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-rw-r--r--src/mesa/shader/program_instruction.h364
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diff --git a/src/mesa/shader/program_instruction.h b/src/mesa/shader/program_instruction.h
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--- a/src/mesa/shader/program_instruction.h
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-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/**
- * \file prog_instruction.h
- *
- * Private vertex program types and constants only used by files
- * related to vertex programs.
- *
- * \author Brian Paul
- * \author Keith Whitwell
- * \author Ian Romanick <[email protected]>
- */
-
-
-#ifndef PROG_INSTRUCTION_H
-#define PROG_INSTRUCTION_H
-
-/**
- * Condition codes for GL_NV_fragment_program
- */
-/*@{*/
-#define COND_GT 1 /* greater than zero */
-#define COND_EQ 2 /* equal to zero */
-#define COND_LT 3 /* less than zero */
-#define COND_UN 4 /* unordered (NaN) */
-#define COND_GE 5 /* greater then or equal to zero */
-#define COND_LE 6 /* less then or equal to zero */
-#define COND_NE 7 /* not equal to zero */
-#define COND_TR 8 /* always true */
-#define COND_FL 9 /* always false */
-/*@}*/
-
-
-/**
- * Instruction precision for GL_NV_fragment_program
- */
-/*@{*/
-#define FLOAT32 0x1
-#define FLOAT16 0x2
-#define FIXED12 0x4
-/*@}*/
-
-
-/**
- * Saturation modes when storing values.
- */
-/*@{*/
-#define SATURATE_OFF 0
-#define SATURATE_ZERO_ONE 1
-#define SATURATE_PLUS_MINUS_ONE 2
-/*@}*/
-
-
-/**
- * Per-component negation masks
- */
-/*@{*/
-#define NEGATE_X 0x1
-#define NEGATE_Y 0x2
-#define NEGATE_Z 0x4
-#define NEGATE_W 0x8
-#define NEGATE_XYZW 0xf
-#define NEGATE_NONE 0x0
-/*@}*/
-
-
-/**
- * Program instruction opcodes, for both vertex and fragment programs.
- * \note changes to this opcode list must be reflected in t_vb_arbprogram.c
- */
-typedef enum prog_opcode {
- /* ARB_vp ARB_fp NV_vp NV_fp */
- /*---------------------------------*/
- OPCODE_NOP = 0,
- OPCODE_ABS, /* X X 1.1 */
- OPCODE_ADD, /* X X X X */
- OPCODE_ARA, /* 2 */
- OPCODE_ARL, /* X X */
- OPCODE_ARL_NV, /* 2 */
- OPCODE_ARR, /* 2 */
- OPCODE_BRA, /* 2 */
- OPCODE_CAL, /* 2 2 */
- OPCODE_CMP, /* X */
- OPCODE_COS, /* X 2 X */
- OPCODE_DDX, /* X */
- OPCODE_DDY, /* X */
- OPCODE_DP3, /* X X X X */
- OPCODE_DP4, /* X X X X */
- OPCODE_DPH, /* X X 1.1 */
- OPCODE_DST, /* X X X X */
- OPCODE_END, /* X X X X */
- OPCODE_EX2, /* X X 2 X */
- OPCODE_EXP, /* X X */
- OPCODE_FLR, /* X X 2 X */
- OPCODE_FRC, /* X X 2 X */
- OPCODE_KIL, /* X */
- OPCODE_KIL_NV, /* X */
- OPCODE_LG2, /* X X 2 X */
- OPCODE_LIT, /* X X X X */
- OPCODE_LOG, /* X X */
- OPCODE_LRP, /* X X */
- OPCODE_MAD, /* X X X X */
- OPCODE_MAX, /* X X X X */
- OPCODE_MIN, /* X X X X */
- OPCODE_MOV, /* X X X X */
- OPCODE_MUL, /* X X X X */
- OPCODE_PK2H, /* X */
- OPCODE_PK2US, /* X */
- OPCODE_PK4B, /* X */
- OPCODE_PK4UB, /* X */
- OPCODE_POW, /* X X X */
- OPCODE_POPA, /* 3 */
- OPCODE_PRINT, /* X X */
- OPCODE_PUSHA, /* 3 */
- OPCODE_RCC, /* 1.1 */
- OPCODE_RCP, /* X X X X */
- OPCODE_RET, /* 2 2 */
- OPCODE_RFL, /* X X */
- OPCODE_RSQ, /* X X X X */
- OPCODE_SCS, /* X */
- OPCODE_SEQ, /* 2 X */
- OPCODE_SFL, /* 2 X */
- OPCODE_SGE, /* X X X X */
- OPCODE_SGT, /* 2 X */
- OPCODE_SIN, /* X 2 X */
- OPCODE_SLE, /* 2 X */
- OPCODE_SLT, /* X X X X */
- OPCODE_SNE, /* 2 X */
- OPCODE_SSG, /* 2 */
- OPCODE_STR, /* 2 X */
- OPCODE_SUB, /* X X 1.1 X */
- OPCODE_SWZ, /* X X */
- OPCODE_TEX, /* X 3 X */
- OPCODE_TXB, /* X 3 */
- OPCODE_TXD, /* X */
- OPCODE_TXL, /* 3 2 */
- OPCODE_TXP, /* X */
- OPCODE_TXP_NV, /* 3 X */
- OPCODE_UP2H, /* X */
- OPCODE_UP2US, /* X */
- OPCODE_UP4B, /* X */
- OPCODE_UP4UB, /* X */
- OPCODE_X2D, /* X */
- OPCODE_XPD, /* X X */
- MAX_OPCODE
-} gl_inst_opcode;
-
-
-/**
- * Instruction source register.
- */
-struct prog_src_register
-{
- GLuint File:4; /**< One of the PROGRAM_* register file values. */
- GLint Index:9; /**< May be negative for relative addressing. */
- GLuint Swizzle:12;
- GLuint RelAddr:1;
-
- /**
- * \name Source register "sign" control.
- *
- * The ARB and NV extensions allow varrying degrees of control over the
- * sign of the source vector components. These values allow enough control
- * for all flavors of the extensions.
- */
- /*@{*/
- /**
- * Per-component negation for the SWZ instruction. For non-SWZ
- * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
- *
- * \since
- * ARB_vertex_program, ARB_fragment_program
- */
- GLuint NegateBase:4;
-
- /**
- * Take the component-wise absolute value.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- GLuint Abs:1;
-
- /**
- * Post-absolute value negation (all components).
- */
- GLuint NegateAbs:1;
- /*@}*/
-};
-
-
-/**
- * Instruction destination register.
- */
-struct prog_dst_register
-{
- /**
- * One of the PROGRAM_* register file values.
- */
- GLuint File:4;
-
- GLuint Index:8;
- GLuint WriteMask:4;
-
- /**
- * \name Conditional destination update control.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- /*@{*/
- /**
- * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
- * NE, TR, or UN). Destination update is enabled if the matching
- * (swizzled) condition code value passes. When a conditional update mask
- * is not specified, this will be \c COND_TR.
- */
- GLuint CondMask:4;
-
- /**
- * Condition code swizzle value.
- */
- GLuint CondSwizzle:12;
-
- /**
- * Selects the condition code register to use for conditional destination
- * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
- * condition code register 0 is available. In NV_vertex_program3 mode,
- * condition code registers 0 and 1 are available.
- */
- GLuint CondSrc:1;
- /*@}*/
-
- GLuint pad:31;
-};
-
-
-/**
- * Vertex/fragment program instruction.
- */
-struct prog_instruction
-{
- gl_inst_opcode Opcode;
-#if FEATURE_MESA_program_debug
- GLshort StringPos;
-#endif
- /**
- * Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
- */
- void *Data;
-
- struct prog_src_register SrcReg[3];
- struct prog_dst_register DstReg;
-
- /**
- * Indicates that the instruction should update the condition code
- * register.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- GLuint CondUpdate:1;
-
- /**
- * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
- * condition code register that is to be updated.
- *
- * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
- * code register 0 is available. In GL_NV_vertex_program3 mode, condition
- * code registers 0 and 1 are available.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
- */
- GLuint CondDst:1;
-
- /**
- * Saturate each value of the vectored result to the range [0,1] or the
- * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
- * only available in NV_fragment_program2 mode.
- * Value is one of the SATURATE_* tokens.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
- */
- GLuint SaturateMode:2;
-
- /**
- * Per-instruction selectable precision.
- *
- * \since
- * NV_fragment_program, NV_fragment_program_option.
- */
- GLuint Precision:3;
-
- /**
- * \name Texture source controls.
- *
- * The texture source controls are only used with the \c TEX, \c TXD,
- * \c TXL, and \c TXP instructions.
- *
- * \since
- * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
- */
- /*@{*/
- /**
- * Source texture unit. OpenGL supports a maximum of 32 texture
- * units.
- */
- GLuint TexSrcUnit:5;
-
- /**
- * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
- */
- GLuint TexSrcTarget:3;
- /*@}*/
-
- /**
- * For BRA and CAL instructions, the location to jump to.
- */
- GLuint BranchTarget;
-
- const char *Comment;
-};
-
-
-extern void
-_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
-
-extern GLuint
-_mesa_num_inst_src_regs(gl_inst_opcode opcode);
-
-extern const char *
-_mesa_opcode_string(gl_inst_opcode opcode);
-
-
-#endif /* PROG_INSTRUCTION_H */