diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 66 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_fragment_builtin.gc | 37 |
2 files changed, 54 insertions, 49 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 42a5d723b42..103bbc4b9d4 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1660,26 +1660,68 @@ vec4 textureCube(const samplerCube sampler, const vec3 coord) -vec4 shadow1D (sampler1DShadow sampler, vec3 coord) { - vec4 texel; - __asm vec4_shad1d texel, sampler, coord, 0.0; - return texel; +vec4 shadow1D(const sampler1DShadow sampler, const vec3 coord) +{ + __asm vec4_tex1d __retVal, sampler, coord; +} + +vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord) +{ + vec4 pcoord; + pcoord.x = coord.x / coord.w; + pcoord.z = coord.z; + pcoord.w = bias; + __asm vec4_tex1d __retVal, sampler, pcoord; +} + +vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord) +{ + __asm vec4_tex2d __retVal, sampler, coord; +} + +vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord) +{ + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + pcoord.z = coord.z; + __asm vec4_tex2d __retVal, sampler, pcoord; } -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord) { - return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q)); + +//// GL_ARB_texture_rectangle: +vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) +{ + __asm vec4_tex_rect __retVal, sampler, coord; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) +{ + // do projection here + vec4 pcoord; + pcoord.xy = coord.xy / coord.z; + __asm vec4_texp_rect __retVal, sampler, pcoord; +} + +vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) +{ + // do projection here + vec4 pcoord; + pcoord.xy = coord.xy / coord.w; + __asm vec4_texp_rect __retVal, sampler, pcoord; } -vec4 shadow2D (sampler2DShadow sampler, vec3 coord) { - vec4 texel; - __asm vec4_shad2d texel, sampler, coord, 0.0; - return texel; +vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) +{ +// XXX to do } -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord) { - return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q)); +vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) +{ +// XXX to do } + + // // 8.9 Noise Functions // diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 9a7e17bdaf2..416c6ff313d 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -150,9 +150,6 @@ vec4 shadow1DProj(const sampler1DShadow sampler, const vec4 coord, const float b __asm vec4_texb1d __retVal, sampler, pcoord; } - - - vec4 shadow2D(const sampler2DShadow sampler, const vec3 coord, const float bias) { vec4 coord4; @@ -172,40 +169,6 @@ vec4 shadow2DProj(const sampler2DShadow sampler, const vec4 coord, const float b -//// GL_ARB_texture_rectangle: -vec4 texture2DRect(const sampler2DRect sampler, const vec2 coord) -{ - __asm vec4_tex_rect __retVal, sampler, coord; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec3 coord) -{ - // do projection here - vec4 pcoord; - pcoord.xy = coord.xy / coord.z; - __asm vec4_texp_rect __retVal, sampler, pcoord; -} - -vec4 texture2DRectProj(const sampler2DRect sampler, const vec4 coord) -{ - // do projection here - vec4 pcoord; - pcoord.xy = coord.xy / coord.w; - __asm vec4_texp_rect __retVal, sampler, pcoord; -} - -vec4 shadow2DRect(const sampler2DRectShadow sampler, const vec3 coord) -{ -// XXX to do -} - -vec4 shadow2DRectProj(const sampler2DRectShadow sampler, const vec4 coord) -{ -// XXX to do -} - - - // // 8.8 Fragment Processing Functions // |