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-rw-r--r--src/mesa/shader/slang/slang_compile_operation.h1
-rw-r--r--src/mesa/shader/slang/slang_simplify.c9
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h
index 58f1edeed85..1f15c198963 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/shader/slang/slang_compile_operation.h
@@ -127,7 +127,6 @@ typedef struct slang_operation_
* indicate such. num_children indicates number of elements.
*/
GLboolean array_constructor;
- double x;
} slang_operation;
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c
index b8a21f642cb..13b9ca3c877 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/shader/slang/slang_simplify.c
@@ -84,10 +84,11 @@ _slang_lookup_constant(const char *name)
for (i = 0; info[i].Name; i++) {
if (strcmp(info[i].Name, name) == 0) {
/* found */
- GLint value = -1;
- _mesa_GetIntegerv(info[i].Token, &value);
- ASSERT(value >= 0); /* sanity check that glGetFloatv worked */
- return value;
+ GLint values[16];
+ values[0] = -1;
+ _mesa_GetIntegerv(info[i].Token, values);
+ ASSERT(values[0] >= 0); /* sanity check that glGetFloatv worked */
+ return values[0];
}
}
return -1;