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-rw-r--r--src/mesa/shader/slang/slang_link.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_LINK_H
+#define SLANG_LINK_H
+
+#include "slang_assemble.h"
+#include "slang_execute.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#define SLANG_UNIFORM_BINDING_VERTEX 0
+#define SLANG_UNIFORM_BINDING_FRAGMENT 1
+#define SLANG_UNIFORM_BINDING_MAX 2
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint address[SLANG_UNIFORM_BINDING_MAX];
+} slang_uniform_binding;
+
+typedef struct
+{
+ slang_uniform_binding *table;
+ GLuint count;
+} slang_uniform_bindings;
+
+typedef struct
+{
+ slang_uniform_bindings uniforms;
+ slang_machine *machines[SLANG_UNIFORM_BINDING_MAX];
+} slang_program;
+
+GLvoid slang_program_ctr (slang_program *);
+GLvoid slang_program_dtr (slang_program *);
+
+GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+