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-rw-r--r--src/mesa/shader/slang/slang_execute.h66
1 files changed, 43 insertions, 23 deletions
diff --git a/src/mesa/shader/slang/slang_execute.h b/src/mesa/shader/slang/slang_execute.h
index cb152c71420..138f1393081 100644
--- a/src/mesa/shader/slang/slang_execute.h
+++ b/src/mesa/shader/slang/slang_execute.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.2
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
@@ -22,7 +22,7 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#if !defined SLANG_EXECUTE_H
+#ifndef SLANG_EXECUTE_H
#define SLANG_EXECUTE_H
#include "slang_assemble.h"
@@ -31,55 +31,75 @@
extern "C" {
#endif
+
+/**
+ * A memory location
+ */
typedef union slang_machine_slot_
{
- GLfloat _float;
- GLuint _addr;
+ GLfloat _float;
+ GLuint _addr;
} slang_machine_slot;
#define SLANG_MACHINE_GLOBAL_SIZE 3072
#define SLANG_MACHINE_STACK_SIZE 1024
#define SLANG_MACHINE_MEMORY_SIZE (SLANG_MACHINE_GLOBAL_SIZE + SLANG_MACHINE_STACK_SIZE)
+
#if defined(USE_X86_ASM) || defined(SLANG_X86)
+/**
+ * Extra machine state for x86 execution.
+ */
typedef struct
{
- GLvoid (* compiled_func) (struct slang_machine_ *);
- GLuint esp_restore;
- GLshort fpucntl_rnd_neg;
- GLshort fpucntl_restore;
+ GLvoid(*compiled_func) (struct slang_machine_ *);
+ GLuint esp_restore;
+ GLshort fpucntl_rnd_neg;
+ GLshort fpucntl_restore;
} slang_machine_x86;
#endif
+
+/**
+ * Runtime shader machine state.
+ */
typedef struct slang_machine_
{
- GLuint ip; /* instruction pointer, for flow control */
- GLuint sp; /* stack pointer, for stack access */
- GLuint bp; /* base pointer, for local variable access */
- GLuint kill; /* discard the fragment */
- GLuint exit; /* terminate the shader */
- slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
- struct slang_info_log_ *infolog; /* printMESA() support */
+ GLuint ip; /**< instruction pointer, for flow control */
+ GLuint sp; /**< stack pointer, for stack access */
+ GLuint bp; /**< base pointer, for local variable access */
+ GLboolean kill; /**< discard the fragment? */
+ GLboolean exit; /**< terminate the shader */
+ /** Machine memory */
+ slang_machine_slot mem[SLANG_MACHINE_MEMORY_SIZE];
+ struct slang_info_log_ *infolog; /**< printMESA() support */
#if defined(USE_X86_ASM) || defined(SLANG_X86)
- slang_machine_x86 x86;
+ slang_machine_x86 x86;
#endif
} slang_machine;
-GLvoid slang_machine_ctr (slang_machine *);
-GLvoid slang_machine_dtr (slang_machine *);
-void slang_machine_init (slang_machine *);
+extern GLvoid
+slang_machine_ctr(slang_machine *);
+
+extern GLvoid
+slang_machine_dtr(slang_machine *);
+
+extern void
+slang_machine_init(slang_machine *);
+
+extern GLboolean
+_slang_execute2(const slang_assembly_file *, slang_machine *);
-GLboolean
-_slang_execute2 (const slang_assembly_file *, slang_machine *);
#if defined(USE_X86_ASM) || defined(SLANG_X86)
-GLboolean _slang_x86_codegen (slang_machine *, slang_assembly_file *, GLuint);
+extern GLboolean
+_slang_x86_codegen(slang_machine *, slang_assembly_file *, GLuint);
#endif
+
#ifdef __cplusplus
}
#endif
#endif
-