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Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c40
1 files changed, 23 insertions, 17 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 239f6a5e759..fee317b61fd 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -189,6 +189,7 @@ is_sampler_type(const slang_fully_specified_type *t)
static GLuint
_slang_sizeof_struct(const slang_struct *s)
{
+ /* XXX TBD */
return 0;
}
@@ -404,6 +405,8 @@ _slang_input_index(const char *name, GLenum target)
const struct input_info *inputs
= (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
+ ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */
+
for (i = 0; inputs[i].Name; i++) {
if (strcmp(inputs[i].Name, name) == 0) {
/* found */
@@ -476,6 +479,7 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
const char *varName = (char *) var->a_name;
GLint texIndex;
slang_ir_storage *store = NULL;
+ int dbg = 0;
texIndex = sampler_to_texture_index(var->type.specifier.type);
@@ -487,7 +491,7 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
*/
GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
- printf("SAMPLER ");
+ if (dbg) printf("SAMPLER ");
}
else if (var->type.qualifier == slang_qual_uniform) {
/* Uniform variable */
@@ -506,7 +510,7 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size);
}
- printf("UNIFORM ");
+ if (dbg) printf("UNIFORM ");
}
else if (var->type.qualifier == slang_qual_varying) {
const GLint size = 4; /* XXX fix */
@@ -530,9 +534,9 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
assert(index < VERT_RESULT_MAX);
}
- printf("V/F ");
+ if (dbg) printf("V/F ");
}
- printf("VARYING ");
+ if (dbg) printf("VARYING ");
}
else if (var->type.qualifier == slang_qual_const) {
if (prog) {
@@ -543,7 +547,7 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
GLint size = -1;
store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
}
- printf("CONST ");
+ if (dbg) printf("CONST ");
}
else if (var->type.qualifier == slang_qual_attribute) {
/* Vertex attribute */
@@ -551,13 +555,13 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
GLint size = 4; /* XXX? */
assert(index >= 0);
store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
- printf("ATTRIB ");
+ if (dbg) printf("ATTRIB ");
}
else if (var->type.qualifier == slang_qual_fixedinput) {
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
- printf("INPUT ");
+ if (dbg) printf("INPUT ");
}
else if (var->type.qualifier == slang_qual_fixedoutput) {
if (type == slang_unit_vertex_builtin) {
@@ -571,20 +575,16 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
GLint size = 4; /* XXX? */
store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
}
- printf("OUTPUT ");
+ if (dbg) printf("OUTPUT ");
}
else {
- printf("other ");
+ if (dbg) printf("other ");
}
- printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2);
+ if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2);
assert(!var->aux);
-#if 1
+
var->aux = store;
-#endif
- /**
- XXX allocate variable storage (aux), at least the register file.
- */
}
@@ -627,9 +627,15 @@ static slang_asm_info AsmInfo[] = {
{ "float_power", IR_POW, 1, 2 },
/* texture / sampler */
{ "vec4_tex1d", IR_TEX, 1, 1 },
- { "vec4_texb1d", IR_TEXB, 1, 3 },
+ { "vec4_texb1d", IR_TEXB, 1, 3 }, /* 1d w/ bias */
+ { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */
{ "vec4_tex2d", IR_TEX, 1, 2 },
- { "vec4_texb2d", IR_TEXB, 1, 3 },
+ { "vec4_texb2d", IR_TEXB, 1, 3 }, /* 2d w/ bias */
+ { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */
+ { "vec4_tex3d", IR_TEX, 1, 2 },
+ { "vec4_texb3d", IR_TEXB, 1, 3 }, /* 3d w/ bias */
+ { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
+
/* unary op */
{ "int_to_float", IR_I_TO_F, 1, 1 },
{ "float_exp", IR_EXP, 1, 1 },