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-rw-r--r--src/mesa/shader/prog_execute.c16
-rw-r--r--src/mesa/shader/prog_execute.h2
-rw-r--r--src/mesa/shader/prog_instruction.c11
-rw-r--r--src/mesa/shader/prog_instruction.h5
-rw-r--r--src/mesa/shader/prog_parameter.c7
-rw-r--r--src/mesa/shader/prog_parameter.h2
-rw-r--r--src/mesa/shader/prog_print.c7
-rw-r--r--src/mesa/shader/program.c5
-rw-r--r--src/mesa/shader/shader_api.c113
-rw-r--r--src/mesa/shader/slang/slang_codegen.c15
-rw-r--r--src/mesa/shader/slang/slang_compile.c6
-rw-r--r--src/mesa/shader/slang/slang_emit.c6
-rw-r--r--src/mesa/shader/slang/slang_link.c71
-rw-r--r--src/mesa/shader/slang/slang_link.h4
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.h1
15 files changed, 167 insertions, 104 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 28d195d0ee9..bd64b57eb98 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -1316,22 +1316,22 @@ _mesa_execute_program(GLcontext * ctx,
* The rest of the time, just use zero (until we get a more
* sophisticated way of computing lambda).
*/
+ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
GLfloat coord[4], color[4], lambda;
#if 0
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
- inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
+ inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + unit)
+ lambda = span->array->lambda[unit][column];
else
#endif
lambda = 0.0;
fetch_vector4(&inst->SrcReg[0], machine, coord);
- machine->FetchTexelLod(ctx, coord, lambda, inst->TexSrcUnit,
- color);
+ machine->FetchTexelLod(ctx, coord, lambda, unit, color);
if (DEBUG_PROG) {
printf("TEX (%g, %g, %g, %g) = texture[%d][%g, %g, %g, %g], "
"lod %f\n",
color[0], color[1], color[2], color[3],
- inst->TexSrcUnit,
+ unit,
coord[0], coord[1], coord[2], coord[3], lambda);
}
store_vector4(inst, machine, color);
@@ -1375,11 +1375,12 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_TXP: /* GL_ARB_fragment_program only */
/* Texture lookup w/ projective divide */
{
+ const GLuint unit = machine->Samplers[inst->TexSrcUnit];
GLfloat texcoord[4], color[4], lambda;
#if 0
if (inst->SrcReg[0].File == PROGRAM_INPUT &&
inst->SrcReg[0].Index == FRAG_ATTRIB_TEX0 + inst->TexSrcUnit)
- lambda = span->array->lambda[inst->TexSrcUnit][column];
+ lambda = span->array->lambda[unit][column];
else
#endif
lambda = 0.0;
@@ -1393,8 +1394,7 @@ _mesa_execute_program(GLcontext * ctx,
texcoord[1] /= texcoord[3];
texcoord[2] /= texcoord[3];
}
- machine->FetchTexelLod(ctx, texcoord, lambda,
- inst->TexSrcUnit, color);
+ machine->FetchTexelLod(ctx, texcoord, lambda, unit, color);
store_vector4(inst, machine, color);
}
break;
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index be29eceedaa..db7bcee5165 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -62,6 +62,8 @@ struct gl_program_machine
GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
+ GLuint *Samplers; /** Array mapping sampler var to tex unit */
+
GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */
GLuint StackDepth; /**< Index/ptr to top of CallStack[] */
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/shader/prog_instruction.c
index c84c76fd5bd..066129037a7 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/shader/prog_instruction.c
@@ -246,6 +246,17 @@ _mesa_num_inst_dst_regs(gl_inst_opcode opcode)
}
+GLboolean
+_mesa_is_tex_instruction(gl_inst_opcode opcode)
+{
+ return (opcode == OPCODE_TEX ||
+ opcode == OPCODE_TXB ||
+ opcode == OPCODE_TXD ||
+ opcode == OPCODE_TXL ||
+ opcode == OPCODE_TXP);
+}
+
+
/**
* Return string name for given program opcode.
*/
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 643969b367e..e8a2407ea85 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -413,11 +413,13 @@ struct prog_instruction
*/
GLint BranchTarget;
+#if 0
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
*/
GLint Sampler;
+#endif
const char *Comment;
};
@@ -443,6 +445,9 @@ _mesa_num_inst_src_regs(gl_inst_opcode opcode);
extern GLuint
_mesa_num_inst_dst_regs(gl_inst_opcode opcode);
+extern GLboolean
+_mesa_is_tex_instruction(gl_inst_opcode opcode);
+
extern const char *
_mesa_opcode_string(gl_inst_opcode opcode);
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 9e3d3fecf22..b4008abbd95 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -283,22 +283,25 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
* Add a sampler to the parameter list.
* \param name uniform's name
* \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ * \param index the sampler number (as seen in TEX instructions)
*/
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name, GLenum datatype)
+ const char *name, GLenum datatype, GLuint index)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
ASSERT(paramList->Parameters[i].Size == 1);
ASSERT(paramList->Parameters[i].DataType == datatype);
+ ASSERT(paramList->ParameterValues[i][0] == index);
/* already in list */
return i;
}
else {
+ GLfloat indexf = index;
const GLint size = 1; /* a sampler is basically a texture unit number */
i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, datatype, NULL, NULL);
+ size, datatype, &indexf, NULL);
return i;
}
}
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 09ff851ea73..40c8c09e09b 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -104,7 +104,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name, GLenum datatype);
+ const char *name, GLenum datatype, GLuint index);
extern GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index e92837f739e..c421b1228bc 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -719,6 +719,8 @@ _mesa_print_program_opt(const struct gl_program *prog,
void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
{
+ GLuint i;
+
_mesa_printf("InputsRead: 0x%x\n", prog->InputsRead);
_mesa_printf("OutputsWritten: 0x%x\n", prog->OutputsWritten);
_mesa_printf("NumInstructions=%d\n", prog->NumInstructions);
@@ -726,6 +728,11 @@ _mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
_mesa_printf("NumParameters=%d\n", prog->NumParameters);
_mesa_printf("NumAttributes=%d\n", prog->NumAttributes);
_mesa_printf("NumAddressRegs=%d\n", prog->NumAddressRegs);
+ _mesa_printf("Samplers=[ ");
+ for (i = 0; i < MAX_SAMPLERS; i++) {
+ _mesa_printf("%d ", prog->SamplerUnits[i]);
+ }
+ _mesa_printf("]\n");
_mesa_load_state_parameters(ctx, prog->Parameters);
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 1f227390afd..cafc0dcfaa4 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -187,12 +187,17 @@ _mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
{
(void) ctx;
if (prog) {
+ GLuint i;
_mesa_bzero(prog, sizeof(*prog));
prog->Id = id;
prog->Target = target;
prog->Resident = GL_TRUE;
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+ /* default mapping from samplers to texture units */
+ for (i = 0; i < MAX_SAMPLERS; i++)
+ prog->SamplerUnits[i] = i;
}
return prog;
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 9f6c54dd4c5..bc5ecdaa156 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1045,6 +1045,28 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
}
+
+/**
+ * Update the vertex and fragment program's TexturesUsed arrays.
+ */
+static void
+update_textures_used(struct gl_program *prog)
+{
+ GLuint s;
+
+ memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
+
+ for (s = 0; s < MAX_SAMPLERS; s++) {
+ if (prog->SamplersUsed & (1 << s)) {
+ GLuint u = prog->SamplerUnits[s];
+ GLuint t = prog->SamplerTargets[s];
+ assert(u < MAX_TEXTURE_IMAGE_UNITS);
+ prog->TexturesUsed[u] |= (1 << t);
+ }
+ }
+}
+
+
/**
* Called via ctx->Driver.Uniform().
*/
@@ -1067,26 +1089,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- /*
- * If we're setting a sampler, we must use glUniformi1()!
- */
- if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
- GLint unit;
- if (type != GL_INT || count != 1) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUniform(only glUniform1i can be used "
- "to set sampler uniforms)");
- return;
- }
- /* check that the sampler (tex unit index) is legal */
- unit = ((GLint *) values)[0];
- if (unit >= ctx->Const.MaxTextureImageUnits) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glUniform1(invalid sampler/tex unit index)");
- return;
- }
- }
-
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
return;
@@ -1119,32 +1121,61 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
return;
}
- for (k = 0; k < count; k++) {
- GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k];
- if (type == GL_INT ||
- type == GL_INT_VEC2 ||
- type == GL_INT_VEC3 ||
- type == GL_INT_VEC4) {
- const GLint *iValues = ((const GLint *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = (GLfloat) iValues[i];
- }
+ if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
+ /* This controls which texture unit which is used by a sampler */
+ GLuint texUnit, sampler;
+
+ /* data type for setting samplers must be int */
+ if (type != GL_INT || count != 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUniform(only glUniform1i can be used "
+ "to set sampler uniforms)");
+ return;
}
- else {
- const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
- for (i = 0; i < elems; i++) {
- uniformVal[i] = fValues[i];
- }
+
+ sampler = (GLuint) shProg->Uniforms->ParameterValues[location][0];
+ texUnit = ((GLuint *) values)[0];
+
+ /* check that the sampler (tex unit index) is legal */
+ if (texUnit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index)");
+ return;
}
- }
- if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
- if (shProg->VertexProgram)
- _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base);
- if (shProg->FragmentProgram)
- _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base);
+ if (shProg->VertexProgram) {
+ shProg->VertexProgram->Base.SamplerUnits[sampler] = texUnit;
+ update_textures_used(&shProg->VertexProgram->Base);
+ }
+ if (shProg->FragmentProgram) {
+ shProg->FragmentProgram->Base.SamplerUnits[sampler] = texUnit;
+ update_textures_used(&shProg->FragmentProgram->Base);
+ }
+
+
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
}
+ else {
+ /* ordinary uniform variable */
+ for (k = 0; k < count; k++) {
+ GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k];
+ if (type == GL_INT ||
+ type == GL_INT_VEC2 ||
+ type == GL_INT_VEC3 ||
+ type == GL_INT_VEC4) {
+ const GLint *iValues = ((const GLint *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = (GLfloat) iValues[i];
+ }
+ }
+ else {
+ const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
+ for (i = 0; i < elems; i++) {
+ uniformVal[i] = fValues[i];
+ }
+ }
+ }
+ }
}
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index fb1f9d5a20a..767ba3ffb43 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2874,14 +2874,23 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
const GLint texIndex = sampler_to_texture_index(var->type.specifier.type);
if (texIndex != -1) {
- /* Texture sampler:
+ /* This is a texture sampler variable...
* store->File = PROGRAM_SAMPLER
- * store->Index = sampler uniform location
+ * store->Index = sampler number (0..7, typically)
* store->Size = texture type index (1D, 2D, 3D, cube, etc)
*/
+#if 0
GLint samplerUniform
= _mesa_add_sampler(prog->Parameters, varName, datatype);
- store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
+#elif 0
+ GLint samplerUniform
+ = _mesa_add_sampler(prog->Samplers, varName, datatype);
+ (void) _mesa_add_sampler(prog->Parameters, varName, datatype); /* dummy entry */
+#else
+ const GLint sampNum = A->numSamplers++;
+ _mesa_add_sampler(prog->Parameters, varName, datatype, sampNum);
+#endif
+ store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex);
if (dbg) printf("SAMPLER ");
}
else if (var->type.qualifier == SLANG_QUAL_UNIFORM) {
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 2be89a5ce05..bfb9ca4db6a 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1618,6 +1618,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.program = O->program;
A.vartable = O->vartable;
A.curFuncEndLabel = NULL;
+ A.numSamplers = 0;
if (!_slang_codegen_global_variable(&A, var, C->type))
return 0;
}
@@ -1640,6 +1641,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.space.funcs = O->funs;
A.space.structs = O->structs;
A.space.vars = O->vars;
+ A.numSamplers = 0;
if (!initialize_global(&A, var))
return 0;
}
@@ -1773,6 +1775,7 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition,
A.program = O->program;
A.vartable = O->vartable;
A.log = C->L;
+ A.numSamplers = 0;
_slang_codegen_function(&A, *parsed_func_ret);
}
@@ -2152,6 +2155,9 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->Programs[0]->Parameters = _mesa_new_parameter_list();
shader->Programs[0]->Varying = _mesa_new_parameter_list();
shader->Programs[0]->Attributes = _mesa_new_parameter_list();
+#if 0
+ shader->Programs[0]->Samplers = _mesa_new_parameter_list();
+#endif
}
slang_info_log_construct(&info_log);
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index fe13f2865cd..2b08e7020f0 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -906,11 +906,15 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX);
assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX);
- inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */
inst->TexSrcTarget = n->Children[0]->Store->Size;
+#if 0
inst->TexSrcUnit = 27; /* Dummy value; the TexSrcUnit will be computed at
* link time, using the sampler uniform's value.
*/
+ inst->Sampler = n->Children[0]->Store->Index; /* i.e. uniform's index */
+#else
+ inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */
+#endif
return inst;
}
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index eaa29ba094e..32f71685537 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -144,10 +144,14 @@ is_uniform(GLuint file)
}
+static GLuint shProg_NumSamplers = 0; /** XXX temporary */
+
+
static GLboolean
link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i;
+ GLuint samplerMap[MAX_SAMPLERS];
#if 0
printf("================ pre link uniforms ===============\n");
@@ -168,10 +172,13 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
/* sanity check */
assert(is_uniform(p->Type));
+ /* See if this uniform is already in the linked program's list */
if (p->Name) {
+ /* this is a named uniform */
j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name);
}
else {
+ /* this is an unnamed constant */
/*GLuint swizzle;*/
ASSERT(p->Type == PROGRAM_CONSTANT);
if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals,
@@ -184,7 +191,8 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
}
if (j >= 0) {
- /* already in list, check size XXX check this */
+ /* already in linked program's list */
+ /* check size XXX check this */
#if 0
assert(p->Size == shProg->Uniforms->Parameters[j].Size);
#endif
@@ -205,7 +213,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType);
break;
case PROGRAM_SAMPLER:
- j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType);
+ {
+ GLuint sampNum = shProg_NumSamplers++;
+ GLuint oldSampNum;
+ j = _mesa_add_sampler(shProg->Uniforms, p->Name,
+ p->DataType, sampNum);
+ oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0];
+ assert(oldSampNum < MAX_SAMPLERS);
+ samplerMap[oldSampNum] = sampNum;
+ }
break;
default:
_mesa_problem(NULL, "bad parameter type in link_uniform_vars()");
@@ -243,6 +259,7 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
/* OK, now scan the program/shader instructions looking for uniform vars,
* replacing the old index with the new index.
*/
+ prog->SamplersUsed = 0x0;
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
GLuint j;
@@ -257,14 +274,15 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
}
}
- if (inst->Opcode == OPCODE_TEX ||
- inst->Opcode == OPCODE_TXB ||
- inst->Opcode == OPCODE_TXP) {
+ if (_mesa_is_tex_instruction(inst->Opcode)) {
/*
printf("====== remap sampler from %d to %d\n",
inst->Sampler, map[ inst->Sampler ]);
*/
- inst->Sampler = map[ inst->Sampler ];
+ /* here, texUnit is really samplerUnit */
+ inst->TexSrcUnit = samplerMap[inst->TexSrcUnit];
+ prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget;
+ prog->SamplersUsed |= (1 << inst->TexSrcUnit);
}
}
@@ -404,36 +422,6 @@ _slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttr
-/**
- * Scan program for texture instructions, lookup sampler/uniform's value
- * to determine which texture unit to use.
- * Also, update the program's TexturesUsed[] array.
- */
-void
-_slang_resolve_samplers(struct gl_shader_program *shProg,
- struct gl_program *prog)
-{
- GLuint i;
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- prog->TexturesUsed[i] = 0;
-
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- if (inst->Opcode == OPCODE_TEX ||
- inst->Opcode == OPCODE_TXB ||
- inst->Opcode == OPCODE_TXP) {
- GLint sampleUnit = (GLint) shProg->Uniforms->ParameterValues[inst->Sampler][0];
- assert(sampleUnit < MAX_TEXTURE_IMAGE_UNITS);
- inst->TexSrcUnit = sampleUnit;
-
- prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget);
- }
- }
-}
-
-
-
/** cast wrapper */
static struct gl_vertex_program *
vertex_program(struct gl_program *prog)
@@ -490,6 +478,8 @@ _slang_link(GLcontext *ctx,
const struct gl_fragment_program *fragProg;
GLuint i;
+ shProg_NumSamplers = 0; /** XXX temporary */
+
_mesa_clear_shader_program_data(ctx, shProg);
shProg->Uniforms = _mesa_new_parameter_list();
@@ -550,13 +540,6 @@ _slang_link(GLcontext *ctx,
}
if (shProg->VertexProgram) {
- _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base);
- }
- if (shProg->FragmentProgram) {
- _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base);
- }
-
- if (shProg->VertexProgram) {
if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) {
/*goto cleanup;*/
_mesa_problem(ctx, "_slang_resolve_attributes() failed");
@@ -601,7 +584,7 @@ _slang_link(GLcontext *ctx,
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
#endif
-#if 0
+#if 01
printf("************** linked fragment prog\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index 606b9e46b16..8ef8a6b4b3e 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -33,10 +33,6 @@ _slang_link(GLcontext *ctx, GLhandleARB h,
struct gl_shader_program *shProg);
extern void
-_slang_resolve_samplers(struct gl_shader_program *shProg,
- struct gl_program *prog);
-
-extern void
_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib,
GLuint newAttrib);
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h
index 587331e8b1e..ad5aa3e195e 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/shader/slang/slang_typeinfo.h
@@ -65,6 +65,7 @@ typedef struct slang_assemble_ctx_
struct slang_label_ *curFuncEndLabel;
struct slang_ir_node_ *CurLoop;
struct slang_function_ *CurFunction;
+ GLuint numSamplers;
} slang_assemble_ctx;