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Diffstat (limited to 'src/mesa/shader/slang/library/SConscript')
-rw-r--r-- | src/mesa/shader/slang/library/SConscript | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/shader/slang/library/SConscript deleted file mode 100644 index 0b25467a4e8..00000000000 --- a/src/mesa/shader/slang/library/SConscript +++ /dev/null @@ -1,52 +0,0 @@ -####################################################################### -# SConscript for GLSL builtin library - -Import('*') - -env = env.Clone() - -# See also http://www.scons.org/wiki/UsingCodeGenerators - -def glsl_compile_emitter(target, source, env): - env.Depends(target, glsl_compile) - return (target, source) - -bld_frag = Builder( - action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -bld_vert = Builder( - action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), - emitter = glsl_compile_emitter, - suffix = '.gc', - src_suffix = '_gc.h') - -env['BUILDERS']['bld_frag'] = bld_frag -env['BUILDERS']['bld_vert'] = bld_vert - -# Generate GLSL builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_core_gc.h', - '#src/mesa/shader/slang/library/slang_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_common_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_common_builtin.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_fragment_builtin.gc') -env.bld_vert( - '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h', - '#src/mesa/shader/slang/library/slang_vertex_builtin.gc') - -# Generate GLSL 1.20 builtin library binaries -env.bld_frag( - '#src/mesa/shader/slang/library/slang_120_core_gc.h', - '#src/mesa/shader/slang/library/slang_120_core.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_common.gc') -env.bld_frag( - '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h', - '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc') |