diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_link.h')
-rw-r--r-- | src/mesa/shader/slang/slang_link.h | 335 |
1 files changed, 6 insertions, 329 deletions
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/shader/slang/slang_link.h index 8c7d0c01cf5..edd4a097d5a 100644 --- a/src/mesa/shader/slang/slang_link.h +++ b/src/mesa/shader/slang/slang_link.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 6.5.3 * - * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,331 +22,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#if !defined SLANG_LINK_H -#define SLANG_LINK_H +#ifndef SLANG_LINK_H +#define SLANG_LINK_H 1 #include "slang_compile.h" -#if defined __cplusplus -extern "C" { -#endif - -enum -{ - SLANG_SHADER_VERTEX, - SLANG_SHADER_FRAGMENT, - SLANG_SHADER_MAX -}; - - -/** - * Active variables. - * - * Active uniforms/attribs can be queried by the application to get a - * list of uniforms/attribs actually used by shaders (uniforms) or - * vertex shader only (attribs). - */ -/*@{*/ -typedef struct -{ - slang_export_data_quant *quant; - GLchar *name; -} slang_active_variable; - -typedef struct -{ - slang_active_variable *table; - GLuint count; -} slang_active_variables; -/*@}*/ - - -/** - * Attrib binding override. - * - * The application can override GL attrib binding by specifying its - * preferred index assignment for a given attrib name. Those overrides - * are taken into account while linking the program. - */ -/*@{*/ -typedef struct -{ - GLuint index; - GLchar *name; -} slang_attrib_override; - -typedef struct -{ - slang_attrib_override *table; - GLuint count; -} slang_attrib_overrides; -/*@}*/ - - -extern GLboolean -_slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *); - - -/** - * Uniform bindings. - * - * Each slang_uniform_binding holds an array of addresses to actual - * memory locations in those shader types that use that - * uniform. Uniform bindings are held in an array and accessed by - * array index which is seen to the application as a uniform location. - * - * When the application writes to a particular uniform, it specifies - * its location. This location is treated as an array index to - * slang_uniform_bindings::table and tested against - * slang_uniform_bindings::count limit. The result is a pointer to - * slang_uniform_binding. The type of data being written to uniform - * is tested against slang_uniform_binding::quant. If the types are - * compatible, the array slang_uniform_binding::address is iterated - * for each shader type and if the address is valid (i.e. the uniform - * is used by this shader type), the new uniform value is written at - * that address. - */ -/*@{*/ -typedef struct -{ - slang_export_data_quant *quant; - GLchar *name; - GLuint address[SLANG_SHADER_MAX]; -} slang_uniform_binding; - -typedef struct -{ - slang_uniform_binding *table; - GLuint count; -} slang_uniform_bindings; -/*@}*/ - - -/** - * Attrib bindings. - * - * There is a fixed number of vertex attrib vectors (attrib - * slots). The slang_attrib_slot::addr maps vertex attrib index to the - * actual memory location of the attrib in vertex shader. One vertex - * attrib can span over many attrib slots (this is the case for - * matrices). The slang_attrib_binding::first_slot_index holds the - * first slot index that the attrib is bound to. - */ -/*@{*/ -typedef struct -{ - slang_export_data_quant *quant; - GLchar *name; - GLuint first_slot_index; -} slang_attrib_binding; - -typedef struct -{ - GLuint addr; /**< memory location */ - GLuint fill; /**< 1..4, number of components used */ -} slang_attrib_slot; - -typedef struct -{ - slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS]; - GLuint binding_count; - slang_attrib_slot slots[MAX_VERTEX_ATTRIBS]; -} slang_attrib_bindings; -/*@}*/ - - - -/** - * Varying bindings. - * - * There is a fixed number of varying floats (varying slots). The - * slang_varying_slot::vert_addr maps varying float index to the - * actual memory location of the output variable in vertex shader. - * The slang_varying_slot::frag_addr maps varying float index to the - * actual memory location of the input variable in fragment shader. - */ -/*@{*/ -typedef struct -{ - GLuint vert_addr; - GLuint frag_addr; -} slang_varying_slot; - -typedef struct -{ - slang_export_data_quant *quant; - GLchar *name; - GLuint first_slot_index; -} slang_varying_binding; - -typedef struct -{ - slang_varying_binding bindings[MAX_VARYING * 4]; - GLuint binding_count; - slang_varying_slot slots[MAX_VARYING * 4]; - GLuint slot_count; -} slang_varying_bindings; -/*@}*/ - - -/** - * Texture usage. - * - * A slang_texture_usage struct holds indirect information about - * texture image unit usage. The slang_texture_usages::table is - * derived from active uniform table by extracting only uniforms that - * are samplers. - * - * To collect current texture usage one must iterate the - * slang_texture_usages::table and read uniform at address - * slang_texture_usage::frag_address to get texture unit index. This - * index, coupled with texture access type (target) taken from - * slang_texture_usage::quant forms texture usage for that texture - * unit. - */ -/*@{*/ -typedef struct -{ - slang_export_data_quant *quant; - GLuint frag_address; -} slang_texture_usage; - -typedef struct -{ - slang_texture_usage *table; - GLuint count; -} slang_texture_usages; -/*@}*/ - - -extern GLvoid -_slang_texture_usages_ctr (slang_texture_usages *); - -extern GLvoid -_slang_texture_usages_dtr (slang_texture_usages *); - -enum -{ - SLANG_COMMON_FIXED_MODELVIEWMATRIX, - SLANG_COMMON_FIXED_PROJECTIONMATRIX, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, - SLANG_COMMON_FIXED_TEXTUREMATRIX, - SLANG_COMMON_FIXED_NORMALMATRIX, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE, - SLANG_COMMON_FIXED_NORMALSCALE, - SLANG_COMMON_FIXED_DEPTHRANGE, - SLANG_COMMON_FIXED_CLIPPLANE, - SLANG_COMMON_FIXED_POINT, - SLANG_COMMON_FIXED_FRONTMATERIAL, - SLANG_COMMON_FIXED_BACKMATERIAL, - SLANG_COMMON_FIXED_LIGHTSOURCE, - SLANG_COMMON_FIXED_LIGHTMODEL, - SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, - SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, - SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, - SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, - SLANG_COMMON_FIXED_TEXTUREENVCOLOR, - SLANG_COMMON_FIXED_EYEPLANES, - SLANG_COMMON_FIXED_EYEPLANET, - SLANG_COMMON_FIXED_EYEPLANER, - SLANG_COMMON_FIXED_EYEPLANEQ, - SLANG_COMMON_FIXED_OBJECTPLANES, - SLANG_COMMON_FIXED_OBJECTPLANET, - SLANG_COMMON_FIXED_OBJECTPLANER, - SLANG_COMMON_FIXED_OBJECTPLANEQ, - SLANG_COMMON_FIXED_FOG, - SLANG_COMMON_FIXED_MAX -}; - -enum -{ - SLANG_VERTEX_FIXED_POSITION, - SLANG_VERTEX_FIXED_POINTSIZE, - SLANG_VERTEX_FIXED_CLIPVERTEX, - SLANG_VERTEX_FIXED_COLOR, - SLANG_VERTEX_FIXED_SECONDARYCOLOR, - SLANG_VERTEX_FIXED_NORMAL, - SLANG_VERTEX_FIXED_VERTEX, - SLANG_VERTEX_FIXED_MULTITEXCOORD0, - SLANG_VERTEX_FIXED_MULTITEXCOORD1, - SLANG_VERTEX_FIXED_MULTITEXCOORD2, - SLANG_VERTEX_FIXED_MULTITEXCOORD3, - SLANG_VERTEX_FIXED_MULTITEXCOORD4, - SLANG_VERTEX_FIXED_MULTITEXCOORD5, - SLANG_VERTEX_FIXED_MULTITEXCOORD6, - SLANG_VERTEX_FIXED_MULTITEXCOORD7, - SLANG_VERTEX_FIXED_FOGCOORD, - SLANG_VERTEX_FIXED_FRONTCOLOR, - SLANG_VERTEX_FIXED_BACKCOLOR, - SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, - SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, - SLANG_VERTEX_FIXED_TEXCOORD, - SLANG_VERTEX_FIXED_FOGFRAGCOORD, - SLANG_VERTEX_FIXED_MAX -}; - -enum -{ - SLANG_FRAGMENT_FIXED_FRAGCOORD, - SLANG_FRAGMENT_FIXED_FRONTFACING, - SLANG_FRAGMENT_FIXED_FRAGCOLOR, - SLANG_FRAGMENT_FIXED_FRAGDATA, - SLANG_FRAGMENT_FIXED_FRAGDEPTH, - SLANG_FRAGMENT_FIXED_COLOR, - SLANG_FRAGMENT_FIXED_SECONDARYCOLOR, - SLANG_FRAGMENT_FIXED_TEXCOORD, - SLANG_FRAGMENT_FIXED_FOGFRAGCOORD, - SLANG_FRAGMENT_FIXED_MAX -}; - -enum -{ - SLANG_COMMON_CODE_MAIN, - SLANG_COMMON_CODE_MAX -}; - -/** - * XXX promote this to mtypes.h? - */ -typedef struct -{ - slang_active_variables active_uniforms; - slang_active_variables active_attribs; - slang_attrib_overrides attrib_overrides; - slang_uniform_bindings uniforms; - slang_attrib_bindings attribs; - slang_varying_bindings varyings; - slang_texture_usages texture_usage; - GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX]; - GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX]; - GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX]; - GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX]; - slang_assembly_file *assemblies[SLANG_SHADER_MAX]; -} slang_program; - -extern GLvoid -_slang_program_ctr (slang_program *); - -extern GLvoid -_slang_program_dtr (slang_program *); - -extern GLvoid -_slang_program_rst (slang_program *); - -extern GLboolean -_slang_link (slang_program *, slang_code_object **, GLuint); - extern void _slang_link2(GLcontext *ctx, GLhandleARB h, @@ -357,12 +37,9 @@ _slang_resolve_samplers(struct gl_shader_program *shProg, struct gl_program *prog); extern void -_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, GLuint newAttrib); - +_slang_remap_attribute(struct gl_program *prog, GLuint oldAttrib, + GLuint newAttrib); -#ifdef __cplusplus -} -#endif #endif |