diff options
Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 5cb472bed0f..51eb4c9c112 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -228,7 +228,14 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) break; case SLANG_SPEC_STRUCT: sz = _slang_field_offset(spec, 0); /* special use */ - if (sz > 4) { + if (sz == 1) { + /* 1-float structs are actually troublesome to deal with since they + * might get placed at R.x, R.y, R.z or R.z. Return size=2 to + * ensure the object is placed at R.x + */ + sz = 2; + } + else if (sz > 4) { sz = (sz + 3) & ~0x3; /* round up to multiple of four */ } break; @@ -4286,7 +4293,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, #endif { GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); + store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize); /* If we have a sampler array, then we need to allocate the * additional samplers to ensure we don't allocate them elsewhere. @@ -4486,7 +4493,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, n = _slang_gen_var_decl(A, var, var->initializer); /* emit GPU instructions */ - success = _slang_emit_code(n, A->vartable, A->program, GL_FALSE, A->log); + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_FALSE, A->log); _slang_free_ir_tree(n); } @@ -4596,7 +4603,7 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) #endif /* Emit program instructions */ - success = _slang_emit_code(n, A->vartable, A->program, GL_TRUE, A->log); + success = _slang_emit_code(n, A->vartable, A->program, A->pragmas, GL_TRUE, A->log); _slang_free_ir_tree(n); /* free codegen context */ |