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-rw-r--r--src/mesa/shader/descrip.mms93
-rw-r--r--src/mesa/shader/grammar/sources8
-rw-r--r--src/mesa/shader/prog_execute.c3
-rw-r--r--src/mesa/shader/prog_statevars.c120
-rw-r--r--src/mesa/shader/prog_statevars.h13
-rw-r--r--src/mesa/shader/prog_uniform.c4
-rw-r--r--src/mesa/shader/program.c118
-rw-r--r--src/mesa/shader/program.h16
-rw-r--r--src/mesa/shader/slang/descrip.mms68
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_pp_directives.syn0
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_pp_expression.syn0
-rw-r--r--[-rwxr-xr-x]src/mesa/shader/slang/library/slang_version.syn0
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin_gc.h146
-rw-r--r--src/mesa/shader/slang/sources44
-rw-r--r--src/mesa/shader/sources28
15 files changed, 474 insertions, 187 deletions
diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms
new file mode 100644
index 00000000000..bdac946efe2
--- /dev/null
+++ b/src/mesa/shader/descrip.mms
@@ -0,0 +1,93 @@
+# Makefile for core library for VMS
+# contributed by Jouk Jansen [email protected]
+# Last revision : 27 May 2008
+.first
+ define gl [---.include.gl]
+ define math [-.math]
+ define swrast [-.swrast]
+ define array_cache [-.array_cache]
+ define glapi [-.glapi]
+ define main [-.main]
+ define shader [-.shader]
+
+.include [---]mms-config.
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = [---.include],[.grammar],[-.main],[-.glapi],[.slang]
+LIBDIR = [---.lib]
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm
+
+SOURCES = \
+ atifragshader.c \
+ arbprogparse.c \
+ arbprogram.c \
+ nvfragparse.c \
+ nvprogram.c \
+ nvvertparse.c \
+ program.c \
+ programopt.c \
+ prog_debug.c \
+ prog_execute.c \
+ prog_instruction.c \
+ prog_parameter.c \
+ prog_print.c \
+ prog_statevars.c \
+ shader_api.c prog_uniform.c
+
+OBJECTS = \
+ atifragshader.obj,\
+ arbprogparse.obj,\
+ arbprogram.obj,\
+ nvfragparse.obj,\
+ nvprogram.obj,\
+ nvvertparse.obj,\
+ program.obj,\
+ programopt.obj,\
+ prog_debug.obj,\
+ prog_execute.obj,\
+ prog_instruction.obj,\
+ prog_parameter.obj,\
+ prog_print.obj,\
+ prog_statevars.obj,\
+ shader_api.obj,prog_uniform.obj
+
+##### RULES #####
+
+VERSION=Mesa V3.4
+
+##### TARGETS #####
+all :
+ $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
+ set def [.slang]
+ $(MMS)$(MMSQUALIFIERS)
+ set def [-.grammar]
+ $(MMS)$(MMSQUALIFIERS)
+ set def [-]
+
+# Make the library
+$(LIBDIR)$(GL_LIB) : $(OBJECTS)
+ @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
+
+clean :
+ purge
+ delete *.obj;*
+
+atifragshader.obj : atifragshader.c
+arbprogparse.obj : arbprogparse.c
+arbprogram.obj : arbprogram.c
+nvfragparse.obj : nvfragparse.c
+nvprogram.obj : nvprogram.c
+nvvertparse.obj : nvvertparse.c
+program.obj : program.c
+programopt. obj : programopt.c
+prog_debug.obj : prog_debug.c
+prog_execute.obj : prog_execute.c
+prog_instruction.obj : prog_instruction.c
+prog_parameter.obj : prog_parameter.c
+prog_print.obj : prog_print.c
+prog_statevars.obj : prog_statevars.c
+shader_api.obj : shader_api.c
+prog_uniform.obj : prog_uniform.c
diff --git a/src/mesa/shader/grammar/sources b/src/mesa/shader/grammar/sources
deleted file mode 100644
index a6bbfd3ffd3..00000000000
--- a/src/mesa/shader/grammar/sources
+++ /dev/null
@@ -1,8 +0,0 @@
-MESA_SHADER_GRAMMAR_SOURCES = \
-grammar_mesa.c
-
-MESA_SHADER_GRAMMAR_HEADERS = \
-grammar.c \
-grammar.h \
-grammar_mesa.h \
-grammar_syn.h
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 5afd9eb1534..32b6ff4fd42 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -90,7 +90,8 @@ get_register_pointer(const struct prog_src_register *source,
const struct gl_program_parameter_list *params;
ASSERT(source->File == PROGRAM_LOCAL_PARAM ||
source->File == PROGRAM_CONSTANT ||
- source->File == PROGRAM_STATE_VAR);
+ source->File == PROGRAM_STATE_VAR ||
+ source->File == PROGRAM_UNIFORM);
params = machine->CurProgram->Parameters;
if (reg < 0 || reg >= (GLint)params->NumParameters)
return ZeroVec;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 8acf37c3c08..d4e31207e84 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -131,7 +131,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
value[3] = 1.0;
- }
+ }
return;
default:
_mesa_problem(ctx, "Invalid light state in fetch_state");
@@ -235,11 +235,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
}
case STATE_TEXENV_COLOR:
- {
+ {
/* state[1] is the texture unit */
const GLuint unit = (GLuint) state[1];
COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
- }
+ }
return;
case STATE_FOG_COLOR:
COPY_4V(value, ctx->Fog.Color);
@@ -369,7 +369,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
}
return;
-
+
case STATE_VERTEX_PROGRAM:
{
/* state[1] = {STATE_ENV, STATE_LOCAL} */
@@ -469,7 +469,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
-
case STATE_PT_SCALE:
value[0] = ctx->Pixel.RedScale;
value[1] = ctx->Pixel.GreenScale;
@@ -488,6 +487,20 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_PCM_BIAS:
COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
break;
+ case STATE_SHADOW_AMBIENT:
+ {
+ const int unit = (int) state[2];
+ const struct gl_texture_object *texObj
+ = ctx->Texture.Unit[unit]._Current;
+ if (texObj) {
+ value[0] = texObj->ShadowAmbient;
+ value[1] = texObj->ShadowAmbient;
+ value[2] = texObj->ShadowAmbient;
+ value[3] = texObj->ShadowAmbient;
+ }
+ }
+ return;
+
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -562,6 +575,7 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_INTERNAL:
switch (state[1]) {
case STATE_TEXRECT_SCALE:
+ case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
@@ -740,6 +754,9 @@ append_token(char *dst, gl_state_index k)
case STATE_PCM_BIAS:
append(dst, "PCMbias");
break;
+ case STATE_SHADOW_AMBIENT:
+ append(dst, "ShadowAmbient");
+ break;
default:
;
}
@@ -890,10 +907,101 @@ _mesa_load_state_parameters(GLcontext *ctx,
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
- _mesa_fetch_state(ctx,
+ _mesa_fetch_state(ctx,
(gl_state_index *) paramList->Parameters[i].StateIndexes,
paramList->ParameterValues[i]);
}
}
}
+
+/**
+ * Copy the 16 elements of a matrix into four consecutive program
+ * registers starting at 'pos'.
+ */
+static void
+load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
+{
+ GLuint i;
+ for (i = 0; i < 4; i++) {
+ registers[pos + i][0] = mat[0 + i];
+ registers[pos + i][1] = mat[4 + i];
+ registers[pos + i][2] = mat[8 + i];
+ registers[pos + i][3] = mat[12 + i];
+ }
+}
+
+
+/**
+ * As above, but transpose the matrix.
+ */
+static void
+load_transpose_matrix(GLfloat registers[][4], GLuint pos,
+ const GLfloat mat[16])
+{
+ MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
+}
+
+
+/**
+ * Load current vertex program's parameter registers with tracked
+ * matrices (if NV program). This only needs to be done per
+ * glBegin/glEnd, not per-vertex.
+ */
+void
+_mesa_load_tracked_matrices(GLcontext *ctx)
+{
+ GLuint i;
+
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
+ /* point 'mat' at source matrix */
+ GLmatrix *mat;
+ if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
+ mat = ctx->ModelviewMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
+ mat = ctx->ProjectionMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
+ mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
+ mat = ctx->ColorMatrixStack.Top;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
+ /* XXX verify the combined matrix is up to date */
+ mat = &ctx->_ModelProjectMatrix;
+ }
+ else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
+ ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
+ GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
+ ASSERT(n < MAX_PROGRAM_MATRICES);
+ mat = ctx->ProgramMatrixStack[n].Top;
+ }
+ else {
+ /* no matrix is tracked, but we leave the register values as-is */
+ assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
+ continue;
+ }
+
+ /* load the matrix values into sequential registers */
+ if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
+ }
+ else {
+ assert(ctx->VertexProgram.TrackMatrixTransform[i]
+ == GL_INVERSE_TRANSPOSE_NV);
+ _math_matrix_analyse(mat); /* update the inverse */
+ ASSERT(!_math_matrix_is_dirty(mat));
+ load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ }
+ }
+}
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 7b490e3d630..20643ca7947 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -77,7 +77,7 @@ typedef enum gl_state_index_ {
STATE_SPECULAR,
STATE_EMISSION,
STATE_SHININESS,
- STATE_HALF_VECTOR,
+ STATE_HALF_VECTOR,
STATE_POSITION,
STATE_ATTENUATION,
@@ -94,7 +94,7 @@ typedef enum gl_state_index_ {
STATE_TEXGEN_OBJECT_Q,
STATE_TEXENV_COLOR,
-
+
STATE_DEPTH_RANGE,
STATE_VERTEX_PROGRAM,
@@ -115,6 +115,7 @@ typedef enum gl_state_index_ {
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_PCM_SCALE, /**< Post color matrix RGBA scale */
STATE_PCM_BIAS, /**< Post color matrix RGBA bias */
+ STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;
@@ -133,4 +134,8 @@ extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
+
+
#endif /* PROG_STATEVARS_H */
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index f57df3d86dc..25d7c0997bc 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -134,8 +134,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > (GLuint)max)
+ GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ if (len > max)
max = len;
}
return max;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index b03dd24d112..6263fd277f8 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -121,6 +121,43 @@ _mesa_free_program_data(GLcontext *ctx)
/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(GLcontext *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
+ (struct gl_vertex_program *)
+ ctx->Shared->DefaultVertexProgram);
+ assert(ctx->VertexProgram.Current);
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+ (struct gl_fragment_program *)
+ ctx->Shared->DefaultFragmentProgram);
+ assert(ctx->FragmentProgram.Current);
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ _mesa_free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
+
+
+/**
* Set the vertex/fragment program error state (position and error string).
* This is generally called from within the parsers.
*/
@@ -211,7 +248,7 @@ struct gl_program *
_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
GLenum target, GLuint id)
{
- if (prog)
+ if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
@@ -225,7 +262,7 @@ struct gl_program *
_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
GLenum target, GLuint id)
{
- if (prog)
+ if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
@@ -238,7 +275,7 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
* device driver function to implement OO deriviation with additional
* types not understood by this function.
- *
+ *
* \param ctx context
* \param id program id/number
* \param target program target/type
@@ -247,19 +284,23 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
struct gl_program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
{
+ struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
+ prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
+ break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
- return _mesa_init_fragment_program(ctx,
+ prog =_mesa_init_fragment_program(ctx,
CALLOC_STRUCT(gl_fragment_program),
target, id );
+ break;
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
- return NULL;
+ prog = NULL;
}
+ return prog;
}
@@ -278,7 +319,7 @@ _mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
if (prog == &_mesa_DummyProgram)
return;
-
+
if (prog->String)
_mesa_free(prog->String);
@@ -341,15 +382,17 @@ _mesa_reference_program(GLcontext *ctx,
/*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
#if 0
- printf("Program %p %u 0x%x Refcount-- to %d\n",
- *ptr, (*ptr)->Id, (*ptr)->Target, (*ptr)->RefCount - 1);
+ printf("Program %p ID=%u Target=%s Refcount-- to %d\n",
+ *ptr, (*ptr)->Id,
+ ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
+ (*ptr)->RefCount - 1);
#endif
ASSERT((*ptr)->RefCount > 0);
(*ptr)->RefCount--;
deleteFlag = ((*ptr)->RefCount == 0);
/*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
-
+
if (deleteFlag) {
ASSERT(ctx);
ctx->Driver.DeleteProgram(ctx, *ptr);
@@ -363,8 +406,10 @@ _mesa_reference_program(GLcontext *ctx,
/*_glthread_LOCK_MUTEX(prog->Mutex);*/
prog->RefCount++;
#if 0
- printf("Program %p %u 0x%x Refcount++ to %d\n",
- prog, prog->Id, prog->Target, prog->RefCount);
+ printf("Program %p ID=%u Target=%s Refcount++ to %d\n",
+ prog, prog->Id,
+ (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" : "FP"),
+ prog->RefCount);
#endif
/*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
}
@@ -402,6 +447,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
clone->SamplersUsed = prog->SamplersUsed;
+ clone->ShadowSamplers = prog->ShadowSamplers;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
if (prog->Parameters)
@@ -471,7 +517,7 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;
if (inst->BranchTarget > 0) {
- if ((GLuint)inst->BranchTarget >= start) {
+ if (inst->BranchTarget >= start) {
inst->BranchTarget += count;
}
}
@@ -504,6 +550,52 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
return GL_TRUE;
}
+/**
+ * Delete 'count' instructions at 'start' in the given program.
+ * Adjust branch targets accordingly.
+ */
+GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
+{
+ const GLuint origLen = prog->NumInstructions;
+ const GLuint newLen = origLen - count;
+ struct prog_instruction *newInst;
+ GLuint i;
+
+ /* adjust branches */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->BranchTarget > 0) {
+ if (inst->BranchTarget >= start) {
+ inst->BranchTarget -= count;
+ }
+ }
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ return GL_FALSE;
+ }
+
+ /* Copy 'start' instructions into new instruction buffer */
+ _mesa_copy_instructions(newInst, prog->Instructions, start);
+
+ /* Copy the remaining/tail instructions to new inst buffer */
+ _mesa_copy_instructions(newInst + start,
+ prog->Instructions + start + count,
+ newLen - start);
+
+ /* free old instructions */
+ _mesa_free_instructions(prog->Instructions, origLen);
+
+ /* install new instructions */
+ prog->Instructions = newInst;
+ prog->NumInstructions = newLen;
+
+ return GL_TRUE;
+}
+
/**
* Search instructions for registers that match (oldFile, oldIndex),
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index f8bd63233ed..48176162c35 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -53,6 +53,9 @@ extern void
_mesa_free_program_data(GLcontext *ctx);
extern void
+_mesa_update_default_objects_program(GLcontext *ctx);
+
+extern void
_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
extern const GLubyte *
@@ -60,13 +63,13 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
GLint *line, GLint *col);
-extern struct gl_program *
-_mesa_init_vertex_program(GLcontext *ctx,
- struct gl_vertex_program *prog,
+extern struct gl_program *
+_mesa_init_vertex_program(GLcontext *ctx,
+ struct gl_vertex_program *prog,
GLenum target, GLuint id);
-extern struct gl_program *
-_mesa_init_fragment_program(GLcontext *ctx,
+extern struct gl_program *
+_mesa_init_fragment_program(GLcontext *ctx,
struct gl_fragment_program *prog,
GLenum target, GLuint id);
@@ -108,6 +111,9 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
+extern GLboolean
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
+
extern struct gl_program *
_mesa_combine_programs(GLcontext *ctx,
const struct gl_program *progA,
diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms
new file mode 100644
index 00000000000..6eefbcf5bdd
--- /dev/null
+++ b/src/mesa/shader/slang/descrip.mms
@@ -0,0 +1,68 @@
+# Makefile for core library for VMS
+# contributed by Jouk Jansen [email protected]
+# Last revision : 3 October 2007
+
+.first
+ define gl [----.include.gl]
+ define math [--.math]
+ define swrast [--.swrast]
+ define array_cache [--.array_cache]
+ define main [--.main]
+ define glapi [--.glapi]
+ define shader [--.shader]
+
+.include [----]mms-config.
+
+##### MACROS #####
+
+VPATH = RCS
+
+INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-.grammar],[-]
+LIBDIR = [----.lib]
+CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
+
+SOURCES = \
+ slang_compile.c,slang_preprocess.c
+
+OBJECTS = slang_builtin.obj,slang_codegen.obj,slang_compile.obj,\
+ slang_compile_function.obj,slang_compile_operation.obj,\
+ slang_compile_struct.obj,slang_compile_variable.obj,slang_emit.obj,\
+ slang_ir.obj,slang_label.obj,slang_library_noise.obj,slang_link.obj,\
+ slang_log.obj,slang_mem.obj,slang_preprocess.obj,slang_print.obj,\
+ slang_simplify.obj,slang_storage.obj,slang_typeinfo.obj,\
+ slang_utility.obj,slang_vartable.obj
+
+##### RULES #####
+
+VERSION=Mesa V3.4
+
+##### TARGETS #####
+# Make the library
+$(LIBDIR)$(GL_LIB) : $(OBJECTS)
+ @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
+
+clean :
+ purge
+ delete *.obj;*
+
+slang_builtin.obj : slang_builtin.c
+slang_codegen.obj : slang_codegen.c
+slang_compile.obj : slang_compile.c
+slang_compile_function.obj : slang_compile_function.c
+slang_compile_operation.obj : slang_compile_operation.c
+slang_compile_struct.obj : slang_compile_struct.c
+slang_compile_variable.obj : slang_compile_variable.c
+slang_emit.obj : slang_emit.c
+slang_ir.obj : slang_ir.c
+slang_label.obj : slang_label.c
+slang_library_noise.obj : slang_library_noise.c
+slang_link.obj : slang_link.c
+slang_log.obj : slang_log.c
+slang_mem.obj : slang_mem.c
+slang_preprocess.obj : slang_preprocess.c
+slang_print.obj : slang_print.c
+slang_simplify.obj : slang_simplify.c
+slang_storage.obj : slang_storage.c
+slang_typeinfo.obj : slang_typeinfo.c
+slang_utility.obj : slang_utility.c
+slang_vartable.obj : slang_vartable.c
diff --git a/src/mesa/shader/slang/library/slang_pp_directives.syn b/src/mesa/shader/slang/library/slang_pp_directives.syn
index d4a321034d1..d4a321034d1 100755..100644
--- a/src/mesa/shader/slang/library/slang_pp_directives.syn
+++ b/src/mesa/shader/slang/library/slang_pp_directives.syn
diff --git a/src/mesa/shader/slang/library/slang_pp_expression.syn b/src/mesa/shader/slang/library/slang_pp_expression.syn
index bfdb220bf5c..bfdb220bf5c 100755..100644
--- a/src/mesa/shader/slang/library/slang_pp_expression.syn
+++ b/src/mesa/shader/slang/library/slang_pp_expression.syn
diff --git a/src/mesa/shader/slang/library/slang_version.syn b/src/mesa/shader/slang/library/slang_version.syn
index aaf8bef342f..aaf8bef342f 100755..100644
--- a/src/mesa/shader/slang/library/slang_version.syn
+++ b/src/mesa/shader/slang/library/slang_version.syn
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
index 63d33af78ef..1a08a54d7ec 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -20,81 +20,75 @@
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111,114,100,0,0,0,1,0,0,12,0,102,116,114,97,110,115,102,111,114,109,0,0,1,9,18,95,95,114,101,116,
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-59,120,121,0,18,99,111,111,114,100,0,59,120,121,0,20,0,9,18,99,111,111,114,100,52,0,59,119,0,18,
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diff --git a/src/mesa/shader/slang/sources b/src/mesa/shader/slang/sources
deleted file mode 100644
index 00d617fa8af..00000000000
--- a/src/mesa/shader/slang/sources
+++ /dev/null
@@ -1,44 +0,0 @@
-MESA_SHADER_SLANG_SOURCES = \
-slang_analyse.c \
-slang_assemble_assignment.c \
-slang_assemble.c \
-slang_assemble_conditional.c \
-slang_assemble_constructor.c \
-slang_assemble_typeinfo.c \
-slang_compile.c \
-slang_compile_function.c \
-slang_compile_operation.c \
-slang_compile_struct.c \
-slang_compile_variable.c \
-slang_execute.c \
-slang_execute_x86.c \
-slang_export.c \
-slang_library_texsample.c \
-slang_library_noise.c \
-slang_link.c \
-slang_preprocess.c \
-slang_storage.c \
-slang_utility.c
-
-MESA_SHADER_SLANG_HEADERS = \
-slang_analyse.h \
-slang_assemble.h \
-slang_assemble_assignment.h \
-slang_assemble_conditional.h \
-slang_assemble_constructor.h \
-slang_assemble_typeinfo.h \
-slang_compile.h \
-slang_compile_function.h \
-slang_compile_operation.h \
-slang_compile_struct.h \
-slang_compile_variable.h \
-slang_execute.h \
-slang_export.h \
-slang_library_noise.h \
-slang_library_texsample.h \
-slang_link.h \
-slang_mesa.h \
-slang_preprocess.h \
-slang_storage.h \
-slang_utility.h \
-traverse_wrap.h
diff --git a/src/mesa/shader/sources b/src/mesa/shader/sources
deleted file mode 100644
index 27871872766..00000000000
--- a/src/mesa/shader/sources
+++ /dev/null
@@ -1,28 +0,0 @@
-# List of source files in this directory used for X.org xserver build
-MESA_SHADER_SOURCES = \
-arbprogparse.c \
-arbprogram.c \
-atifragshader.c \
-nvfragparse.c \
-nvprogram.c \
-nvvertexec.c \
-nvvertparse.c \
-program.c \
-programopt.c \
-shaderobjects.c \
-shaderobjects_3dlabs.c
-
-MESA_SHADER_HEADERS = \
-arbprogparse.h \
-arbprogram.h \
-arbprogram_syn.h \
-atifragshader.h \
-nvfragparse.h \
-nvprogram.h \
-nvvertexec.h \
-nvvertparse.h \
-programopt.h \
-program.h \
-program_instruction.h \
-shaderobjects.h \
-shaderobjects_3dlabs.h