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-rw-r--r--src/mesa/shader/arbprogparse.c68
-rw-r--r--src/mesa/shader/atifragshader.h2
-rw-r--r--src/mesa/shader/grammar/descrip.mms42
-rw-r--r--src/mesa/shader/prog_cache.c29
-rw-r--r--src/mesa/shader/prog_cache.h2
-rw-r--r--src/mesa/shader/prog_instruction.h2
-rw-r--r--src/mesa/shader/prog_parameter.c4
-rw-r--r--src/mesa/shader/prog_print.c17
-rw-r--r--src/mesa/shader/prog_print.h3
-rw-r--r--src/mesa/shader/prog_statevars.c29
-rw-r--r--src/mesa/shader/prog_statevars.h3
-rw-r--r--src/mesa/shader/prog_uniform.c4
-rw-r--r--src/mesa/shader/program.c42
-rw-r--r--src/mesa/shader/shader_api.c25
-rw-r--r--src/mesa/shader/slang/library/slang_version_syn.h64
-rw-r--r--src/mesa/shader/slang/slang_link.c1
16 files changed, 186 insertions, 151 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 39988b5fca6..536404bf978 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -30,6 +30,27 @@
* \author Karl Rasche
*/
+/**
+Notes on program parameters, etc.
+
+The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+Basically, all the program.local[] and program.env[] values will get mapped
+into the unified gl_program->Parameters array. This solves the problem of
+having three separate program parameter arrays.
+*/
+
+
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
@@ -38,16 +59,11 @@
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"
+#include "programopt.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "prog_instruction.h"
-
-/* For ARB programs, use the NV instruction limits */
-#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \
- MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
-
-
/**
* This is basically a union of the vertex_program and fragment_program
* structs that we can use to parse the program into
@@ -1870,7 +1886,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
const_values, 4);
if (param_var->param_binding_begin == ~0U)
param_var->param_binding_begin = idx;
- param_var->param_binding_type = PROGRAM_CONSTANT;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Note: when we reference this parameter in an instruction later,
+ * we'll check if it's really a constant/immediate and set the
+ * instruction register type appropriately.
+ */
param_var->param_binding_length++;
Program->Base.NumParameters++;
break;
@@ -2577,6 +2597,18 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
return 1;
}
+ if (*File == PROGRAM_STATE_VAR) {
+ enum register_file file;
+
+ /* If we're referencing the Program->Parameters[] array, check if the
+ * parameter is really a constant/literal. If so, set File to CONSTANT.
+ */
+ assert(*Index < (GLint) Program->Base.Parameters->NumParameters);
+ file = Program->Base.Parameters->Parameters[*Index].Type;
+ if (file == PROGRAM_CONSTANT)
+ *File = PROGRAM_CONSTANT;
+ }
+
/* Add attributes to InputsRead only if they are used the program.
* This avoids the handling of unused ATTRIB declarations in the drivers. */
if (*File == PROGRAM_INPUT)
@@ -3353,11 +3385,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
fprintf (stderr, "%s\n",
Program->Base.Parameters->Parameters[a + b].Name);
if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
- const char *s;
+ char *s;
s = _mesa_program_state_string(Program->Base.Parameters->Parameters
[a + b].StateIndexes);
fprintf(stderr, "%s\n", s);
- _mesa_free((char *) s);
+ _mesa_free(s);
}
else
fprintf (stderr, "%f %f %f %f\n",
@@ -3405,7 +3437,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
: ctx->Const.VertexProgram.MaxInstructions;
GLint err = 0;
- ASSERT(MAX_INSTRUCTIONS >= maxInst);
+ ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst);
Program->MajorVersion = (GLuint) * inst++;
Program->MinorVersion = (GLuint) * inst++;
@@ -3760,7 +3792,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
/* Initialize the arb_program struct */
program->Base.String = strz;
- program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
+ program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS);
program->Base.NumInstructions =
program->Base.NumTemporaries =
program->Base.NumParameters =
@@ -3805,12 +3837,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
_mesa_free (parsed);
- /* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
+ /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS]
* to size [ap.Base.NumInstructions].
*/
program->Base.Instructions
= _mesa_realloc_instructions(program->Base.Instructions,
- MAX_INSTRUCTIONS,
+ MAX_PROGRAM_INSTRUCTIONS,
program->Base.NumInstructions);
return !err;
@@ -3874,6 +3906,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
#if DEBUG_FP
_mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
_mesa_print_program(&program->Base);
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index 32fb3a80190..e1dc20e6065 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -8,6 +8,8 @@
#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H
+#include "main/mtypes.h"
+
#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
#define MAX_NUM_PASSES_ATI 2
#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms
deleted file mode 100644
index 6976b70d6ac..00000000000
--- a/src/mesa/shader/grammar/descrip.mms
+++ /dev/null
@@ -1,42 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen [email protected]
-# Last revision : 29 September 2008
-
-.first
- define gl [----.include.gl]
- define math [--.math]
- define swrast [--.swrast]
- define array_cache [--.array_cache]
- define main [--.main]
-
-.include [----]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang]
-LIBDIR = [----.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = grammar_mesa.c
-
-OBJECTS = grammar_mesa.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-all :
- $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
-
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-grammar_mesa.obj : grammar_mesa.c grammar.c
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
index 36a25377c55..9437e596138 100644
--- a/src/mesa/shader/prog_cache.c
+++ b/src/mesa/shader/prog_cache.c
@@ -44,6 +44,7 @@ struct cache_item
struct gl_program_cache
{
struct cache_item **items;
+ struct cache_item *last;
GLuint size, n_items;
};
@@ -83,6 +84,8 @@ rehash(struct gl_program_cache *cache)
struct cache_item *c, *next;
GLuint size, i;
+ cache->last = NULL;
+
size = cache->size * 3;
items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
_mesa_memset(items, 0, size * sizeof(*items));
@@ -105,6 +108,8 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
{
struct cache_item *c, *next;
GLuint i;
+
+ cache->last = NULL;
for (i = 0; i < cache->size; i++) {
for (c = cache->items[i]; c; c = next) {
@@ -149,18 +154,26 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize)
{
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return c->program;
+ if (cache->last &&
+ memcmp(cache->last->key, key, keysize) == 0) {
+ return cache->last->program;
}
+ else {
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
+ cache->last = c;
+ return c->program;
+ }
+ }
- return NULL;
+ return NULL;
+ }
}
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h
index a8c91fba011..4e1ccac03ff 100644
--- a/src/mesa/shader/prog_cache.h
+++ b/src/mesa/shader/prog_cache.h
@@ -42,7 +42,7 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
extern struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize);
extern void
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 268afc528c4..f978334ab22 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -418,11 +418,13 @@ struct prog_instruction
*/
GLint BranchTarget;
+#if 0
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
*/
GLint Sampler;
+#endif
const char *Comment;
};
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index c0602ad2c94..e6653157d46 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -423,7 +423,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
@@ -450,7 +450,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 9215ed7abf6..29b4d90a3e8 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -250,7 +250,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
{
struct gl_program_parameter *param
= prog->Parameters->Parameters + index;
- sprintf(str, _mesa_program_state_string(param->StateIndexes));
+ char *state = _mesa_program_state_string(param->StateIndexes);
+ sprintf(str, state);
+ _mesa_free(state);
}
break;
case PROGRAM_ADDRESS:
@@ -356,6 +358,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
}
+void
+_mesa_print_swizzle(GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_XYZW) {
+ _mesa_printf(".xyzw\n");
+ }
+ else {
+ const char *s = _mesa_swizzle_string(swizzle, 0, 0);
+ _mesa_printf("%s\n", s);
+ }
+}
+
+
const char *
_mesa_writemask_string(GLuint writeMask)
{
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index cd9e388e825..3966909aed0 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -47,6 +47,9 @@ const char *
_mesa_writemask_string(GLuint writeMask);
extern void
+_mesa_print_swizzle(GLuint swizzle);
+
+extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 615826b2106..8d29acac8ba 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -395,6 +395,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB: {
+ const GLuint idx = (GLuint) state[2];
+ COPY_4V(value, ctx->Current.Attrib[idx]);
+ return;
+ }
+
case STATE_NORMAL_SCALE:
ASSIGN_4V(value,
ctx->_ModelViewInvScale,
@@ -501,6 +507,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
return;
+ /* XXX: make sure new tokens added here are also handled in the
+ * _mesa_program_state_flags() switch, below.
+ */
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -574,11 +583,29 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB:
+ return _NEW_CURRENT_ATTRIB;
+
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
case STATE_TEXRECT_SCALE:
case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ case STATE_LIGHT_POSITION:
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ case STATE_LIGHT_HALF_VECTOR:
+ return _NEW_LIGHT;
+
+ case STATE_PT_SCALE:
+ case STATE_PT_BIAS:
+ case STATE_PCM_SCALE:
+ case STATE_PCM_BIAS:
+ return _NEW_PIXEL;
+
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
@@ -807,7 +834,7 @@ append_index(char *dst, GLint index)
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index d3091147f82..72e51f40314 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -104,6 +104,7 @@ typedef enum gl_state_index_ {
STATE_LOCAL,
STATE_INTERNAL, /* Mesa additions */
+ STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
@@ -130,7 +131,7 @@ extern GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-extern const char *
+extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index dc76be8e46c..0642713148c 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -142,8 +142,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > (GLuint)max)
+ GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ if (len > max)
max = len;
}
return max;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 738891a0293..37962f0e9bb 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -554,7 +554,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
return GL_TRUE;
}
-
/**
* Delete 'count' instructions at 'start' in the given program.
* Adjust branch targets accordingly.
@@ -691,17 +690,47 @@ _mesa_combine_programs(GLcontext *ctx,
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
fprogA = (struct gl_fragment_program *) progA;
fprogB = (struct gl_fragment_program *) progB;
newFprog = (struct gl_fragment_program *) newProg;
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
/* Connect color outputs of fprogA to color inputs of fprogB, via a
* new temporary register.
*/
if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) &&
- (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) {
+ (progB_inputsRead & FRAG_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY);
if (tempReg < 0) {
_mesa_problem(ctx, "No free temp regs found in "
@@ -712,13 +741,14 @@ _mesa_combine_programs(GLcontext *ctx,
replace_registers(newInst, lenA,
PROGRAM_OUTPUT, FRAG_RESULT_COLR,
PROGRAM_TEMPORARY, tempReg);
- /* replace reads from input.color[0] with tempReg */
+ /* replace reads from the input color with tempReg */
replace_registers(newInst + lenA, lenB,
- PROGRAM_INPUT, FRAG_ATTRIB_COL0,
- PROGRAM_TEMPORARY, tempReg);
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
}
- inputsB = progB->InputsRead;
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) {
inputsB &= ~(1 << FRAG_ATTRIB_COL0);
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index b3d66c5babd..122688826cd 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -381,7 +381,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
}
@@ -1117,7 +1117,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
/**
* Determine the number of rows and columns occupied by a uniform
- * according to its datatype.
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
*/
static void
get_uniform_rows_cols(const struct gl_program_parameter *p,
@@ -1126,11 +1127,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
get_matrix_dims(p->DataType, rows, cols);
if (*rows == 0 && *cols == 0) {
/* not a matrix type, probably a float or vector */
- *rows = p->Size / 4 + 1;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
+ if (p->Size <= 4) {
+ *rows = 1;
+ *cols = p->Size;
+ }
+ else {
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
}
}
@@ -1527,7 +1534,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
return;
}
- if (index + offset > program->Parameters->Size) {
+ if (index + offset > (GLint) program->Parameters->Size) {
/* out of bounds! */
return;
}
@@ -1592,7 +1599,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/* if the uniform is bool-valued, convert to 1.0 or 0.0 */
if (is_boolean_type(param->DataType)) {
for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0 : 0.0;
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
}
}
}
diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h
deleted file mode 100644
index 3b94d85927a..00000000000
--- a/src/mesa/shader/slang/library/slang_version_syn.h
+++ /dev/null
@@ -1,64 +0,0 @@
-".syntax version_directive;\n"
-"version_directive\n"
-" version_directive_1 .and .loop version_directive_2;\n"
-"version_directive_1\n"
-" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-" prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
-"optional_version_directive\n"
-" version_directive_body .or .true .emit 10 .emit 1;\n"
-"version_directive_body\n"
-" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
-" new_line;\n"
-"version_number\n"
-" version_number_110;\n"
-"version_number_110\n"
-" leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
-"leading_zeroes\n"
-" .loop zero;\n"
-"zero\n"
-" '0';\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"single_space\n"
-" ' ' .or '\\t';\n"
-"prior_optional_spaces\n"
-" .loop prior_space;\n"
-"prior_space\n"
-" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-".string __string_filter;\n"
-"__string_filter\n"
-" .loop __identifier_char;\n"
-"__identifier_char\n"
-" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n"
-""
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 834f05176c4..3e97c8672b6 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -462,7 +462,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
}
}
-
prog->NumAddressRegs = maxAddrReg;
}