diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 41 |
1 files changed, 13 insertions, 28 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index ae581553dc7..80cd4b6df62 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -369,12 +369,9 @@ link_error(struct gl_shader_program *shProg, const char *msg) * 2. Varying vars in the two shaders are combined so their locations * agree between the vertex and fragment stages. They're treated as * vertex program output attribs and as fragment program input attribs. - * 3. Uniform vars (including state references, constants, etc) from the - * vertex and fragment shaders are merged into one group. Recall that - * GLSL uniforms are shared by all linked shaders. - * 4. The vertex and fragment programs are cloned and modified to update - * src/dst register references so they use the new, linked uniform/ - * varying storage locations. + * 3. The vertex and fragment programs are cloned and modified to update + * src/dst register references so they use the new, linked varying + * storage locations. */ void _slang_link(GLcontext *ctx, @@ -409,20 +406,20 @@ _slang_link(GLcontext *ctx, * Make copies of the vertex/fragment programs now since we'll be * changing src/dst registers after merging the uniforms and varying vars. */ + _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); if (vertProg) { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, - vertex_program(_mesa_clone_program(ctx, &vertProg->Base))); - } - else { - _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL); + struct gl_vertex_program *linked_vprog = + vertex_program(_mesa_clone_program(ctx, &vertProg->Base)); + shProg->VertexProgram = linked_vprog; /* refcount OK */ + ASSERT(shProg->VertexProgram->Base.RefCount == 1); } + _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); if (fragProg) { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, - fragment_program(_mesa_clone_program(ctx, &fragProg->Base))); - } - else { - _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); + struct gl_fragment_program *linked_fprog = + fragment_program(_mesa_clone_program(ctx, &fragProg->Base)); + shProg->FragmentProgram = linked_fprog; /* refcount OK */ + ASSERT(shProg->FragmentProgram->Base.RefCount == 1); } /* link varying vars */ @@ -440,18 +437,6 @@ _slang_link(GLcontext *ctx, /*_mesa_print_uniforms(shProg->Uniforms);*/ if (shProg->VertexProgram) { - /* Rather than cloning the parameter list here, just share it. - * We need to be careful _mesa_clear_shader_program_data() in - * to avoid double-freeing. - */ - shProg->VertexProgram->Base.Parameters = vertProg->Base.Parameters; - } - if (shProg->FragmentProgram) { - /* see comment just above */ - shProg->FragmentProgram->Base.Parameters = fragProg->Base.Parameters; - } - - if (shProg->VertexProgram) { if (!_slang_resolve_attributes(shProg, &shProg->VertexProgram->Base)) { /*goto cleanup;*/ _mesa_problem(ctx, "_slang_resolve_attributes() failed"); |