diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/program.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_builtin_120_common_gc.h | 104 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 11 |
5 files changed, 133 insertions, 1 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 2097c395918..43e6fb0be02 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -285,6 +285,13 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog, struct gl_program * _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id) { +#if 0 + /* This was added by Nan hai Zou but disabled by BrianP since it + * causes infinite recursive calls. + */ + if (ctx->Driver.NewProgram) + return ctx->Driver.NewProgram(ctx, target, id); +#endif switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program), diff --git a/src/mesa/shader/slang/library/slang_builtin_120_common_gc.h b/src/mesa/shader/slang/library/slang_builtin_120_common_gc.h new file mode 100644 index 00000000000..fc1a9442177 --- /dev/null +++ b/src/mesa/shader/slang/library/slang_builtin_120_common_gc.h @@ -0,0 +1,104 @@ + +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ +/* slang_builtin_120_common.gc */ + +3,1,0,26,0,109,97,116,114,105,120,67,111,109,112,77,117,108,116,0,1,0,0,26,109,0,0,1,0,0,26,110,0, +0,0,1,8,58,109,97,116,50,120,51,0,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,48,0,18,109,0,16,10, +49,0,57,18,110,0,16,10,49,0,57,48,0,0,0,0,1,0,28,0,109,97,116,114,105,120,67,111,109,112,77,117, +108,116,0,1,0,0,28,109,0,0,1,0,0,28,110,0,0,0,1,8,58,109,97,116,50,120,52,0,18,109,0,16,8,48,0,57, +18,110,0,16,8,48,0,57,48,0,18,109,0,16,10,49,0,57,18,110,0,16,10,49,0,57,48,0,0,0,0,1,0,27,0,109, +97,116,114,105,120,67,111,109,112,77,117,108,116,0,1,0,0,27,109,0,0,1,0,0,27,110,0,0,0,1,8,58,109, +97,116,51,120,50,0,18,109,0,16,8,48,0,57,18,110,0,16,8,48,0,57,48,0,18,109,0,16,10,49,0,57,18,110, +0,16,10,49,0,57,48,0,18,109,0,16,10,50,0,57,18,110,0,16,10,50,0,57,48,0,0,0,0,1,0,30,0,109,97,116, 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+121,0,0,18,109,0,16,8,48,0,57,59,122,0,0,18,109,0,16,10,49,0,57,59,122,0,0,18,109,0,16,10,50,0,57, +59,122,0,0,18,109,0,16,8,48,0,57,59,119,0,0,18,109,0,16,10,49,0,57,59,119,0,0,18,109,0,16,10,50,0, +57,59,119,0,0,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h b/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h new file mode 100644 index 00000000000..2400b273d82 --- /dev/null +++ b/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h @@ -0,0 +1,5 @@ + +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ +/* slang_builtin_120_fragment.gc */ + +3,2,2,3,10,1,103,108,95,80,111,105,110,116,67,111,111,114,100,0,0,0,0 diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d368009ca50..5191e0c222f 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -282,6 +282,8 @@ sampler_to_texture_index(const slang_type_specifier_type type) } +#define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) + /** * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to * a vertex or fragment program input variable. Return -1 if the input @@ -316,9 +318,11 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) { "gl_FragCoord", FRAG_ATTRIB_WPOS, SWIZZLE_NOOP }, { "gl_Color", FRAG_ATTRIB_COL0, SWIZZLE_NOOP }, { "gl_SecondaryColor", FRAG_ATTRIB_COL1, SWIZZLE_NOOP }, - { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, + /* note: we're packing several quantities into the fogcoord vector */ + { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ + { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, { NULL, 0, SWIZZLE_NOOP } }; GLuint i; @@ -1843,6 +1847,7 @@ _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) n->Store->File = PROGRAM_TEMPORARY; n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); + A->program->NumTemporaries++; assert(n->Store->Size > 0); } return n; diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 4e29e8dcc90..2be89a5ce05 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1983,6 +1983,10 @@ static const byte slang_120_core_gc[] = { #include "library/slang_120_core_gc.h" }; +static const byte slang_120_fragment_gc[] = { +#include "library/slang_builtin_120_fragment_gc.h" +}; + static const byte slang_common_builtin_gc[] = { #include "library/slang_common_builtin_gc.h" }; @@ -2059,6 +2063,13 @@ compile_object(grammar * id, const char *source, slang_code_object * object, SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, &object->builtin[SLANG_BUILTIN_COMMON], NULL)) return GL_FALSE; +#if FEATURE_ARB_shading_language_120 + if (!compile_binary(slang_120_fragment_gc, + &object->builtin[SLANG_BUILTIN_TARGET], + SLANG_UNIT_FRAGMENT_BUILTIN, infolog, NULL, + &object->builtin[SLANG_BUILTIN_COMMON], NULL)) + return GL_FALSE; +#endif } else if (type == SLANG_UNIT_VERTEX_SHADER) { if (!compile_binary(slang_vertex_builtin_gc, |