diff options
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin.gc | 76 | ||||
-rw-r--r-- | src/mesa/shader/slang/library/slang_common_builtin_gc.h | 106 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 3 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile.c | 10 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_ir.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_ir.h | 1 |
8 files changed, 116 insertions, 86 deletions
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 9764fc25b09..56de47ee8d7 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -602,42 +602,50 @@ vec4 exp2(const vec4 a) float sqrt(const float x) { + const float nx = -x; float r; __asm float_rsq r, x; - __asm float_rcp __retVal, r; -} - -vec2 sqrt(const vec2 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; -} - -vec3 sqrt(const vec3 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; - __asm float_rsq r, v.z; - __asm float_rcp __retVal.z, r; -} - -vec4 sqrt(const vec4 v) -{ - float r; - __asm float_rsq r, v.x; - __asm float_rcp __retVal.x, r; - __asm float_rsq r, v.y; - __asm float_rcp __retVal.y, r; - __asm float_rsq r, v.z; - __asm float_rcp __retVal.z, r; - __asm float_rsq r, v.w; - __asm float_rcp __retVal.w, r; + __asm float_rcp r, r; + __asm vec4_cmp __retVal, nx, r, 0.0; +} + +vec2 sqrt(const vec2 x) +{ + const vec2 nx = -x, zero = vec2(0.0); + vec2 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec3 sqrt(const vec3 x) +{ + const vec3 nx = -x, zero = vec3(0.0); + vec3 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm float_rcp r.z, r.z; + __asm vec4_cmp __retVal, nx, r, zero; +} + +vec4 sqrt(const vec4 x) +{ + const vec4 nx = -x, zero = vec4(0.0); + vec4 r; + __asm float_rsq r.x, x.x; + __asm float_rsq r.y, x.y; + __asm float_rsq r.z, x.z; + __asm float_rsq r.w, x.w; + __asm float_rcp r.x, r.x; + __asm float_rcp r.y, r.y; + __asm float_rcp r.z, r.z; + __asm float_rcp r.w, r.w; + __asm vec4_cmp __retVal, nx, r, zero; } diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 78a7b83ec18..3c3666e4ea2 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -307,55 +307,63 @@ 0,0,18,97,0,59,121,0,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86,97,108,0, 59,122,0,0,18,97,0,59,122,0,0,0,4,102,108,111,97,116,95,101,120,112,50,0,18,95,95,114,101,116,86, 97,108,0,59,119,0,0,18,97,0,59,119,0,0,0,0,1,90,95,0,0,9,0,0,115,113,114,116,0,1,1,0,0,9,0,120,0,0, -0,1,3,2,90,95,0,0,9,0,1,114,0,0,0,4,102,108,111,97,116,95,114,115,113,0,18,114,0,0,18,120,0,0,0,4, -102,108,111,97,116,95,114,99,112,0,18,95,95,114,101,116,86,97,108,0,0,18,114,0,0,0,0,1,90,95,0,0, -10,0,0,115,113,114,116,0,1,1,0,0,10,0,118,0,0,0,1,3,2,90,95,0,0,9,0,1,114,0,0,0,4,102,108,111,97, 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b/src/mesa/shader/slang/slang_builtin.c @@ -741,7 +741,7 @@ static const struct input_info vertInputs[] = { { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP }, { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP }, { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }, - { NULL, 0, SWIZZLE_NOOP } + { NULL, 0, GL_NONE, SWIZZLE_NOOP } }; /** Predefined fragment shader inputs */ @@ -754,7 +754,7 @@ static const struct input_info fragInputs[] = { { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX }, { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX }, { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }, - { NULL, 0, SWIZZLE_NOOP } + { NULL, 0, GL_NONE, SWIZZLE_NOOP } }; diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 349f432deca..344dfdc6804 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -422,6 +422,7 @@ static slang_asm_info AsmInfo[] = { { "vec4_lrp", IR_LRP, 1, 3 }, { "vec4_min", IR_MIN, 1, 2 }, { "vec4_max", IR_MAX, 1, 2 }, + { "vec4_cmp", IR_CMP, 1, 3 }, { "vec4_clamp", IR_CLAMP, 1, 3 }, { "vec4_seq", IR_SEQUAL, 1, 2 }, { "vec4_sne", IR_SNEQUAL, 1, 2 }, @@ -2775,7 +2776,7 @@ _slang_gen_while(slang_assemble_ctx * A, slang_operation *oper) * body code (child[1]) */ slang_ir_node *loop, *breakIf, *body; - GLboolean isConst, constTrue; + GLboolean isConst, constTrue = GL_FALSE; if (!A->EmitContReturn) { /* We don't want to emit CONT instructions. If this while-loop has diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index c1b97c7cb70..a2708884437 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -2814,6 +2814,16 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) (ctx->Shader.Flags & GLSL_NO_OPT) == 0) { _mesa_optimize_program(ctx, shader->Program); } + if ((ctx->Shader.Flags & GLSL_NOP_VERT) && + shader->Program->Target == GL_VERTEX_PROGRAM_ARB) { + _mesa_nop_vertex_program(ctx, + (struct gl_vertex_program *) shader->Program); + } + if ((ctx->Shader.Flags & GLSL_NOP_FRAG) && + shader->Program->Target == GL_FRAGMENT_PROGRAM_ARB) { + _mesa_nop_fragment_program(ctx, + (struct gl_fragment_program *) shader->Program); + } } if (ctx->Shader.Flags & GLSL_LOG) { diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 3f455e0640b..3af301eacdf 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -2287,6 +2287,7 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_POW: /* trinary operators */ case IR_LRP: + case IR_CMP: return emit_arith(emitInfo, n); case IR_EQUAL: diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index 1c7f7474e71..62603503dd9 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -80,6 +80,7 @@ static const slang_ir_info IrInfo[] = { { IR_NOISE4, "IR_NOISE4", OPCODE_NOISE4, 1, 1 }, /* other */ + { IR_CMP, "IR_CMP", OPCODE_CMP, 4, 3 }, /* compare/select */ { IR_SEQ, "IR_SEQ", OPCODE_NOP, 0, 0 }, { IR_SCOPE, "IR_SCOPE", OPCODE_NOP, 0, 0 }, { IR_LABEL, "IR_LABEL", OPCODE_NOP, 0, 0 }, diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index e796693ed58..166b4e80436 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -91,6 +91,7 @@ typedef enum IR_CLAMP, IR_MIN, IR_MAX, + IR_CMP, /* = (op0 < 0) ? op1 : op2 */ IR_SEQUAL, /* Set if args are equal (vector) */ IR_SNEQUAL, /* Set if args are not equal (vector) */ IR_SGE, /* Set if greater or equal (vector) */ |