diff options
Diffstat (limited to 'src/mesa/shader')
-rwxr-xr-x | src/mesa/shader/shaderobjects_3dlabs.c | 2489 |
1 files changed, 1264 insertions, 1225 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 96680f21405..aed6a96c6a7 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -48,217 +48,214 @@ struct gl2_unknown_obj { - GLuint reference_count; - void (* _destructor) (struct gl2_unknown_intf **); + GLuint reference_count; + void (*_destructor) (struct gl2_unknown_intf **); }; struct gl2_unknown_impl { - struct gl2_unknown_intf *_vftbl; - struct gl2_unknown_obj _obj; + struct gl2_unknown_intf *_vftbl; + struct gl2_unknown_obj _obj; }; static void -_unknown_destructor (struct gl2_unknown_intf **intf) +_unknown_destructor(struct gl2_unknown_intf **intf) { } static void -_unknown_AddRef (struct gl2_unknown_intf **intf) +_unknown_AddRef(struct gl2_unknown_intf **intf) { - struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; + struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; - impl->_obj.reference_count++; + impl->_obj.reference_count++; } static void -_unknown_Release (struct gl2_unknown_intf **intf) +_unknown_Release(struct gl2_unknown_intf **intf) { - struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; + struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; - impl->_obj.reference_count--; - if (impl->_obj.reference_count == 0) - { - impl->_obj._destructor (intf); - _mesa_free ((void *) intf); - } + impl->_obj.reference_count--; + if (impl->_obj.reference_count == 0) { + impl->_obj._destructor(intf); + _mesa_free((void *) intf); + } } static struct gl2_unknown_intf ** -_unknown_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_unknown_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { - if (uiid == UIID_UNKNOWN) - { - (**intf).AddRef (intf); - return intf; - } - return NULL; + if (uiid == UIID_UNKNOWN) { + (**intf).AddRef(intf); + return intf; + } + return NULL; } static struct gl2_unknown_intf _unknown_vftbl = { - _unknown_AddRef, - _unknown_Release, - _unknown_QueryInterface + _unknown_AddRef, + _unknown_Release, + _unknown_QueryInterface }; static void -_unknown_constructor (struct gl2_unknown_impl *impl) +_unknown_constructor(struct gl2_unknown_impl *impl) { - impl->_vftbl = &_unknown_vftbl; - impl->_obj.reference_count = 1; - impl->_obj._destructor = _unknown_destructor; + impl->_vftbl = &_unknown_vftbl; + impl->_obj.reference_count = 1; + impl->_obj._destructor = _unknown_destructor; } struct gl2_unkinner_obj { - struct gl2_unknown_intf **unkouter; + struct gl2_unknown_intf **unkouter; }; struct gl2_unkinner_impl { - struct gl2_unknown_intf *_vftbl; - struct gl2_unkinner_obj _obj; + struct gl2_unknown_intf *_vftbl; + struct gl2_unkinner_obj _obj; }; static void -_unkinner_destructor (struct gl2_unknown_intf **intf) +_unkinner_destructor(struct gl2_unknown_intf **intf) { } static void -_unkinner_AddRef (struct gl2_unknown_intf **intf) +_unkinner_AddRef(struct gl2_unknown_intf **intf) { - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - (**impl->_obj.unkouter).AddRef (impl->_obj.unkouter); + (**impl->_obj.unkouter).AddRef(impl->_obj.unkouter); } static void -_unkinner_Release (struct gl2_unknown_intf **intf) +_unkinner_Release(struct gl2_unknown_intf **intf) { - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - (**impl->_obj.unkouter).Release (impl->_obj.unkouter); + (**impl->_obj.unkouter).Release(impl->_obj.unkouter); } static struct gl2_unknown_intf ** -_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_unkinner_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid); + return (**impl->_obj.unkouter).QueryInterface(impl->_obj.unkouter, uiid); } static struct gl2_unknown_intf _unkinner_vftbl = { - _unkinner_AddRef, - _unkinner_Release, - _unkinner_QueryInterface + _unkinner_AddRef, + _unkinner_Release, + _unkinner_QueryInterface }; static void -_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer) +_unkinner_constructor(struct gl2_unkinner_impl *impl, + struct gl2_unknown_intf **outer) { - impl->_vftbl = &_unkinner_vftbl; - impl->_obj.unkouter = outer; + impl->_vftbl = &_unkinner_vftbl; + impl->_obj.unkouter = outer; } struct gl2_generic_obj { - struct gl2_unknown_obj _unknown; - GLhandleARB name; - GLboolean delete_status; - GLcharARB *info_log; + struct gl2_unknown_obj _unknown; + GLhandleARB name; + GLboolean delete_status; + GLcharARB *info_log; }; struct gl2_generic_impl { - struct gl2_generic_intf *_vftbl; - struct gl2_generic_obj _obj; + struct gl2_generic_intf *_vftbl; + struct gl2_generic_obj _obj; }; static void -_generic_destructor (struct gl2_unknown_intf **intf) +_generic_destructor(struct gl2_unknown_intf **intf) { - GET_CURRENT_CONTEXT(ctx); - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + GET_CURRENT_CONTEXT(ctx); + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - _mesa_free ((void *) impl->_obj.info_log); + _mesa_free((void *) impl->_obj.info_log); - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - _mesa_HashRemove (ctx->Shared->GL2Objects, impl->_obj.name); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + _mesa_HashRemove(ctx->Shared->GL2Objects, impl->_obj.name); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - _unknown_destructor (intf); + _unknown_destructor(intf); } static struct gl2_unknown_intf ** -_generic_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_generic_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { - if (uiid == UIID_GENERIC) - { - (**intf).AddRef (intf); - return intf; - } - return _unknown_QueryInterface (intf, uiid); + if (uiid == UIID_GENERIC) { + (**intf).AddRef(intf); + return intf; + } + return _unknown_QueryInterface(intf, uiid); } static void -_generic_Delete (struct gl2_generic_intf **intf) +_generic_Delete(struct gl2_generic_intf **intf) { - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - if (impl->_obj.delete_status == GL_FALSE) - { - impl->_obj.delete_status = GL_TRUE; - (**intf)._unknown.Release ((struct gl2_unknown_intf **) intf); - } + if (impl->_obj.delete_status == GL_FALSE) { + impl->_obj.delete_status = GL_TRUE; + (**intf)._unknown.Release((struct gl2_unknown_intf **) intf); + } } static GLhandleARB -_generic_GetName (struct gl2_generic_intf **intf) +_generic_GetName(struct gl2_generic_intf **intf) { - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - return impl->_obj.name; + return impl->_obj.name; } static GLboolean -_generic_GetDeleteStatus (struct gl2_generic_intf **intf) +_generic_GetDeleteStatus(struct gl2_generic_intf **intf) { - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - return impl->_obj.delete_status; + return impl->_obj.delete_status; } static GLvoid -_generic_GetInfoLog (struct gl2_generic_intf **intf, GLsizei maxlen, GLcharARB *infolog) +_generic_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen, + GLcharARB * infolog) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf); if (maxlen > 0) { - _mesa_strncpy (infolog, impl->_obj.info_log, maxlen - 1); + _mesa_strncpy(infolog, impl->_obj.info_log, maxlen - 1); infolog[maxlen - 1] = '\0'; } } static GLsizei -_generic_GetInfoLogLength (struct gl2_generic_intf **intf) +_generic_GetInfoLogLength(struct gl2_generic_intf **intf) { struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf); if (impl->_obj.info_log == NULL) return 1; - return _mesa_strlen (impl->_obj.info_log) + 1; + return _mesa_strlen(impl->_obj.info_log) + 1; } static struct gl2_generic_intf _generic_vftbl = { { - _unknown_AddRef, - _unknown_Release, - _generic_QueryInterface - }, + _unknown_AddRef, + _unknown_Release, + _generic_QueryInterface}, _generic_Delete, - NULL, /* abstract GetType */ + NULL, /* abstract GetType */ _generic_GetName, _generic_GetDeleteStatus, _generic_GetInfoLog, @@ -266,922 +263,950 @@ static struct gl2_generic_intf _generic_vftbl = { }; static void -_generic_constructor (struct gl2_generic_impl *impl) +_generic_constructor(struct gl2_generic_impl *impl) { - GET_CURRENT_CONTEXT(ctx); + GET_CURRENT_CONTEXT(ctx); - _unknown_constructor ((struct gl2_unknown_impl *) impl); - impl->_vftbl = &_generic_vftbl; - impl->_obj._unknown._destructor = _generic_destructor; - impl->_obj.delete_status = GL_FALSE; - impl->_obj.info_log = NULL; + _unknown_constructor((struct gl2_unknown_impl *) impl); + impl->_vftbl = &_generic_vftbl; + impl->_obj._unknown._destructor = _generic_destructor; + impl->_obj.delete_status = GL_FALSE; + impl->_obj.info_log = NULL; - _glthread_LOCK_MUTEX (ctx->Shared->Mutex); - impl->_obj.name = _mesa_HashFindFreeKeyBlock (ctx->Shared->GL2Objects, 1); - _mesa_HashInsert (ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl); - _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + impl->_obj.name = _mesa_HashFindFreeKeyBlock(ctx->Shared->GL2Objects, 1); + _mesa_HashInsert(ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl); + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } struct gl2_container_obj { - struct gl2_generic_obj _generic; - struct gl2_generic_intf ***attached; - GLuint attached_count; + struct gl2_generic_obj _generic; + struct gl2_generic_intf ***attached; + GLuint attached_count; }; struct gl2_container_impl { - struct gl2_container_intf *_vftbl; - struct gl2_container_obj _obj; + struct gl2_container_intf *_vftbl; + struct gl2_container_obj _obj; }; static void -_container_destructor (struct gl2_unknown_intf **intf) +_container_destructor(struct gl2_unknown_intf **intf) { - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i; + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i; - for (i = 0; i < impl->_obj.attached_count; i++) - { - struct gl2_generic_intf **x = impl->_obj.attached[i]; - (**x)._unknown.Release ((struct gl2_unknown_intf **) x); - } + for (i = 0; i < impl->_obj.attached_count; i++) { + struct gl2_generic_intf **x = impl->_obj.attached[i]; + (**x)._unknown.Release((struct gl2_unknown_intf **) x); + } - _generic_destructor (intf); + _generic_destructor(intf); } static struct gl2_unknown_intf ** -_container_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_container_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { - if (uiid == UIID_CONTAINER) - { - (**intf).AddRef (intf); - return intf; - } - return _generic_QueryInterface (intf, uiid); + if (uiid == UIID_CONTAINER) { + (**intf).AddRef(intf); + return intf; + } + return _generic_QueryInterface(intf, uiid); } static GLboolean -_container_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) +_container_Attach(struct gl2_container_intf **intf, + struct gl2_generic_intf **att) { - GET_CURRENT_CONTEXT(ctx); - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i; + GET_CURRENT_CONTEXT(ctx); + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i; - for (i = 0; i < impl->_obj.attached_count; i++) - if (impl->_obj.attached[i] == att) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Attach"); - return GL_FALSE; - } + for (i = 0; i < impl->_obj.attached_count; i++) + if (impl->_obj.attached[i] == att) { + _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Attach"); + return GL_FALSE; + } - impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, - impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count + 1) * - sizeof (*impl->_obj.attached)); - if (impl->_obj.attached == NULL) - return GL_FALSE; + impl->_obj.attached = (struct gl2_generic_intf ***) + _mesa_realloc(impl->_obj.attached, + impl->_obj.attached_count * sizeof(*impl->_obj.attached), + (impl->_obj.attached_count + 1) * sizeof(*impl->_obj.attached)); + if (impl->_obj.attached == NULL) + return GL_FALSE; - impl->_obj.attached[impl->_obj.attached_count] = att; - impl->_obj.attached_count++; - (**att)._unknown.AddRef ((struct gl2_unknown_intf **) att); - return GL_TRUE; + impl->_obj.attached[impl->_obj.attached_count] = att; + impl->_obj.attached_count++; + (**att)._unknown.AddRef((struct gl2_unknown_intf **) att); + return GL_TRUE; } static GLboolean -_container_Detach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i, j; - - for (i = 0; i < impl->_obj.attached_count; i++) - if (impl->_obj.attached[i] == att) - { - for (j = i; j < impl->_obj.attached_count - 1; j++) - impl->_obj.attached[j] = impl->_obj.attached[j + 1]; - impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, - impl->_obj.attached_count * sizeof (*impl->_obj.attached), - (impl->_obj.attached_count - 1) * sizeof (*impl->_obj.attached)); - impl->_obj.attached_count--; - (**att)._unknown.Release ((struct gl2_unknown_intf **) att); - return GL_TRUE; - } +_container_Detach(struct gl2_container_intf **intf, + struct gl2_generic_intf **att) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i, j; + + for (i = 0; i < impl->_obj.attached_count; i++) + if (impl->_obj.attached[i] == att) { + for (j = i; j < impl->_obj.attached_count - 1; j++) + impl->_obj.attached[j] = impl->_obj.attached[j + 1]; + impl->_obj.attached = (struct gl2_generic_intf ***) + _mesa_realloc(impl->_obj.attached, + impl->_obj.attached_count * sizeof(*impl->_obj.attached), + (impl->_obj.attached_count - 1) * sizeof(*impl->_obj.attached)); + impl->_obj.attached_count--; + (**att)._unknown.Release((struct gl2_unknown_intf **) att); + return GL_TRUE; + } - _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Detach"); - return GL_FALSE; + _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Detach"); + return GL_FALSE; } static GLsizei -_container_GetAttachedCount (struct gl2_container_intf **intf) +_container_GetAttachedCount(struct gl2_container_intf **intf) { - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - return impl->_obj.attached_count; + return impl->_obj.attached_count; } static struct gl2_generic_intf ** -_container_GetAttached (struct gl2_container_intf **intf, GLuint index) +_container_GetAttached(struct gl2_container_intf **intf, GLuint index) { - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - (**impl->_obj.attached[index])._unknown.AddRef ( - (struct gl2_unknown_intf **)impl->_obj.attached[index]); - return impl->_obj.attached[index]; + (**impl->_obj.attached[index])._unknown.AddRef((struct gl2_unknown_intf **) + impl->_obj.attached[index]); + return impl->_obj.attached[index]; } static struct gl2_container_intf _container_vftbl = { - { - { - _unknown_AddRef, - _unknown_Release, - _container_QueryInterface - }, - _generic_Delete, - NULL, /* abstract GetType */ - _generic_GetName, - _generic_GetDeleteStatus, + { + { + _unknown_AddRef, + _unknown_Release, + _container_QueryInterface + }, + _generic_Delete, + NULL, /* abstract GetType */ + _generic_GetName, + _generic_GetDeleteStatus, _generic_GetInfoLog, _generic_GetInfoLogLength - }, - _container_Attach, - _container_Detach, - _container_GetAttachedCount, - _container_GetAttached + }, + _container_Attach, + _container_Detach, + _container_GetAttachedCount, + _container_GetAttached }; static void -_container_constructor (struct gl2_container_impl *impl) +_container_constructor(struct gl2_container_impl *impl) { - _generic_constructor ((struct gl2_generic_impl *) impl); - impl->_vftbl = &_container_vftbl; - impl->_obj._generic._unknown._destructor = _container_destructor; - impl->_obj.attached = NULL; - impl->_obj.attached_count = 0; + _generic_constructor((struct gl2_generic_impl *) impl); + impl->_vftbl = &_container_vftbl; + impl->_obj._generic._unknown._destructor = _container_destructor; + impl->_obj.attached = NULL; + impl->_obj.attached_count = 0; } struct gl2_3dlabs_shhandle_obj { - struct gl2_unkinner_obj _unknown; + struct gl2_unkinner_obj _unknown; #if USE_3DLABS_FRONTEND - ShHandle handle; + ShHandle handle; #endif }; struct gl2_3dlabs_shhandle_impl { - struct gl2_3dlabs_shhandle_intf *_vftbl; - struct gl2_3dlabs_shhandle_obj _obj; + struct gl2_3dlabs_shhandle_intf *_vftbl; + struct gl2_3dlabs_shhandle_obj _obj; }; static void -_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf) +_3dlabs_shhandle_destructor(struct gl2_unknown_intf **intf) { #if USE_3DLABS_FRONTEND - struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; - ShDestruct (impl->_obj.handle); + struct gl2_3dlabs_shhandle_impl *impl = + (struct gl2_3dlabs_shhandle_impl *) intf; + ShDestruct(impl->_obj.handle); #endif - _unkinner_destructor (intf); + _unkinner_destructor(intf); } static GLvoid * -_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf) +_3dlabs_shhandle_GetShHandle(struct gl2_3dlabs_shhandle_intf **intf) { #if USE_3DLABS_FRONTEND - struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; - return impl->_obj.handle; + struct gl2_3dlabs_shhandle_impl *impl = + (struct gl2_3dlabs_shhandle_impl *) intf; + return impl->_obj.handle; #else - return NULL; + return NULL; #endif } static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = { - { - _unkinner_AddRef, - _unkinner_Release, - _unkinner_QueryInterface - }, - _3dlabs_shhandle_GetShHandle + { + _unkinner_AddRef, + _unkinner_Release, + _unkinner_QueryInterface}, + _3dlabs_shhandle_GetShHandle }; static void -_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer) +_3dlabs_shhandle_constructor(struct gl2_3dlabs_shhandle_impl *impl, + struct gl2_unknown_intf **outer) { - _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer); - impl->_vftbl = &_3dlabs_shhandle_vftbl; + _unkinner_constructor((struct gl2_unkinner_impl *) impl, outer); + impl->_vftbl = &_3dlabs_shhandle_vftbl; #if USE_3DLABS_FRONTEND - impl->_obj.handle = NULL; + impl->_obj.handle = NULL; #endif } struct gl2_shader_obj { - struct gl2_generic_obj _generic; - struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle; - GLboolean compile_status; - GLcharARB *source; - GLint *offsets; - GLsizei offset_count; + struct gl2_generic_obj _generic; + struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle; + GLboolean compile_status; + GLcharARB *source; + GLint *offsets; + GLsizei offset_count; slang_code_object code; }; struct gl2_shader_impl { - struct gl2_shader_intf *_vftbl; - struct gl2_shader_obj _obj; + struct gl2_shader_intf *_vftbl; + struct gl2_shader_obj _obj; }; static void -_shader_destructor (struct gl2_unknown_intf **intf) +_shader_destructor(struct gl2_unknown_intf **intf) { - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - _mesa_free ((void *) impl->_obj.source); - _mesa_free ((void *) impl->_obj.offsets); - _slang_code_object_dtr (&impl->_obj.code); - _3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl); - _generic_destructor (intf); + _mesa_free((void *) impl->_obj.source); + _mesa_free((void *) impl->_obj.offsets); + _slang_code_object_dtr(&impl->_obj.code); + _3dlabs_shhandle_destructor((struct gl2_unknown_intf **) &impl->_obj. + _3dlabs_shhandle._vftbl); + _generic_destructor(intf); } static struct gl2_unknown_intf ** -_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_shader_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { #if USE_3DLABS_FRONTEND - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; #endif - if (uiid == UIID_SHADER) - { - (**intf).AddRef (intf); - return intf; - } + if (uiid == UIID_SHADER) { + (**intf).AddRef(intf); + return intf; + } #if USE_3DLABS_FRONTEND - if (uiid == UIID_3DLABS_SHHANDLE) - { - (**intf).AddRef (intf); - return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl; - } + if (uiid == UIID_3DLABS_SHHANDLE) { + (**intf).AddRef(intf); + return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl; + } #endif - return _generic_QueryInterface (intf, uiid); + return _generic_QueryInterface(intf, uiid); } static GLenum -_shader_GetType (struct gl2_generic_intf **intf) +_shader_GetType(struct gl2_generic_intf **intf) { - return GL_SHADER_OBJECT_ARB; + return GL_SHADER_OBJECT_ARB; } static GLvoid -_shader_GetInfoLog (struct gl2_generic_intf **intf, GLsizei maxlen, GLcharARB *infolog) +_shader_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen, + GLcharARB * infolog) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf); if (maxlen > 0) { if (impl->_obj._generic.info_log != NULL) { - GLsizei len = _mesa_strlen (impl->_obj._generic.info_log); + GLsizei len = _mesa_strlen(impl->_obj._generic.info_log); if (len > maxlen - 1) len = maxlen - 1; - _mesa_memcpy (infolog, impl->_obj._generic.info_log, len); + _mesa_memcpy(infolog, impl->_obj._generic.info_log, len); infolog += len; maxlen -= len; } if (impl->_obj.code.machine.infolog != NULL && impl->_obj.code.machine.infolog->text != NULL) { - GLsizei len = _mesa_strlen (impl->_obj.code.machine.infolog->text); + GLsizei len = _mesa_strlen(impl->_obj.code.machine.infolog->text); if (len > maxlen - 1) len = maxlen - 1; - _mesa_memcpy (infolog, impl->_obj.code.machine.infolog->text, len); + _mesa_memcpy(infolog, impl->_obj.code.machine.infolog->text, len); } infolog[maxlen - 1] = '\0'; } } static GLsizei -_shader_GetInfoLogLength (struct gl2_generic_intf **intf) +_shader_GetInfoLogLength(struct gl2_generic_intf **intf) { struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf); GLsizei length = 1; if (impl->_obj._generic.info_log != NULL) - length += _mesa_strlen (impl->_obj._generic.info_log); + length += _mesa_strlen(impl->_obj._generic.info_log); if (impl->_obj.code.machine.infolog != NULL && impl->_obj.code.machine.infolog->text != NULL) - length += _mesa_strlen (impl->_obj.code.machine.infolog->text); + length += _mesa_strlen(impl->_obj.code.machine.infolog->text); return length; } static GLboolean -_shader_GetCompileStatus (struct gl2_shader_intf **intf) +_shader_GetCompileStatus(struct gl2_shader_intf **intf) { - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - return impl->_obj.compile_status; + return impl->_obj.compile_status; } static GLvoid -_shader_SetSource (struct gl2_shader_intf **intf, GLcharARB *src, GLint *off, GLsizei cnt) +_shader_SetSource(struct gl2_shader_intf **intf, GLcharARB * src, GLint * off, + GLsizei cnt) { - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - _mesa_free ((void *) impl->_obj.source); - impl->_obj.source = src; - _mesa_free ((void *) impl->_obj.offsets); - impl->_obj.offsets = off; - impl->_obj.offset_count = cnt; + _mesa_free((void *) impl->_obj.source); + impl->_obj.source = src; + _mesa_free((void *) impl->_obj.offsets); + impl->_obj.offsets = off; + impl->_obj.offset_count = cnt; } static const GLcharARB * -_shader_GetSource (struct gl2_shader_intf **intf) +_shader_GetSource(struct gl2_shader_intf **intf) { - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - return impl->_obj.source; + return impl->_obj.source; } static GLvoid -_shader_Compile (struct gl2_shader_intf **intf) +_shader_Compile(struct gl2_shader_intf **intf) { - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; #if USE_3DLABS_FRONTEND - char **strings; - TBuiltInResource res; + char **strings; + TBuiltInResource res; #else - slang_unit_type type; - slang_info_log info_log; + slang_unit_type type; + slang_info_log info_log; #endif - impl->_obj.compile_status = GL_FALSE; - _mesa_free ((void *) impl->_obj._generic.info_log); - impl->_obj._generic.info_log = NULL; + impl->_obj.compile_status = GL_FALSE; + _mesa_free((void *) impl->_obj._generic.info_log); + impl->_obj._generic.info_log = NULL; #if USE_3DLABS_FRONTEND - /* 3dlabs compiler expects us to feed it with null-terminated string array, - we've got only one big string with offsets, so we must split it; but when - there's only one string to deal with, we pass its address directly */ - - if (impl->_obj.offset_count <= 1) - strings = &impl->_obj.source; - else - { - GLsizei i, offset = 0; - - strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *)); - if (strings == NULL) - return; - - for (i = 0; i < impl->_obj.offset_count; i++) - { - GLsizei size = impl->_obj.offsets[i] - offset; - - strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char)); - if (strings[i] == NULL) - { - GLsizei j; - - for (j = 0; j < i; j++) - _mesa_free (strings[j]); - _mesa_free (strings); - return; - } - - _mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char)); - strings[i][size] = '\0'; - offset = impl->_obj.offsets[i]; - } - } - - /* TODO set these fields to some REAL numbers */ - res.maxLights = 8; - res.maxClipPlanes = 6; - res.maxTextureUnits = 2; - res.maxTextureCoords = 2; - res.maxVertexAttribs = 8; - res.maxVertexUniformComponents = 64; - res.maxVaryingFloats = 8; - res.maxVertexTextureImageUnits = 2; - res.maxCombinedTextureImageUnits = 2; - res.maxTextureImageUnits = 2; - res.maxFragmentUniformComponents = 64; - res.maxDrawBuffers = 1; - - if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count, - EShOptFull, &res, 0)) - impl->_obj.compile_status = GL_TRUE; - if (impl->_obj.offset_count > 1) - { - GLsizei i; - - for (i = 0; i < impl->_obj.offset_count; i++) - _mesa_free (strings[i]); - _mesa_free (strings); - } - - impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog ( - impl->_obj._3dlabs_shhandle._obj.handle)); + /* 3dlabs compiler expects us to feed it with null-terminated string array, + we've got only one big string with offsets, so we must split it; but when + there's only one string to deal with, we pass its address directly */ + + if (impl->_obj.offset_count <= 1) + strings = &impl->_obj.source; + else { + GLsizei i, offset = 0; + + strings = + (char **) _mesa_malloc(impl->_obj.offset_count * sizeof(char *)); + if (strings == NULL) + return; + + for (i = 0; i < impl->_obj.offset_count; i++) { + GLsizei size = impl->_obj.offsets[i] - offset; + + strings[i] = (char *) _mesa_malloc((size + 1) * sizeof(char)); + if (strings[i] == NULL) { + GLsizei j; + + for (j = 0; j < i; j++) + _mesa_free(strings[j]); + _mesa_free(strings); + return; + } + + _mesa_memcpy(strings[i], impl->_obj.source + offset, + size * sizeof(char)); + strings[i][size] = '\0'; + offset = impl->_obj.offsets[i]; + } + } + + /* TODO set these fields to some REAL numbers */ + res.maxLights = 8; + res.maxClipPlanes = 6; + res.maxTextureUnits = 2; + res.maxTextureCoords = 2; + res.maxVertexAttribs = 8; + res.maxVertexUniformComponents = 64; + res.maxVaryingFloats = 8; + res.maxVertexTextureImageUnits = 2; + res.maxCombinedTextureImageUnits = 2; + res.maxTextureImageUnits = 2; + res.maxFragmentUniformComponents = 64; + res.maxDrawBuffers = 1; + + if (ShCompile + (impl->_obj._3dlabs_shhandle._obj.handle, strings, + impl->_obj.offset_count, EShOptFull, &res, 0)) + impl->_obj.compile_status = GL_TRUE; + if (impl->_obj.offset_count > 1) { + GLsizei i; + + for (i = 0; i < impl->_obj.offset_count; i++) + _mesa_free(strings[i]); + _mesa_free(strings); + } + + impl->_obj._generic.info_log = + _mesa_strdup(ShGetInfoLog(impl->_obj._3dlabs_shhandle._obj.handle)); #else - if (impl->_vftbl->GetSubType (intf) == GL_FRAGMENT_SHADER) - type = slang_unit_fragment_shader; - else - type = slang_unit_vertex_shader; - slang_info_log_construct (&info_log); - if (_slang_compile (impl->_obj.source, &impl->_obj.code, type, &info_log)) + if (impl->_vftbl->GetSubType(intf) == GL_FRAGMENT_SHADER) + type = slang_unit_fragment_shader; + else + type = slang_unit_vertex_shader; + slang_info_log_construct(&info_log); + if (_slang_compile(impl->_obj.source, &impl->_obj.code, type, &info_log)) impl->_obj.compile_status = GL_TRUE; - if (info_log.text != NULL) - impl->_obj._generic.info_log = _mesa_strdup (info_log.text); - else if (impl->_obj.compile_status) - impl->_obj._generic.info_log = _mesa_strdup ("Compile OK.\n"); + if (info_log.text != NULL) + impl->_obj._generic.info_log = _mesa_strdup(info_log.text); + else if (impl->_obj.compile_status) + impl->_obj._generic.info_log = _mesa_strdup("Compile OK.\n"); else - impl->_obj._generic.info_log = _mesa_strdup ("Compile failed.\n"); - slang_info_log_destruct (&info_log); + impl->_obj._generic.info_log = _mesa_strdup("Compile failed.\n"); + slang_info_log_destruct(&info_log); #endif } static struct gl2_shader_intf _shader_vftbl = { - { - { - _unknown_AddRef, - _unknown_Release, - _shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, + { + { + _unknown_AddRef, + _unknown_Release, + _shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, _shader_GetInfoLog, _shader_GetInfoLogLength - }, - NULL, /* abstract GetSubType */ - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile + }, + NULL, /* abstract GetSubType */ + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile }; static void -_shader_constructor (struct gl2_shader_impl *impl) +_shader_constructor(struct gl2_shader_impl *impl) { - _generic_constructor ((struct gl2_generic_impl *) impl); - _3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **) - &impl->_vftbl); - impl->_vftbl = &_shader_vftbl; - impl->_obj._generic._unknown._destructor = _shader_destructor; - impl->_obj.compile_status = GL_FALSE; - impl->_obj.source = NULL; - impl->_obj.offsets = NULL; - impl->_obj.offset_count = 0; - _slang_code_object_ctr (&impl->_obj.code); + _generic_constructor((struct gl2_generic_impl *) impl); + _3dlabs_shhandle_constructor(&impl->_obj._3dlabs_shhandle, + (struct gl2_unknown_intf **) + &impl->_vftbl); + impl->_vftbl = &_shader_vftbl; + impl->_obj._generic._unknown._destructor = _shader_destructor; + impl->_obj.compile_status = GL_FALSE; + impl->_obj.source = NULL; + impl->_obj.offsets = NULL; + impl->_obj.offset_count = 0; + _slang_code_object_ctr(&impl->_obj.code); } struct gl2_program_obj { - struct gl2_container_obj _container; - GLboolean link_status; - GLboolean validate_status; + struct gl2_container_obj _container; + GLboolean link_status; + GLboolean validate_status; #if USE_3DLABS_FRONTEND - ShHandle linker; - ShHandle uniforms; + ShHandle linker; + ShHandle uniforms; #endif - slang_program prog; + slang_program prog; }; struct gl2_program_impl { - struct gl2_program_intf *_vftbl; - struct gl2_program_obj _obj; + struct gl2_program_intf *_vftbl; + struct gl2_program_obj _obj; }; static void -_program_destructor (struct gl2_unknown_intf **intf) +_program_destructor(struct gl2_unknown_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; #if USE_3DLABS_FRONTEND - ShDestruct (impl->_obj.linker); - ShDestruct (impl->_obj.uniforms); + ShDestruct(impl->_obj.linker); + ShDestruct(impl->_obj.uniforms); #endif - _container_destructor (intf); - _slang_program_dtr (&impl->_obj.prog); + _container_destructor(intf); + _slang_program_dtr(&impl->_obj.prog); } static struct gl2_unknown_intf ** -_program_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_program_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { - if (uiid == UIID_PROGRAM) - { - (**intf).AddRef (intf); - return intf; - } - return _container_QueryInterface (intf, uiid); + if (uiid == UIID_PROGRAM) { + (**intf).AddRef(intf); + return intf; + } + return _container_QueryInterface(intf, uiid); } static GLenum -_program_GetType (struct gl2_generic_intf **intf) +_program_GetType(struct gl2_generic_intf **intf) { - return GL_PROGRAM_OBJECT_ARB; + return GL_PROGRAM_OBJECT_ARB; } static GLboolean -_program_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **sha; - - sha = (**att)._unknown.QueryInterface ((struct gl2_unknown_intf **) att, UIID_SHADER); - if (sha == NULL) - { - _mesa_error (ctx, GL_INVALID_OPERATION, "_program_Attach"); - return GL_FALSE; - } +_program_Attach(struct gl2_container_intf **intf, + struct gl2_generic_intf **att) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **sha; + + sha = + (**att)._unknown.QueryInterface((struct gl2_unknown_intf **) att, + UIID_SHADER); + if (sha == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, "_program_Attach"); + return GL_FALSE; + } - (**sha).Release (sha); - return _container_Attach (intf, att); + (**sha).Release(sha); + return _container_Attach(intf, att); } static GLboolean -_program_GetLinkStatus (struct gl2_program_intf **intf) +_program_GetLinkStatus(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - return impl->_obj.link_status; + return impl->_obj.link_status; } static GLboolean -_program_GetValidateStatus (struct gl2_program_intf **intf) +_program_GetValidateStatus(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - return impl->_obj.validate_status; + return impl->_obj.validate_status; } static GLvoid -_program_Link (struct gl2_program_intf **intf) +_program_Link(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; #if USE_3DLABS_FRONTEND - ShHandle *handles; + ShHandle *handles; #endif - GLuint i, count; + GLuint i, count; slang_code_object *code[2]; GLboolean all_compiled = GL_TRUE; - impl->_obj.link_status = GL_FALSE; - _mesa_free ((void *) impl->_obj._container._generic.info_log); - impl->_obj._container._generic.info_log = NULL; - _slang_program_rst (&impl->_obj.prog); + impl->_obj.link_status = GL_FALSE; + _mesa_free((void *) impl->_obj._container._generic.info_log); + impl->_obj._container._generic.info_log = NULL; + _slang_program_rst(&impl->_obj.prog); #if USE_3DLABS_FRONTEND - handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle)); - if (handles == NULL) - return; - - for (i = 0; i < impl->_obj._container.attached_count; i++) - { - struct gl2_generic_intf **gen = impl->_obj._container.attached[i]; - struct gl2_3dlabs_shhandle_intf **sh; - - sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface ( - (struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE); - if (sh != NULL) - { - handles[i] = (**sh).GetShHandle (sh); - (**sh)._unknown.Release ((struct gl2_unknown_intf **) sh); - } - else - { - _mesa_free (handles); - return; - } - } - - if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count, - impl->_obj.uniforms, NULL, NULL)) - impl->_obj.link_status = GL_TRUE; - - impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker)); + handles = + (ShHandle *) _mesa_malloc(impl->_obj._container.attached_count * + sizeof(ShHandle)); + if (handles == NULL) + return; + + for (i = 0; i < impl->_obj._container.attached_count; i++) { + struct gl2_generic_intf **gen = impl->_obj._container.attached[i]; + struct gl2_3dlabs_shhandle_intf **sh; + + sh = + (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown. + QueryInterface((struct gl2_unknown_intf **) gen, + UIID_3DLABS_SHHANDLE); + if (sh != NULL) { + handles[i] = (**sh).GetShHandle(sh); + (**sh)._unknown.Release((struct gl2_unknown_intf **) sh); + } + else { + _mesa_free(handles); + return; + } + } + + if (ShLink(impl->_obj.linker, handles, impl->_obj._container.attached_count, + impl->_obj.uniforms, NULL, NULL)) + impl->_obj.link_status = GL_TRUE; + + impl->_obj._container._generic.info_log = + _mesa_strdup(ShGetInfoLog(impl->_obj.linker)); #else count = impl->_obj._container.attached_count; if (count > 2) return; - for (i = 0; i < count; i++) - { - struct gl2_generic_intf **obj; - struct gl2_unknown_intf **unk; - struct gl2_shader_impl *sha; - - obj = impl->_obj._container.attached[i]; - unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_SHADER); - if (unk == NULL) - return; - sha = (struct gl2_shader_impl *) unk; + + for (i = 0; i < count; i++) { + struct gl2_generic_intf **obj; + struct gl2_unknown_intf **unk; + struct gl2_shader_impl *sha; + + obj = impl->_obj._container.attached[i]; + unk = + (**obj)._unknown.QueryInterface((struct gl2_unknown_intf **) obj, + UIID_SHADER); + if (unk == NULL) + return; + sha = (struct gl2_shader_impl *) unk; code[i] = &sha->_obj.code; all_compiled = all_compiled && sha->_obj.compile_status; - (**unk).Release (unk); + (**unk).Release(unk); } impl->_obj.link_status = all_compiled; - if (!impl->_obj.link_status) - { - impl->_obj._container._generic.info_log = _mesa_strdup ( - "Error: One or more shaders has not successfully compiled.\n"); + if (!impl->_obj.link_status) { + impl->_obj._container._generic.info_log = + _mesa_strdup + ("Error: One or more shaders has not successfully compiled.\n"); return; } - impl->_obj.link_status = _slang_link (&impl->_obj.prog, code, count); - if (!impl->_obj.link_status) - { - impl->_obj._container._generic.info_log = _mesa_strdup ("Link failed.\n"); + impl->_obj.link_status = _slang_link(&impl->_obj.prog, code, count); + if (!impl->_obj.link_status) { + impl->_obj._container._generic.info_log = + _mesa_strdup("Link failed.\n"); return; } - impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n"); + impl->_obj._container._generic.info_log = _mesa_strdup("Link OK.\n"); #endif } static GLvoid -_program_Validate (struct gl2_program_intf **intf) +_program_Validate(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - impl->_obj.validate_status = GL_FALSE; - _mesa_free ((void *) impl->_obj._container._generic.info_log); - impl->_obj._container._generic.info_log = NULL; + impl->_obj.validate_status = GL_FALSE; + _mesa_free((void *) impl->_obj._container._generic.info_log); + impl->_obj._container._generic.info_log = NULL; - /* TODO validate */ + /* TODO validate */ } static GLvoid -write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size) +write_common_fixed(slang_program * pro, GLuint index, const GLvoid * src, + GLuint off, GLuint size) { - GLuint i; + GLuint i; - for (i = 0; i < SLANG_SHADER_MAX; i++) - { - GLuint addr; + for (i = 0; i < SLANG_SHADER_MAX; i++) { + GLuint addr; - addr = pro->common_fixed_entries[i][index]; - if (addr != ~0) - { - GLubyte *dst; + addr = pro->common_fixed_entries[i][index]; + if (addr != ~0) { + GLubyte *dst; - dst = (GLubyte *) pro->machines[i]->mem + addr + off * size; - _mesa_memcpy (dst, src, size); - } - } + dst = (GLubyte *) pro->machines[i]->mem + addr + off * size; + _mesa_memcpy(dst, src, size); + } + } } static GLvoid -write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii, - GLuint it, GLuint iit) +write_common_fixed_mat4(slang_program * pro, GLmatrix * matrix, GLuint off, + GLuint i, GLuint ii, GLuint it, GLuint iit) { - GLfloat mat[16]; + GLfloat mat[16]; - /* we want inverse matrix */ - if (!matrix->inv) - { - /* allocate inverse matrix and make it dirty */ - _math_matrix_alloc_inv (matrix); - _math_matrix_loadf (matrix, matrix->m); - } - _math_matrix_analyse (matrix); + /* we want inverse matrix */ + if (!matrix->inv) { + /* allocate inverse matrix and make it dirty */ + _math_matrix_alloc_inv(matrix); + _math_matrix_loadf(matrix, matrix->m); + } + _math_matrix_analyse(matrix); - write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat)); + write_common_fixed(pro, i, matrix->m, off, 16 * sizeof(GLfloat)); - /* inverse */ - write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat)); + /* inverse */ + write_common_fixed(pro, ii, matrix->inv, off, 16 * sizeof(GLfloat)); - /* transpose */ - _math_transposef (mat, matrix->m); - write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat)); + /* transpose */ + _math_transposef(mat, matrix->m); + write_common_fixed(pro, it, mat, off, 16 * sizeof(GLfloat)); - /* inverse transpose */ - _math_transposef (mat, matrix->inv); - write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat)); + /* inverse transpose */ + _math_transposef(mat, matrix->inv); + write_common_fixed(pro, iit, mat, off, 16 * sizeof(GLfloat)); } static GLvoid -write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a, - GLuint d, GLuint sp, GLuint sh) +write_common_fixed_material(GLcontext * ctx, slang_program * pro, GLuint i, + GLuint e, GLuint a, GLuint d, GLuint sp, + GLuint sh) { - GLfloat v[17]; + GLfloat v[17]; - COPY_4FV(v, ctx->Light.Material.Attrib[e]); - COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]); - COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]); - COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]); - v[16] = ctx->Light.Material.Attrib[sh][0]; - write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat)); + COPY_4FV(v, ctx->Light.Material.Attrib[e]); + COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]); + COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]); + COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]); + v[16] = ctx->Light.Material.Attrib[sh][0]; + write_common_fixed(pro, i, v, 0, 17 * sizeof(GLfloat)); } static GLvoid -write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, - GLuint a) +write_common_fixed_light_model_product(GLcontext * ctx, slang_program * pro, + GLuint i, GLuint e, GLuint a) { - GLfloat v[4]; + GLfloat v[4]; - SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient); - ACC_4V(v, ctx->Light.Material.Attrib[e]); - write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat)); + SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient); + ACC_4V(v, ctx->Light.Material.Attrib[e]); + write_common_fixed(pro, i, v, 0, 4 * sizeof(GLfloat)); } static GLvoid -write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a, - GLuint d, GLuint s) +write_common_fixed_light_product(GLcontext * ctx, slang_program * pro, + GLuint off, GLuint i, GLuint a, GLuint d, + GLuint s) { - GLfloat v[12]; + GLfloat v[12]; - SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]); - SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]); - SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]); - write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat)); + SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]); + SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, + ctx->Light.Material.Attrib[d]); + SCALE_4V((v + 8), ctx->Light.Light[off].Specular, + ctx->Light.Material.Attrib[s]); + write_common_fixed(pro, i, v, off, 12 * sizeof(GLfloat)); } static GLvoid -_program_UpdateFixedUniforms (struct gl2_program_intf **intf) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint i; - GLfloat v[29]; - GLfloat *p; - - /* MODELVIEW matrix */ - write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0, - SLANG_COMMON_FIXED_MODELVIEWMATRIX, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE); - - /* PROJECTION matrix */ - write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0, - SLANG_COMMON_FIXED_PROJECTIONMATRIX, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE); - - /* MVP matrix */ - write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE); - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) - { - /* TEXTURE matrix */ - write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i, - SLANG_COMMON_FIXED_TEXTUREMATRIX, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE); - - /* EYE_PLANE texture-coordinate generation */ - write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ, - i, 4 * sizeof (GLfloat)); - - /* OBJECT_PLANE texture-coordinate generation */ - write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR, - i, 4 * sizeof (GLfloat)); - write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ, - i, 4 * sizeof (GLfloat)); - } - - /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */ - p = ctx->ModelviewMatrixStack.Top->inv; - v[0] = p[0]; - v[1] = p[4]; - v[2] = p[8]; - v[3] = p[1]; - v[4] = p[5]; - v[5] = p[9]; - v[6] = p[2]; - v[7] = p[6]; - v[8] = p[10]; - write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat)); - - /* normal scale */ - write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat)); - - /* depth range parameters */ - v[0] = ctx->Viewport.Near; - v[1] = ctx->Viewport.Far; - v[2] = ctx->Viewport.Far - ctx->Viewport.Near; - write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat)); - - /* CLIP_PLANEi */ - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) - { - write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i, - 4 * sizeof (GLfloat)); - } - - /* point parameters */ - v[0] = ctx->Point.Size; - v[1] = ctx->Point.MinSize; - v[2] = ctx->Point.MaxSize; - v[3] = ctx->Point.Threshold; - COPY_3FV((v + 4), ctx->Point.Params); - write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat)); - - /* material parameters */ - write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL, - MAT_ATTRIB_FRONT_EMISSION, - MAT_ATTRIB_FRONT_AMBIENT, - MAT_ATTRIB_FRONT_DIFFUSE, - MAT_ATTRIB_FRONT_SPECULAR, - MAT_ATTRIB_FRONT_SHININESS); - write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL, - MAT_ATTRIB_BACK_EMISSION, - MAT_ATTRIB_BACK_AMBIENT, - MAT_ATTRIB_BACK_DIFFUSE, - MAT_ATTRIB_BACK_SPECULAR, - MAT_ATTRIB_BACK_SHININESS); - - for (i = 0; i < ctx->Const.MaxLights; i++) - { - /* light source parameters */ - COPY_4FV(v, ctx->Light.Light[i].Ambient); - COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse); - COPY_4FV((v + 8), ctx->Light.Light[i].Specular); - COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition); - COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition); - v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f; - NORMALIZE_3FV((v + 16)); - v[19] = 0.0f; - COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection); - v[23] = ctx->Light.Light[i].SpotExponent; - v[24] = ctx->Light.Light[i].SpotCutoff; - v[25] = ctx->Light.Light[i]._CosCutoffNeg; - v[26] = ctx->Light.Light[i].ConstantAttenuation; - v[27] = ctx->Light.Light[i].LinearAttenuation; - v[28] = ctx->Light.Light[i].QuadraticAttenuation; - write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat)); - - /* light product */ - write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, - MAT_ATTRIB_FRONT_AMBIENT, - MAT_ATTRIB_FRONT_DIFFUSE, - MAT_ATTRIB_FRONT_SPECULAR); - write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, - MAT_ATTRIB_BACK_AMBIENT, - MAT_ATTRIB_BACK_DIFFUSE, - MAT_ATTRIB_BACK_SPECULAR); - } - - /* light model parameters */ - write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat)); - - /* light model product */ - write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, - MAT_ATTRIB_FRONT_EMISSION, - MAT_ATTRIB_FRONT_AMBIENT); - write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, - MAT_ATTRIB_BACK_EMISSION, - MAT_ATTRIB_BACK_AMBIENT); - - /* TEXTURE_ENV_COLOR */ - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) - { - write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor, - i, 4 * sizeof (GLfloat)); - } - - /* fog parameters */ - COPY_4FV(v, ctx->Fog.Color); - v[4] = ctx->Fog.Density; - v[5] = ctx->Fog.Start; - v[6] = ctx->Fog.End; - v[7] = ctx->Fog._Scale; - write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat)); +_program_UpdateFixedUniforms(struct gl2_program_intf **intf) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint i; + GLfloat v[29]; + GLfloat *p; + + /* MODELVIEW matrix */ + write_common_fixed_mat4(pro, ctx->ModelviewMatrixStack.Top, 0, + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE); + + /* PROJECTION matrix */ + write_common_fixed_mat4(pro, ctx->ProjectionMatrixStack.Top, 0, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE); + + /* MVP matrix */ + write_common_fixed_mat4(pro, &ctx->_ModelProjectMatrix, 0, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + /* TEXTURE matrix */ + write_common_fixed_mat4(pro, ctx->TextureMatrixStack[i].Top, i, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE); + + /* EYE_PLANE texture-coordinate generation */ + write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANES, + ctx->Texture.Unit[i].EyePlaneS, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANET, + ctx->Texture.Unit[i].EyePlaneT, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANER, + ctx->Texture.Unit[i].EyePlaneR, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANEQ, + ctx->Texture.Unit[i].EyePlaneQ, i, + 4 * sizeof(GLfloat)); + + /* OBJECT_PLANE texture-coordinate generation */ + write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANES, + ctx->Texture.Unit[i].ObjectPlaneS, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANET, + ctx->Texture.Unit[i].ObjectPlaneT, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANER, + ctx->Texture.Unit[i].ObjectPlaneR, i, + 4 * sizeof(GLfloat)); + write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, + ctx->Texture.Unit[i].ObjectPlaneQ, i, + 4 * sizeof(GLfloat)); + } + + /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */ + p = ctx->ModelviewMatrixStack.Top->inv; + v[0] = p[0]; + v[1] = p[4]; + v[2] = p[8]; + v[3] = p[1]; + v[4] = p[5]; + v[5] = p[9]; + v[6] = p[2]; + v[7] = p[6]; + v[8] = p[10]; + write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, + 9 * sizeof(GLfloat)); + + /* normal scale */ + write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALSCALE, + &ctx->_ModelViewInvScale, 0, sizeof(GLfloat)); + + /* depth range parameters */ + v[0] = ctx->Viewport.Near; + v[1] = ctx->Viewport.Far; + v[2] = ctx->Viewport.Far - ctx->Viewport.Near; + write_common_fixed(pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, + 3 * sizeof(GLfloat)); + + /* CLIP_PLANEi */ + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { + write_common_fixed(pro, SLANG_COMMON_FIXED_CLIPPLANE, + ctx->Transform.EyeUserPlane[i], i, + 4 * sizeof(GLfloat)); + } + + /* point parameters */ + v[0] = ctx->Point.Size; + v[1] = ctx->Point.MinSize; + v[2] = ctx->Point.MaxSize; + v[3] = ctx->Point.Threshold; + COPY_3FV((v + 4), ctx->Point.Params); + write_common_fixed(pro, SLANG_COMMON_FIXED_POINT, v, 0, + 7 * sizeof(GLfloat)); + + /* material parameters */ + write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL, + MAT_ATTRIB_FRONT_EMISSION, + MAT_ATTRIB_FRONT_AMBIENT, + MAT_ATTRIB_FRONT_DIFFUSE, + MAT_ATTRIB_FRONT_SPECULAR, + MAT_ATTRIB_FRONT_SHININESS); + write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL, + MAT_ATTRIB_BACK_EMISSION, + MAT_ATTRIB_BACK_AMBIENT, + MAT_ATTRIB_BACK_DIFFUSE, + MAT_ATTRIB_BACK_SPECULAR, + MAT_ATTRIB_BACK_SHININESS); + + for (i = 0; i < ctx->Const.MaxLights; i++) { + /* light source parameters */ + COPY_4FV(v, ctx->Light.Light[i].Ambient); + COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse); + COPY_4FV((v + 8), ctx->Light.Light[i].Specular); + COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition); + COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition); + v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f; + NORMALIZE_3FV((v + 16)); + v[19] = 0.0f; + COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection); + v[23] = ctx->Light.Light[i].SpotExponent; + v[24] = ctx->Light.Light[i].SpotCutoff; + v[25] = ctx->Light.Light[i]._CosCutoffNeg; + v[26] = ctx->Light.Light[i].ConstantAttenuation; + v[27] = ctx->Light.Light[i].LinearAttenuation; + v[28] = ctx->Light.Light[i].QuadraticAttenuation; + write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, + 29 * sizeof(GLfloat)); + + /* light product */ + write_common_fixed_light_product(ctx, pro, i, + SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, + MAT_ATTRIB_FRONT_AMBIENT, + MAT_ATTRIB_FRONT_DIFFUSE, + MAT_ATTRIB_FRONT_SPECULAR); + write_common_fixed_light_product(ctx, pro, i, + SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, + MAT_ATTRIB_BACK_AMBIENT, + MAT_ATTRIB_BACK_DIFFUSE, + MAT_ATTRIB_BACK_SPECULAR); + } + + /* light model parameters */ + write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTMODEL, + ctx->Light.Model.Ambient, 0, 4 * sizeof(GLfloat)); + + /* light model product */ + write_common_fixed_light_model_product(ctx, pro, + SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, + MAT_ATTRIB_FRONT_EMISSION, + MAT_ATTRIB_FRONT_AMBIENT); + write_common_fixed_light_model_product(ctx, pro, + SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, + MAT_ATTRIB_BACK_EMISSION, + MAT_ATTRIB_BACK_AMBIENT); + + /* TEXTURE_ENV_COLOR */ + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + write_common_fixed(pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, + ctx->Texture.Unit[i].EnvColor, i, + 4 * sizeof(GLfloat)); + } + + /* fog parameters */ + COPY_4FV(v, ctx->Fog.Color); + v[4] = ctx->Fog.Density; + v[5] = ctx->Fog.Start; + v[6] = ctx->Fog.End; + v[7] = ctx->Fog._Scale; + write_common_fixed(pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof(GLfloat)); } static GLvoid -_program_UpdateFixedAttrib (struct gl2_program_intf **intf, GLuint index, GLvoid *data, - GLuint offset, GLuint size, GLboolean write) +_program_UpdateFixedAttrib(struct gl2_program_intf **intf, GLuint index, + GLvoid * data, GLuint offset, GLuint size, + GLboolean write) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - addr = pro->vertex_fixed_entries[index]; - if (addr != ~0) - { - GLubyte *mem; - - mem = (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + offset * size; - if (write) - _mesa_memcpy (mem, data, size); - else - _mesa_memcpy (data, mem, size); - } + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->vertex_fixed_entries[index]; + if (addr != ~0) { + GLubyte *mem; + + mem = + (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + + offset * size; + if (write) + _mesa_memcpy(mem, data, size); + else + _mesa_memcpy(data, mem, size); + } } @@ -1199,594 +1224,602 @@ _program_UpdateFixedAttrib (struct gl2_program_intf **intf, GLuint index, GLvoid */ static GLvoid _program_UpdateFixedVarying(struct gl2_program_intf **intf, GLuint index, - GLvoid *data, + GLvoid * data, GLuint offset, GLuint size, GLboolean write) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - addr = pro->fragment_fixed_entries[index]; - if (addr != ~0) - { - GLubyte *mem; - - mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + offset * size; - if (write) - _mesa_memcpy (mem, data, size); - else - _mesa_memcpy (data, mem, size); - } + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->fragment_fixed_entries[index]; + if (addr != ~0) { + GLubyte *mem; + + mem = + (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + + offset * size; + if (write) + _mesa_memcpy(mem, data, size); + else + _mesa_memcpy(data, mem, size); + } } static GLvoid -_program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *teximageusage) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint i; - - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) - teximageusage[i] = 0; - - for (i = 0; i < pro->texture_usage.count; i++) - { - GLuint n, addr, j; - - n = slang_export_data_quant_elements (pro->texture_usage.table[i].quant); - addr = pro->texture_usage.table[i].frag_address; - for (j = 0; j < n; j++) - { - GLubyte *mem; - GLuint image; - - mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + j * 4; - image = (GLuint) *((GLfloat *) mem); - if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) - { - switch (slang_export_data_quant_type (pro->texture_usage.table[i].quant)) - { - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - teximageusage[image] |= TEXTURE_1D_BIT; - break; - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - teximageusage[image] |= TEXTURE_2D_BIT; - break; - case GL_SAMPLER_3D_ARB: - teximageusage[image] |= TEXTURE_3D_BIT; - break; - case GL_SAMPLER_CUBE_ARB: - teximageusage[image] |= TEXTURE_CUBE_BIT; - break; - } - } - } - } - - /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */ +_program_GetTextureImageUsage(struct gl2_program_intf **intf, + GLbitfield * teximageusage) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint i; + + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) + teximageusage[i] = 0; + + for (i = 0; i < pro->texture_usage.count; i++) { + GLuint n, addr, j; + + n = slang_export_data_quant_elements(pro->texture_usage.table[i].quant); + addr = pro->texture_usage.table[i].frag_address; + for (j = 0; j < n; j++) { + GLubyte *mem; + GLuint image; + + mem = + (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + + j * 4; + image = (GLuint) * ((GLfloat *) mem); + if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) { + switch (slang_export_data_quant_type + (pro->texture_usage.table[i].quant)) { + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + teximageusage[image] |= TEXTURE_1D_BIT; + break; + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + teximageusage[image] |= TEXTURE_2D_BIT; + break; + case GL_SAMPLER_3D_ARB: + teximageusage[image] |= TEXTURE_3D_BIT; + break; + case GL_SAMPLER_CUBE_ARB: + teximageusage[image] |= TEXTURE_CUBE_BIT; + break; + } + } + } + } + + /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */ } static GLboolean -_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype) +_program_IsShaderPresent(struct gl2_program_intf **intf, GLenum subtype) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; - switch (subtype) - { - case GL_VERTEX_SHADER_ARB: - return pro->machines[SLANG_SHADER_VERTEX] != NULL; - case GL_FRAGMENT_SHADER_ARB: - return pro->machines[SLANG_SHADER_FRAGMENT] != NULL; - default: - return GL_FALSE; - } + switch (subtype) { + case GL_VERTEX_SHADER_ARB: + return pro->machines[SLANG_SHADER_VERTEX] != NULL; + case GL_FRAGMENT_SHADER_ARB: + return pro->machines[SLANG_SHADER_FRAGMENT] != NULL; + default: + return GL_FALSE; + } } static GLvoid -get_active_variable (slang_active_variable *var, GLsizei maxLength, GLsizei *length, GLint *size, - GLenum *type, GLchar *name) +get_active_variable(slang_active_variable * var, GLsizei maxLength, + GLsizei * length, GLint * size, GLenum * type, + GLchar * name) { - GLsizei len; + GLsizei len; - len = _mesa_strlen (var->name); - if (len >= maxLength) - len = maxLength - 1; - if (length != NULL) - *length = len; - *size = slang_export_data_quant_elements (var->quant); - *type = slang_export_data_quant_type (var->quant); - _mesa_memcpy (name, var->name, len); - name[len] = '\0'; + len = _mesa_strlen(var->name); + if (len >= maxLength) + len = maxLength - 1; + if (length != NULL) + *length = len; + *size = slang_export_data_quant_elements(var->quant); + *type = slang_export_data_quant_type(var->quant); + _mesa_memcpy(name, var->name, len); + name[len] = '\0'; } static GLuint -get_active_variable_max_length (slang_active_variables *vars) +get_active_variable_max_length(slang_active_variables * vars) { - GLuint i, len = 0; + GLuint i, len = 0; - for (i = 0; i < vars->count; i++) - { - GLuint n = _mesa_strlen (vars->table[i].name); - if (n > len) - len = n; - } - return len; + for (i = 0; i < vars->count; i++) { + GLuint n = _mesa_strlen(vars->table[i].name); + if (n > len) + len = n; + } + return len; } static GLvoid -_program_GetActiveUniform (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength, - GLsizei *length, GLint *size, GLenum *type, GLchar *name) +_program_GetActiveUniform(struct gl2_program_intf **intf, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLchar * name) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index]; + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index]; - get_active_variable (u, maxLength, length, size, type, name); + get_active_variable(u, maxLength, length, size, type, name); } static GLuint -_program_GetActiveUniformMaxLength (struct gl2_program_intf **intf) +_program_GetActiveUniformMaxLength(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - return get_active_variable_max_length (&impl->_obj.prog.active_uniforms); + return get_active_variable_max_length(&impl->_obj.prog.active_uniforms); } static GLuint -_program_GetActiveUniformCount (struct gl2_program_intf **intf) +_program_GetActiveUniformCount(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - return impl->_obj.prog.active_uniforms.count; + return impl->_obj.prog.active_uniforms.count; } static GLint -_program_GetUniformLocation (struct gl2_program_intf **intf, const GLchar *name) +_program_GetUniformLocation(struct gl2_program_intf **intf, + const GLchar * name) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_uniform_bindings *bind = &impl->_obj.prog.uniforms; - GLuint i; + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_uniform_bindings *bind = &impl->_obj.prog.uniforms; + GLuint i; - for (i = 0; i < bind->count; i++) - if (_mesa_strcmp (bind->table[i].name, name) == 0) - return i; - return -1; + for (i = 0; i < bind->count; i++) + if (_mesa_strcmp(bind->table[i].name, name) == 0) + return i; + return -1; } static GLboolean -_program_WriteUniform (struct gl2_program_intf **intf, GLint loc, GLsizei count, const GLvoid *data, - GLenum type) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms; - slang_uniform_binding *uniform; - GLuint i; - GLboolean convert_float_to_bool = GL_FALSE; - GLboolean convert_int_to_bool = GL_FALSE; - GLboolean convert_int_to_float = GL_FALSE; - GLboolean types_match = GL_FALSE; - - if (loc == -1) - return GL_TRUE; - if (loc >= uniforms->count) - return GL_FALSE; - - uniform = &uniforms->table[loc]; - /* TODO: check sizes */ - if (slang_export_data_quant_struct (uniform->quant)) - return GL_FALSE; - - switch (slang_export_data_quant_type (uniform->quant)) - { - case GL_BOOL_ARB: - types_match = (type == GL_FLOAT) || (type == GL_INT); - if (type == GL_FLOAT) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC2_ARB: - types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB); - if (type == GL_FLOAT_VEC2_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC3_ARB: - types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB); - if (type == GL_FLOAT_VEC3_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC4_ARB: - types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB); - if (type == GL_FLOAT_VEC4_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_3D_ARB: - case GL_SAMPLER_CUBE_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - types_match = (type == GL_INT); - break; - default: - types_match = (type == slang_export_data_quant_type (uniform->quant)); - break; - } - - if (!types_match) - return GL_FALSE; - - switch (type) - { - case GL_INT: - case GL_INT_VEC2_ARB: - case GL_INT_VEC3_ARB: - case GL_INT_VEC4_ARB: - convert_int_to_float = GL_TRUE; - break; - } - - if (convert_float_to_bool) - { - for (i = 0; i < SLANG_SHADER_MAX; i++) - if (uniform->address[i] != ~0) - { - const GLfloat *src = (GLfloat *) (data); - GLfloat *dst = (GLfloat *) - (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); - GLuint j; - GLuint total = count * slang_export_data_quant_components (uniform->quant); - - for (j = 0; j < total; j++) - dst[j] = src[j] != 0.0f ? 1.0f : 0.0f; - } - } - else if (convert_int_to_bool) - { - for (i = 0; i < SLANG_SHADER_MAX; i++) - if (uniform->address[i] != ~0) - { - const GLuint *src = (GLuint *) (data); - GLfloat *dst = (GLfloat *) - (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); - GLuint j; - GLuint total = count * slang_export_data_quant_components (uniform->quant); - - for (j = 0; j < total; j++) - dst[j] = src[j] ? 1.0f : 0.0f; - } - } - else if (convert_int_to_float) - { - for (i = 0; i < SLANG_SHADER_MAX; i++) - if (uniform->address[i] != ~0) - { - const GLuint *src = (GLuint *) (data); - GLfloat *dst = (GLfloat *) - (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); - GLuint j; - GLuint total = count * slang_export_data_quant_components (uniform->quant); - - for (j = 0; j < total; j++) - dst[j] = (GLfloat) src[j]; - } - } - else - { - for (i = 0; i < SLANG_SHADER_MAX; i++) - if (uniform->address[i] != ~0) - { - _mesa_memcpy (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4], data, - count * slang_export_data_quant_size (uniform->quant)); - } - } - return GL_TRUE; +_program_WriteUniform(struct gl2_program_intf **intf, GLint loc, + GLsizei count, const GLvoid * data, GLenum type) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms; + slang_uniform_binding *uniform; + GLuint i; + GLboolean convert_float_to_bool = GL_FALSE; + GLboolean convert_int_to_bool = GL_FALSE; + GLboolean convert_int_to_float = GL_FALSE; + GLboolean types_match = GL_FALSE; + + if (loc == -1) + return GL_TRUE; + if (loc >= uniforms->count) + return GL_FALSE; + + uniform = &uniforms->table[loc]; + /* TODO: check sizes */ + if (slang_export_data_quant_struct(uniform->quant)) + return GL_FALSE; + + switch (slang_export_data_quant_type(uniform->quant)) { + case GL_BOOL_ARB: + types_match = (type == GL_FLOAT) || (type == GL_INT); + if (type == GL_FLOAT) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC2_ARB: + types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB); + if (type == GL_FLOAT_VEC2_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC3_ARB: + types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB); + if (type == GL_FLOAT_VEC3_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC4_ARB: + types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB); + if (type == GL_FLOAT_VEC4_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_3D_ARB: + case GL_SAMPLER_CUBE_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + types_match = (type == GL_INT); + break; + default: + types_match = (type == slang_export_data_quant_type(uniform->quant)); + break; + } + + if (!types_match) + return GL_FALSE; + + switch (type) { + case GL_INT: + case GL_INT_VEC2_ARB: + case GL_INT_VEC3_ARB: + case GL_INT_VEC4_ARB: + convert_int_to_float = GL_TRUE; + break; + } + + if (convert_float_to_bool) { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) { + const GLfloat *src = (GLfloat *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = + count * slang_export_data_quant_components(uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = src[j] != 0.0f ? 1.0f : 0.0f; + } + } + else if (convert_int_to_bool) { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) { + const GLuint *src = (GLuint *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = + count * slang_export_data_quant_components(uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = src[j] ? 1.0f : 0.0f; + } + } + else if (convert_int_to_float) { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) { + const GLuint *src = (GLuint *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = + count * slang_export_data_quant_components(uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = (GLfloat) src[j]; + } + } + else { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) { + _mesa_memcpy(&impl->_obj.prog.machines[i]-> + mem[uniform->address[i] / 4], data, + count * + slang_export_data_quant_size(uniform->quant)); + } + } + return GL_TRUE; } static GLvoid -_program_GetActiveAttrib (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength, - GLsizei *length, GLint *size, GLenum *type, GLchar *name) +_program_GetActiveAttrib(struct gl2_program_intf **intf, GLuint index, + GLsizei maxLength, GLsizei * length, GLint * size, + GLenum * type, GLchar * name) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index]; + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index]; - get_active_variable (a, maxLength, length, size, type, name); + get_active_variable(a, maxLength, length, size, type, name); } static GLuint -_program_GetActiveAttribMaxLength (struct gl2_program_intf **intf) +_program_GetActiveAttribMaxLength(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - return get_active_variable_max_length (&impl->_obj.prog.active_attribs); + return get_active_variable_max_length(&impl->_obj.prog.active_attribs); } static GLuint -_program_GetActiveAttribCount (struct gl2_program_intf **intf) +_program_GetActiveAttribCount(struct gl2_program_intf **intf) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - return impl->_obj.prog.active_attribs.count; + return impl->_obj.prog.active_attribs.count; } static GLint -_program_GetAttribLocation (struct gl2_program_intf **intf, const GLchar *name) +_program_GetAttribLocation(struct gl2_program_intf **intf, + const GLchar * name) { - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_attrib_bindings *attribs = &impl->_obj.prog.attribs; - GLuint i; + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_attrib_bindings *attribs = &impl->_obj.prog.attribs; + GLuint i; - for (i = 0; i < attribs->binding_count; i++) - if (_mesa_strcmp (attribs->bindings[i].name, name) == 0) - return attribs->bindings[i].first_slot_index; - return -1; + for (i = 0; i < attribs->binding_count; i++) + if (_mesa_strcmp(attribs->bindings[i].name, name) == 0) + return attribs->bindings[i].first_slot_index; + return -1; } static GLvoid -_program_OverrideAttribBinding (struct gl2_program_intf **intf, GLuint index, const GLchar *name) +_program_OverrideAttribBinding(struct gl2_program_intf **intf, GLuint index, + const GLchar * name) { - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_program *pro = &impl->_obj.prog; + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_program *pro = &impl->_obj.prog; - if (!_slang_attrib_overrides_add (&pro->attrib_overrides, index, name)) - _mesa_error (ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding"); + if (!_slang_attrib_overrides_add(&pro->attrib_overrides, index, name)) + _mesa_error(ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding"); } static GLvoid -_program_WriteAttrib (struct gl2_program_intf **intf, GLuint index, const GLfloat *value) +_program_WriteAttrib(struct gl2_program_intf **intf, GLuint index, + const GLfloat * value) { struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); slang_program *pro = &impl->_obj.prog; slang_attrib_slot *slot = &pro->attribs.slots[index]; /* - * Generic attributes can be allocated in a shader with scalar, vec or mat type. - * For scalar and vec types (specifically float, vec2 and vec3) this is simple - just - * ignore the extra components. For mat type this is more complicated - the vertex_shader - * spec requires to store every column of a matrix in a separate attrib slot. - * To prvent from overwriting data from neighbouring matrix columns, the "fill" information - * is kept to know how many components to copy. + * Generic attributes can be allocated in a shader with scalar, vec + * or mat type. For scalar and vec types (specifically float, vec2 + * and vec3) this is simple - just ignore the extra components. For + * mat type this is more complicated - the vertex_shader spec + * requires to store every column of a matrix in a separate attrib + * slot. To prvent from overwriting data from neighbouring matrix + * columns, the "fill" information is kept to know how many + * components to copy. */ if (slot->addr != ~0) - _mesa_memcpy (&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4]._float, value, - slot->fill * sizeof (GLfloat)); + _mesa_memcpy(&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4]. + _float, value, slot->fill * sizeof(GLfloat)); } static GLvoid -_program_UpdateVarying (struct gl2_program_intf **intf, GLuint index, GLfloat *value, - GLboolean vert) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - if (index >= pro->varyings.slot_count) - return; - if (vert) - addr = pro->varyings.slots[index].vert_addr / 4; - else - addr = pro->varyings.slots[index].frag_addr / 4; - if (addr != ~0) - { - if (vert) - *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float; - else - pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value; - } +_program_UpdateVarying(struct gl2_program_intf **intf, GLuint index, + GLfloat * value, GLboolean vert) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + if (index >= pro->varyings.slot_count) + return; + if (vert) + addr = pro->varyings.slots[index].vert_addr / 4; + else + addr = pro->varyings.slots[index].frag_addr / 4; + if (addr != ~0) { + if (vert) + *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float; + else + pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value; + } } static struct gl2_program_intf _program_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _program_QueryInterface - }, - _generic_Delete, - _program_GetType, - _generic_GetName, - _generic_GetDeleteStatus, + { + { + { + _unknown_AddRef, + _unknown_Release, + _program_QueryInterface + }, + _generic_Delete, + _program_GetType, + _generic_GetName, + _generic_GetDeleteStatus, _generic_GetInfoLog, _generic_GetInfoLogLength - }, - _program_Attach, - _container_Detach, - _container_GetAttachedCount, - _container_GetAttached - }, - _program_GetLinkStatus, - _program_GetValidateStatus, - _program_Link, - _program_Validate, - _program_UpdateFixedUniforms, - _program_UpdateFixedAttrib, - _program_UpdateFixedVarying, - _program_GetTextureImageUsage, - _program_IsShaderPresent, - _program_GetActiveUniform, - _program_GetActiveUniformMaxLength, - _program_GetActiveUniformCount, - _program_GetUniformLocation, - _program_WriteUniform, - _program_GetActiveAttrib, - _program_GetActiveAttribMaxLength, - _program_GetActiveAttribCount, - _program_GetAttribLocation, - _program_OverrideAttribBinding, + }, + _program_Attach, + _container_Detach, + _container_GetAttachedCount, + _container_GetAttached + }, + _program_GetLinkStatus, + _program_GetValidateStatus, + _program_Link, + _program_Validate, + _program_UpdateFixedUniforms, + _program_UpdateFixedAttrib, + _program_UpdateFixedVarying, + _program_GetTextureImageUsage, + _program_IsShaderPresent, + _program_GetActiveUniform, + _program_GetActiveUniformMaxLength, + _program_GetActiveUniformCount, + _program_GetUniformLocation, + _program_WriteUniform, + _program_GetActiveAttrib, + _program_GetActiveAttribMaxLength, + _program_GetActiveAttribCount, + _program_GetAttribLocation, + _program_OverrideAttribBinding, _program_WriteAttrib, - _program_UpdateVarying + _program_UpdateVarying }; static void -_program_constructor (struct gl2_program_impl *impl) +_program_constructor(struct gl2_program_impl *impl) { - _container_constructor ((struct gl2_container_impl *) impl); - impl->_vftbl = &_program_vftbl; - impl->_obj._container._generic._unknown._destructor = _program_destructor; - impl->_obj.link_status = GL_FALSE; - impl->_obj.validate_status = GL_FALSE; + _container_constructor((struct gl2_container_impl *) impl); + impl->_vftbl = &_program_vftbl; + impl->_obj._container._generic._unknown._destructor = _program_destructor; + impl->_obj.link_status = GL_FALSE; + impl->_obj.validate_status = GL_FALSE; #if USE_3DLABS_FRONTEND - impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0); - impl->_obj.uniforms = ShConstructUniformMap (); + impl->_obj.linker = ShConstructLinker(EShExVertexFragment, 0); + impl->_obj.uniforms = ShConstructUniformMap(); #endif - _slang_program_ctr (&impl->_obj.prog); + _slang_program_ctr(&impl->_obj.prog); } struct gl2_fragment_shader_obj { - struct gl2_shader_obj _shader; + struct gl2_shader_obj _shader; }; struct gl2_fragment_shader_impl { - struct gl2_fragment_shader_intf *_vftbl; - struct gl2_fragment_shader_obj _obj; + struct gl2_fragment_shader_intf *_vftbl; + struct gl2_fragment_shader_obj _obj; }; static void -_fragment_shader_destructor (struct gl2_unknown_intf **intf) +_fragment_shader_destructor(struct gl2_unknown_intf **intf) { - struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf; + struct gl2_fragment_shader_impl *impl = + (struct gl2_fragment_shader_impl *) intf; - (void) impl; - /* TODO free fragment shader data */ + (void) impl; + /* TODO free fragment shader data */ - _shader_destructor (intf); + _shader_destructor(intf); } static struct gl2_unknown_intf ** -_fragment_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_fragment_shader_QueryInterface(struct gl2_unknown_intf **intf, + enum gl2_uiid uiid) { - if (uiid == UIID_FRAGMENT_SHADER) - { - (**intf).AddRef (intf); - return intf; - } - return _shader_QueryInterface (intf, uiid); + if (uiid == UIID_FRAGMENT_SHADER) { + (**intf).AddRef(intf); + return intf; + } + return _shader_QueryInterface(intf, uiid); } static GLenum -_fragment_shader_GetSubType (struct gl2_shader_intf **intf) +_fragment_shader_GetSubType(struct gl2_shader_intf **intf) { - return GL_FRAGMENT_SHADER_ARB; + return GL_FRAGMENT_SHADER_ARB; } static struct gl2_fragment_shader_intf _fragment_shader_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _fragment_shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, + { + { + { + _unknown_AddRef, + _unknown_Release, + _fragment_shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, _shader_GetInfoLog, _shader_GetInfoLogLength - }, - _fragment_shader_GetSubType, - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile - } + }, + _fragment_shader_GetSubType, + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile + } }; static void -_fragment_shader_constructor (struct gl2_fragment_shader_impl *impl) +_fragment_shader_constructor(struct gl2_fragment_shader_impl *impl) { - _shader_constructor ((struct gl2_shader_impl *) impl); - impl->_vftbl = &_fragment_shader_vftbl; - impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor; + _shader_constructor((struct gl2_shader_impl *) impl); + impl->_vftbl = &_fragment_shader_vftbl; + impl->_obj._shader._generic._unknown._destructor = + _fragment_shader_destructor; #if USE_3DLABS_FRONTEND - impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0); + impl->_obj._shader._3dlabs_shhandle._obj.handle = + ShConstructCompiler(EShLangFragment, 0); #endif } struct gl2_vertex_shader_obj { - struct gl2_shader_obj _shader; + struct gl2_shader_obj _shader; }; struct gl2_vertex_shader_impl { - struct gl2_vertex_shader_intf *_vftbl; - struct gl2_vertex_shader_obj _obj; + struct gl2_vertex_shader_intf *_vftbl; + struct gl2_vertex_shader_obj _obj; }; static void -_vertex_shader_destructor (struct gl2_unknown_intf **intf) +_vertex_shader_destructor(struct gl2_unknown_intf **intf) { - struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf; + struct gl2_vertex_shader_impl *impl = + (struct gl2_vertex_shader_impl *) intf; - (void) impl; - /* TODO free vertex shader data */ + (void) impl; + /* TODO free vertex shader data */ - _shader_destructor (intf); + _shader_destructor(intf); } static struct gl2_unknown_intf ** -_vertex_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_vertex_shader_QueryInterface(struct gl2_unknown_intf **intf, + enum gl2_uiid uiid) { - if (uiid == UIID_VERTEX_SHADER) - { - (**intf).AddRef (intf); - return intf; - } - return _shader_QueryInterface (intf, uiid); + if (uiid == UIID_VERTEX_SHADER) { + (**intf).AddRef(intf); + return intf; + } + return _shader_QueryInterface(intf, uiid); } static GLenum -_vertex_shader_GetSubType (struct gl2_shader_intf **intf) +_vertex_shader_GetSubType(struct gl2_shader_intf **intf) { - return GL_VERTEX_SHADER_ARB; + return GL_VERTEX_SHADER_ARB; } static struct gl2_vertex_shader_intf _vertex_shader_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _vertex_shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, + { + { + { + _unknown_AddRef, + _unknown_Release, + _vertex_shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, _shader_GetInfoLog, _shader_GetInfoLogLength - }, - _vertex_shader_GetSubType, - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile - } + }, + _vertex_shader_GetSubType, + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile + } }; static void -_vertex_shader_constructor (struct gl2_vertex_shader_impl *impl) +_vertex_shader_constructor(struct gl2_vertex_shader_impl *impl) { - _shader_constructor ((struct gl2_shader_impl *) impl); - impl->_vftbl = &_vertex_shader_vftbl; - impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor; + _shader_constructor((struct gl2_shader_impl *) impl); + impl->_vftbl = &_vertex_shader_vftbl; + impl->_obj._shader._generic._unknown._destructor = + _vertex_shader_destructor; #if USE_3DLABS_FRONTEND - impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0); + impl->_obj._shader._3dlabs_shhandle._obj.handle = + ShConstructCompiler(EShLangVertex, 0); #endif } @@ -1802,34 +1835,35 @@ struct gl2_debug_impl }; static GLvoid -_debug_destructor (struct gl2_unknown_intf **intf) +_debug_destructor(struct gl2_unknown_intf **intf) { struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); (void) (impl); /* TODO */ - _generic_destructor (intf); + _generic_destructor(intf); } static struct gl2_unknown_intf ** -_debug_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +_debug_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) { if (uiid == UIID_DEBUG) { - (**intf).AddRef (intf); + (**intf).AddRef(intf); return intf; } - return _generic_QueryInterface (intf, uiid); + return _generic_QueryInterface(intf, uiid); } static GLenum -_debug_GetType (struct gl2_generic_intf **intf) +_debug_GetType(struct gl2_generic_intf **intf) { - return /*GL_DEBUG_OBJECT_MESA*/0; + return /*GL_DEBUG_OBJECT_MESA */ 0; } static GLvoid -_debug_ClearDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType) +_debug_ClearDebugLog(struct gl2_debug_intf **intf, GLenum logType, + GLenum shaderType) { struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); @@ -1838,8 +1872,9 @@ _debug_ClearDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shade } static GLvoid -_debug_GetDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType, - GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) +_debug_GetDebugLog(struct gl2_debug_intf **intf, GLenum logType, + GLenum shaderType, GLsizei maxLength, GLsizei * length, + GLcharARB * infoLog) { struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); @@ -1848,7 +1883,8 @@ _debug_GetDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderT } static GLsizei -_debug_GetDebugLogLength (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType) +_debug_GetDebugLogLength(struct gl2_debug_intf **intf, GLenum logType, + GLenum shaderType) { struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); @@ -1878,70 +1914,68 @@ static struct gl2_debug_intf _debug_vftbl = { }; static GLvoid -_debug_constructor (struct gl2_debug_impl *impl) +_debug_constructor(struct gl2_debug_impl *impl) { - _generic_constructor ((struct gl2_generic_impl *) (impl)); + _generic_constructor((struct gl2_generic_impl *) (impl)); impl->_vftbl = &_debug_vftbl; impl->_obj._generic._unknown._destructor = _debug_destructor; } GLhandleARB -_mesa_3dlabs_create_shader_object (GLenum shaderType) -{ - switch (shaderType) - { - case GL_FRAGMENT_SHADER_ARB: - { - struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *) - _mesa_malloc (sizeof (struct gl2_fragment_shader_impl)); - - if (x != NULL) - { - _fragment_shader_constructor (x); - return x->_obj._shader._generic.name; - } - } - break; - case GL_VERTEX_SHADER_ARB: - { - struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) - _mesa_malloc (sizeof (struct gl2_vertex_shader_impl)); - - if (x != NULL) - { - _vertex_shader_constructor (x); - return x->_obj._shader._generic.name; - } - } - break; - } - - return 0; +_mesa_3dlabs_create_shader_object(GLenum shaderType) +{ + switch (shaderType) { + case GL_FRAGMENT_SHADER_ARB: + { + struct gl2_fragment_shader_impl *x = + (struct gl2_fragment_shader_impl *) + _mesa_malloc(sizeof(struct gl2_fragment_shader_impl)); + + if (x != NULL) { + _fragment_shader_constructor(x); + return x->_obj._shader._generic.name; + } + } + break; + case GL_VERTEX_SHADER_ARB: + { + struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) + _mesa_malloc(sizeof(struct gl2_vertex_shader_impl)); + + if (x != NULL) { + _vertex_shader_constructor(x); + return x->_obj._shader._generic.name; + } + } + break; + } + + return 0; } GLhandleARB -_mesa_3dlabs_create_program_object (void) +_mesa_3dlabs_create_program_object(void) { - struct gl2_program_impl *x = (struct gl2_program_impl *) - _mesa_malloc (sizeof (struct gl2_program_impl)); + struct gl2_program_impl *x = (struct gl2_program_impl *) + _mesa_malloc(sizeof(struct gl2_program_impl)); - if (x != NULL) - { - _program_constructor (x); - return x->_obj._container._generic.name; - } + if (x != NULL) { + _program_constructor(x); + return x->_obj._container._generic.name; + } - return 0; + return 0; } GLhandleARB -_mesa_3dlabs_create_debug_object (GLvoid) +_mesa_3dlabs_create_debug_object(GLvoid) { struct gl2_debug_impl *obj; - obj = (struct gl2_debug_impl *) (_mesa_malloc (sizeof (struct gl2_debug_impl))); + obj = + (struct gl2_debug_impl *) (_mesa_malloc(sizeof(struct gl2_debug_impl))); if (obj != NULL) { - _debug_constructor (obj); + _debug_constructor(obj); return obj->_obj._generic.name; } return 0; @@ -1950,47 +1984,52 @@ _mesa_3dlabs_create_debug_object (GLvoid) #include "slang_assemble.h" #include "slang_execute.h" -int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val) +int +_slang_fetch_discard(struct gl2_program_intf **pro, GLboolean * val) { - struct gl2_program_impl *impl; + struct gl2_program_impl *impl; - impl = (struct gl2_program_impl *) pro; - *val = impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->kill ? GL_TRUE : GL_FALSE; - return 1; + impl = (struct gl2_program_impl *) pro; + *val = + impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]-> + kill ? GL_TRUE : GL_FALSE; + return 1; } -static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i) +static GLvoid +exec_shader(struct gl2_program_intf **pro, GLuint i) { - struct gl2_program_impl *impl; - slang_program *p; + struct gl2_program_impl *impl; + slang_program *p; - impl = (struct gl2_program_impl *) pro; - p = &impl->_obj.prog; + impl = (struct gl2_program_impl *) pro; + p = &impl->_obj.prog; - slang_machine_init (p->machines[i]); - p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN]; + slang_machine_init(p->machines[i]); + p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN]; - _slang_execute2 (p->assemblies[i], p->machines[i]); + _slang_execute2(p->assemblies[i], p->machines[i]); } -GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro) +GLvoid +_slang_exec_fragment_shader(struct gl2_program_intf **pro) { - exec_shader (pro, SLANG_SHADER_FRAGMENT); + exec_shader(pro, SLANG_SHADER_FRAGMENT); } -GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro) +GLvoid +_slang_exec_vertex_shader(struct gl2_program_intf **pro) { - exec_shader (pro, SLANG_SHADER_VERTEX); + exec_shader(pro, SLANG_SHADER_VERTEX); } #endif void -_mesa_init_shaderobjects_3dlabs (GLcontext *ctx) +_mesa_init_shaderobjects_3dlabs(GLcontext * ctx) { #if USE_3DLABS_FRONTEND - _glslang_3dlabs_InitProcess (); - _glslang_3dlabs_ShInitialize (); + _glslang_3dlabs_InitProcess(); + _glslang_3dlabs_ShInitialize(); #endif } - |