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-rw-r--r--src/mesa/shader/slang/slang_codegen.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index a19fc0b1062..b046cc2402a 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -4292,10 +4292,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
#endif
{
- const GLuint swizzle = _slang_var_swizzle(totalSize, 0);
GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype);
- store = _slang_new_ir_storage_swz(PROGRAM_SAMPLER, sampNum,
- totalSize, swizzle);
+ store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex);
/* If we have a sampler array, then we need to allocate the
* additional samplers to ensure we don't allocate them elsewhere.