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-rw-r--r--src/mesa/shader/slang/slang_codegen.c23
-rw-r--r--src/mesa/shader/slang/slang_compile.c2
-rw-r--r--src/mesa/shader/slang/slang_emit.c3
-rw-r--r--src/mesa/shader/slang/slang_link.c4
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c2
5 files changed, 24 insertions, 10 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 51eb4c9c112..11340d26e21 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -4239,6 +4239,21 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
/**
+ * Check if the given type specifier is a rectangular texture sampler.
+ */
+static GLboolean
+is_rect_sampler_spec(const slang_type_specifier *spec)
+{
+ while (spec->_array) {
+ spec = spec->_array;
+ }
+ return spec->type == SLANG_SPEC_SAMPLER2DRECT ||
+ spec->type == SLANG_SPEC_SAMPLER2DRECTSHADOW;
+}
+
+
+
+/**
* Called by compiler when a global variable has been parsed/compiled.
* Here we examine the variable's type to determine what kind of register
* storage will be used.
@@ -4282,14 +4297,12 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
#if FEATURE_es2_glsl /* XXX should use FEATURE_texture_rect */
/* disallow rect samplers */
- if ((var->type.specifier._array &&
- (var->type.specifier._array->type == SLANG_SPEC_SAMPLER2DRECT ||
- var->type.specifier._array->type == SLANG_SPEC_SAMPLER2DRECTSHADOW)) ||
- (var->type.specifier.type == SLANG_SPEC_SAMPLER2DRECT ||
- var->type.specifier.type == SLANG_SPEC_SAMPLER2DRECTSHADOW)) {
+ if (is_rect_sampler_spec(&var->type.specifier)) {
slang_info_log_error(A->log, "invalid sampler type for '%s'", varName);
return GL_FALSE;
}
+#else
+ (void) is_rect_sampler_spec; /* silence warning */
#endif
{
GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype);
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 6667138cddd..818b90b7a86 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1471,9 +1471,9 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
RETURN0;
}
else {
+ /* parse the array constructor size */
slang_operation array_size;
array_constructor = GL_TRUE;
- /* parse the array constructor size */
slang_operation_construct(&array_size);
if (!parse_expression(C, O, &array_size)) {
slang_operation_destruct(&array_size);
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 6b744d72c82..ea446fa5d49 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1349,9 +1349,10 @@ emit_copy(slang_emit_info *emitInfo, slang_ir_node *n)
if (n->Store->File == PROGRAM_SAMPLER) {
/* no code generated for sampler assignments,
- * just copy the sampler index at compile time.
+ * just copy the sampler index/target at compile time.
*/
n->Store->Index = n->Children[1]->Store->Index;
+ n->Store->TexTarget = n->Children[1]->Store->TexTarget;
return NULL;
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index b3aae759b9b..b5862bda822 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
GLuint newSampNum = *numSamplers;
if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
- sprintf(s, "Too many texture samplers (%u, max is %u)",
- newSampNum, ctx->Const.MaxTextureImageUnits);
+ _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+ newSampNum, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index a5bcde404f6..1ef43f58c02 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -23,7 +23,7 @@
*/
/**
- * \file slang_assemble_typeinfo.c
+ * \file slang_typeinfo.c
* slang type info
* \author Michal Krol
*/