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Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c92
1 files changed, 84 insertions, 8 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 3b96ec0a887..90d17122b66 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -92,7 +92,9 @@ static slang_asm_info AsmInfo[] = {
{ "float_divide", IR_DIV, 1, 2 },
{ "float_power", IR_POW, 1, 2 },
/* texture / sampler */
- { "vec4_tex2d", IR_TEX, 1, 1 },
+ { "vec4_tex1d", IR_TEX, 1, 1 },
+ { "vec4_texb1d", IR_TEXB, 1, 3 },
+ { "vec4_tex2d", IR_TEX, 1, 2 },
{ "vec4_texb2d", IR_TEXB, 1, 3 },
/* unary op */
{ "int_to_float", IR_I_TO_F, 1, 1 },
@@ -196,7 +198,7 @@ new_var(slang_assemble_ctx *A, slang_operation *oper,
oper->var = v;
n->Swizzle = swizzle;
n->Var = v;
- slang_resolve_storage(A->codegen/**NULL**/, n, A->program);
+ slang_resolve_storage(A->codegen, n, A->program);
return n;
}
@@ -801,10 +803,6 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper,
free(n0);
}
- if (info->Opcode == IR_TEX || info->Opcode == IR_TEXB) {
- n->TexTarget = TEXTURE_2D_INDEX;
- }
-
return n;
}
@@ -1568,8 +1566,10 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
slang_print_function(fun, 1);
#endif
- A->program->Parameters = _mesa_new_parameter_list();
- A->program->Varying = _mesa_new_parameter_list();
+ /* should have been allocated earlier: */
+ assert(A->program->Parameters );
+ assert(A->program->Varying);
+
A->codegen = _slang_new_codegen_context();
/*printf("** Begin Simplify\n");*/
@@ -1608,3 +1608,79 @@ _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun)
}
+static GLint
+sampler_to_texture_index(const slang_type_specifier_type type)
+{
+ switch (type) {
+ case slang_spec_sampler1D:
+ return TEXTURE_1D_INDEX;
+ case slang_spec_sampler2D:
+ return TEXTURE_2D_INDEX;
+ case slang_spec_sampler3D:
+ return TEXTURE_3D_INDEX;
+ case slang_spec_samplerCube:
+ return TEXTURE_CUBE_INDEX;
+ case slang_spec_sampler1DShadow:
+ return TEXTURE_1D_INDEX; /* XXX fix */
+ case slang_spec_sampler2DShadow:
+ return TEXTURE_2D_INDEX; /* XXX fix */
+ default:
+ return -1;
+ }
+}
+
+
+
+static GLint
+slang_alloc_sampler(struct gl_program *prog, const char *name)
+{
+ GLint i = _mesa_add_sampler(prog->Parameters, name);
+ return i;
+}
+
+
+/**
+ * Called by compiler when a global variable has been parsed/compiled.
+ * Here we examine the variable's type to determine what kind of register
+ * storage will be used.
+ *
+ * A uniform such as "gl_Position" will become the register specification
+ * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord"
+ * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC).
+ *
+ * Samplers are interesting. For "uniform sampler2D tex;" we'll specify
+ * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an
+ * actual texture unit (as specified by the user calling glUniform1i()).
+ */
+void
+_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog)
+{
+ GLint texIndex;
+ slang_ir_storage *store = NULL;
+
+ texIndex = sampler_to_texture_index(var->type.specifier.type);
+
+ if (texIndex != -1) {
+ /* Texture sampler:
+ * store->File = PROGRAM_SAMPLER
+ * store->Index = sampler uniform location
+ * store->Size = texture type index (1D, 2D, 3D, cube, etc)
+ */
+ GLint samplerUniform = slang_alloc_sampler(prog, (char *) var->a_name);
+ store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
+ printf("SAMPLER ");
+ }
+ else if (var->type.qualifier == slang_qual_uniform) {
+ printf("UNIFORM ");
+ }
+
+ printf("CODEGEN VAR %s\n", (char*) var->a_name);
+
+ assert(!var->aux);
+#if 1
+ var->aux = store;
+#endif
+ /**
+ XXX allocate variable storage (aux), at least the register file.
+ */
+}