diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/nvfragparse.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/nvprogram.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/nvvertparse.c | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index e226973c53f..35f18aa2fb7 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -1479,7 +1479,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } - MEMCPY(programString, str, len); + memcpy(programString, str, len); programString[len] = 0; /* Get ready to parse */ diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index 394b6a42d71..19020be42c7 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -297,7 +297,7 @@ _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) } if (prog->String) { - MEMCPY(program, prog->String, strlen((char *) prog->String)); + memcpy(program, prog->String, strlen((char *) prog->String)); } else { program[0] = 0; diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index 1a840a3a928..3656438d42c 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -1296,7 +1296,7 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } - MEMCPY(programString, str, len); + memcpy(programString, str, len); programString[len] = 0; /* Get ready to parse */ diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index a0be1acfcab..f5264fa9189 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -1117,7 +1117,7 @@ static void load_transpose_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16]) { - MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat)); + memcpy(registers[pos], mat, 16 * sizeof(GLfloat)); } |