diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_instruction.h | 4 | ||||
-rw-r--r-- | src/mesa/shader/program_parser.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 224350caac6..28c797a4ba8 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -97,8 +97,8 @@ #define COND_EQ 2 /**< equal to zero */ #define COND_LT 3 /**< less than zero */ #define COND_UN 4 /**< unordered (NaN) */ -#define COND_GE 5 /**< greater then or equal to zero */ -#define COND_LE 6 /**< less then or equal to zero */ +#define COND_GE 5 /**< greater than or equal to zero */ +#define COND_LE 6 /**< less than or equal to zero */ #define COND_NE 7 /**< not equal to zero */ #define COND_TR 8 /**< always true */ #define COND_FL 9 /**< always false */ diff --git a/src/mesa/shader/program_parser.h b/src/mesa/shader/program_parser.h index 730466c30f5..be952d4b9c8 100644 --- a/src/mesa/shader/program_parser.h +++ b/src/mesa/shader/program_parser.h @@ -62,7 +62,7 @@ struct asm_symbol { */ unsigned param_binding_swizzle; - /* This is how many entries in the the program_parameter_list we take up + /* This is how many entries in the program_parameter_list we take up * with our state tokens or constants. Note that this is _not_ the same as * the number of param registers we eventually use. */ diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 8b7771c2846..a25ca55bc42 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -695,7 +695,7 @@ vec3 normalize(const vec3 v) { // const float s = inversesqrt(dot(v, v)); // __retVal = v * s; -// XXX note, we _could_ use __retVal.w instead of tmp and and save a +// XXX note, we _could_ use __retVal.w instead of tmp and save a // register, but that's actually a compilation error because v is a vec3 // and the .w suffix is illegal. Oh well. float tmp; |