diff options
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 68 | ||||
-rw-r--r-- | src/mesa/shader/atifragshader.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/grammar/descrip.mms | 42 | ||||
-rw-r--r-- | src/mesa/shader/prog_cache.c | 29 | ||||
-rw-r--r-- | src/mesa/shader/prog_cache.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_instruction.h | 2 | ||||
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.c | 17 | ||||
-rw-r--r-- | src/mesa/shader/prog_print.h | 3 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 29 | ||||
-rw-r--r-- | src/mesa/shader/prog_statevars.h | 3 | ||||
-rw-r--r-- | src/mesa/shader/prog_uniform.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/program.c | 42 | ||||
-rw-r--r-- | src/mesa/shader/shader_api.c | 25 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_version_syn.h | 64 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 1 |
16 files changed, 186 insertions, 151 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index c65d886a91d..2e0fc3694a4 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -30,6 +30,27 @@ * \author Karl Rasche */ +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + #include "main/glheader.h" #include "main/imports.h" #include "main/context.h" @@ -38,16 +59,11 @@ #include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" #include "program.h" +#include "programopt.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "prog_instruction.h" - -/* For ARB programs, use the NV instruction limits */ -#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \ - MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS) - - /** * This is basically a union of the vertex_program and fragment_program * structs that we can use to parse the program into @@ -1895,7 +1911,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, const_values, 4); if (param_var->param_binding_begin == ~0U) param_var->param_binding_begin = idx; - param_var->param_binding_type = PROGRAM_CONSTANT; + param_var->param_binding_type = PROGRAM_STATE_VAR; + /* Note: when we reference this parameter in an instruction later, + * we'll check if it's really a constant/immediate and set the + * instruction register type appropriately. + */ param_var->param_binding_length++; Program->Base.NumParameters++; break; @@ -2602,6 +2622,18 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, return 1; } + if (*File == PROGRAM_STATE_VAR) { + enum register_file file; + + /* If we're referencing the Program->Parameters[] array, check if the + * parameter is really a constant/literal. If so, set File to CONSTANT. + */ + assert(*Index < (GLint) Program->Base.Parameters->NumParameters); + file = Program->Base.Parameters->Parameters[*Index].Type; + if (file == PROGRAM_CONSTANT) + *File = PROGRAM_CONSTANT; + } + /* Add attributes to InputsRead only if they are used the program. * This avoids the handling of unused ATTRIB declarations in the drivers. */ if (*File == PROGRAM_INPUT) @@ -3378,11 +3410,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head, fprintf (stderr, "%s\n", Program->Base.Parameters->Parameters[a + b].Name); if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) { - const char *s; + char *s; s = _mesa_program_state_string(Program->Base.Parameters->Parameters [a + b].StateIndexes); fprintf(stderr, "%s\n", s); - _mesa_free((char *) s); + _mesa_free(s); } else fprintf (stderr, "%f %f %f %f\n", @@ -3430,7 +3462,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, : ctx->Const.VertexProgram.MaxInstructions; GLint err = 0; - ASSERT(MAX_INSTRUCTIONS >= maxInst); + ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst); Program->MajorVersion = (GLuint) * inst++; Program->MinorVersion = (GLuint) * inst++; @@ -3784,7 +3816,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, /* Initialize the arb_program struct */ program->Base.String = strz; - program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS); + program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS); program->Base.NumInstructions = program->Base.NumTemporaries = program->Base.NumParameters = @@ -3829,12 +3861,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, _mesa_free (parsed); - /* Reallocate the instruction array from size [MAX_INSTRUCTIONS] + /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS] * to size [ap.Base.NumInstructions]. */ program->Base.Instructions = _mesa_realloc_instructions(program->Base.Instructions, - MAX_INSTRUCTIONS, + MAX_PROGRAM_INSTRUCTIONS, program->Base.NumInstructions); return !err; @@ -3898,6 +3930,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, _mesa_free_parameter_list(program->Base.Parameters); program->Base.Parameters = ap.Base.Parameters; + /* Append fog instructions now if the program has "OPTION ARB_fog_exp" + * or similar. We used to leave this up to drivers, but it appears + * there's no hardware that wants to do fog in a discrete stage separate + * from the fragment shader. + */ + if (program->FogOption != GL_NONE) { + _mesa_append_fog_code(ctx, program); + program->FogOption = GL_NONE; + } + #if DEBUG_FP _mesa_printf("____________Fragment program %u ________\n", program->Base.Id); _mesa_print_program(&program->Base); diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h index 32fb3a80190..e1dc20e6065 100644 --- a/src/mesa/shader/atifragshader.h +++ b/src/mesa/shader/atifragshader.h @@ -8,6 +8,8 @@ #ifndef ATIFRAGSHADER_H #define ATIFRAGSHADER_H +#include "main/mtypes.h" + #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8 #define MAX_NUM_PASSES_ATI 2 #define MAX_NUM_FRAGMENT_REGISTERS_ATI 6 diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms deleted file mode 100644 index 6976b70d6ac..00000000000 --- a/src/mesa/shader/grammar/descrip.mms +++ /dev/null @@ -1,42 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen [email protected] -# Last revision : 29 September 2008 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - define main [--.main] - -.include [----]mms-config. - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = grammar_mesa.c - -OBJECTS = grammar_mesa.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -grammar_mesa.obj : grammar_mesa.c grammar.c diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c index 36a25377c55..9437e596138 100644 --- a/src/mesa/shader/prog_cache.c +++ b/src/mesa/shader/prog_cache.c @@ -44,6 +44,7 @@ struct cache_item struct gl_program_cache { struct cache_item **items; + struct cache_item *last; GLuint size, n_items; }; @@ -83,6 +84,8 @@ rehash(struct gl_program_cache *cache) struct cache_item *c, *next; GLuint size, i; + cache->last = NULL; + size = cache->size * 3; items = (struct cache_item**) _mesa_malloc(size * sizeof(*items)); _mesa_memset(items, 0, size * sizeof(*items)); @@ -105,6 +108,8 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache) { struct cache_item *c, *next; GLuint i; + + cache->last = NULL; for (i = 0; i < cache->size; i++) { for (c = cache->items[i]; c; c = next) { @@ -149,18 +154,26 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache) struct gl_program * -_mesa_search_program_cache(const struct gl_program_cache *cache, +_mesa_search_program_cache(struct gl_program_cache *cache, const void *key, GLuint keysize) { - const GLuint hash = hash_key(key, keysize); - struct cache_item *c; - - for (c = cache->items[hash % cache->size]; c; c = c->next) { - if (c->hash == hash && memcmp(c->key, key, keysize) == 0) - return c->program; + if (cache->last && + memcmp(cache->last->key, key, keysize) == 0) { + return cache->last->program; } + else { + const GLuint hash = hash_key(key, keysize); + struct cache_item *c; + + for (c = cache->items[hash % cache->size]; c; c = c->next) { + if (c->hash == hash && memcmp(c->key, key, keysize) == 0) { + cache->last = c; + return c->program; + } + } - return NULL; + return NULL; + } } diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h index a8c91fba011..4e1ccac03ff 100644 --- a/src/mesa/shader/prog_cache.h +++ b/src/mesa/shader/prog_cache.h @@ -42,7 +42,7 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc); extern struct gl_program * -_mesa_search_program_cache(const struct gl_program_cache *cache, +_mesa_search_program_cache(struct gl_program_cache *cache, const void *key, GLuint keysize); extern void diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h index 268afc528c4..f978334ab22 100644 --- a/src/mesa/shader/prog_instruction.h +++ b/src/mesa/shader/prog_instruction.h @@ -418,11 +418,13 @@ struct prog_instruction */ GLint BranchTarget; +#if 0 /** * For TEX instructions in shaders, the sampler to use for the * texture lookup. */ GLint Sampler; +#endif const char *Comment; }; diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index dc48e84ab29..8ae961241f6 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -424,7 +424,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index stateTokens[STATE_LENGTH]) { const GLuint size = 4; /* XXX fix */ - const char *name; + char *name; GLint index; /* Check if the state reference is already in the list */ @@ -451,7 +451,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList, paramList->StateFlags |= _mesa_program_state_flags(stateTokens); /* free name string here since we duplicated it in add_parameter() */ - _mesa_free((void *) name); + _mesa_free(name); return index; } diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 8b0f16e688f..d0ed22e98e1 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -253,7 +253,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode, { struct gl_program_parameter *param = prog->Parameters->Parameters + index; - sprintf(str, _mesa_program_state_string(param->StateIndexes)); + char *state = _mesa_program_state_string(param->StateIndexes); + sprintf(str, state); + _mesa_free(state); } break; case PROGRAM_ADDRESS: @@ -359,6 +361,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended) } +void +_mesa_print_swizzle(GLuint swizzle) +{ + if (swizzle == SWIZZLE_XYZW) { + _mesa_printf(".xyzw\n"); + } + else { + const char *s = _mesa_swizzle_string(swizzle, 0, 0); + _mesa_printf("%s\n", s); + } +} + + const char * _mesa_writemask_string(GLuint writeMask) { diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h index aa7f902feeb..d55661cebb8 100644 --- a/src/mesa/shader/prog_print.h +++ b/src/mesa/shader/prog_print.h @@ -47,6 +47,9 @@ const char * _mesa_writemask_string(GLuint writeMask); extern void +_mesa_print_swizzle(GLuint swizzle); + +extern void _mesa_print_alu_instruction(const struct prog_instruction *inst, const char *opcode_string, GLuint numRegs); diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index 3ce60427bf4..e1db30b78f4 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -395,6 +395,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], case STATE_INTERNAL: switch (state[1]) { + case STATE_CURRENT_ATTRIB: { + const GLuint idx = (GLuint) state[2]; + COPY_4V(value, ctx->Current.Attrib[idx]); + return; + } + case STATE_NORMAL_SCALE: ASSIGN_4V(value, ctx->_ModelViewInvScale, @@ -501,6 +507,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], } return; + /* XXX: make sure new tokens added here are also handled in the + * _mesa_program_state_flags() switch, below. + */ default: /* unknown state indexes are silently ignored * should be handled by the driver. @@ -574,11 +583,29 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]) case STATE_INTERNAL: switch (state[1]) { + case STATE_CURRENT_ATTRIB: + return _NEW_CURRENT_ATTRIB; + + case STATE_NORMAL_SCALE: + return _NEW_MODELVIEW; + case STATE_TEXRECT_SCALE: case STATE_SHADOW_AMBIENT: return _NEW_TEXTURE; case STATE_FOG_PARAMS_OPTIMIZED: return _NEW_FOG; + case STATE_LIGHT_SPOT_DIR_NORMALIZED: + case STATE_LIGHT_POSITION: + case STATE_LIGHT_POSITION_NORMALIZED: + case STATE_LIGHT_HALF_VECTOR: + return _NEW_LIGHT; + + case STATE_PT_SCALE: + case STATE_PT_BIAS: + case STATE_PCM_SCALE: + case STATE_PCM_BIAS: + return _NEW_PIXEL; + default: /* unknown state indexes are silently ignored and * no flag set, since it is handled by the driver. @@ -807,7 +834,7 @@ append_index(char *dst, GLint index) * For example, return "state.matrix.texture[2].inverse". * Use _mesa_free() to deallocate the string. */ -const char * +char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]) { char str[1000] = ""; diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 909bce0a4f3..d5358a1d042 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -104,6 +104,7 @@ typedef enum gl_state_index_ { STATE_LOCAL, STATE_INTERNAL, /* Mesa additions */ + STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ @@ -130,7 +131,7 @@ extern GLbitfield _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]); -extern const char * +extern char * _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]); diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c index dc76be8e46c..0642713148c 100644 --- a/src/mesa/shader/prog_uniform.c +++ b/src/mesa/shader/prog_uniform.c @@ -142,8 +142,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list) GLint max = 0; GLuint i; for (i = 0; list && i < list->NumUniforms; i++) { - GLuint len = _mesa_strlen(list->Uniforms[i].Name); - if (len > (GLuint)max) + GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name); + if (len > max) max = len; } return max; diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index d114828ec6a..7a3b827352a 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -554,7 +554,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count) return GL_TRUE; } - /** * Delete 'count' instructions at 'start' in the given program. * Adjust branch targets accordingly. @@ -691,17 +690,47 @@ _mesa_combine_programs(GLcontext *ctx, if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprogA, *fprogB, *newFprog; + GLbitfield progB_inputsRead = progB->InputsRead; + GLint progB_colorFile, progB_colorIndex; + fprogA = (struct gl_fragment_program *) progA; fprogB = (struct gl_fragment_program *) progB; newFprog = (struct gl_fragment_program *) newProg; newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; + /* We'll do a search and replace for instances + * of progB_colorFile/progB_colorIndex below... + */ + progB_colorFile = PROGRAM_INPUT; + progB_colorIndex = FRAG_ATTRIB_COL0; + + /* + * The fragment program may get color from a state var rather than + * a fragment input (vertex output) if it's constant. + * See the texenvprogram.c code. + * So, search the program's parameter list now to see if the program + * gets color from a state var instead of a conventional fragment + * input register. + */ + for (i = 0; i < progB->Parameters->NumParameters; i++) { + struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; + if (p->Type == PROGRAM_STATE_VAR && + p->StateIndexes[0] == STATE_INTERNAL && + p->StateIndexes[1] == STATE_CURRENT_ATTRIB && + p->StateIndexes[2] == VERT_ATTRIB_COLOR0) { + progB_inputsRead |= FRAG_BIT_COL0; + progB_colorFile = PROGRAM_STATE_VAR; + progB_colorIndex = i; + break; + } + } + /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && - (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) { + (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { _mesa_problem(ctx, "No free temp regs found in " @@ -712,13 +741,14 @@ _mesa_combine_programs(GLcontext *ctx, replace_registers(newInst, lenA, PROGRAM_OUTPUT, FRAG_RESULT_COLR, PROGRAM_TEMPORARY, tempReg); - /* replace reads from input.color[0] with tempReg */ + /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, - PROGRAM_INPUT, FRAG_ATTRIB_COL0, - PROGRAM_TEMPORARY, tempReg); + progB_colorFile, progB_colorIndex, /* search for */ + PROGRAM_TEMPORARY, tempReg /* replace with */ ); } - inputsB = progB->InputsRead; + /* compute combined program's InputsRead */ + inputsB = progB_inputsRead; if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index fb2a7e54fe6..a5cf1ca1d44 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -406,7 +406,7 @@ _mesa_init_shader_state(GLcontext * ctx) * are generated by the GLSL compiler. */ ctx->Shader.EmitHighLevelInstructions = GL_TRUE; - ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */ + ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */ ctx->Shader.EmitComments = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); } @@ -1143,7 +1143,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols) /** * Determine the number of rows and columns occupied by a uniform - * according to its datatype. + * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4), + * the number of rows = 1 and cols = number of elements in the vector. */ static void get_uniform_rows_cols(const struct gl_program_parameter *p, @@ -1152,11 +1153,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p, get_matrix_dims(p->DataType, rows, cols); if (*rows == 0 && *cols == 0) { /* not a matrix type, probably a float or vector */ - *rows = p->Size / 4 + 1; - if (p->Size % 4 == 0) - *cols = 4; - else - *cols = p->Size % 4; + if (p->Size <= 4) { + *rows = 1; + *cols = p->Size; + } + else { + *rows = p->Size / 4 + 1; + if (p->Size % 4 == 0) + *cols = 4; + else + *cols = p->Size % 4; + } } } @@ -1556,7 +1563,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, return; } - if (index + offset > program->Parameters->Size) { + if (index + offset > (GLint) program->Parameters->Size) { /* out of bounds! */ return; } @@ -1621,7 +1628,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ if (is_boolean_type(param->DataType)) { for (i = 0; i < elems; i++) { - uniformVal[i] = uniformVal[i] ? 1.0 : 0.0; + uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; } } } diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h deleted file mode 100644 index 3b94d85927a..00000000000 --- a/src/mesa/shader/slang/library/slang_version_syn.h +++ /dev/null @@ -1,64 +0,0 @@ -".syntax version_directive;\n" -"version_directive\n" -" version_directive_1 .and .loop version_directive_2;\n" -"version_directive_1\n" -" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n" -"version_directive_2\n" -" prior_optional_spaces .and version_directive_body .and .true .emit $;\n" -"optional_version_directive\n" -" version_directive_body .or .true .emit 10 .emit 1;\n" -"version_directive_body\n" -" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n" -" new_line;\n" -"version_number\n" -" version_number_110;\n" -"version_number_110\n" -" leading_zeroes .and \"110\" .emit 10 .emit 1;\n" -"leading_zeroes\n" -" .loop zero;\n" -"zero\n" -" '0';\n" -"space\n" -" single_space .and .loop single_space;\n" -"optional_space\n" -" .loop single_space;\n" -"single_space\n" -" ' ' .or '\\t';\n" -"prior_optional_spaces\n" -" .loop prior_space;\n" -"prior_space\n" -" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n" -"c_style_comment_block\n" -" '/' .and '*' .and c_style_comment_rest;\n" -"c_style_comment_rest\n" -" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n" -"c_style_comment_rest_1\n" -" c_style_comment_end .or c_style_comment_rest_2;\n" -"c_style_comment_rest_2\n" -" '*' .and c_style_comment_rest;\n" -"c_style_comment_char_no_star\n" -" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n" -"c_style_comment_end\n" -" '*' .and '/';\n" -"cpp_style_comment_block\n" -" '/' .and '/' .and cpp_style_comment_block_1;\n" -"cpp_style_comment_block_1\n" -" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n" -"cpp_style_comment_block_2\n" -" .loop cpp_style_comment_char .and new_line;\n" -"cpp_style_comment_block_3\n" -" .loop cpp_style_comment_char;\n" -"cpp_style_comment_char\n" -" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n" -"new_line\n" -" cr_lf .or lf_cr .or '\\n' .or '\\r';\n" -"cr_lf\n" -" '\\r' .and '\\n';\n" -"lf_cr\n" -" '\\n' .and '\\r';\n" -".string __string_filter;\n" -"__string_filter\n" -" .loop __identifier_char;\n" -"__identifier_char\n" -" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n" -"" diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 848a64f932a..99f2cbdcc05 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -502,7 +502,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1); } } - prog->NumAddressRegs = maxAddrReg; } |