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Diffstat (limited to 'src/mesa/shader/slang/slang_codegen.c')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c80
1 files changed, 16 insertions, 64 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index a36a2d7bc94..4088720fdbc 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -31,6 +31,7 @@
#include "imports.h"
#include "macros.h"
#include "slang_typeinfo.h"
+#include "slang_builtin.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_storage.h"
@@ -76,68 +77,6 @@ slang_lookup_constant(const char *name,
}
-/**
- * Determine if 'name' is a state variable. If so, create a new program
- * parameter for it, and return the param's index. Else, return -1.
- */
-static GLint
-slang_lookup_statevar(const char *name, GLint index,
- struct gl_program_parameter_list *paramList)
-{
- struct state_info {
- const char *Name;
- const GLuint NumRows; /** for matrices */
- const GLuint Swizzle;
- const GLint Indexes[STATE_LENGTH];
- };
- static const struct state_info state[] = {
- { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
- { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
- { "gl_NormalMatrix", 3, SWIZZLE_NOOP,
- { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
- { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
- { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
- { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
- { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
- { "gl_TextureMatrix", 4, SWIZZLE_NOOP,
- { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
- { NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
- };
- GLuint i;
-
- for (i = 0; state[i].Name; i++) {
- if (strcmp(state[i].Name, name) == 0) {
- /* found */
- if (paramList) {
- if (state[i].NumRows > 1) {
- /* a matrix */
- GLuint j;
- GLint pos[4], indexesCopy[STATE_LENGTH];
- /* make copy of state tokens */
- for (j = 0; j < STATE_LENGTH; j++)
- indexesCopy[j] = state[i].Indexes[j];
- /* load rows */
- for (j = 0; j < state[i].NumRows; j++) {
- indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
- pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
- assert(pos[j] >= 0);
- }
- return pos[0];
- }
- else {
- /* non-matrix state */
- GLint pos
- = _mesa_add_state_reference(paramList, state[i].Indexes);
- assert(pos >= 0);
- return pos;
- }
- }
- }
- }
- return -1;
-}
-
-
static GLboolean
is_sampler_type(const slang_fully_specified_type *t)
{
@@ -270,7 +209,8 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
* used to avoid wasting registers.
*/
if (n->Store->File == PROGRAM_STATE_VAR) {
- GLint i = slang_lookup_statevar(varName, 0, prog->Parameters);
+ GLint i = _slang_lookup_statevar(varName, 0, prog->Parameters,
+ &n->Store->Swizzle);
assert(i >= 0);
n->Store->Index = i;
}
@@ -2241,8 +2181,20 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
/* the field is a structure member (base.field) */
/* oper->children[0] is the base */
/* oper->a_id is the field name */
+ slang_ir_node *base, *n;
+
+ base = _slang_gen_operation(A, &oper->children[0]);
+
+ n = new_node1(IR_FIELD, base);
+ if (n) {
+ n->Target = (char *) oper->a_id;
+ }
+ return n;
+
+#if 0
_mesa_problem(NULL, "glsl structs/fields not supported yet");
return NULL;
+#endif
}
}
@@ -2644,7 +2596,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
GLboolean success = GL_TRUE;
GLint texIndex;
slang_ir_storage *store = NULL;
- int dbg = 0;
+ int dbg = 1;
texIndex = sampler_to_texture_index(var->type.specifier.type);