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-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
-rw-r--r--src/mesa/shader/slang/slang_compile.c8
-rw-r--r--src/mesa/shader/slang/slang_emit.c4
-rw-r--r--src/mesa/shader/slang/slang_emit.h4
-rw-r--r--src/mesa/shader/slang/slang_link.c32
-rw-r--r--src/mesa/shader/slang/slang_log.c4
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c3
-rw-r--r--src/mesa/shader/slang/slang_vartable.c59
8 files changed, 55 insertions, 61 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 11340d26e21..cfdb868d6cf 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -3662,7 +3662,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
if (lhs && rhs) {
/* convert lhs swizzle into writemask */
const GLuint swizzle = root_swizzle(lhs->Store);
- GLuint writemask, newSwizzle;
+ GLuint writemask, newSwizzle = 0x0;
if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) {
/* Non-simple writemask, need to swizzle right hand side in
* order to put components into the right place.
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 818b90b7a86..ab848579b77 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1450,7 +1450,7 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O,
case OP_CALL:
{
GLboolean array_constructor = GL_FALSE;
- GLint array_constructor_size;
+ GLint array_constructor_size = 0;
op->type = SLANG_OPER_CALL;
op->a_id = parse_identifier(C);
@@ -2794,6 +2794,12 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_mesa_print_program(shader->Program);
#endif
+ shader->CompileStatus = success;
+
+ if (ctx->Shader.Flags & GLSL_LOG) {
+ _mesa_write_shader_to_file(shader);
+ }
+
return success;
}
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index ea446fa5d49..2dd122c9a54 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -2120,6 +2120,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
/* mark var as used */
_mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name);
}
+ else if (n->Store->File == PROGRAM_INPUT) {
+ assert(n->Store->Index >= 0);
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index);
+ }
if (n->Store->Index < 0) {
/* probably ran out of registers */
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h
index 8ff52bf605d..ab4c202d673 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/shader/slang/slang_emit.h
@@ -32,10 +32,6 @@
#include "main/mtypes.h"
-extern void
-slang_print_ir(const slang_ir_node *n, int indent);
-
-
extern GLuint
_slang_swizzle_swizzle(GLuint swz1, GLuint swz2);
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index b5862bda822..99f2cbdcc05 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -318,7 +318,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
{
GLint attribMap[MAX_VERTEX_ATTRIBS];
GLuint i, j;
- GLbitfield usedAttributes;
+ GLbitfield usedAttributes; /* generics only, not legacy attributes */
assert(origProg != linkedProg);
assert(origProg->Target == GL_VERTEX_PROGRAM_ARB);
@@ -342,6 +342,15 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
usedAttributes |= (1 << attr);
}
+ /* If gl_Vertex is used, that actually counts against the limit
+ * on generic vertex attributes. This avoids the ambiguity of
+ * whether glVertexAttrib4fv(0, v) sets legacy attribute 0 (vert pos)
+ * or generic attribute[0]. If gl_Vertex is used, we want the former.
+ */
+ if (origProg->InputsRead & VERT_BIT_POS) {
+ usedAttributes |= 0x1;
+ }
+
/* initialize the generic attribute map entries to -1 */
for (i = 0; i < MAX_VERTEX_ATTRIBS; i++) {
attribMap[i] = -1;
@@ -384,7 +393,7 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* Start at 1 since generic attribute 0 always aliases
* glVertex/position.
*/
- for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
+ for (attr = 0; attr < MAX_VERTEX_ATTRIBS; attr++) {
if (((1 << attr) & usedAttributes) == 0)
break;
}
@@ -665,12 +674,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original fragment program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);
- printf("Mesa post-link fragment program:\n");
+ _mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -683,20 +692,23 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Mesa original vertex program:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Mesa pre-link vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);
- printf("Mesa post-link vertex program:\n");
+ _mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}
- if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
- printf("Varying vars:\n");
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ _mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
+ if (shProg->InfoLog) {
+ _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index d5576d7ee2d..d7d2b4fbfd0 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -77,10 +77,6 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- _mesa_printf("Mesa: GLSL %s", log->text);
- }
-
return 1;
}
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index cd79c8b94a6..89aaa3a6213 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -508,8 +508,7 @@ static GLvoid
pp_ext_init(pp_ext *self, const struct gl_extensions *extensions)
{
pp_ext_disable_all (self);
- if (extensions->ARB_draw_buffers)
- self->ARB_draw_buffers = GL_TRUE;
+ self->ARB_draw_buffers = GL_TRUE;
if (extensions->NV_texture_rectangle)
self->ARB_texture_rectangle = GL_TRUE;
}
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index de0c93957b4..a4ebacc0936 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -4,6 +4,7 @@
#include "shader/prog_print.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
+#include "slang_emit.h"
#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_ir.h"
@@ -72,9 +73,8 @@ _slang_delete_var_table(slang_var_table *vt)
/**
- * Create new table, put at head, return ptr to it.
- * XXX we should take a maxTemps parameter to indicate how many temporaries
- * are available for the current shader/program target.
+ * Create new table on top of vartable stack.
+ * Used when we enter a {} block.
*/
void
_slang_push_var_table(slang_var_table *vt)
@@ -95,7 +95,8 @@ _slang_push_var_table(slang_var_table *vt)
/**
- * Destroy given table, return ptr to Parent
+ * Pop top entry from variable table.
+ * Used when we leave a {} block.
*/
void
_slang_pop_var_table(slang_var_table *vt)
@@ -125,10 +126,12 @@ _slang_pop_var_table(slang_var_table *vt)
else
comp = 0;
- assert(store->Index >= 0);
- for (j = 0; j < store->Size; j++) {
- assert(t->Temps[store->Index * 4 + j + comp] == VAR);
- t->Temps[store->Index * 4 + j + comp] = FREE;
+ /* store->Index may be -1 if we run out of registers */
+ if (store->Index >= 0) {
+ for (j = 0; j < store->Size; j++) {
+ assert(t->Temps[store->Index * 4 + j + comp] == VAR);
+ t->Temps[store->Index * 4 + j + comp] = FREE;
+ }
}
store->Index = -1;
}
@@ -156,7 +159,7 @@ _slang_pop_var_table(slang_var_table *vt)
/**
- * Add a new variable to the given symbol table.
+ * Add a new variable to the given var/symbol table.
*/
void
_slang_add_variable(slang_var_table *vt, slang_variable *v)
@@ -214,6 +217,7 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
for (i = 0; i <= vt->MaxRegisters * 4 - size; i += step) {
GLuint found = 0;
for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
if (i + j < vt->MaxRegisters * 4 && t->Temps[i + j] == FREE) {
found++;
}
@@ -225,13 +229,17 @@ alloc_reg(slang_var_table *vt, GLint size, GLboolean isTemp)
/* found block of size free regs */
if (size > 1)
assert(i % 4 == 0);
- for (j = 0; j < (GLuint) size; j++)
+ for (j = 0; j < (GLuint) size; j++) {
+ assert(i + j < 4 * MAX_PROGRAM_TEMPS);
t->Temps[i + j] = isTemp ? TEMP : VAR;
+ }
assert(i < MAX_PROGRAM_TEMPS * 4);
t->ValSize[i] = size;
return i;
}
}
+
+ /* if we get here, we ran out of registers */
return -1;
}
@@ -259,21 +267,7 @@ _slang_alloc_var(slang_var_table *vt, slang_ir_storage *store)
return GL_FALSE;
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
- else if (store->Size == 3) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_Z, SWIZZLE_NIL);
- }
- else {
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg)
printf("Alloc var storage sz %d at %d.%s (level %d) store %p\n",
@@ -301,20 +295,7 @@ _slang_alloc_temp(slang_var_table *vt, slang_ir_storage *store)
assert(store->Index < 0);
store->Index = i / 4;
- if (store->Size == 1) {
- const GLuint comp = i % 4;
- store->Swizzle = MAKE_SWIZZLE4(comp, comp, comp, comp);
- }
- else {
- /* XXX improve swizzled for size=2/3, use for writemask... */
-#if 1
- if (store->Size == 2) {
- store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y,
- SWIZZLE_NIL, SWIZZLE_NIL);
- }
-#endif
- store->Swizzle = SWIZZLE_NOOP;
- }
+ store->Swizzle = _slang_var_swizzle(store->Size, i % 4);
if (dbg) printf("Alloc temp sz %d at %d.%s (level %d) store %p\n",
store->Size, store->Index,