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-rw-r--r--src/mesa/shader/slang/slang_link.h626
1 files changed, 313 insertions, 313 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h
index 6f63a9d31dd..c5691300866 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/shader/slang/slang_link.h
@@ -1,313 +1,313 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_LINK_H
-#define SLANG_LINK_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-enum
-{
- SLANG_SHADER_VERTEX,
- SLANG_SHADER_FRAGMENT,
- SLANG_SHADER_MAX
-};
-
-/* Active variables.
- *
- * Active uniforms or attribs can be queried by the application to get a list of uniforms
- * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
-} slang_active_variable;
-
-typedef struct
-{
- slang_active_variable *table;
- GLuint count;
-} slang_active_variables;
-
-/*
- * Attrib binding override.
- *
- * The application can override GL attrib binding by specifying its preferred index assignment
- * for a given attrib name. Those overrides are taken into account while linking the program.
- */
-
-typedef struct
-{
- GLuint index;
- GLchar *name;
-} slang_attrib_override;
-
-typedef struct
-{
- slang_attrib_override *table;
- GLuint count;
-} slang_attrib_overrides;
-
-GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
-
-/*
- * Uniform bindings.
- *
- * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
- * shader types that use that uniform. Uniform bindings are held in an array and accessed
- * by array index which is seen to the application as a uniform location.
- *
- * When the application writes to a particular uniform, it specifies its location.
- * This location is treated as an array index to slang_uniform_bindings::table and tested
- * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
- * The type of data being written to uniform is tested against slang_uniform_binding::quant.
- * If the types are compatible, the array slang_uniform_binding::address is iterated for
- * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
- * the new uniform value is written at that address.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint address[SLANG_SHADER_MAX];
-} slang_uniform_binding;
-
-typedef struct
-{
- slang_uniform_binding *table;
- GLuint count;
-} slang_uniform_bindings;
-
-/*
- * Attrib bindings.
- *
- * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
- * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
- * One vertex attrib can span over many attrib slots (this is the case for matrices). The
- * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_attrib_binding;
-
-typedef struct
-{
- GLuint addr;
-} slang_attrib_slot;
-
-typedef struct
-{
- slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
- GLuint binding_count;
- slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
-} slang_attrib_bindings;
-
-/*
- * Varying bindings.
- *
- * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
- * maps varying float index to the actual memory location of the output variable in vertex shader.
- * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
- * the input variable in fragment shader.
- */
-
-typedef struct
-{
- GLuint vert_addr;
- GLuint frag_addr;
-} slang_varying_slot;
-
-typedef struct
-{
- slang_export_data_quant *quant;
- char *name;
- GLuint first_slot_index;
-} slang_varying_binding;
-
-typedef struct
-{
- slang_varying_binding bindings[MAX_VARYING_FLOATS];
- GLuint binding_count;
- slang_varying_slot slots[MAX_VARYING_FLOATS];
- GLuint slot_count;
-} slang_varying_bindings;
-
-/*
- * Texture usage.
- *
- * A slang_texture_usage struct holds indirect information about texture image unit usage. The
- * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
- * that are samplers.
- *
- * To collect current texture usage one must iterate the slang_texture_usages::table and read
- * uniform at address slang_texture_usage::frag_address to get texture unit index. This
- * index, coupled with texture access type (target) taken from slang_texture_usage::quant
- * forms texture usage for that texture unit.
- */
-
-typedef struct
-{
- slang_export_data_quant *quant;
- GLuint frag_address;
-} slang_texture_usage;
-
-typedef struct
-{
- slang_texture_usage *table;
- GLuint count;
-} slang_texture_usages;
-
-GLvoid slang_texture_usages_ctr (slang_texture_usages *);
-GLvoid slang_texture_usages_dtr (slang_texture_usages *);
-
-enum
-{
- SLANG_COMMON_FIXED_MODELVIEWMATRIX,
- SLANG_COMMON_FIXED_PROJECTIONMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
- SLANG_COMMON_FIXED_TEXTUREMATRIX,
- SLANG_COMMON_FIXED_NORMALMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
- SLANG_COMMON_FIXED_NORMALSCALE,
- SLANG_COMMON_FIXED_DEPTHRANGE,
- SLANG_COMMON_FIXED_CLIPPLANE,
- SLANG_COMMON_FIXED_POINT,
- SLANG_COMMON_FIXED_FRONTMATERIAL,
- SLANG_COMMON_FIXED_BACKMATERIAL,
- SLANG_COMMON_FIXED_LIGHTSOURCE,
- SLANG_COMMON_FIXED_LIGHTMODEL,
- SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
- SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
- SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
- SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
- SLANG_COMMON_FIXED_EYEPLANES,
- SLANG_COMMON_FIXED_EYEPLANET,
- SLANG_COMMON_FIXED_EYEPLANER,
- SLANG_COMMON_FIXED_EYEPLANEQ,
- SLANG_COMMON_FIXED_OBJECTPLANES,
- SLANG_COMMON_FIXED_OBJECTPLANET,
- SLANG_COMMON_FIXED_OBJECTPLANER,
- SLANG_COMMON_FIXED_OBJECTPLANEQ,
- SLANG_COMMON_FIXED_FOG,
- SLANG_COMMON_FIXED_MAX
-};
-
-enum
-{
- SLANG_VERTEX_FIXED_POSITION,
- SLANG_VERTEX_FIXED_POINTSIZE,
- SLANG_VERTEX_FIXED_CLIPVERTEX,
- SLANG_VERTEX_FIXED_COLOR,
- SLANG_VERTEX_FIXED_SECONDARYCOLOR,
- SLANG_VERTEX_FIXED_NORMAL,
- SLANG_VERTEX_FIXED_VERTEX,
- SLANG_VERTEX_FIXED_MULTITEXCOORD0,
- SLANG_VERTEX_FIXED_MULTITEXCOORD1,
- SLANG_VERTEX_FIXED_MULTITEXCOORD2,
- SLANG_VERTEX_FIXED_MULTITEXCOORD3,
- SLANG_VERTEX_FIXED_MULTITEXCOORD4,
- SLANG_VERTEX_FIXED_MULTITEXCOORD5,
- SLANG_VERTEX_FIXED_MULTITEXCOORD6,
- SLANG_VERTEX_FIXED_MULTITEXCOORD7,
- SLANG_VERTEX_FIXED_FOGCOORD,
- SLANG_VERTEX_FIXED_FRONTCOLOR,
- SLANG_VERTEX_FIXED_BACKCOLOR,
- SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
- SLANG_VERTEX_FIXED_TEXCOORD,
- SLANG_VERTEX_FIXED_FOGFRAGCOORD,
- SLANG_VERTEX_FIXED_MAX
-};
-
-enum
-{
- SLANG_FRAGMENT_FIXED_FRAGCOORD,
- SLANG_FRAGMENT_FIXED_FRONTFACING,
- SLANG_FRAGMENT_FIXED_FRAGCOLOR,
- SLANG_FRAGMENT_FIXED_FRAGDATA,
- SLANG_FRAGMENT_FIXED_FRAGDEPTH,
- SLANG_FRAGMENT_FIXED_COLOR,
- SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
- SLANG_FRAGMENT_FIXED_TEXCOORD,
- SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
- SLANG_FRAGMENT_FIXED_MAX
-};
-
-enum
-{
- SLANG_COMMON_CODE_MAIN,
- SLANG_COMMON_CODE_MAX
-};
-
-typedef struct
-{
- slang_active_variables active_uniforms;
- slang_active_variables active_attribs;
- slang_attrib_overrides attrib_overrides;
- slang_uniform_bindings uniforms;
- slang_attrib_bindings attribs;
- slang_varying_bindings varyings;
- slang_texture_usages texture_usage;
- GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
- GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
- GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
- GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
- slang_machine *machines[SLANG_SHADER_MAX];
- slang_assembly_file *assemblies[SLANG_SHADER_MAX];
-} slang_program;
-
-GLvoid slang_program_ctr (slang_program *);
-GLvoid slang_program_dtr (slang_program *);
-
-GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_LINK_H
+#define SLANG_LINK_H
+
+#include "slang_compile.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+enum
+{
+ SLANG_SHADER_VERTEX,
+ SLANG_SHADER_FRAGMENT,
+ SLANG_SHADER_MAX
+};
+
+/* Active variables.
+ *
+ * Active uniforms or attribs can be queried by the application to get a list of uniforms
+ * or attribs actually used by shaders (uniforms) or vertex shader (attribs).
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+} slang_active_variable;
+
+typedef struct
+{
+ slang_active_variable *table;
+ GLuint count;
+} slang_active_variables;
+
+/*
+ * Attrib binding override.
+ *
+ * The application can override GL attrib binding by specifying its preferred index assignment
+ * for a given attrib name. Those overrides are taken into account while linking the program.
+ */
+
+typedef struct
+{
+ GLuint index;
+ GLchar *name;
+} slang_attrib_override;
+
+typedef struct
+{
+ slang_attrib_override *table;
+ GLuint count;
+} slang_attrib_overrides;
+
+GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
+
+/*
+ * Uniform bindings.
+ *
+ * Each slang_uniform_binding holds an array of addresses to actual memory locations in those
+ * shader types that use that uniform. Uniform bindings are held in an array and accessed
+ * by array index which is seen to the application as a uniform location.
+ *
+ * When the application writes to a particular uniform, it specifies its location.
+ * This location is treated as an array index to slang_uniform_bindings::table and tested
+ * against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
+ * The type of data being written to uniform is tested against slang_uniform_binding::quant.
+ * If the types are compatible, the array slang_uniform_binding::address is iterated for
+ * each shader type and if the address is valid (i.e. the uniform is used by this shader type),
+ * the new uniform value is written at that address.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint address[SLANG_SHADER_MAX];
+} slang_uniform_binding;
+
+typedef struct
+{
+ slang_uniform_binding *table;
+ GLuint count;
+} slang_uniform_bindings;
+
+/*
+ * Attrib bindings.
+ *
+ * There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
+ * maps vertex attrib index to the actual memory location of the attrib in vertex shader.
+ * One vertex attrib can span over many attrib slots (this is the case for matrices). The
+ * slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint first_slot_index;
+} slang_attrib_binding;
+
+typedef struct
+{
+ GLuint addr;
+} slang_attrib_slot;
+
+typedef struct
+{
+ slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
+ GLuint binding_count;
+ slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
+} slang_attrib_bindings;
+
+/*
+ * Varying bindings.
+ *
+ * There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
+ * maps varying float index to the actual memory location of the output variable in vertex shader.
+ * The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
+ * the input variable in fragment shader.
+ */
+
+typedef struct
+{
+ GLuint vert_addr;
+ GLuint frag_addr;
+} slang_varying_slot;
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ char *name;
+ GLuint first_slot_index;
+} slang_varying_binding;
+
+typedef struct
+{
+ slang_varying_binding bindings[MAX_VARYING_FLOATS];
+ GLuint binding_count;
+ slang_varying_slot slots[MAX_VARYING_FLOATS];
+ GLuint slot_count;
+} slang_varying_bindings;
+
+/*
+ * Texture usage.
+ *
+ * A slang_texture_usage struct holds indirect information about texture image unit usage. The
+ * slang_texture_usages::table is derived from active uniform table by extracting only uniforms
+ * that are samplers.
+ *
+ * To collect current texture usage one must iterate the slang_texture_usages::table and read
+ * uniform at address slang_texture_usage::frag_address to get texture unit index. This
+ * index, coupled with texture access type (target) taken from slang_texture_usage::quant
+ * forms texture usage for that texture unit.
+ */
+
+typedef struct
+{
+ slang_export_data_quant *quant;
+ GLuint frag_address;
+} slang_texture_usage;
+
+typedef struct
+{
+ slang_texture_usage *table;
+ GLuint count;
+} slang_texture_usages;
+
+GLvoid slang_texture_usages_ctr (slang_texture_usages *);
+GLvoid slang_texture_usages_dtr (slang_texture_usages *);
+
+enum
+{
+ SLANG_COMMON_FIXED_MODELVIEWMATRIX,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIX,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
+ SLANG_COMMON_FIXED_TEXTUREMATRIX,
+ SLANG_COMMON_FIXED_NORMALMATRIX,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
+ SLANG_COMMON_FIXED_NORMALSCALE,
+ SLANG_COMMON_FIXED_DEPTHRANGE,
+ SLANG_COMMON_FIXED_CLIPPLANE,
+ SLANG_COMMON_FIXED_POINT,
+ SLANG_COMMON_FIXED_FRONTMATERIAL,
+ SLANG_COMMON_FIXED_BACKMATERIAL,
+ SLANG_COMMON_FIXED_LIGHTSOURCE,
+ SLANG_COMMON_FIXED_LIGHTMODEL,
+ SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
+ SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
+ SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
+ SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
+ SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
+ SLANG_COMMON_FIXED_EYEPLANES,
+ SLANG_COMMON_FIXED_EYEPLANET,
+ SLANG_COMMON_FIXED_EYEPLANER,
+ SLANG_COMMON_FIXED_EYEPLANEQ,
+ SLANG_COMMON_FIXED_OBJECTPLANES,
+ SLANG_COMMON_FIXED_OBJECTPLANET,
+ SLANG_COMMON_FIXED_OBJECTPLANER,
+ SLANG_COMMON_FIXED_OBJECTPLANEQ,
+ SLANG_COMMON_FIXED_FOG,
+ SLANG_COMMON_FIXED_MAX
+};
+
+enum
+{
+ SLANG_VERTEX_FIXED_POSITION,
+ SLANG_VERTEX_FIXED_POINTSIZE,
+ SLANG_VERTEX_FIXED_CLIPVERTEX,
+ SLANG_VERTEX_FIXED_COLOR,
+ SLANG_VERTEX_FIXED_SECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_NORMAL,
+ SLANG_VERTEX_FIXED_VERTEX,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD0,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD1,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD2,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD3,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD4,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD5,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD6,
+ SLANG_VERTEX_FIXED_MULTITEXCOORD7,
+ SLANG_VERTEX_FIXED_FOGCOORD,
+ SLANG_VERTEX_FIXED_FRONTCOLOR,
+ SLANG_VERTEX_FIXED_BACKCOLOR,
+ SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
+ SLANG_VERTEX_FIXED_TEXCOORD,
+ SLANG_VERTEX_FIXED_FOGFRAGCOORD,
+ SLANG_VERTEX_FIXED_MAX
+};
+
+enum
+{
+ SLANG_FRAGMENT_FIXED_FRAGCOORD,
+ SLANG_FRAGMENT_FIXED_FRONTFACING,
+ SLANG_FRAGMENT_FIXED_FRAGCOLOR,
+ SLANG_FRAGMENT_FIXED_FRAGDATA,
+ SLANG_FRAGMENT_FIXED_FRAGDEPTH,
+ SLANG_FRAGMENT_FIXED_COLOR,
+ SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
+ SLANG_FRAGMENT_FIXED_TEXCOORD,
+ SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
+ SLANG_FRAGMENT_FIXED_MAX
+};
+
+enum
+{
+ SLANG_COMMON_CODE_MAIN,
+ SLANG_COMMON_CODE_MAX
+};
+
+typedef struct
+{
+ slang_active_variables active_uniforms;
+ slang_active_variables active_attribs;
+ slang_attrib_overrides attrib_overrides;
+ slang_uniform_bindings uniforms;
+ slang_attrib_bindings attribs;
+ slang_varying_bindings varyings;
+ slang_texture_usages texture_usage;
+ GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
+ GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
+ GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
+ GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
+ slang_machine *machines[SLANG_SHADER_MAX];
+ slang_assembly_file *assemblies[SLANG_SHADER_MAX];
+} slang_program;
+
+GLvoid slang_program_ctr (slang_program *);
+GLvoid slang_program_dtr (slang_program *);
+
+GLboolean _slang_link (slang_program *, slang_translation_unit **, GLuint);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+