diff options
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 234 |
1 files changed, 219 insertions, 15 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 55a47b336d8..5f40ddda20d 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -326,6 +326,17 @@ sampler_to_texture_index(const slang_type_specifier_type type) } +/** helper to build a SLANG_OPER_IDENTIFIER node */ +static void +slang_operation_identifier(slang_operation *oper, + slang_assemble_ctx *A, + const char *name) +{ + oper->type = SLANG_OPER_IDENTIFIER; + oper->a_id = slang_atom_pool_atom(A->atoms, name); +} + + #define SWIZZLE_ZWWW MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W) /** @@ -2399,6 +2410,174 @@ _slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) /** + * Replace 'break' and 'continue' statements inside a do-while loop. + * This is a recursive helper function used by _slang_gen_do_without_continue(). + */ +static void +replace_break_and_cont(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_BREAK: + /* replace 'break' with "_notBreakFlag = false; break" */ + { + slang_operation *block = oper; + block->type = SLANG_OPER_BLOCK_NEW_SCOPE; + slang_operation_add_children(block, 2); + { + slang_operation *assign = slang_oper_child(block, 0); + assign->type = SLANG_OPER_ASSIGN; + slang_operation_add_children(assign, 2); + { + slang_operation *lhs = slang_oper_child(assign, 0); + slang_operation_identifier(lhs, A, "_notBreakFlag"); + } + { + slang_operation *rhs = slang_oper_child(assign, 1); + slang_operation_literal_bool(rhs, GL_FALSE); + } + } + { + slang_operation *brk = slang_oper_child(block, 1); + brk->type = SLANG_OPER_BREAK; + assert(!brk->children); + } + } + break; + case SLANG_OPER_CONTINUE: + /* convert continue into a break */ + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_break_and_cont(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** + * Transform a do-while-loop so that continue statements are converted to breaks. + * Then do normal IR code generation. + * + * Before: + * + * do { + * A; + * if (IFCOND) + * continue; + * B; + * break; + * C; + * } while (LOOPCOND); + * + * After: + * + * { + * bool _notBreakFlag = 1; + * do { + * do { + * A; + * if (IFCOND) { + * break; // was continue + * } + * B; + * _notBreakFlag = 0; // was + * break; // break + * C; + * } while (0) + * } while (_notBreakFlag && LOOPCOND); + * } + */ +static slang_ir_node * +_slang_gen_do_without_continue(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_operation *top; + slang_operation *innerBody; + + assert(oper->type == SLANG_OPER_DO); + + top = slang_operation_new(1); + top->type = SLANG_OPER_BLOCK_NEW_SCOPE; + top->locals->outer_scope = oper->locals->outer_scope; + slang_operation_add_children(top, 2); + + /* declare: bool _notBreakFlag = true */ + { + slang_operation *condDecl = slang_oper_child(top, 0); + slang_variable *var; + + condDecl->type = SLANG_OPER_VARIABLE_DECL; + var = slang_variable_scope_grow(top->locals); + slang_fully_specified_type_construct(&var->type); + var->type.specifier.type = SLANG_SPEC_BOOL; + var->a_name = slang_atom_pool_atom(A->atoms, "_notBreakFlag"); + condDecl->a_id = var->a_name; + var->initializer = slang_operation_new(1); + slang_operation_literal_bool(var->initializer, GL_TRUE); + } + + /* build outer do-loop: do { ... } while (_notBreakFlag && LOOPCOND) */ + { + slang_operation *outerDo = slang_oper_child(top, 1); + outerDo->type = SLANG_OPER_DO; + slang_operation_add_children(outerDo, 2); + + /* inner do-loop */ + { + slang_operation *innerDo = slang_oper_child(outerDo, 0); + innerDo->type = SLANG_OPER_DO; + slang_operation_add_children(innerDo, 2); + + /* copy original do-loop body into inner do-loop's body */ + innerBody = slang_oper_child(innerDo, 0); + slang_operation_copy(innerBody, slang_oper_child(oper, 0)); + innerBody->locals->outer_scope = innerDo->locals; + + /* inner do-loop's condition is constant/false */ + { + slang_operation *constFalse = slang_oper_child(innerDo, 1); + slang_operation_literal_bool(constFalse, GL_FALSE); + } + } + + /* _notBreakFlag && LOOPCOND */ + { + slang_operation *cond = slang_oper_child(outerDo, 1); + cond->type = SLANG_OPER_LOGICALAND; + slang_operation_add_children(cond, 2); + { + slang_operation *notBreak = slang_oper_child(cond, 0); + slang_operation_identifier(notBreak, A, "_notBreakFlag"); + } + { + slang_operation *origCond = slang_oper_child(cond, 1); + slang_operation_copy(origCond, slang_oper_child(oper, 1)); + } + } + } + + /* Finally, in innerBody, + * replace "break" with "_notBreakFlag = 0; break" + * replace "continue" with "break" + */ + replace_break_and_cont(A, innerBody); + + slang_print_tree(top, 0); + + return _slang_gen_operation(A, top); +} + + +/** * Generate IR tree for a do-while loop using high-level LOOP, IF instructions. */ static slang_ir_node * @@ -2413,6 +2592,15 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) slang_ir_node *prevLoop, *loop; GLboolean isConst, constTrue; + if (!A->EmitContReturn) { + /* We don't want to emit CONT instructions. If this do-loop has + * a continue, translate it away. + */ + if (_slang_find_node_type((slang_operation *) oper, SLANG_OPER_CONTINUE)) { + return _slang_gen_do_without_continue(A, (slang_operation *) oper); + } + } + /* type-check expression */ if (!_slang_is_boolean(A, &oper->children[1])) { slang_info_log_error(A->log, "scalar/boolean expression expected for 'do/while'"); @@ -2670,6 +2858,34 @@ _slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) /** + * Replace 'continue' statement with 'break' inside a for-loop. + * This is a recursive helper function used by _slang_gen_for_without_continue(). + */ +static void +replace_continue_with_break(slang_assemble_ctx *A, slang_operation *oper) +{ + switch (oper->type) { + case SLANG_OPER_CONTINUE: + oper->type = SLANG_OPER_BREAK; + break; + case SLANG_OPER_FOR: + case SLANG_OPER_DO: + case SLANG_OPER_WHILE: + /* stop upon finding a nested loop */ + break; + default: + /* recurse */ + { + GLuint i; + for (i = 0; i < oper->num_children; i++) { + replace_continue_with_break(A, slang_oper_child(oper, i)); + } + } + } +} + + +/** * Transform a for-loop so that continue statements are converted to breaks. * Then do normal IR code generation. * @@ -2727,8 +2943,7 @@ _slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) var->a_name = slang_atom_pool_atom(A->atoms, "_condFlag"); condDecl->a_id = var->a_name; var->initializer = slang_operation_new(1); - var->initializer->type = SLANG_OPER_LITERAL_BOOL; - var->initializer->literal[0] = 1.0; + slang_operation_literal_bool(var->initializer, GL_TRUE); } /* build outer loop: for (INIT; _condFlag; ) { */ @@ -2793,19 +3008,8 @@ _slang_gen_for_without_continue(slang_assemble_ctx *A, slang_operation *oper) slang_oper_child(oper, 2)); } - /* finally, replace "continue" with "break" in inner for-loop */ - { - slang_operation *body = slang_oper_child(innerFor, 3); - while (1) { - slang_operation *op =_slang_find_node_type(body, SLANG_OPER_CONTINUE); - if (op) { - op->type = SLANG_OPER_BREAK; - } - else { - break; - } - } - } + /* finally, replace "continue" with "break" in the inner for-loop */ + replace_continue_with_break(A, slang_oper_child(innerFor, 3)); } return _slang_gen_operation(A, top); |