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Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c55
1 files changed, 40 insertions, 15 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 71038d2d94e..ed27821a951 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -104,7 +104,7 @@ link_varying_vars(GLcontext *ctx,
GLuint *map, i, firstVarying, newFile;
GLbitfield *inOutFlags;
- map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint));
+ map = (GLuint *) _mesa_malloc(prog->Varying->NumParameters * sizeof(GLuint));
if (!map)
return GL_FALSE;
@@ -135,6 +135,7 @@ link_varying_vars(GLcontext *ctx,
&shProg->Varying->Parameters[j];
if (var->Size != v->Size) {
link_error(shProg, "mismatched varying variable types");
+ _mesa_free(map);
return GL_FALSE;
}
if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) {
@@ -142,6 +143,7 @@ link_varying_vars(GLcontext *ctx,
_mesa_snprintf(msg, sizeof(msg),
"centroid modifier mismatch for '%s'", var->Name);
link_error(shProg, msg);
+ _mesa_free(map);
return GL_FALSE;
}
if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) {
@@ -149,6 +151,7 @@ link_varying_vars(GLcontext *ctx,
_mesa_snprintf(msg, sizeof(msg),
"invariant modifier mismatch for '%s'", var->Name);
link_error(shProg, msg);
+ _mesa_free(map);
return GL_FALSE;
}
}
@@ -160,6 +163,7 @@ link_varying_vars(GLcontext *ctx,
if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
link_error(shProg, "Too many varying variables");
+ _mesa_free(map);
return GL_FALSE;
}
@@ -199,7 +203,7 @@ link_varying_vars(GLcontext *ctx,
}
}
- free(map);
+ _mesa_free(map);
/* these will get recomputed before linking is completed */
prog->InputsRead = 0x0;
@@ -511,7 +515,7 @@ _slang_update_inputs_outputs(struct gl_program *prog)
}
if (inst->DstReg.File == PROGRAM_OUTPUT) {
- prog->OutputsWritten |= 1 << inst->DstReg.Index;
+ prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index);
if (inst->DstReg.RelAddr) {
/* If the output attribute is indexed with relative addressing
* we know that it must be a varying or texcoord such as
@@ -524,14 +528,17 @@ _slang_update_inputs_outputs(struct gl_program *prog)
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
if (inst->DstReg.Index == VERT_RESULT_TEX0) {
/* mark all texcoord outputs as written */
- const GLbitfield mask =
- ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0;
+ const GLbitfield64 mask =
+ BITFIELD64_RANGE(VERT_RESULT_TEX0,
+ (VERT_RESULT_TEX0
+ + MAX_TEXTURE_COORD_UNITS - 1));
prog->OutputsWritten |= mask;
}
else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
/* mark all generic varying outputs as written */
- const GLbitfield mask =
- ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0;
+ const GLbitfield64 mask =
+ BITFIELD64_RANGE(VERT_RESULT_VAR0,
+ (VERT_RESULT_VAR0 + MAX_VARYING - 1));
prog->OutputsWritten |= mask;
}
}
@@ -583,11 +590,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
{
struct gl_shader *newShader;
const struct gl_shader *firstShader = NULL;
- GLuint shaderLengths[100];
+ GLuint *shaderLengths;
GLchar *source;
GLuint totalLen = 0, len = 0;
GLuint i;
+ shaderLengths = (GLuint *)_mesa_malloc(shProg->NumShaders * sizeof(GLuint));
+ if (!shaderLengths) {
+ return NULL;
+ }
+
/* compute total size of new shader source code */
for (i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *shader = shProg->Shaders[i];
@@ -599,12 +611,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
}
}
- if (totalLen == 0)
+ if (totalLen == 0) {
+ _mesa_free(shaderLengths);
return NULL;
+ }
source = (GLchar *) _mesa_malloc(totalLen + 1);
- if (!source)
+ if (!source) {
+ _mesa_free(shaderLengths);
return NULL;
+ }
/* concatenate shaders */
for (i = 0; i < shProg->NumShaders; i++) {
@@ -619,9 +635,16 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType)
_mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source);
*/
+ _mesa_free(shaderLengths);
+
remove_extra_version_directives(source);
newShader = CALLOC_STRUCT(gl_shader);
+ if (!newShader) {
+ _mesa_free(source);
+ return NULL;
+ }
+
newShader->Type = shaderType;
newShader->Source = source;
newShader->Pragmas = firstShader->Pragmas;
@@ -803,7 +826,8 @@ _slang_link(GLcontext *ctx,
if (shProg->VertexProgram) {
_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
_slang_count_temporaries(&shProg->VertexProgram->Base);
- if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
+ if (!(shProg->VertexProgram->Base.OutputsWritten
+ & BITFIELD64_BIT(VERT_RESULT_HPOS))) {
/* the vertex program did not compute a vertex position */
link_error(shProg,
"gl_Position was not written by vertex shader\n");
@@ -821,7 +845,7 @@ _slang_link(GLcontext *ctx,
if (shProg->FragmentProgram) {
const GLbitfield varyingRead
= shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0;
- const GLbitfield varyingWritten = shProg->VertexProgram ?
+ const GLbitfield64 varyingWritten = shProg->VertexProgram ?
shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0;
if ((varyingRead & varyingWritten) != varyingRead) {
link_error(shProg,
@@ -832,9 +856,10 @@ _slang_link(GLcontext *ctx,
/* check that gl_FragColor and gl_FragData are not both written to */
if (shProg->FragmentProgram) {
- GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten;
- if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) &&
- (outputsWritten >= (1 << FRAG_RESULT_DATA0))) {
+ const GLbitfield64 outputsWritten =
+ shProg->FragmentProgram->Base.OutputsWritten;
+ if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
+ (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) {
link_error(shProg, "Fragment program cannot write both gl_FragColor"
" and gl_FragData[].\n");
return;