diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 75 |
1 files changed, 52 insertions, 23 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 3e97c8672b6..3f953d86e74 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -136,15 +137,15 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; - snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; - snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } @@ -206,13 +207,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) * Build the shProg->Uniforms list. * This is basically a list/index of all uniforms found in either/both of * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. */ static GLboolean -link_uniform_vars(struct gl_shader_program *shProg, +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog, GLuint *numSamplers) { - GLuint samplerMap[MAX_SAMPLERS]; + GLuint samplerMap[200]; /* max number of samplers declared, not used */ GLuint i; for (i = 0; i < prog->Parameters->NumParameters; i++) { @@ -227,30 +242,41 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if ((p->Type == PROGRAM_UNIFORM && p->Used) || - p->Type == PROGRAM_SAMPLER) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ struct gl_uniform *uniform = _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } - if (p->Type == PROGRAM_SAMPLER) { + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { /* Allocate a new sampler index */ - GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - if (oldSampNum >= MAX_SAMPLERS) { - link_error(shProg, "Too many texture samplers"); + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); + link_error(shProg, s); return GL_FALSE; } - samplerMap[oldSampNum] = sampNum; + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; (*numSamplers)++; } } - - /* OK, now scan the program/shader instructions looking for sampler vars, - * replacing the old index with the new index. + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { @@ -261,10 +287,13 @@ link_uniform_vars(struct gl_shader_program *shProg, inst->Sampler, map[ inst->Sampler ]); */ /* here, texUnit is really samplerUnit */ - assert(inst->TexSrcUnit < MAX_SAMPLERS); - inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; - prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << inst->TexSrcUnit); + const GLint oldSampNum = inst->TexSrcUnit; + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + } } } @@ -564,13 +593,13 @@ _slang_link(GLcontext *ctx, /* link uniform vars */ if (shProg->VertexProgram) { - if (!link_uniform_vars(shProg, &shProg->VertexProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, &numSamplers)) { return; } } if (shProg->FragmentProgram) { - if (!link_uniform_vars(shProg, &shProg->FragmentProgram->Base, + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, &numSamplers)) { return; } |