99,11 +100,11 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, extern GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, - const char *name, GLuint size); + const char *name, GLuint size, GLenum datatype); extern GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, - const char *name); + const char *name, GLenum datatype); extern GLint _mesa_add_varying(struct gl_program_parameter_list *paramList, @@ -131,6 +132,12 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, GLint *posOut, GLuint *swizzleOut); extern GLuint -_mesa_parameter_longest_name(const struct gl_program_parameter_list *list); +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + enum register_file type); + +extern GLuint +_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, + enum register_file type); + #endif /* PROG_PARAMETER_H */ diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 953fbb9b9f7..d37d7fb9bf4 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -121,17 +121,17 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], return; case STATE_HALF_VECTOR: { - GLfloat eye_z[] = {0, 0, 1}; - + static const GLfloat eye_z[] = {0, 0, 1}; + GLfloat p[3]; /* Compute infinite half angle vector: - * half-vector = light_position + (0, 0, 1) - * and then normalize. w = 0 - * + * halfVector = normalize(normalize(lightPos) + (0, 0, 1)) * light.EyePosition.w should be 0 for infinite lights. */ - ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition); + COPY_3V(p, ctx->Light.Light[ln].EyePosition); + NORMALIZE_3FV(p); + ADD_3V(value, p, eye_z); NORMALIZE_3FV(value); - value[3] = 0; + value[3] = 1.0; } return; case STATE_POSITION_NORMALIZED: @@ -507,6 +507,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) switch (state[1]) { case STATE_TEXRECT_SCALE: return _NEW_TEXTURE; + case STATE_FOG_PARAMS_OPTIMIZED: + return _NEW_FOG; default: /* unknown state indexes are silently ignored and * no flag set, since it is handled by the driver. diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index e872d78611f..42059198282 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -281,6 +281,8 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog) for (i = 0; i < prog->NumInstructions; i++) { if (prog->Instructions[i].Data) _mesa_free(prog->Instructions[i].Data); + if (prog->Instructions[i].Comment) + _mesa_free((char *) prog->Instructions[i].Comment); } _mesa_free(prog->Instructions); } diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index f1d8ce30654..fc5b0497fe3 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -199,6 +199,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) inst->SrcReg[2].File = PROGRAM_STATE_VAR; inst->SrcReg[2].Index = fogPRefOpt; inst->SrcReg[2].Swizzle = SWIZZLE_Y; + inst->SaturateMode = SATURATE_ZERO_ONE; inst++; } else { diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index cf42a5843ec..3a54e68d0de 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0 * * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. * @@ -38,6 +38,7 @@ #include "glheader.h" #include "context.h" #include "hash.h" +#include "macros.h" #include "program.h" #include "prog_parameter.h" #include "prog_print.h" @@ -58,7 +59,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) struct gl_shader_program *shProg; shProg = CALLOC_STRUCT(gl_shader_program); if (shProg) { - shProg->Type = GL_SHADER_PROGRAM; + shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; shProg->RefCount = 1; shProg->Attributes = _mesa_new_parameter_list(); @@ -68,15 +69,12 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name) /** - * Free the data that hangs off a shader program object, but not the object - * itself. + * Clear (free) the shader program state that gets produced by linking. */ void -_mesa_free_shader_program_data(GLcontext *ctx, - struct gl_shader_program *shProg) +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) { - assert(shProg->Type == GL_SHADER_PROGRAM); - if (shProg->VertexProgram) { if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) { /* to prevent a double-free in the next call */ @@ -95,7 +93,6 @@ _mesa_free_shader_program_data(GLcontext *ctx, shProg->FragmentProgram = NULL; } - if (shProg->Uniforms) { _mesa_free_parameter_list(shProg->Uniforms); shProg->Uniforms = NULL; @@ -109,6 +106,36 @@ _mesa_free_shader_program_data(GLcontext *ctx, /** + * Free all the data that hangs off a shader program object, but not the + * object itself. + */ +void +_mesa_free_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg) +{ + GLuint i; + + assert(shProg->Type == GL_SHADER_PROGRAM_MESA); + + _mesa_clear_shader_program_data(ctx, shProg); + + if (shProg->Attributes) { + _mesa_free_parameter_list(shProg->Attributes); + shProg->Attributes = NULL; + } + + /* detach shaders */ + for (i = 0; i < shProg->NumShaders; i++) { + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); + } + if (shProg->Shaders) { + _mesa_free(shProg->Shaders); + shProg->Shaders = NULL; + } +} + + +/** * Free/delete a shader program object. */ void @@ -124,6 +151,52 @@ _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) /** + * Set ptr to point to shProg. + * If ptr is pointing to another object, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to shProg, incrementing its refcount. + */ +/* XXX this could be static */ +void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg) +{ + assert(ptr); + if (*ptr == shProg) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader program */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader_program *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; + /*printf("SHPROG DECR %p (%d) to %d\n", + (void*) old, old->Name, old->RefCount);*/ + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + _mesa_free_shader_program(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (shProg) { + shProg->RefCount++; + /*printf("SHPROG INCR %p (%d) to %d\n", + (void*) shProg, shProg->Name, shProg->RefCount);*/ + *ptr = shProg; + } +} + + +/** * Lookup a GLSL program object. */ struct gl_shader_program * @@ -137,7 +210,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) * in the same hash table. Check the object's type to be sure it's * what we're expecting. */ - if (shProg && shProg->Type != GL_SHADER_PROGRAM) { + if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) { return NULL; } return shProg; @@ -183,6 +256,52 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh) /** + * Set ptr to point to sh. + * If ptr is pointing to another shader, decrement its refcount (and delete + * if refcount hits zero). + * Then set ptr to point to sh, incrementing its refcount. + */ +/* XXX this could be static */ +void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + assert(ptr); + if (*ptr == sh) { + /* no-op */ + return; + } + if (*ptr) { + /* Unreference the old shader */ + GLboolean deleteFlag = GL_FALSE; + struct gl_shader *old = *ptr; + + ASSERT(old->RefCount > 0); + old->RefCount--; + /*printf("SHADER DECR %p (%d) to %d\n", + (void*) old, old->Name, old->RefCount);*/ + deleteFlag = (old->RefCount == 0); + + if (deleteFlag) { + _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name); + _mesa_free_shader(ctx, old); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (sh) { + /* reference new */ + sh->RefCount++; + /*printf("SHADER INCR %p (%d) to %d\n", + (void*) sh, sh->Name, sh->RefCount);*/ + *ptr = sh; + } +} + + +/** * Lookup a GLSL shader object. */ struct gl_shader * @@ -195,9 +314,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) * in the same hash table. Check the object's type to be sure it's * what we're expecting. */ - if (sh && sh->Type == GL_SHADER_PROGRAM) { - assert(sh->Type == GL_VERTEX_SHADER || - sh->Type == GL_FRAGMENT_SHADER); + if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) { return NULL; } return sh; @@ -227,13 +344,7 @@ _mesa_init_shader_state(GLcontext * ctx) void _mesa_free_shader_state(GLcontext *ctx) { - if (ctx->Shader.CurrentProgram) { - ctx->Shader.CurrentProgram->RefCount--; - if (ctx->Shader.CurrentProgram->RefCount <= 0) { - _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram); - ctx->Shader.CurrentProgram = NULL; - } - } + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL); } @@ -294,8 +405,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) } /* append */ - shProg->Shaders[n] = sh; - sh->RefCount++; + shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ + _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); shProg->NumShaders++; } @@ -381,13 +492,27 @@ _mesa_create_program(GLcontext *ctx) _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg); + assert(shProg->RefCount == 1); + return name; } +/** + * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's + * DeleteProgramARB. + */ void _mesa_delete_program2(GLcontext *ctx, GLuint name) { + /* + * NOTE: deleting shaders/programs works a bit differently than + * texture objects (and buffer objects, etc). Shader/program + * handles/IDs exist in the hash table until the object is really + * deleted (refcount==0). With texture objects, the handle/ID is + * removed from the hash table in glDeleteTextures() while the tex + * object itself might linger until its refcount goes to zero. + */ struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, name); @@ -396,16 +521,10 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) return; } - /* always remove from hash table */ - _mesa_HashRemove(ctx->Shared->ShaderObjects, name); - shProg->DeletePending = GL_TRUE; - /* decrement refcount, delete if zero */ - shProg->RefCount--; - if (shProg->RefCount <= 0) { - _mesa_free_shader_program(ctx, shProg); - } + /* effectively, decr shProg's refcount */ + _mesa_reference_shader_program(ctx, &shProg, NULL); } @@ -418,10 +537,9 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) } sh->DeletePending = GL_TRUE; - sh->RefCount--; - if (sh->RefCount <= 0) { - _mesa_free_shader(ctx, sh); - } + + /* effectively, decr sh's refcount */ + _mesa_reference_shader(ctx, &sh, NULL); } @@ -441,14 +559,11 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) for (i = 0; i < n; i++) { if (shProg->Shaders[i]->Name == shader) { - struct gl_shader **newList; /* found it */ + struct gl_shader **newList; - shProg->Shaders[i]->RefCount--; - if (shProg->Shaders[i]->RefCount == 0) { - /* delete now */ - _mesa_free_shader(ctx, shProg->Shaders[i]); - } + /* derefernce */ + _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); /* alloc new, smaller array */ newList = (struct gl_shader **) @@ -465,6 +580,19 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) _mesa_free(shProg->Shaders); shProg->Shaders = newList; + shProg->NumShaders = n - 1; + +#ifdef DEBUG + /* sanity check */ + { + for (j = 0; j < shProg->NumShaders; j++) { + assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER || + shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER); + assert(shProg->Shaders[j]->RefCount > 0); + } + } +#endif + return; } } @@ -488,12 +616,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, GLint sz; if (!shProg) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); return; } if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); return; } @@ -515,12 +643,9 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *nameOut) { - static const GLenum vec_types[] = { - GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 - }; struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - GLint sz; + GLuint ind, j; if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); @@ -532,13 +657,25 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, return; } - copy_string(nameOut, maxLength, length, - shProg->Uniforms->Parameters[index].Name); - sz = shProg->Uniforms->Parameters[index].Size; - if (size) - *size = sz; - if (type) - *type = vec_types[sz]; /* XXX this is a temporary hack */ + ind = 0; + for (j = 0; j < shProg->Uniforms->NumParameters; j++) { + if (shProg->Uniforms->Parameters[j].Type == PROGRAM_UNIFORM || + shProg->Uniforms->Parameters[j].Type == PROGRAM_SAMPLER) { + if (ind == index) { + /* found it */ + copy_string(nameOut, maxLength, length, + shProg->Uniforms->Parameters[j].Name); + if (size) + *size = shProg->Uniforms->Parameters[j].Size; + if (type) + *type = shProg->Uniforms->Parameters[j].DataType; + return; + } + ind++; + } + } + + _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); } @@ -652,13 +789,20 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0; break; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = _mesa_parameter_longest_name(shProg->Attributes); + *params = _mesa_longest_parameter_name(shProg->Attributes, + PROGRAM_INPUT) + 1; break; case GL_ACTIVE_UNIFORMS: - *params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0; + *params + = _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_UNIFORM) + + _mesa_num_parameters_of_type(shProg->Uniforms, PROGRAM_SAMPLER); break; case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = _mesa_parameter_longest_name(shProg->Uniforms); + *params = MAX2( + _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_UNIFORM), + _mesa_longest_parameter_name(shProg->Uniforms, PROGRAM_SAMPLER)); + if (*params > 0) + (*params)++; /* add one for terminating zero */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); @@ -876,6 +1020,8 @@ _mesa_link_program(GLcontext *ctx, GLuint program) void _mesa_use_program(GLcontext *ctx, GLuint program) { + struct gl_shader_program *shProg; + if (ctx->Shader.CurrentProgram && ctx->Shader.CurrentProgram->Name == program) { /* no-op */ @@ -884,30 +1030,19 @@ _mesa_use_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* unbind old */ - if (ctx->Shader.CurrentProgram) { - ctx->Shader.CurrentProgram->RefCount--; - if (ctx->Shader.CurrentProgram->RefCount <= 0) { - _mesa_free_shader_program(ctx, ctx->Shader.CurrentProgram); - } - ctx->Shader.CurrentProgram = NULL; - } - if (program) { - struct gl_shader_program *shProg; shProg = _mesa_lookup_shader_program(ctx, program); if (!shProg) { _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramObjectARB(programObj)"); return; } - ctx->Shader.CurrentProgram = shProg; - shProg->RefCount++; } else { - /* don't use a shader program */ - ctx->Shader.CurrentProgram = NULL; - } + shProg = NULL; + } + + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg); } @@ -937,12 +1072,20 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, * If we're setting a sampler, we must use glUniformi1()! */ if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { + GLint unit; if (type != GL_INT || count != 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(only glUniform1i can be used " "to set sampler uniforms)"); return; } + /* check that the sampler (tex unit index) is legal */ + unit = ((GLint *) values)[0]; + if (unit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; + } } if (count < 0) { diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h index 16ed1a0c108..27e5870d705 100644 --- a/src/mesa/shader/shader_api.h +++ b/src/mesa/shader/shader_api.h @@ -45,12 +45,21 @@ extern struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name); extern void +_mesa_clear_shader_program_data(GLcontext *ctx, + struct gl_shader_program *shProg); + +extern void _mesa_free_shader_program_data(GLcontext *ctx, struct gl_shader_program *shProg); extern void _mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg); +extern void +_mesa_reference_shader_program(GLcontext *ctx, + struct gl_shader_program **ptr, + struct gl_shader_program *shProg); + extern struct gl_shader_program * _mesa_lookup_shader_program(GLcontext *ctx, GLuint name); @@ -61,6 +70,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); extern void _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh); +extern void +_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + extern struct gl_shader * _mesa_lookup_shader(GLcontext *ctx, GLuint name); diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/shader/slang/library/slang_120_core.gc index e08716d97cf..15ca3a81ad7 100644 --- a/src/mesa/shader/slang/library/slang_120_core.gc +++ b/src/mesa/shader/slang/library/slang_120_core.gc @@ -1082,108 +1082,204 @@ vec3 __operator * (const mat4x3 m, const vec4 v) } -mat3x2 __operator * (const mat2 m, const mat3x2 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat2 m, const mat3x2 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat2 m, const mat4x2 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat2 m, const mat4x2 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat2x3 m, const mat2 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat2x3 m, const mat2 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3 __operator * (const mat2x3 m, const mat3x2 n) { - return mat3 (m * n[0], m * n[1], m * n[2]); +mat3 __operator * (const mat2x3 m, const mat3x2 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x3 __operator * (const mat2x3 m, const mat4x2 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat2x3 m, const mat4x2 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat2x4 m, const mat2 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat2x4 m, const mat2 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat2x4 m, const mat3x2 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat2x4 m, const mat3x2 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4 __operator * (const mat2x4 m, const mat4x2 n) { - return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4 __operator * (const mat2x4 m, const mat4x2 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2 __operator * (const mat3x2 m, const mat2x3 n) { - return mat2 (m * n[0], m * n[1]); +mat2 __operator * (const mat3x2 m, const mat2x3 n) +{ + //return mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x2 __operator * (const mat3x2 m, const mat3 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat3x2 m, const mat3 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat3x2 m, const mat4x3 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat3x2 m, const mat4x3 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat3 m, const mat2x3 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat3 m, const mat2x3 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat4x3 __operator * (const mat3 m, const mat4x3 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat3 m, const mat4x3 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat3x4 m, const mat2x3 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat3x4 m, const mat2x3 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat3x4 m, const mat3 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat3x4 m, const mat3 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4 __operator * (const mat3x4 m, const mat4x3 n) { - return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4 __operator * (const mat3x4 m, const mat4x3 n) +{ + //return mat4 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2 __operator * (const mat4x2 m, const mat2x4 n) { - return mat2 (m * n[0], m * n[1]); +mat2 __operator * (const mat4x2 m, const mat2x4 n) +{ + //return = mat2 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x2 __operator * (const mat4x2 m, const mat3x4 n) { - return mat3x2 (m * n[0], m * n[1], m * n[2]); +mat3x2 __operator * (const mat4x2 m, const mat3x4 n) +{ + //return mat3x2 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x2 __operator * (const mat4x2 m, const mat4 n) { - return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x2 __operator * (const mat4x2 m, const mat4 n) +{ + //return mat4x2 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x3 __operator * (const mat4x3 m, const mat2x4 n) { - return mat2x3 (m * n[0], m * n[1]); +mat2x3 __operator * (const mat4x3 m, const mat2x4 n) +{ + //return mat2x3 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3 __operator * (const mat4x3 m, const mat3x4 n) { - return mat3 (m * n[0], m * n[1], m * n[2]); +mat3 __operator * (const mat4x3 m, const mat3x4 n) +{ + //return mat3 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } -mat4x3 __operator * (const mat4x3 m, const mat4 n) { - return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); +mat4x3 __operator * (const mat4x3 m, const mat4 n) +{ + //return mat4x3 (m * n[0], m * n[1], m * n[2], m * n[3]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; + __retVal[3] = m * n[3]; } -mat2x4 __operator * (const mat4 m, const mat2x4 n) { - return mat2x4 (m * n[0], m * n[1]); +mat2x4 __operator * (const mat4 m, const mat2x4 n) +{ + //return mat2x4 (m * n[0], m * n[1]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; } -mat3x4 __operator * (const mat4 m, const mat3x4 n) { - return mat3x4 (m * n[0], m * n[1], m * n[2]); +mat3x4 __operator * (const mat4 m, const mat3x4 n) +{ + //return mat3x4 (m * n[0], m * n[1], m * n[2]); + __retVal[0] = m * n[0]; + __retVal[1] = m * n[1]; + __retVal[2] = m * n[2]; } @@ -1576,101 +1672,209 @@ mat4x3 __operator - (const float a, const mat4x3 n) { } -mat2x3 __operator * (const float a, const mat2x3 n) { - return mat2x3 (a * n[0], a * n[1]); +mat2x3 __operator * (const float a, const mat2x3 n) +{ + //return mat2x3 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; } -mat2x3 __operator * (const mat2x3 m, const float b) { - return mat2x3 (m[0] * b, m[1] * b); +mat2x3 __operator * (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; } -mat2x4 __operator * (const float a, const mat2x4 n) { - return mat2x4 (a * n[0], a * n[1]); +mat2x4 __operator * (const float a, const mat2x4 n) +{ + //return mat2x4 (a * n[0], a * n[1]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; } -mat2x4 __operator * (const mat2x4 m, const float b) { - return mat2x4 (m[0] * b, m[1] * b); +mat2x4 __operator * (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] * b, m[1] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; } -mat3x2 __operator * (const float a, const mat3x2 n) { - return mat3x2 (a * n[0], a * n[1], a * n[2]); +mat3x2 __operator * (const float a, const mat3x2 n) +{ + //return mat3x2 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; } -mat3x2 __operator * (const mat3x2 m, const float b) { - return mat3x2 (m[0] * b, m[1] * b, m[2] * b); +mat3x2 __operator * (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; } -mat3x4 __operator * (const float a, const mat3x4 n) { - return mat3x4 (a * n[0], a * n[1], a * n[2]); +mat3x4 __operator * (const float a, const mat3x4 n) +{ + //return mat3x4 (a * n[0], a * n[1], a * n[2]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; } -mat3x4 __operator * (const mat3x4 m, const float b) { - return mat3x4 (m[0] * b, m[1] * b, m[2] * b); +mat3x4 __operator * (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] * b, m[1] * b, m[2] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; } -mat4x2 __operator * (const mat4x2 m, const float b) { - return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); +mat4x2 __operator * (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; } -mat4x2 __operator * (const float a, const mat4x2 n) { - return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); +mat4x2 __operator * (const float a, const mat4x2 n) +{ + //return mat4x2 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; } -mat4x3 __operator * (const mat4x3 m, const float b) { - return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); +mat4x3 __operator * (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] * b, m[1] * b, m[2] * b, m[3] * b); + __retVal[0] = m[0] * b; + __retVal[1] = m[1] * b; + __retVal[2] = m[2] * b; + __retVal[3] = m[3] * b; } -mat4x3 __operator * (const float a, const mat4x3 n) { - return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); +mat4x3 __operator * (const float a, const mat4x3 n) +{ + //return mat4x3 (a * n[0], a * n[1], a * n[2], a * n[3]); + __retVal[0] = a * n[0]; + __retVal[1] = a * n[1]; + __retVal[2] = a * n[2]; + __retVal[3] = a * n[3]; } -mat2x3 __operator / (const float a, const mat2x3 n) { - return mat2x3 (a / n[0], a / n[1]); +mat2x3 __operator / (const float a, const mat2x3 n) +{ + //return mat2x3 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; } -mat2x3 __operator / (const mat2x3 m, const float b) { - return mat2x3 (m[0] / b, m[1] / b); +mat2x3 __operator / (const mat2x3 m, const float b) +{ + //return mat2x3 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; } -mat2x4 __operator / (const float a, const mat2x4 n) { - return mat2x4 (a / n[0], a / n[1]); +mat2x4 __operator / (const float a, const mat2x4 n) +{ + //return mat2x4 (a / n[0], a / n[1]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; } -mat2x4 __operator / (const mat2x4 m, const float b) { - return mat2x4 (m[0] / b, m[1] / b); +mat2x4 __operator / (const mat2x4 m, const float b) +{ + //return mat2x4 (m[0] / b, m[1] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; } -mat3x2 __operator / (const float a, const mat3x2 n) { - return mat3x2 (a / n[0], a / n[1], a / n[2]); +mat3x2 __operator / (const float a, const mat3x2 n) +{ + //return mat3x2 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; } -mat3x2 __operator / (const mat3x2 m, const float b) { - return mat3x2 (m[0] / b, m[1] / b, m[2] / b); +mat3x2 __operator / (const mat3x2 m, const float b) +{ + //return mat3x2 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; } -mat3x4 __operator / (const float a, const mat3x4 n) { - return mat3x4 (a / n[0], a / n[1], a / n[2]); +mat3x4 __operator / (const float a, const mat3x4 n) +{ + //return mat3x4 (a / n[0], a / n[1], a / n[2]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; } -mat3x4 __operator / (const mat3x4 m, const float b) { - return mat3x4 (m[0] / b, m[1] / b, m[2] / b); +mat3x4 __operator / (const mat3x4 m, const float b) +{ + //return mat3x4 (m[0] / b, m[1] / b, m[2] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; } -mat4x2 __operator / (const mat4x2 m, const float b) { - return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); +mat4x2 __operator / (const mat4x2 m, const float b) +{ + //return mat4x2 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; } -mat4x2 __operator / (const float a, const mat4x2 n) { - return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); +mat4x2 __operator / (const float a, const mat4x2 n) +{ + //return mat4x2 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; } -mat4x3 __operator / (const mat4x3 m, const float b) { - return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); +mat4x3 __operator / (const mat4x3 m, const float b) +{ + //return mat4x3 (m[0] / b, m[1] / b, m[2] / b, m[3] / b); + const float inv = 1.0 / b; + __retVal[0] = m[0] * inv; + __retVal[1] = m[1] * inv; + __retVal[2] = m[2] * inv; + __retVal[3] = m[3] * inv; } -mat4x3 __operator / (const float a, const mat4x3 n) { - return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); +mat4x3 __operator / (const float a, const mat4x3 n) +{ + //return mat4x3 (a / n[0], a / n[1], a / n[2], a / n[3]); + const float inv = 1.0 / a; + __retVal[0] = inv * n[0]; + __retVal[1] = inv * n[1]; + __retVal[2] = inv * n[2]; + __retVal[3] = inv * n[3]; } diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h index ef00e027683..b7ef5ed6c64 100644 --- a/src/mesa/shader/slang/library/slang_120_core_gc.h +++ b/src/mesa/shader/slang/library/slang_120_core_gc.h @@ -363,276 +363,347 @@ 46,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,118,0,59,120,0,18,109,0,16,8,48,0,57,59,122, 0,48,18,118,0,59,121,0,18,109,0,16,10,49,0,57,59,122,0,48,46,18,118,0,59,122,0,18,109,0,16,10,50,0, 57,59,122,0,48,46,18,118,0,59,119,0,18,109,0,16,10,51,0,57,59,122,0,48,46,20,0,0,1,0,27,2,21,1,1,0, -13,109,0,0,1,1,0,27,110,0,0,0,1,8,58,109,97,116,51,120,50,0,18,109,0,18,110,0,16,8,48,0,57,48,0,18, 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+109,0,16,8,48,0,57,52,0,9,18,109,0,16,10,49,0,57,52,0,0,1,0,0,2,25,1,0,2,27,109,0,0,0,1,9,18,109,0, +16,8,48,0,57,52,0,9,18,109,0,16,10,49,0,57,52,0,9,18,109,0,16,10,50,0,57,52,0,0,1,0,0,2,25,1,0,2, +30,109,0,0,0,1,9,18,109,0,16,8,48,0,57,52,0,9,18,109,0,16,10,49,0,57,52,0,9,18,109,0,16,10,50,0,57, +52,0,0,1,0,0,2,25,1,0,2,29,109,0,0,0,1,9,18,109,0,16,8,48,0,57,52,0,9,18,109,0,16,10,49,0,57,52,0, +9,18,109,0,16,10,50,0,57,52,0,9,18,109,0,16,10,51,0,57,52,0,0,1,0,0,2,25,1,0,2,31,109,0,0,0,1,9,18, +109,0,16,8,48,0,57,52,0,9,18,109,0,16,10,49,0,57,52,0,9,18,109,0,16,10,50,0,57,52,0,9,18,109,0,16, +10,51,0,57,52,0,0,1,0,0,2,24,1,0,2,26,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49, +0,57,51,0,0,1,0,0,2,24,1,0,2,28,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57, +51,0,0,1,0,0,2,24,1,0,2,27,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0, +9,18,109,0,16,10,50,0,57,51,0,0,1,0,0,2,24,1,0,2,30,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18, 109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,0,1,0,0,2,24,1,0,2,29,109,0,0,0,1,9,18,109, 0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,9,18,109,0,16,10, 51,0,57,51,0,0,1,0,0,2,24,1,0,2,31,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0, diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 103bbc4b9d4..45cf1c6fd09 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -311,96 +311,98 @@ vec4 tan(const vec4 angle) -float asin (float x) { - float y; - __asm float_arcsine y, x; - return y; +float asin(const float x) +{ + const float a0 = 1.5707288; // PI/2? + const float a1 = -0.2121144; + const float a2 = 0.0742610; + //const float a3 = -0.0187293; + const float halfPi = 3.1415926 * 0.5; + const float y = abs(x); + // three terms seem to be enough: + __retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + a2 * y))) * sign(x); + // otherwise, try four: + //__retVal = (halfPi - sqrt(1.0 - y) * (a0 + y * (a1 + y * (a2 + y * a3)))) * sign(x); } -vec2 asin (vec2 v) { - return vec2 ( - asin (v.x), - asin (v.y) - ); +vec2 asin(const vec2 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); } -vec3 asin (vec3 v) { - return vec3 ( - asin (v.x), - asin (v.y), - asin (v.z) - ); +vec3 asin(const vec3 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); } -vec4 asin (vec4 v) { - return vec4 ( - asin (v.x), - asin (v.y), - asin (v.z), - asin (v.w) - ); +vec4 asin(const vec4 v) +{ + __retVal.x = asin(v.x); + __retVal.y = asin(v.y); + __retVal.z = asin(v.z); } -float acos (float x) { - return 1.5708 - asin (x); +float acos(const float x) +{ + const float halfPi = 3.1415926 * 0.5; + __retVal = halfPi - asin(x); } -vec2 acos (vec2 v) { - return vec2 ( - acos (v.x), - acos (v.y) - ); +vec2 acos(const vec2 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); } -vec3 acos (vec3 v) { - return vec3 ( - acos (v.x), - acos (v.y), - acos (v.z) - ); +vec3 acos(const vec3 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); } -vec4 acos (vec4 v) { - return vec4 ( - acos (v.x), - acos (v.y), - acos (v.z), - acos (v.w) - ); +vec4 acos(const vec4 v) +{ + __retVal.x = acos(v.x); + __retVal.y = acos(v.y); + __retVal.z = acos(v.z); + __retVal.w = acos(v.w); } -float atan (float y_over_x) { - float z; - __asm float_arctan z, y_over_x; - return z; +float atan(const float x) +{ + __retVal = asin(x * inversesqrt(x * x + 1.0)); } -vec2 atan (vec2 y_over_x) { - return vec2 ( - atan (y_over_x.x), - atan (y_over_x.y) - ); +vec2 atan(const vec2 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); } -vec3 atan (vec3 y_over_x) { - return vec3 ( - atan (y_over_x.x), - atan (y_over_x.y), - atan (y_over_x.z) - ); +vec3 atan(const vec3 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); } -vec4 atan (vec4 y_over_x) { - return vec4 ( - atan (y_over_x.x), - atan (y_over_x.y), - atan (y_over_x.z), - atan (y_over_x.w) - ); +vec4 atan(const vec4 y_over_x) +{ + __retVal.x = atan(y_over_x.x); + __retVal.y = atan(y_over_x.y); + __retVal.z = atan(y_over_x.z); + __retVal.w = atan(y_over_x.w); } -float atan (float y, float x) { - float z = atan (y / x); +float atan(const float y, const float x) +{ + if (x == 0.0) + return 0.0; + float z = atan(y / x); if (x < 0.0) { if (y < 0.0) @@ -410,30 +412,28 @@ float atan (float y, float x) { return z; } -vec2 atan (vec2 u, vec2 v) { - return vec2 ( - atan (u.x, v.x), - atan (u.y, v.y) - ); +vec2 atan(const vec2 u, const vec2 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); } -vec3 atan (vec3 u, vec3 v) { - return vec3 ( - atan (u.x, v.x), - atan (u.y, v.y), - atan (u.z, v.z) - ); +vec3 atan(const vec3 u, const vec3 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); } -vec4 atan (vec4 u, vec4 v) { - return vec4 ( - atan (u.x, v.x), - atan (u.y, v.y), - atan (u.z, v.z), - atan (u.w, v.w) - ); +vec4 atan(const vec4 u, const vec4 v) +{ + __retVal.x = atan(u.x, v.x); + __retVal.y = atan(u.y, v.y); + __retVal.z = atan(u.z, v.z); + __retVal.w = atan(u.w, v.w); } + // // 8.2 Exponential Functions // @@ -471,28 +471,32 @@ vec4 pow(const vec4 a, const vec4 b) float exp(const float a) { - __asm float_exp __retVal.x, a; + const float e = 2.71828; + __asm float_power __retVal, e, a; } vec2 exp(const vec2 a) { - __asm float_exp __retVal.x, a.x; - __asm float_exp __retVal.y, a.y; + const float e = 2.71828; + __asm float_power __retVal.x, e, a.x; + __asm float_power __retVal.y, e, a.y; } vec3 exp(const vec3 a) { - __asm float_exp __retVal.x, a.x; - __asm float_exp __retVal.y, a.y; - __asm float_exp __retVal.z, a.z; + const float e = 2.71828; + __asm float_power __retVal.x, e, a.x; + __asm float_power __retVal.y, e, a.y; + __asm float_power __retVal.z, e, a.z; } vec4 exp(const vec4 a) { - __asm float_exp __retVal.x, a.x; - __asm float_exp __retVal.y, a.y; - __asm float_exp __retVal.z, a.z; - __asm float_exp __retVal.w, a.w; + const float e = 2.71828; + __asm float_power __retVal.x, e, a.x; + __asm float_power __retVal.y, e, a.y; + __asm float_power __retVal.z, e, a.z; + __asm float_power __retVal.w, e, a.w; } @@ -894,7 +898,7 @@ vec4 mod(const vec4 a, const vec4 b) __retVal.x = a.x - b.x * floor(a.x * oneOverBx); __retVal.y = a.y - b.y * floor(a.y * oneOverBy); __retVal.z = a.z - b.z * floor(a.z * oneOverBz); - __retVal.w = a.w - b.w * floor(a.w * oneOverBz); + __retVal.w = a.w - b.w * floor(a.w * oneOverBw); } @@ -1609,11 +1613,8 @@ vec4 texture1D(const sampler1D sampler, const float coord) vec4 texture1DProj(const sampler1D sampler, const vec2 coord) { - // new coord with .z moved to .w - vec4 coord4; - coord4.x = coord.x; - coord4.w = coord.y; - __asm vec4_texp1d __retVal, sampler, coord4; + // need to swizzle .y into .w + __asm vec4_texp1d __retVal, sampler, coord.xyyy; } vec4 texture1DProj(const sampler1D sampler, const vec4 coord) @@ -1629,11 +1630,8 @@ vec4 texture2D(const sampler2D sampler, const vec2 coord) vec4 texture2DProj(const sampler2D sampler, const vec3 coord) { - // new coord with .z moved to .w - vec4 coord4; - coord4.xy = coord.xy; - coord4.w = coord.z; - __asm vec4_texp2d __retVal, sampler, coord4; + // need to swizzle 'z' into 'w'. + __asm vec4_texp2d __retVal, sampler, coord.xyzz; } vec4 texture2DProj(const sampler2D sampler, const vec4 coord) @@ -1667,11 +1665,8 @@ vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) { - vec4 pcoord; - pcoord.x = coord.x / coord.w; - pcoord.z = coord.z; - pcoord.w = bias; - __asm vec4_tex1d __retVal, sampler, pcoord; + // .s and .p will be divided by .q + __asm vec4_texp1d __retVal, sampler, coord; } vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) @@ -1681,10 +1676,8 @@ vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) { - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - pcoord.z = coord.z; - __asm vec4_tex2d __retVal, sampler, pcoord; + // .s, .t and .p will be divided by .q + __asm vec4_texp2d __retVal, sampler, coord; } @@ -1696,28 +1689,23 @@ vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) { - // do projection here - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - __asm vec4_texp_rect __retVal, sampler, pcoord; + // need to swizzle .y into .w + __asm vec4_texp_rect __retVal, sampler, coord.xyzz; } vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) { - // do projection here - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - __asm vec4_texp_rect __retVal, sampler, pcoord; + __asm vec4_texp_rect __retVal, sampler, ccoord; } vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) { -// XXX to do + __asm vec4_tex_rect __retVal, sampler, coord; } vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) { -// XXX to do + __asm vec4_texp_rect __retVal, sampler, coord; } diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 6ba6969261a..a896c5a287e 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -166,525 +166,545 @@ 97,110,103,108,101,0,0,0,0,0,3,2,1,11,1,99,0,2,58,99,111,115,0,18,97,110,103,108,101,0,0,0,0,0,8, 18,115,0,18,99,0,49,0,0,1,0,12,0,116,97,110,0,1,1,0,12,97,110,103,108,101,0,0,0,1,3,2,1,12,1,115,0, 2,58,115,105,110,0,18,97,110,103,108,101,0,0,0,0,0,3,2,1,12,1,99,0,2,58,99,111,115,0,18,97,110,103, 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a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index dcd39a0e28d..f2b4fd6464b 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -18,59 +18,60 @@ 20,0,0,1,0,10,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59, 120,120,0,20,0,0,1,0,10,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98, 0,59,120,120,0,20,0,0,1,0,10,1,1,1,0,11,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121, -0,18,118,0,59,120,121,0,20,0,0,1,0,11,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,0,1,9,18, -95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0, -18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,0,1,0,11,1,1,1,0,9,102,0,0, -0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,102,0,59,120,120,120,0,20,0,0,1,0,11,1, 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1,0,12,2,21,1,1,0,15,109,0,0,1,1,0,12,118,0,0,0,1,2,3,2,0,12,1,114,48,0,0,0,9,18,114,48,0,59,120,0, 18,109,0,16,8,48,0,57,59,120,0,20,0,9,18,114,48,0,59,121,0,18,109,0,16,10,49,0,57,59,120,0,20,0,9, 18,114,48,0,59,122,0,18,109,0,16,10,50,0,57,59,120,0,20,0,9,18,114,48,0,59,119,0,18,109,0,16,10,51, -0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18, +0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,115,0,0,18, 114,48,0,0,18,118,0,0,0,0,2,3,2,0,12,1,114,49,0,0,0,9,18,114,49,0,59,120,0,18,109,0,16,8,48,0,57, 59,121,0,20,0,9,18,114,49,0,59,121,0,18,109,0,16,10,49,0,57,59,121,0,20,0,9,18,114,49,0,59,122,0, 18,109,0,16,10,50,0,57,59,121,0,20,0,9,18,114,49,0,59,119,0,18,109,0,16,10,51,0,57,59,121,0,20,0,4, diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 30f044e77c8..488c093833b 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -48,6 +48,7 @@ #include "slang_codegen.h" #include "slang_compile.h" #include "slang_label.h" +#include "slang_mem.h" #include "slang_simplify.h" #include "slang_emit.h" #include "slang_vartable.h" @@ -107,54 +108,84 @@ _slang_field_offset(const slang_type_specifier *spec, slang_atom field) } +/** + * Return the size (in floats) of the given type specifier. + * If the size is greater than 4, the size should be a multiple of 4 + * so that the correct number of 4-float registers are allocated. + * For example, a mat3x2 is size 12 because we want to store the + * 3 columns in 3 float[4] registers. + */ GLuint _slang_sizeof_type_specifier(const slang_type_specifier *spec) { + GLuint sz; switch (spec->type) { case SLANG_SPEC_VOID: - return 0; + sz = 0; + break; case SLANG_SPEC_BOOL: - return 1; + sz = 1; + break; case SLANG_SPEC_BVEC2: - return 2; + sz = 2; + break; case SLANG_SPEC_BVEC3: - return 3; + sz = 3; + break; case SLANG_SPEC_BVEC4: - return 4; + sz = 4; + break; case SLANG_SPEC_INT: - return 1; + sz = 1; + break; case SLANG_SPEC_IVEC2: - return 2; + sz = 2; + break; case SLANG_SPEC_IVEC3: - return 3; + sz = 3; + break; case SLANG_SPEC_IVEC4: - return 4; + sz = 4; + break; case SLANG_SPEC_FLOAT: - return 1; + sz = 1; + break; case SLANG_SPEC_VEC2: - return 2; + sz = 2; + break; case SLANG_SPEC_VEC3: - return 3; + sz = 3; + break; case SLANG_SPEC_VEC4: - return 4; + sz = 4; + break; case SLANG_SPEC_MAT2: - return 2 * 2; + sz = 2 * 4; /* 2 columns (regs) */ + break; case SLANG_SPEC_MAT3: - return 3 * 3; + sz = 3 * 4; + break; case SLANG_SPEC_MAT4: - return 4 * 4; + sz = 4 * 4; + break; case SLANG_SPEC_MAT23: - return 2 * 4; /* special case */ + sz = 2 * 4; /* 2 columns (regs) */ + break; case SLANG_SPEC_MAT32: - return 3 * 4; /* special case: 3 registers (columns), not two */ + sz = 3 * 4; /* 3 columns (regs) */ + break; case SLANG_SPEC_MAT24: - return 2 * 4; + sz = 2 * 4; + break; case SLANG_SPEC_MAT42: - return 4 * 4; /* special case: 4 registers (columns), not two */ + sz = 4 * 4; /* 4 columns (regs) */ + break; case SLANG_SPEC_MAT34: - return 3 * 4; + sz = 3 * 4; + break; case SLANG_SPEC_MAT43: - return 4 * 4; /* special case: 4 registers (columns), not two */ + sz = 4 * 4; /* 4 columns (regs) */ + break; case SLANG_SPEC_SAMPLER1D: case SLANG_SPEC_SAMPLER2D: case SLANG_SPEC_SAMPLER3D: @@ -163,16 +194,27 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) case SLANG_SPEC_SAMPLER2DSHADOW: case SLANG_SPEC_SAMPLER2DRECT: case SLANG_SPEC_SAMPLER2DRECTSHADOW: - return 1; /* a sampler is basically just an integer index */ + sz = 1; /* a sampler is basically just an integer index */ + break; case SLANG_SPEC_STRUCT: - return _slang_field_offset(spec, 0); /* special use */ + sz = _slang_field_offset(spec, 0); /* special use */ + if (sz > 4) { + sz = (sz + 3) & ~0x3; /* round up to multiple of four */ + } + break; case SLANG_SPEC_ARRAY: - return _slang_sizeof_type_specifier(spec->_array); + sz = _slang_sizeof_type_specifier(spec->_array); + break; default: _mesa_problem(NULL, "Unexpected type in _slang_sizeof_type_specifier()"); - return 0; + sz = 0; + } + + if (sz > 4) { + /* if size is > 4, it should be a multiple of four */ + assert((sz & 0x3) == 0); } - return 0; + return sz; } @@ -418,7 +460,7 @@ static slang_ir_node * new_node3(slang_ir_opcode op, slang_ir_node *c0, slang_ir_node *c1, slang_ir_node *c2) { - slang_ir_node *n = (slang_ir_node *) calloc(1, sizeof(slang_ir_node)); + slang_ir_node *n = (slang_ir_node *) _slang_alloc(sizeof(slang_ir_node)); if (n) { n->Opcode = op; n->Children[0] = c0; @@ -658,37 +700,6 @@ _slang_find_node_type(slang_operation *oper, slang_operation_type type) } -/** - * Produce inline code for a call to an assembly instruction. - * XXX Note: children are passed as asm args in-order, not by name! - */ -static slang_operation * -slang_inline_asm_function(slang_assemble_ctx *A, - slang_function *fun, slang_operation *oper) -{ - const GLuint numArgs = oper->num_children; - const slang_operation *args = oper->children; - GLuint i; - slang_operation *inlined = slang_operation_new(1); - - /*assert(oper->type == SLANG_OPER_CALL); or vec4_add, etc */ - /* - printf("Inline asm %s\n", (char*) fun->header.a_name); - */ - inlined->type = fun->body->children[0].type; - inlined->a_id = fun->body->children[0].a_id; - inlined->num_children = numArgs; - inlined->children = slang_operation_new(numArgs); - inlined->locals->outer_scope = oper->locals->outer_scope; - - for (i = 0; i < numArgs; i++) { - slang_operation_copy(inlined->children + i, args + i); - } - - return inlined; -} - - static void slang_resolve_variable(slang_operation *oper) { @@ -850,6 +861,70 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, /** + * Produce inline code for a call to an assembly instruction. + * This is typically used to compile a call to a built-in function like this: + * + * vec4 mix(const vec4 x, const vec4 y, const vec4 a) + * { + * __asm vec4_lrp __retVal, a, y, x; + * } + * + * We basically translate a SLANG_OPER_CALL into a SLANG_OPER_ASM. + */ +static slang_operation * +slang_inline_asm_function(slang_assemble_ctx *A, + slang_function *fun, slang_operation *oper) +{ + const GLuint numArgs = oper->num_children; + GLuint i; + slang_operation *inlined; + const GLboolean haveRetValue = _slang_function_has_return_value(fun); + slang_variable **substOld; + slang_operation **substNew; + + ASSERT(slang_is_asm_function(fun)); + ASSERT(fun->param_count == numArgs + haveRetValue); + + /* + printf("Inline %s as %s\n", + (char*) fun->header.a_name, + (char*) fun->body->children[0].a_id); + */ + + /* + * We'll substitute formal params with actual args in the asm call. + */ + substOld = (slang_variable **) + _slang_alloc(numArgs * sizeof(slang_variable *)); + substNew = (slang_operation **) + _slang_alloc(numArgs * sizeof(slang_operation *)); + for (i = 0; i < numArgs; i++) { + substOld[i] = fun->parameters->variables[i]; + substNew[i] = oper->children + i; + } + + /* make a copy of the code to inline */ + inlined = slang_operation_new(1); + slang_operation_copy(inlined, &fun->body->children[0]); + if (haveRetValue) { + /* get rid of the __retVal child */ + for (i = 0; i < numArgs; i++) { + inlined->children[i] = inlined->children[i + 1]; + } + inlined->num_children--; + } + + /* now do formal->actual substitutions */ + slang_substitute(A, inlined, numArgs, substOld, substNew, GL_FALSE); + + _slang_free(substOld); + _slang_free(substNew); + + return inlined; +} + + +/** * Inline the given function call operation. * Return a new slang_operation that corresponds to the inlined code. */ @@ -882,11 +957,11 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, /* allocate temporary arrays */ paramMode = (ParamMode *) - _mesa_calloc(totalArgs * sizeof(ParamMode)); + _slang_alloc(totalArgs * sizeof(ParamMode)); substOld = (slang_variable **) - _mesa_calloc(totalArgs * sizeof(slang_variable *)); + _slang_alloc(totalArgs * sizeof(slang_variable *)); substNew = (slang_operation **) - _mesa_calloc(totalArgs * sizeof(slang_operation *)); + _slang_alloc(totalArgs * sizeof(slang_operation *)); #if 0 printf("Inline call to %s (total vars=%d nparams=%d)\n", @@ -1087,9 +1162,9 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, } } - _mesa_free(paramMode); - _mesa_free(substOld); - _mesa_free(substNew); + _slang_free(paramMode); + _slang_free(substOld); + _slang_free(substNew); #if 0 printf("Done Inline call to %s (total vars=%d nparams=%d)\n", @@ -1147,7 +1222,7 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, /* Replace the function call with the inlined block */ slang_operation_destruct(oper); *oper = *inlined; - /* XXX slang_operation_destruct(inlined) ??? */ + _slang_free(inlined); #if 0 assert(inlined->locals); @@ -1161,7 +1236,6 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, /*_slang_label_delete(A->curFuncEndLabel);*/ A->curFuncEndLabel = prevFuncEndLabel; - assert(A->curFuncEndLabel); return n; } @@ -1187,15 +1261,23 @@ make_writemask(const char *field) while (*field) { switch (*field) { case 'x': + case 's': + case 'r': mask |= WRITEMASK_X; break; case 'y': + case 't': + case 'g': mask |= WRITEMASK_Y; break; case 'z': + case 'p': + case 'b': mask |= WRITEMASK_Z; break; case 'w': + case 'q': + case 'a': mask |= WRITEMASK_W; break; default: @@ -1278,7 +1360,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, n->Store = n0->Store; n->Writemask = writemask; - free(n0); + _slang_free(n0); } return n; @@ -1573,7 +1655,7 @@ _slang_gen_continue(slang_assemble_ctx * A, const slang_operation *oper) * Determine if the given operation is of a specific type. */ static GLboolean -is_operation_type(const const slang_operation *oper, slang_operation_type type) +is_operation_type(const slang_operation *oper, slang_operation_type type) { if (oper->type == type) return GL_TRUE; @@ -1711,7 +1793,7 @@ static slang_ir_node * _slang_gen_temporary(GLint size) { slang_ir_storage *store; - slang_ir_node *n; + slang_ir_node *n = NULL; store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); if (store) { @@ -1720,7 +1802,7 @@ _slang_gen_temporary(GLint size) n->Store = store; } else { - free(store); + _slang_free(store); } } return n; @@ -1831,11 +1913,6 @@ _slang_gen_logical_and(slang_assemble_ctx *A, slang_operation *oper) select->children[2].literal_size = 1; n = _slang_gen_select(A, select); - - /* xxx wrong */ - free(select->children); - free(select); - return n; } @@ -1862,11 +1939,6 @@ _slang_gen_logical_or(slang_assemble_ctx *A, slang_operation *oper) slang_operation_copy(&select->children[2], &oper->children[1]); n = _slang_gen_select(A, select); - - /* xxx wrong */ - free(select->children); - free(select); - return n; } @@ -2280,15 +2352,16 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) /* oper->a_id is the field name */ slang_ir_node *base, *n; slang_typeinfo field_ti; - GLint fieldSize, fieldOffset; + GLint fieldSize, fieldOffset = -1; /* type of field */ slang_typeinfo_construct(&field_ti); _slang_typeof_operation(A, oper, &field_ti); fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); - fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); + if (fieldSize > 0) + fieldOffset = _slang_field_offset(&ti.spec, oper->a_id); - if (fieldOffset < 0) { + if (fieldSize == 0 || fieldOffset < 0) { slang_info_log_error(A->log, "\"%s\" is not a member of struct \"%s\"", (char *) oper->a_id, @@ -2777,11 +2850,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, struct gl_program *prog = A->program; const char *varName = (char *) var->a_name; GLboolean success = GL_TRUE; - GLint texIndex; slang_ir_storage *store = NULL; int dbg = 0; - - texIndex = sampler_to_texture_index(var->type.specifier.type); + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const GLint texIndex = sampler_to_texture_index(var->type.specifier.type); if (texIndex != -1) { /* Texture sampler: @@ -2789,7 +2861,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, * store->Index = sampler uniform location * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ - GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName); + GLint samplerUniform + = _mesa_add_sampler(prog->Parameters, varName, datatype); store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex); if (dbg) printf("SAMPLER "); } @@ -2799,8 +2872,35 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, * MAX2(var->array_len, 1); if (prog) { /* user-defined uniform */ - GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size); - store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); + if (datatype == GL_NONE) { + if (var->type.specifier.type == SLANG_SPEC_STRUCT) { + _mesa_problem(NULL, "user-declared uniform structs not supported yet"); + /* XXX what we need to do is unroll the struct into its + * basic types, creating a uniform variable for each. + * For example: + * struct foo { + * vec3 a; + * vec4 b; + * }; + * uniform foo f; + * + * Should produce uniforms: + * "f.a" (GL_FLOAT_VEC3) + * "f.b" (GL_FLOAT_VEC4) + */ + } + else { + slang_info_log_error(A->log, + "invalid datatype for uniform variable %s", + (char *) var->a_name); + } + return GL_FALSE; + } + else { + GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, + size, datatype); + store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); + } } else { /* pre-defined uniform, like gl_ModelviewMatrix */ @@ -2864,7 +2964,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (dbg) printf("ATTRIB "); } else if (var->type.qualifier == SLANG_QUAL_FIXEDINPUT) { - GLuint swizzle; + GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */ GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB, &swizzle); GLint size = 4; /* XXX? */ @@ -2879,9 +2979,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } else { - assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); GLint size = 4; /* XXX? */ + assert(type == SLANG_UNIT_FRAGMENT_BUILTIN); store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } if (dbg) printf("OUTPUT "); diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index d3f6986543e..a4dd5b8b4ae 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -39,6 +39,7 @@ #include "slang_storage.h" #include "slang_emit.h" #include "slang_log.h" +#include "slang_mem.h" #include "slang_vartable.h" #include "slang_simplify.h" @@ -193,9 +194,9 @@ parse_float(slang_parse_ctx * C, float *number) parse_identifier_str(C, &fractional); parse_identifier_str(C, &exponent); - whole = (char *) (slang_alloc_malloc((_mesa_strlen(integral) + - _mesa_strlen(fractional) + - _mesa_strlen(exponent) + 3) * sizeof(char))); + whole = (char *) _slang_alloc((_mesa_strlen(integral) + + _mesa_strlen(fractional) + + _mesa_strlen(exponent) + 3) * sizeof(char)); if (whole == NULL) { slang_info_log_memory(C->L); return 0; @@ -209,7 +210,8 @@ parse_float(slang_parse_ctx * C, float *number) *number = (float) (_mesa_strtod(whole, (char **) NULL)); - slang_alloc_free(whole); + _slang_free(whole); + return 1; } @@ -288,7 +290,7 @@ convert_to_array(slang_parse_ctx * C, slang_variable * var, * parse the expression */ var->type.specifier.type = SLANG_SPEC_ARRAY; var->type.specifier._array = (slang_type_specifier *) - slang_alloc_malloc(sizeof(slang_type_specifier)); + _slang_alloc(sizeof(slang_type_specifier)); if (var->type.specifier._array == NULL) { slang_info_log_memory(C->L); return GL_FALSE; @@ -371,13 +373,13 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) } /* set-up a new struct */ - *st = (slang_struct *) slang_alloc_malloc(sizeof(slang_struct)); + *st = (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (*st == NULL) { slang_info_log_memory(C->L); return 0; } if (!slang_struct_construct(*st)) { - slang_alloc_free(*st); + _slang_free(*st); *st = NULL; slang_info_log_memory(C->L); return 0; @@ -403,11 +405,11 @@ parse_struct(slang_parse_ctx * C, slang_output_ctx * O, slang_struct ** st) slang_struct *s; O->structs->structs = - (slang_struct *) slang_alloc_realloc(O->structs->structs, - O->structs->num_structs * - sizeof(slang_struct), - (O->structs->num_structs + - 1) * sizeof(slang_struct)); + (slang_struct *) _slang_realloc(O->structs->structs, + O->structs->num_structs + * sizeof(slang_struct), + (O->structs->num_structs + 1) + * sizeof(slang_struct)); if (O->structs->structs == NULL) { slang_info_log_memory(C->L); return 0; @@ -616,14 +618,13 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, return 0; } - spec->_struct = - (slang_struct *) slang_alloc_malloc(sizeof(slang_struct)); + spec->_struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (spec->_struct == NULL) { slang_info_log_memory(C->L); return 0; } if (!slang_struct_construct(spec->_struct)) { - slang_alloc_free(spec->_struct); + _slang_free(spec->_struct); spec->_struct = NULL; return 0; } @@ -905,9 +906,9 @@ handle_nary_expression(slang_parse_ctx * C, slang_operation * op, *total_ops -= n; *ops = (slang_operation *) - slang_alloc_realloc(*ops, - (*total_ops + n) * sizeof(slang_operation), - *total_ops * sizeof(slang_operation)); + _slang_realloc(*ops, + (*total_ops + n) * sizeof(slang_operation), + *total_ops * sizeof(slang_operation)); if (*ops == NULL) { slang_info_log_memory(C->L); return 0; @@ -938,9 +939,9 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, /* allocate default operation, becomes a no-op if not used */ ops = (slang_operation *) - slang_alloc_realloc(ops, - num_ops * sizeof(slang_operation), - (num_ops + 1) * sizeof(slang_operation)); + _slang_realloc(ops, + num_ops * sizeof(slang_operation), + (num_ops + 1) * sizeof(slang_operation)); if (ops == NULL) { slang_info_log_memory(C->L); return 0; @@ -1182,7 +1183,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, slang_operation_destruct(oper); *oper = *ops; /* struct copy */ - slang_alloc_free(ops); + _slang_free(ops); return 1; } @@ -1446,14 +1447,13 @@ parse_function_definition(slang_parse_ctx * C, slang_output_ctx * O, return 0; /* create function's body operation */ - func->body = - (slang_operation *) slang_alloc_malloc(sizeof(slang_operation)); + func->body = (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (func->body == NULL) { slang_info_log_memory(C->L); return 0; } if (!slang_operation_construct(func->body)) { - slang_alloc_free(func->body); + _slang_free(func->body); func->body = NULL; slang_info_log_memory(C->L); return 0; @@ -1485,7 +1485,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var) /* put the variable into operation's scope */ op_id.locals->variables = - (slang_variable **) slang_alloc_malloc(sizeof(slang_variable *)); + (slang_variable **) _slang_alloc(sizeof(slang_variable *)); if (op_id.locals->variables == NULL) { slang_operation_destruct(&op_id); return GL_FALSE; @@ -1501,7 +1501,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var) } op_assign.type = SLANG_OPER_ASSIGN; op_assign.children = - (slang_operation *) slang_alloc_malloc(2 * sizeof(slang_operation)); + (slang_operation *) _slang_alloc(2 * sizeof(slang_operation)); if (op_assign.children == NULL) { slang_operation_destruct(&op_assign); op_id.locals->num_variables = 0; @@ -1516,7 +1516,7 @@ initialize_global(slang_assemble_ctx * A, slang_variable * var) /* carefully destroy the operations */ op_assign.num_children = 0; - slang_alloc_free(op_assign.children); + _slang_free(op_assign.children); op_assign.children = NULL; slang_operation_destruct(&op_assign); op_id.locals->num_variables = 0; @@ -1577,13 +1577,13 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) return 0; var->initializer = - (slang_operation *) slang_alloc_malloc(sizeof(slang_operation)); + (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (var->initializer == NULL) { slang_info_log_memory(C->L); return 0; } if (!slang_operation_construct(var->initializer)) { - slang_alloc_free(var->initializer); + _slang_free(var->initializer); var->initializer = NULL; slang_info_log_memory(C->L); return 0; @@ -1617,7 +1617,9 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, A.space.vars = O->vars; A.program = O->program; A.vartable = O->vartable; - _slang_codegen_global_variable(&A, var, C->type); + A.curFuncEndLabel = NULL; + if (!_slang_codegen_global_variable(&A, var, C->type)) + return 0; } /* allocate global address space for a variable with a known size */ @@ -1714,11 +1716,11 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, if (found_func == NULL) { /* New function, add it to the function list */ O->funs->functions = - (slang_function *) slang_alloc_realloc(O->funs->functions, - O->funs->num_functions * - sizeof(slang_function), - (O->funs->num_functions + - 1) * sizeof(slang_function)); + (slang_function *) _slang_realloc(O->funs->functions, + O->funs->num_functions + * sizeof(slang_function), + (O->funs->num_functions + 1) + * sizeof(slang_function)); if (O->funs->functions == NULL) { slang_info_log_memory(C->L); slang_function_destruct(&parsed_func); @@ -1861,6 +1863,8 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, C->I++; _slang_pop_var_table(o.vartable); + _slang_delete_var_table(o.vartable); + return GL_TRUE; } @@ -2120,6 +2124,8 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) type = SLANG_UNIT_FRAGMENT_SHADER; } + ctx->Shader.MemPool = _slang_new_mempool(1024*1024); + /* XXX temporary hack */ if (!shader->Programs) { GLenum progTarget; @@ -2160,6 +2166,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) slang_info_log_destruct(&info_log); _slang_code_object_dtr(&obj); + _slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool); + ctx->Shader.MemPool = NULL; + return success; } diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c index 2f74050b865..80769b33ae8 100644 --- a/src/mesa/shader/slang/slang_compile_function.c +++ b/src/mesa/shader/slang/slang_compile_function.c @@ -30,6 +30,7 @@ #include "imports.h" #include "slang_compile.h" +#include "slang_mem.h" /* slang_fixup_table */ @@ -43,7 +44,7 @@ slang_fixup_table_init(slang_fixup_table * fix) void slang_fixup_table_free(slang_fixup_table * fix) { - slang_alloc_free(fix->table); + _slang_free(fix->table); slang_fixup_table_init(fix); } @@ -54,9 +55,9 @@ GLboolean slang_fixup_save(slang_fixup_table *fixups, GLuint address) { fixups->table = (GLuint *) - slang_alloc_realloc(fixups->table, - fixups->count * sizeof(GLuint), - (fixups->count + 1) * sizeof(GLuint)); + _slang_realloc(fixups->table, + fixups->count * sizeof(GLuint), + (fixups->count + 1) * sizeof(GLuint)); if (fixups->table == NULL) return GL_FALSE; fixups->table[fixups->count] = address; @@ -76,7 +77,7 @@ slang_function_construct(slang_function * func) return 0; func->parameters = (slang_variable_scope *) - slang_alloc_malloc(sizeof(slang_variable_scope)); + _slang_alloc(sizeof(slang_variable_scope)); if (func->parameters == NULL) { slang_variable_destruct(&func->header); return 0; @@ -95,10 +96,10 @@ slang_function_destruct(slang_function * func) { slang_variable_destruct(&func->header); slang_variable_scope_destruct(func->parameters); - slang_alloc_free(func->parameters); + _slang_free(func->parameters); if (func->body != NULL) { slang_operation_destruct(func->body); - slang_alloc_free(func->body); + _slang_free(func->body); } slang_fixup_table_free(&func->fixups); } @@ -122,7 +123,7 @@ slang_function_scope_destruct(slang_function_scope * scope) for (i = 0; i < scope->num_functions; i++) slang_function_destruct(scope->functions + i); - slang_alloc_free(scope->functions); + _slang_free(scope->functions); } diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index 410d215a8d4..b18e08d2ae5 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -30,6 +30,7 @@ #include "imports.h" #include "slang_compile.h" +#include "slang_mem.h" /** @@ -60,9 +61,9 @@ slang_operation_destruct(slang_operation * oper) for (i = 0; i < oper->num_children; i++) slang_operation_destruct(oper->children + i); - slang_alloc_free(oper->children); + _slang_free(oper->children); slang_variable_scope_destruct(oper->locals); - slang_alloc_free(oper->locals); + _slang_free(oper->locals); oper->children = NULL; oper->num_children = 0; oper->locals = NULL; @@ -82,7 +83,7 @@ slang_operation_copy(slang_operation * x, const slang_operation * y) return GL_FALSE; z.type = y->type; z.children = (slang_operation *) - slang_alloc_malloc(y->num_children * sizeof(slang_operation)); + _slang_alloc(y->num_children * sizeof(slang_operation)); if (z.children == NULL) { slang_operation_destruct(&z); return GL_FALSE; @@ -128,7 +129,7 @@ slang_operation * slang_operation_new(GLuint count) { slang_operation *ops - = (slang_operation *) _mesa_malloc(count * sizeof(slang_operation)); + = (slang_operation *) _slang_alloc(count * sizeof(slang_operation)); assert(count > 0); if (ops) { GLuint i; @@ -146,7 +147,7 @@ void slang_operation_delete(slang_operation *oper) { slang_operation_destruct(oper); - _mesa_free(oper); + _slang_free(oper); } @@ -156,13 +157,13 @@ slang_operation_grow(GLuint *numChildren, slang_operation **children) slang_operation *ops; ops = (slang_operation *) - slang_alloc_realloc(*children, - *numChildren * sizeof(slang_operation), - (*numChildren + 1) * sizeof(slang_operation)); + _slang_realloc(*children, + *numChildren * sizeof(slang_operation), + (*numChildren + 1) * sizeof(slang_operation)); if (ops) { slang_operation *newOp = ops + *numChildren; if (!slang_operation_construct(newOp)) { - _mesa_free(ops); + _slang_free(ops); *children = NULL; return NULL; } @@ -175,38 +176,40 @@ slang_operation_grow(GLuint *numChildren, slang_operation **children) /** * Insert a new slang_operation into an array. - * \param numChildren pointer to current number of children (in/out) - * \param children address of array (in/out) - * \param pos position to insert - * \return pointer to the new operation + * \param numElements pointer to current array size (in/out) + * \param array address of the array (in/out) + * \param pos position to insert new element + * \return pointer to the new operation/element */ slang_operation * -slang_operation_insert(GLuint *numChildren, slang_operation **children, +slang_operation_insert(GLuint *numElements, slang_operation **array, GLuint pos) { slang_operation *ops; - assert(pos <= *numChildren); + assert(pos <= *numElements); ops = (slang_operation *) - _mesa_malloc((*numChildren + 1) * sizeof(slang_operation)); + _slang_alloc((*numElements + 1) * sizeof(slang_operation)); if (ops) { slang_operation *newOp; newOp = ops + pos; if (pos > 0) - _mesa_memcpy(ops, *children, pos * sizeof(slang_operation)); - if (pos < *numChildren) - _mesa_memcpy(newOp + 1, (*children) + pos, - (*numChildren - pos) * sizeof(slang_operation)); + _mesa_memcpy(ops, *array, pos * sizeof(slang_operation)); + if (pos < *numElements) + _mesa_memcpy(newOp + 1, (*array) + pos, + (*numElements - pos) * sizeof(slang_operation)); if (!slang_operation_construct(newOp)) { - _mesa_free(ops); - *numChildren = 0; - *children = NULL; + _slang_free(ops); + *numElements = 0; + *array = NULL; return NULL; } - *children = ops; - (*numChildren)++; + if (*array) + _slang_free(*array); + *array = ops; + (*numElements)++; return newOp; } return NULL; diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/shader/slang/slang_compile_struct.c index 89c79d431be..97a34d24fe0 100644 --- a/src/mesa/shader/slang/slang_compile_struct.c +++ b/src/mesa/shader/slang/slang_compile_struct.c @@ -29,6 +29,7 @@ */ #include "imports.h" +#include "slang_mem.h" #include "slang_compile.h" @@ -47,7 +48,7 @@ slang_struct_scope_destruct(slang_struct_scope * scope) for (i = 0; i < scope->num_structs; i++) slang_struct_destruct(scope->structs + i); - slang_alloc_free(scope->structs); + _slang_free(scope->structs); /* do not free scope->outer_scope */ } @@ -58,9 +59,8 @@ slang_struct_scope_copy(slang_struct_scope * x, const slang_struct_scope * y) GLuint i; _slang_struct_scope_ctr(&z); - z.structs = - (slang_struct *) slang_alloc_malloc(y->num_structs * - sizeof(slang_struct)); + z.structs = (slang_struct *) + _slang_alloc(y->num_structs * sizeof(slang_struct)); if (z.structs == NULL) { slang_struct_scope_destruct(&z); return 0; @@ -102,16 +102,16 @@ slang_struct_construct(slang_struct * stru) { stru->a_name = SLANG_ATOM_NULL; stru->fields = (slang_variable_scope *) - slang_alloc_malloc(sizeof(slang_variable_scope)); + _slang_alloc(sizeof(slang_variable_scope)); if (stru->fields == NULL) return 0; _slang_variable_scope_ctr(stru->fields); stru->structs = - (slang_struct_scope *) slang_alloc_malloc(sizeof(slang_struct_scope)); + (slang_struct_scope *) _slang_alloc(sizeof(slang_struct_scope)); if (stru->structs == NULL) { slang_variable_scope_destruct(stru->fields); - slang_alloc_free(stru->fields); + _slang_free(stru->fields); return 0; } _slang_struct_scope_ctr(stru->structs); @@ -122,9 +122,9 @@ void slang_struct_destruct(slang_struct * stru) { slang_variable_scope_destruct(stru->fields); - slang_alloc_free(stru->fields); + _slang_free(stru->fields); slang_struct_scope_destruct(stru->structs); - slang_alloc_free(stru->structs); + _slang_free(stru->structs); } int diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index 664fd9bc576..d53255075f6 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -30,8 +30,8 @@ #include "imports.h" #include "slang_compile.h" +#include "slang_mem.h" -/* slang_type_specifier_type */ typedef struct { @@ -135,10 +135,10 @@ slang_fully_specified_type_copy(slang_fully_specified_type * x, static slang_variable * slang_variable_new(void) { - slang_variable *v = (slang_variable *) malloc(sizeof(slang_variable)); + slang_variable *v = (slang_variable *) _slang_alloc(sizeof(slang_variable)); if (v) { if (!slang_variable_construct(v)) { - free(v); + _slang_free(v); v = NULL; } } @@ -150,7 +150,7 @@ static void slang_variable_delete(slang_variable * var) { slang_variable_destruct(var); - free(var); + _slang_free(var); } @@ -162,8 +162,9 @@ slang_variable_scope * _slang_variable_scope_new(slang_variable_scope *parent) { slang_variable_scope *s; - s = (slang_variable_scope *) _mesa_calloc(sizeof(slang_variable_scope)); - s->outer_scope = parent; + s = (slang_variable_scope *) _slang_alloc(sizeof(slang_variable_scope)); + if (s) + s->outer_scope = parent; return s; } @@ -187,7 +188,7 @@ slang_variable_scope_destruct(slang_variable_scope * scope) if (scope->variables[i]) slang_variable_delete(scope->variables[i]); } - slang_alloc_free(scope->variables); + _slang_free(scope->variables); /* do not free scope->outer_scope */ } @@ -200,7 +201,7 @@ slang_variable_scope_copy(slang_variable_scope * x, _slang_variable_scope_ctr(&z); z.variables = (slang_variable **) - _mesa_calloc(y->num_variables * sizeof(slang_variable *)); + _slang_alloc(y->num_variables * sizeof(slang_variable *)); if (z.variables == NULL) { slang_variable_scope_destruct(&z); return 0; @@ -235,9 +236,9 @@ slang_variable_scope_grow(slang_variable_scope *scope) { const int n = scope->num_variables; scope->variables = (slang_variable **) - slang_alloc_realloc(scope->variables, - n * sizeof(slang_variable *), - (n + 1) * sizeof(slang_variable *)); + _slang_realloc(scope->variables, + n * sizeof(slang_variable *), + (n + 1) * sizeof(slang_variable *)); if (!scope->variables) return NULL; @@ -276,7 +277,7 @@ slang_variable_destruct(slang_variable * var) slang_fully_specified_type_destruct(&var->type); if (var->initializer != NULL) { slang_operation_destruct(var->initializer); - slang_alloc_free(var->initializer); + _slang_free(var->initializer); } #if 0 if (var->aux) { @@ -301,13 +302,13 @@ slang_variable_copy(slang_variable * x, const slang_variable * y) z.array_len = y->array_len; if (y->initializer != NULL) { z.initializer - = (slang_operation *) slang_alloc_malloc(sizeof(slang_operation)); + = (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (z.initializer == NULL) { slang_variable_destruct(&z); return 0; } if (!slang_operation_construct(z.initializer)) { - slang_alloc_free(z.initializer); + _slang_free(z.initializer); slang_variable_destruct(&z); return 0; } @@ -337,71 +338,3 @@ _slang_locate_variable(const slang_variable_scope * scope, return _slang_locate_variable(scope->outer_scope, a_name, 1); return NULL; } - -#if 0 -static GLenum -gl_type_from_specifier(const slang_type_specifier * type) -{ - switch (type->type) { - case SLANG_SPEC_BOOL: - return GL_BOOL_ARB; - case SLANG_SPEC_BVEC2: - return GL_BOOL_VEC2_ARB; - case SLANG_SPEC_BVEC3: - return GL_BOOL_VEC3_ARB; - case SLANG_SPEC_BVEC4: - return GL_BOOL_VEC4_ARB; - case SLANG_SPEC_INT: - return GL_INT; - case SLANG_SPEC_IVEC2: - return GL_INT_VEC2_ARB; - case SLANG_SPEC_IVEC3: - return GL_INT_VEC3_ARB; - case SLANG_SPEC_IVEC4: - return GL_INT_VEC4_ARB; - case SLANG_SPEC_FLOAT: - return GL_FLOAT; - case SLANG_SPEC_VEC2: - return GL_FLOAT_VEC2_ARB; - case SLANG_SPEC_VEC3: - return GL_FLOAT_VEC3_ARB; - case SLANG_SPEC_VEC4: - return GL_FLOAT_VEC4_ARB; - case SLANG_SPEC_MAT2: - return GL_FLOAT_MAT2_ARB; - case SLANG_SPEC_MAT3: - return GL_FLOAT_MAT3_ARB; - case SLANG_SPEC_MAT4: - return GL_FLOAT_MAT4_ARB; - case SLANG_SPEC_MAT23: - return GL_FLOAT_MAT2x3_ARB; - case SLANG_SPEC_MAT32: - return GL_FLOAT_MAT3x2_ARB; - case SLANG_SPEC_MAT24: - return GL_FLOAT_MAT2x4_ARB; - case SLANG_SPEC_MAT42: - return GL_FLOAT_MAT4x2_ARB; - case SLANG_SPEC_MAT34: - return GL_FLOAT_MAT3x4_ARB; - case SLANG_SPEC_MAT43: - return GL_FLOAT_MAT4x3_ARB; - case SLANG_SPEC_SAMPLER1D: - return GL_SAMPLER_1D_ARB; - case SLANG_SPEC_SAMPLER2D: - return GL_SAMPLER_2D_ARB; - case SLANG_SPEC_SAMPLER3D: - return GL_SAMPLER_3D_ARB; - case SLANG_SPEC_SAMPLERCUBE: - return GL_SAMPLER_CUBE_ARB; - case SLANG_SPEC_SAMPLER1DSHADOW: - return GL_SAMPLER_1D_SHADOW_ARB; - case SLANG_SPEC_SAMPLER2DSHADOW: - return GL_SAMPLER_2D_SHADOW_ARB; - case SLANG_SPEC_ARRAy: - return gl_type_from_specifier(type->_array); - default: - return GL_FLOAT; - } -} -#endif - diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 0fd99b85d2e..7804e192360 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -45,6 +45,7 @@ #include "prog_print.h" #include "slang_builtin.h" #include "slang_emit.h" +#include "slang_mem.h" #define PEEPHOLE_OPTIMIZATIONS 1 @@ -126,7 +127,7 @@ slang_ir_storage * _slang_new_ir_storage(enum register_file file, GLint index, GLint size) { slang_ir_storage *st; - st = (slang_ir_storage *) _mesa_calloc(sizeof(slang_ir_storage)); + st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage)); if (st) { st->File = file; st->Index = index; @@ -151,6 +152,8 @@ alloc_temp_storage(slang_emit_info *emitInfo, slang_ir_node *n, GLint size) if (!_slang_alloc_temp(emitInfo->vt, n->Store)) { slang_info_log_error(emitInfo->log, "Ran out of registers, too many temporaries"); + _slang_free(n->Store); + n->Store = NULL; return GL_FALSE; } return GL_TRUE; @@ -895,7 +898,11 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */ assert(n->Children[0]->Store); + /* Store->Index is the sampler index */ + assert(n->Children[0]->Store->Index >= 0); + /* Store->Size is the texture target */ assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX); + assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX); inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */ inst->TexSrcTarget = n->Children[0]->Store->Size; @@ -913,17 +920,26 @@ emit_move(slang_emit_info *emitInfo, slang_ir_node *n) /* lhs */ emit(emitInfo, n->Children[0]); + if (!n->Children[0]->Store || n->Children[0]->Store->Index < 0) { + /* an error should have been already recorded */ + return NULL; + } /* rhs */ assert(n->Children[1]); inst = emit(emitInfo, n->Children[1]); - if (!n->Children[1]->Store) { - slang_info_log_error(emitInfo->log, "invalid assignment"); + if (!n->Children[1]->Store || n->Children[1]->Store->Index < 0) { + if (!emitInfo->log->text) { + slang_info_log_error(emitInfo->log, "invalid assignment"); + } return NULL; } + assert(n->Children[1]->Store->Index >= 0); + /*assert(n->Children[0]->Store->Size == n->Children[1]->Store->Size);*/ + n->Store = n->Children[0]->Store; #if PEEPHOLE_OPTIMIZATIONS @@ -1567,9 +1583,9 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) } if (n->Store->Index < 0) { - printf("#### VAR %s not allocated!\n", (char*)n->Var->a_name); + /* probably ran out of registers */ + return NULL; } - assert(n->Store->Index >= 0); assert(n->Store->Size > 0); break; @@ -1747,6 +1763,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) mainP->Instructions = _mesa_realloc_instructions(mainP->Instructions, mainP->NumInstructions, total); + mainP->NumInstructions = total; for (i = 0; i < emitInfo->NumSubroutines; i++) { struct gl_program *sub = emitInfo->Subroutines[i]; _mesa_copy_instructions(mainP->Instructions + subroutineLoc[i], @@ -1756,7 +1773,13 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) sub->Parameters = NULL; /* prevent double-free */ _mesa_delete_program(ctx, sub); } - mainP->NumInstructions = total; + + /* free subroutine list */ + if (emitInfo->Subroutines) { + _mesa_free(emitInfo->Subroutines); + emitInfo->Subroutines = NULL; + } + emitInfo->NumSubroutines = 0; /* Examine CAL instructions. * At this point, the BranchTarget field of the CAL instructions is diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 0c2e65ab5e3..a6903cc8b62 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -26,6 +26,7 @@ #include "imports.h" #include "context.h" #include "slang_ir.h" +#include "slang_mem.h" #include "prog_print.h" @@ -62,7 +63,7 @@ static const slang_ir_info IrInfo[] = { { IR_ABS, "IR_ABS", OPCODE_ABS, 4, 1 }, { IR_NEG, "IR_NEG", OPCODE_NOP, 4, 1 }, /* special case: emit_negation() */ { IR_DDX, "IR_DDX", OPCODE_DDX, 4, 1 }, - { IR_DDX, "IR_DDY", OPCODE_DDX, 4, 1 }, + { IR_DDY, "IR_DDY", OPCODE_DDY, 4, 1 }, { IR_SIN, "IR_SIN", OPCODE_SIN, 1, 1 }, { IR_COS, "IR_COS", OPCODE_COS, 1, 1 }, { IR_NOISE1, "IR_NOISE1", OPCODE_NOISE1, 1, 1 }, @@ -113,6 +114,7 @@ _slang_ir_name(slang_ir_opcode opcode) } +#if 0 /* no longer needed with mempool */ /** * Since many IR nodes might point to the same IR storage info, we need * to be careful when deleting things. @@ -131,6 +133,7 @@ _slang_refcount_storage(slang_ir_node *n) for (i = 0; i < 3; i++) _slang_refcount_storage(n->Children[i]); } +#endif static void @@ -140,20 +143,20 @@ _slang_free_ir(slang_ir_node *n) if (!n) return; +#if 0 if (n->Store) { n->Store->RefCount--; if (n->Store->RefCount == 0) { -#if 0 - free(n->Store); -#endif + _slang_free(n->Store); n->Store = NULL; } } +#endif for (i = 0; i < 3; i++) _slang_free_ir(n->Children[i]); /* Do not free n->List since it's a child elsewhere */ - free(n); + _slang_free(n); } @@ -163,7 +166,9 @@ _slang_free_ir(slang_ir_node *n) void _slang_free_ir_tree(slang_ir_node *n) { +#if 0 _slang_refcount_storage(n); +#endif _slang_free_ir(n); } diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/shader/slang/slang_label.c index e6a03f9e4f0..1ca1ef0c7c0 100644 --- a/src/mesa/shader/slang/slang_label.c +++ b/src/mesa/shader/slang/slang_label.c @@ -8,14 +8,16 @@ #include "slang_label.h" +#include "slang_mem.h" + slang_label * _slang_label_new(const char *name) { - slang_label *l = (slang_label *) _mesa_calloc(sizeof(slang_label)); + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); if (l) { - l->Name = _mesa_strdup(name); + l->Name = _slang_strdup(name); l->Location = -1; } return l; @@ -28,9 +30,9 @@ slang_label * _slang_label_new_unique(const char *name) { static int id = 1; - slang_label *l = (slang_label *) _mesa_calloc(sizeof(slang_label)); + slang_label *l = (slang_label *) _slang_alloc(sizeof(slang_label)); if (l) { - l->Name = (char *) _mesa_malloc(_mesa_strlen(name) + 10); + l->Name = (char *) _slang_alloc(_mesa_strlen(name) + 10); if (!l->Name) { _mesa_free(l); return NULL; @@ -45,11 +47,15 @@ _slang_label_new_unique(const char *name) void _slang_label_delete(slang_label *l) { - if (l->Name) - _mesa_free(l->Name); - if (l->References) - _mesa_free(l->References); - _mesa_free(l); + if (l->Name) { + _slang_free(l->Name); + l->Name = NULL; + } + if (l->References) { + _slang_free(l->References); + l->References = NULL; + } + _slang_free(l); } @@ -58,8 +64,8 @@ _slang_label_add_reference(slang_label *l, GLuint inst) { const GLuint oldSize = l->NumReferences * sizeof(GLuint); assert(l->Location < 0); - l->References = _mesa_realloc(l->References, - oldSize, oldSize + sizeof(GLuint)); + l->References = _slang_realloc(l->References, + oldSize, oldSize + sizeof(GLuint)); if (l->References) { l->References[l->NumReferences] = inst; l->NumReferences++; @@ -92,7 +98,7 @@ _slang_label_set_location(slang_label *l, GLint location, } if (l->References) { - _mesa_free(l->References); + _slang_free(l->References); l->References = NULL; } } diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 0cad69d4100..d6d1c7523e5 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -114,18 +114,18 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) varsRead |= (1 << inst->SrcReg[j].Index); } } - /* XXX update program OutputsWritten, InputsRead */ } if (prog->Target == GL_VERTEX_PROGRAM_ARB) { prog->OutputsWritten |= varsWritten; + /*printf("VERT OUTPUTS: 0x%x \n", varsWritten);*/ } else { assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); prog->InputsRead |= varsRead; + /*printf("FRAG INPUTS: 0x%x\n", varsRead);*/ } - free(map); return GL_TRUE; @@ -202,10 +202,10 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog) j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes); break; case PROGRAM_UNIFORM: - j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size); + j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType); break; case PROGRAM_SAMPLER: - j = _mesa_add_sampler(shProg->Uniforms, p->Name); + j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType); break; default: _mesa_problem(NULL, "bad parameter type in link_uniform_vars()"); @@ -290,6 +290,9 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, assert(prog->Target == GL_VERTEX_PROGRAM_ARB); + if (!shProg->Attributes) + shProg->Attributes = _mesa_new_parameter_list(); + /* Build a bitmask indicating which attribute indexes have been * explicitly bound by the user with glBindAttributeLocation(). */ @@ -299,9 +302,6 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, usedAttributes |= attr; } - if (!shProg->Attributes) - shProg->Attributes = _mesa_new_parameter_list(); - /* * Scan program for generic attribute references */ @@ -453,6 +453,21 @@ fragment_program(struct gl_program *prog) /** + * Record a linking error. + */ +static void +link_error(struct gl_shader_program *shProg, const char *msg) +{ + if (shProg->InfoLog) { + _mesa_free(shProg->InfoLog); + } + shProg->InfoLog = _mesa_strdup(msg); + shProg->LinkStatus = GL_FALSE; +} + + + +/** * Shader linker. Currently: * * 1. The last attached vertex shader and fragment shader are linked. @@ -475,7 +490,7 @@ _slang_link(GLcontext *ctx, const struct gl_fragment_program *fragProg; GLuint i; - _mesa_free_shader_program_data(ctx, shProg); + _mesa_clear_shader_program_data(ctx, shProg); shProg->Uniforms = _mesa_new_parameter_list(); shProg->Varying = _mesa_new_parameter_list(); @@ -553,19 +568,34 @@ _slang_link(GLcontext *ctx, _slang_update_inputs_outputs(&shProg->VertexProgram->Base); if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) { /* the vertex program did not compute a vertex position */ - if (shProg->InfoLog) { - _mesa_free(shProg->InfoLog); - } - shProg->InfoLog - = _mesa_strdup("gl_Position was not written by vertex shader\n"); - shProg->LinkStatus = GL_FALSE; + link_error(shProg, + "gl_Position was not written by vertex shader\n"); return; } } if (shProg->FragmentProgram) _slang_update_inputs_outputs(&shProg->FragmentProgram->Base); + /* Check that all the varying vars needed by the fragment shader are + * actually produced by the vertex shader. + */ + if (shProg->FragmentProgram) { + const GLbitfield varyingRead + = shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0; + const GLbitfield varyingWritten = shProg->VertexProgram ? + shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0; + if ((varyingRead & varyingWritten) != varyingRead) { + link_error(shProg, + "Fragment program using varying vars not written by vertex shader\n"); + return; + } + } + + if (fragProg && shProg->FragmentProgram) { + /* notify driver that a new fragment program has been compiled/linked */ + ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + &shProg->FragmentProgram->Base); #if 0 printf("************** original fragment program\n"); _mesa_print_program(&fragProg->Base); @@ -579,6 +609,9 @@ _slang_link(GLcontext *ctx, } if (vertProg && shProg->VertexProgram) { + /* notify driver that a new vertex program has been compiled/linked */ + ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + &shProg->VertexProgram->Base); #if 0 printf("************** original vertex program\n"); _mesa_print_program(&vertProg->Base); diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index e8387444914..e9234bafec7 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -42,7 +42,11 @@ void slang_info_log_destruct(slang_info_log * log) { if (!log->dont_free_text) +#if 0 slang_alloc_free(log->text); +#else + _mesa_free(log->text); +#endif } static int @@ -59,10 +63,18 @@ slang_info_log_message(slang_info_log * log, const char *prefix, if (log->text != NULL) { GLuint old_len = slang_string_length(log->text); log->text = (char *) +#if 0 slang_alloc_realloc(log->text, old_len + 1, old_len + size); +#else + _mesa_realloc(log->text, old_len + 1, old_len + size); +#endif } else { +#if 0 log->text = (char *) (slang_alloc_malloc(size)); +#else + log->text = (char *) (_mesa_malloc(size)); +#endif if (log->text != NULL) log->text[0] = '\0'; } diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/shader/slang/slang_mem.c new file mode 100644 index 00000000000..e1d1e6ba14e --- /dev/null +++ b/src/mesa/shader/slang/slang_mem.c @@ -0,0 +1,241 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_mem.c + * + * Memory manager for GLSL compiler. The general idea is to do all + * allocations out of a large pool then just free the pool when done + * compiling to avoid intricate malloc/free tracking and memory leaks. + * + * \author Brian Paul + */ + +#include "context.h" +#include "macros.h" +#include "slang_mem.h" + + +#define GRANULARITY 8 +#define ROUND_UP(B) ( ((B) + (GRANULARITY - 1)) & ~(GRANULARITY - 1) ) + + +/** If 1, use conventional malloc/free. Helpful for debugging */ +#define USE_MALLOC_FREE 0 + + +struct slang_mempool_ +{ + GLuint Size, Used, Count, Largest; + char *Data; + struct slang_mempool_ *Next; +}; + + +slang_mempool * +_slang_new_mempool(GLuint initialSize) +{ + slang_mempool *pool = (slang_mempool *) _mesa_calloc(sizeof(slang_mempool)); + if (pool) { + pool->Data = (char *) _mesa_calloc(initialSize); + /*printf("ALLOC MEMPOOL %d at %p\n", initialSize, pool->Data);*/ + if (!pool->Data) { + _mesa_free(pool); + return NULL; + } + pool->Size = initialSize; + pool->Used = 0; + } + return pool; +} + + +void +_slang_delete_mempool(slang_mempool *pool) +{ + GLuint total = 0; + while (pool) { + slang_mempool *next = pool->Next; + /* + printf("DELETE MEMPOOL %u / %u count=%u largest=%u\n", + pool->Used, pool->Size, pool->Count, pool->Largest); + */ + total += pool->Used; + _mesa_free(pool->Data); + _mesa_free(pool); + pool = next; + } + /*printf("TOTAL ALLOCATED: %u\n", total);*/ +} + + +#ifdef DEBUG +static void +check_zero(const char *addr, GLuint n) +{ + GLuint i; + for (i = 0; i < n; i++) { + assert(addr[i]==0); + } +} +#endif + + +#ifdef DEBUG +static GLboolean +is_valid_address(const slang_mempool *pool, void *addr) +{ + while (pool) { + if ((char *) addr >= pool->Data && + (char *) addr < pool->Data + pool->Used) + return GL_TRUE; + + pool = pool->Next; + } + return GL_FALSE; +} +#endif + + +/** + * Alloc 'bytes' from shader mempool. + */ +void * +_slang_alloc(GLuint bytes) +{ +#if USE_MALLOC_FREE + return _mesa_calloc(bytes); +#else + slang_mempool *pool; + GET_CURRENT_CONTEXT(ctx); + pool = (slang_mempool *) ctx->Shader.MemPool; + + if (bytes == 0) + bytes = 1; + + while (pool) { + if (pool->Used + bytes <= pool->Size) { + /* found room */ + void *addr = (void *) (pool->Data + pool->Used); +#ifdef DEBUG + check_zero((char*) addr, bytes); +#endif + pool->Used += ROUND_UP(bytes); + pool->Largest = MAX2(pool->Largest, bytes); + pool->Count++; + /*printf("alloc %u Used %u\n", bytes, pool->Used);*/ + return addr; + } + else if (pool->Next) { + /* try next block */ + pool = pool->Next; + } + else { + /* alloc new pool */ + const GLuint sz = MAX2(bytes, pool->Size); + pool->Next = _slang_new_mempool(sz); + if (!pool->Next) { + /* we're _really_ out of memory */ + return NULL; + } + else { + pool = pool->Next; + pool->Largest = bytes; + pool->Count++; + pool->Used = ROUND_UP(bytes); +#ifdef DEBUG + check_zero((char*) pool->Data, bytes); +#endif + return (void *) pool->Data; + } + } + } + return NULL; +#endif +} + + +void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize) +{ +#if USE_MALLOC_FREE + return _mesa_realloc(oldBuffer, oldSize, newSize); +#else + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + + if (newSize < oldSize) { + return oldBuffer; + } + else { + const GLuint copySize = (oldSize < newSize) ? oldSize : newSize; + void *newBuffer = _slang_alloc(newSize); + + if (oldBuffer) + ASSERT(is_valid_address(pool, oldBuffer)); + + if (newBuffer && oldBuffer && copySize > 0) + _mesa_memcpy(newBuffer, oldBuffer, copySize); + + return newBuffer; + } +#endif +} + + +/** + * Clone string, storing in current mempool. + */ +char * +_slang_strdup(const char *s) +{ + if (s) { + size_t l = _mesa_strlen(s); + char *s2 = (char *) _slang_alloc(l + 1); + if (s2) + _mesa_strcpy(s2, s); + return s2; + } + else { + return NULL; + } +} + + +/** + * Don't actually free memory, but mark it (for debugging). + */ +void +_slang_free(void *addr) +{ +#if USE_MALLOC_FREE + _mesa_free(addr); +#else + if (addr) { + GET_CURRENT_CONTEXT(ctx); + slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool; + ASSERT(is_valid_address(pool, addr)); + } +#endif +} diff --git a/src/mesa/shader/slang/slang_mem.h b/src/mesa/shader/slang/slang_mem.h new file mode 100644 index 00000000000..49885b6c982 --- /dev/null +++ b/src/mesa/shader/slang/slang_mem.h @@ -0,0 +1,55 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_MEM_H +#define SLANG_MEM_H + + +#include "imports.h" + + +typedef struct slang_mempool_ slang_mempool; + + +extern slang_mempool * +_slang_new_mempool(GLuint initialSize); + +extern void +_slang_delete_mempool(slang_mempool *pool); + +extern void * +_slang_alloc(GLuint bytes); + +extern void * +_slang_realloc(void *oldBuffer, GLuint oldSize, GLuint newSize); + +extern char * +_slang_strdup(const char *s); + +extern void +_slang_free(void *addr); + + +#endif diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 66a6a983927..72281eda57d 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -1138,10 +1138,12 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma goto error; } + grammar_alloc_free(prod); pp_state_free (&state); return GL_TRUE; error: + grammar_alloc_free(prod); pp_state_free (&state); return GL_FALSE; } diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/shader/slang/slang_storage.c index ecd60481b6b..bc32aa4b022 100644 --- a/src/mesa/shader/slang/slang_storage.c +++ b/src/mesa/shader/slang/slang_storage.c @@ -30,6 +30,7 @@ #include "imports.h" #include "slang_storage.h" +#include "slang_mem.h" /* slang_storage_array */ @@ -47,7 +48,7 @@ slang_storage_array_destruct(slang_storage_array * arr) { if (arr->aggregate != NULL) { slang_storage_aggregate_destruct(arr->aggregate); - slang_alloc_free(arr->aggregate); + _slang_free(arr->aggregate); } } @@ -68,7 +69,7 @@ slang_storage_aggregate_destruct(slang_storage_aggregate * agg) for (i = 0; i < agg->count; i++) slang_storage_array_destruct(agg->arrays + i); - slang_alloc_free(agg->arrays); + _slang_free(agg->arrays); } static slang_storage_array * @@ -77,9 +78,9 @@ slang_storage_aggregate_push_new(slang_storage_aggregate * agg) slang_storage_array *arr = NULL; agg->arrays = (slang_storage_array *) - slang_alloc_realloc(agg->arrays, - agg->count * sizeof(slang_storage_array), - (agg->count + 1) * sizeof(slang_storage_array)); + _slang_realloc(agg->arrays, + agg->count * sizeof(slang_storage_array), + (agg->count + 1) * sizeof(slang_storage_array)); if (agg->arrays != NULL) { arr = agg->arrays + agg->count; if (!slang_storage_array_construct(arr)) @@ -112,13 +113,12 @@ aggregate_matrix(slang_storage_aggregate * agg, slang_storage_type basic_type, return GL_FALSE; arr->type = SLANG_STORE_AGGREGATE; arr->length = columns; - arr->aggregate = - (slang_storage_aggregate *) - slang_alloc_malloc(sizeof(slang_storage_aggregate)); + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); if (arr->aggregate == NULL) return GL_FALSE; if (!slang_storage_aggregate_construct(arr->aggregate)) { - slang_alloc_free(arr->aggregate); + _slang_free(arr->aggregate); arr->aggregate = NULL; return GL_FALSE; } @@ -219,13 +219,12 @@ _slang_aggregate_variable(slang_storage_aggregate * agg, if (arr == NULL) return GL_FALSE; arr->type = SLANG_STORE_AGGREGATE; - arr->aggregate = - (slang_storage_aggregate *) - slang_alloc_malloc(sizeof(slang_storage_aggregate)); + arr->aggregate = (slang_storage_aggregate *) + _slang_alloc(sizeof(slang_storage_aggregate)); if (arr->aggregate == NULL) return GL_FALSE; if (!slang_storage_aggregate_construct(arr->aggregate)) { - slang_alloc_free(arr->aggregate); + _slang_free(arr->aggregate); arr->aggregate = NULL; return GL_FALSE; } diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index 2af8eb736bb..da0b32bc444 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -32,6 +32,7 @@ #include "slang_typeinfo.h" #include "slang_compile.h" #include "slang_log.h" +#include "slang_mem.h" #include "prog_instruction.h" @@ -178,11 +179,11 @@ slang_type_specifier_dtr(slang_type_specifier * self) { if (self->_struct != NULL) { slang_struct_destruct(self->_struct); - slang_alloc_free(self->_struct); + _slang_free(self->_struct); } if (self->_array != NULL) { slang_type_specifier_dtr(self->_array); - slang_alloc_free(self->_array); + _slang_free(self->_array); } } @@ -195,13 +196,13 @@ slang_type_specifier_copy(slang_type_specifier * x, slang_type_specifier_ctr(&z); z.type = y->type; if (z.type == SLANG_SPEC_STRUCT) { - z._struct = (slang_struct *) slang_alloc_malloc(sizeof(slang_struct)); + z._struct = (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (z._struct == NULL) { slang_type_specifier_dtr(&z); return GL_FALSE; } if (!slang_struct_construct(z._struct)) { - slang_alloc_free(z._struct); + _slang_free(z._struct); slang_type_specifier_dtr(&z); return GL_FALSE; } @@ -211,9 +212,8 @@ slang_type_specifier_copy(slang_type_specifier * x, } } else if (z.type == SLANG_SPEC_ARRAY) { - z._array = - (slang_type_specifier *) - slang_alloc_malloc(sizeof(slang_type_specifier)); + z._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); if (z._array == NULL) { slang_type_specifier_dtr(&z); return GL_FALSE; @@ -596,11 +596,11 @@ _slang_typeof_operation_(slang_operation * op, /* struct initializer */ ti->spec.type = SLANG_SPEC_STRUCT; ti->spec._struct = - (slang_struct *) slang_alloc_malloc(sizeof(slang_struct)); + (slang_struct *) _slang_alloc(sizeof(slang_struct)); if (ti->spec._struct == NULL) return GL_FALSE; if (!slang_struct_construct(ti->spec._struct)) { - slang_alloc_free(ti->spec._struct); + _slang_free(ti->spec._struct); ti->spec._struct = NULL; return GL_FALSE; } @@ -944,3 +944,79 @@ _slang_type_dim(slang_type_specifier_type ty) return 0; } } + + +/** + * Return the GL_* type that corresponds to a SLANG_SPEC_* type. + */ +GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type) +{ + switch (type->type) { + case SLANG_SPEC_BOOL: + return GL_BOOL; + case SLANG_SPEC_BVEC2: + return GL_BOOL_VEC2; + case SLANG_SPEC_BVEC3: + return GL_BOOL_VEC3; + case SLANG_SPEC_BVEC4: + return GL_BOOL_VEC4; + case SLANG_SPEC_INT: + return GL_INT; + case SLANG_SPEC_IVEC2: + return GL_INT_VEC2; + case SLANG_SPEC_IVEC3: + return GL_INT_VEC3; + case SLANG_SPEC_IVEC4: + return GL_INT_VEC4; + case SLANG_SPEC_FLOAT: + return GL_FLOAT; + case SLANG_SPEC_VEC2: + return GL_FLOAT_VEC2; + case SLANG_SPEC_VEC3: + return GL_FLOAT_VEC3; + case SLANG_SPEC_VEC4: + return GL_FLOAT_VEC4; + case SLANG_SPEC_MAT2: + return GL_FLOAT_MAT2; + case SLANG_SPEC_MAT3: + return GL_FLOAT_MAT3; + case SLANG_SPEC_MAT4: + return GL_FLOAT_MAT4; + case SLANG_SPEC_MAT23: + return GL_FLOAT_MAT2x3; + case SLANG_SPEC_MAT32: + return GL_FLOAT_MAT3x2; + case SLANG_SPEC_MAT24: + return GL_FLOAT_MAT2x4; + case SLANG_SPEC_MAT42: + return GL_FLOAT_MAT4x2; + case SLANG_SPEC_MAT34: + return GL_FLOAT_MAT3x4; + case SLANG_SPEC_MAT43: + return GL_FLOAT_MAT4x3; + case SLANG_SPEC_SAMPLER1D: + return GL_SAMPLER_1D; + case SLANG_SPEC_SAMPLER2D: + return GL_SAMPLER_2D; + case SLANG_SPEC_SAMPLER3D: + return GL_SAMPLER_3D; + case SLANG_SPEC_SAMPLERCUBE: + return GL_SAMPLER_CUBE; + case SLANG_SPEC_SAMPLER1DSHADOW: + return GL_SAMPLER_1D_SHADOW; + case SLANG_SPEC_SAMPLER2DSHADOW: + return GL_SAMPLER_2D_SHADOW; + case SLANG_SPEC_SAMPLER2DRECT: + return GL_SAMPLER_2D_RECT_ARB; + case SLANG_SPEC_SAMPLER2DRECTSHADOW: + return GL_SAMPLER_2D_RECT_SHADOW_ARB; + case SLANG_SPEC_ARRAY: + return _slang_gltype_from_specifier(type->_array); + case SLANG_SPEC_STRUCT: + /* fall-through */ + default: + return GL_NONE; + } +} + diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index ffffd09a5c2..587331e8b1e 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -196,5 +196,7 @@ _slang_type_base(slang_type_specifier_type); extern GLuint _slang_type_dim(slang_type_specifier_type); +extern GLenum +_slang_gltype_from_specifier(const slang_type_specifier *type); #endif diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/shader/slang/slang_utility.c index 0fbfcc5840a..2a2dc8e54ff 100644 --- a/src/mesa/shader/slang/slang_utility.c +++ b/src/mesa/shader/slang/slang_utility.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.6 + * Version: 6.5.3 * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,6 +30,7 @@ #include "imports.h" #include "slang_utility.h" +#include "slang_mem.h" char * slang_string_concat (char *dst, const char *src) @@ -152,11 +153,9 @@ slang_atom_pool_destruct (slang_atom_pool * pool) entry = pool->entries[i]; while (entry != NULL) { - slang_atom_entry *next; - - next = entry->next; - slang_alloc_free(entry->id); - slang_alloc_free(entry); + slang_atom_entry *next = entry->next; + _slang_free(entry->id); + _slang_free(entry); entry = next; } } @@ -165,7 +164,8 @@ slang_atom_pool_destruct (slang_atom_pool * pool) /* * Search the atom pool for an atom with a given name. * If atom is not found, create and add it to the pool. - * Returns ATOM_NULL if the atom was not found and the function failed to create a new atom. + * Returns ATOM_NULL if the atom was not found and the function failed + * to create a new atom. */ slang_atom slang_atom_pool_atom(slang_atom_pool * pool, const char * id) @@ -187,8 +187,10 @@ slang_atom_pool_atom(slang_atom_pool * pool, const char * id) } hash %= SLANG_ATOM_POOL_SIZE; - /* Now the hash points to a linked list of atoms with names that have the same hash value. - * Search the linked list for a given name. */ + /* Now the hash points to a linked list of atoms with names that + * have the same hash value. Search the linked list for a given + * name. + */ entry = &pool->entries[hash]; while (*entry != NULL) { /* If the same, return the associated atom. */ @@ -199,15 +201,18 @@ slang_atom_pool_atom(slang_atom_pool * pool, const char * id) } /* Okay, we have not found an atom. Create a new entry for it. - * Note that the <entry> points to the last entry's <next> field. */ - *entry = (slang_atom_entry *) (slang_alloc_malloc(sizeof(slang_atom_entry))); + * Note that the <entry> points to the last entry's <next> field. + */ + *entry = (slang_atom_entry *) _slang_alloc(sizeof(slang_atom_entry)); if (*entry == NULL) return SLANG_ATOM_NULL; - /* Initialize a new entry. Because we'll need the actual name of the atom, we use the pointer - * to this string as an actual atom's value. */ + /* Initialize a new entry. Because we'll need the actual name of + * the atom, we use the pointer to this string as an actual atom's + * value. + */ (**entry).next = NULL; - (**entry).id = slang_string_duplicate(id); + (**entry).id = _slang_strdup(id); if ((**entry).id == NULL) return SLANG_ATOM_NULL; return (slang_atom) (**entry).id; diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/shader/slang/slang_utility.h index 360241916f8..032c5618107 100644 --- a/src/mesa/shader/slang/slang_utility.h +++ b/src/mesa/shader/slang/slang_utility.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.6 + * Version: 6.5.3 * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,7 +22,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#if !defined SLANG_UTILITY_H +#ifndef SLANG_UTILITY_H #define SLANG_UTILITY_H @@ -31,12 +31,9 @@ */ #define static_assert(expr) do { int _array[(expr) ? 1 : -1]; (void) _array[0]; } while (0) -#define slang_alloc_free(ptr) _mesa_free (ptr) -#define slang_alloc_malloc(size) _mesa_malloc (size) -#define slang_alloc_realloc(ptr, old_size, size) _mesa_realloc (ptr, old_size, size) + #define slang_string_compare(str1, str2) _mesa_strcmp (str1, str2) #define slang_string_copy(dst, src) _mesa_strcpy (dst, src) -#define slang_string_duplicate(src) _mesa_strdup (src) #define slang_string_length(str) _mesa_strlen (str) char *slang_string_concat (char *, const char *); @@ -101,4 +98,3 @@ const char *slang_atom_pool_id (slang_atom_pool *, slang_atom); #endif - diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index e3efa179085..8a3c299d19c 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -2,6 +2,7 @@ #include "imports.h" #include "slang_compile.h" #include "slang_compile_variable.h" +#include "slang_mem.h" #include "slang_vartable.h" #include "slang_ir.h" #include "prog_instruction.h" @@ -49,7 +50,7 @@ slang_var_table * _slang_new_var_table(GLuint maxRegisters) { slang_var_table *vt - = (slang_var_table *) _mesa_calloc(sizeof(slang_var_table)); + = (slang_var_table *) _slang_alloc(sizeof(slang_var_table)); if (vt) { vt->MaxRegisters = maxRegisters; } @@ -64,7 +65,7 @@ _slang_delete_var_table(slang_var_table *vt) _mesa_problem(NULL, "non-empty var table in _slang_delete_var_table()"); return; } - _mesa_free(vt); + _slang_free(vt); } @@ -77,7 +78,7 @@ _slang_delete_var_table(slang_var_table *vt) void _slang_push_var_table(slang_var_table *vt) { - struct table *t = (struct table *) _mesa_calloc(sizeof(struct table)); + struct table *t = (struct table *) _slang_alloc(sizeof(struct table)); if (t) { t->Level = vt->CurLevel++; t->Parent = vt->Top; @@ -136,11 +137,13 @@ _slang_pop_var_table(slang_var_table *vt) } } - if (t->Vars) - free(t->Vars); + if (t->Vars) { + _slang_free(t->Vars); + t->Vars = NULL; + } vt->Top = t->Parent; - free(t); + _slang_free(t); vt->CurLevel--; } @@ -156,7 +159,10 @@ _slang_add_variable(slang_var_table *vt, slang_variable *v) t = vt->Top; assert(t); if (dbg) printf("Adding var %s\n", (char *) v->a_name); - t->Vars = realloc(t->Vars, (t->NumVars + 1) * sizeof(slang_variable *)); + t->Vars = (slang_variable **) + _slang_realloc(t->Vars, + t->NumVars * sizeof(slang_variable *), + (t->NumVars + 1) * sizeof(slang_variable *)); t->Vars[t->NumVars] = v; t->NumVars++; } @@ -313,9 +319,9 @@ GLboolean _slang_is_temp(const slang_var_table *vt, const slang_ir_storage *store) { struct table *t = vt->Top; + GLuint comp; assert(store->Index >= 0); assert(store->Index < vt->MaxRegisters); - GLuint comp; if (store->Swizzle == SWIZZLE_NOOP) comp = 0; else |