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-rw-r--r--src/mesa/shader/slang/library/gc_to_string.py2
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_core.gc16
-rw-r--r--src/mesa/shader/slang/library/slang_core_gc.h10
3 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/shader/slang/library/gc_to_string.py b/src/mesa/shader/slang/library/gc_to_string.py
index ecbfbb078ac..a9d399fc177 100644
--- a/src/mesa/shader/slang/library/gc_to_string.py
+++ b/src/mesa/shader/slang/library/gc_to_string.py
@@ -1,4 +1,4 @@
-#!/usr/bin/python
+#!/usr/bin/env python
# Mesa 3-D graphics library
# Version: 6.3
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index 558ca5440fa..fdba7c636d3 100755
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -17,8 +17,8 @@
// a list of zero or more source variable identifiers. A variable identifier is a variable name
// declared earlier in the code (as a function parameter, local or global variable).
// An instruction name designates an instruction that must be exported by the implementation.
-// Each instruction receives data from destination and source variable identifiers and returns
-// data in the destination variable identifier.
+// Each instruction receives data from source variable identifiers and returns data in the
+// destination variable identifier.
//
// It is up to the implementation how to define a particular operator or constructor. If it is
// expected to being used rarely, it can be defined in terms of other operators and constructors,
@@ -435,7 +435,7 @@ void __operator = (out mat4 m, const mat4 n) {
//
void __operator += (inout float a, const float b) {
- __asm float_add a, b;
+ __asm float_add a, a, b;
}
void __operator -= (inout float a, const float b) {
@@ -443,11 +443,11 @@ void __operator -= (inout float a, const float b) {
}
void __operator *= (inout float a, const float b) {
- __asm float_multiply a, b;
+ __asm float_multiply a, a, b;
}
void __operator /= (inout float a, const float b) {
- __asm float_divide a, b;
+ __asm float_divide a, a, b;
}
void __operator += (inout int x, const int y) {
@@ -1309,8 +1309,8 @@ mat4 __operator * (const mat4 m, const mat4 n) {
//
float __operator - (const float a) {
- float c = a;
- __asm float_negate c;
+ float c;
+ __asm float_negate c, a;
return c;
}
@@ -1740,4 +1740,4 @@ bool __operator ^^ (const bool a, const bool b) {
bool __operator ! (const bool a) {
return a == false;
}
-
+
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h
index 9dd3a893426..3b1475a1152 100644
--- a/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_core_gc.h
@@ -435,7 +435,7 @@
"\n"
"\n"
"void __operator += (inout float a, const float b) {\n"
-" __asm float_add a, b;\n"
+" __asm float_add a, a, b;\n"
"}\n"
"\n"
"void __operator -= (inout float a, const float b) {\n"
@@ -443,11 +443,11 @@
"}\n"
"\n"
"void __operator *= (inout float a, const float b) {\n"
-" __asm float_multiply a, b;\n"
+" __asm float_multiply a, a, b;\n"
"}\n"
"\n"
"void __operator /= (inout float a, const float b) {\n"
-" __asm float_divide a, b;\n"
+" __asm float_divide a, a, b;\n"
"}\n"
"\n"
"void __operator += (inout int x, const int y) {\n"
@@ -1309,8 +1309,8 @@
"\n"
"\n"
"float __operator - (const float a) {\n"
-" float c = a;\n"
-" __asm float_negate c;\n"
+" float c;\n"
+" __asm float_negate c, a;\n"
" return c;\n"
"}\n"
"\n"