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-rwxr-xr-xsrc/mesa/shader/slang/Public/ShaderLang.h212
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diff --git a/src/mesa/shader/slang/Public/ShaderLang.h b/src/mesa/shader/slang/Public/ShaderLang.h
deleted file mode 100755
index 34b1688e877..00000000000
--- a/src/mesa/shader/slang/Public/ShaderLang.h
+++ /dev/null
@@ -1,212 +0,0 @@
-/*
-//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
-//All rights reserved.
-//
-//Redistribution and use in source and binary forms, with or without
-//modification, are permitted provided that the following conditions
-//are met:
-//
-// Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-//
-// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
-//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
-//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
-//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
-//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-//POSSIBILITY OF SUCH DAMAGE.
-*/
-#ifndef _COMPILER_INTERFACE_INCLUDED_
-#define _COMPILER_INTERFACE_INCLUDED_
-
-#include "../Include/ResourceLimits.h"
-
-#ifdef _WIN32
-#define C_DECL __cdecl
-/*#ifdef SH_EXPORTING
- #define SH_IMPORT_EXPORT __declspec(dllexport)
-#else
- #define SH_IMPORT_EXPORT __declspec(dllimport)
-#endif*/
-/* disable DLL linking */
-#define SH_IMPORT_EXPORT
-#else
-#define SH_IMPORT_EXPORT
-#define __fastcall
-#define C_DECL
-#endif
-
-/*
-// This is the platform independent interface between an OGL driver
-// and the shading language compiler/linker.
-*/
-
-#ifdef __cplusplus
- extern "C" {
-#endif
-
-/*
-// Driver must call this first, once, before doing any other
-// compiler/linker operations.
-*/
-SH_IMPORT_EXPORT int ShInitialize();
-/*
-// Driver should call this at shutdown.
-*/
-SH_IMPORT_EXPORT int __fastcall ShFinalize();
-
-/*
-// Types of languages the compiler can consume.
-*/
-typedef enum {
- EShLangVertex,
- EShLangFragment,
- EShLangPack,
- EShLangUnpack,
- EShLangCount
-} EShLanguage;
-
-/*
-// Types of output the linker will create.
-*/
-typedef enum {
- EShExVertexFragment,
- EShExPackFragment,
- EShExUnpackFragment,
- EShExFragment
-} EShExecutable;
-
-/*
-// Optimization level for the compiler.
-*/
-typedef enum {
- EShOptNoGeneration,
- EShOptNone,
- EShOptSimple, /* Optimizations that can be done quickly */
- EShOptFull /* Optimizations that will take more time */
-} EShOptimizationLevel;
-
-/*
-// Build a table for bindings. This can be used for locating
-// attributes, uniforms, globals, etc., as needed.
-*/
-typedef struct {
- char* name;
- int binding;
-} ShBinding;
-
-typedef struct {
- int numBindings;
- ShBinding* bindings; /* array of bindings */
-} ShBindingTable;
-
-/*
-// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler/linker. It's contents
-// are defined by and used by the compiler and linker. For example,
-// symbol table information and object code passed from the compiler
-// to the linker can be stored where ShHandle points.
-//
-// If handle creation fails, 0 will be returned.
-*/
-typedef void* ShHandle;
-
-/*
-// Driver calls these to create and destroy compiler/linker
-// objects.
-*/
-SH_IMPORT_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); /* one per shader */
-SH_IMPORT_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); /* one per shader pair */
-SH_IMPORT_EXPORT ShHandle ShConstructUniformMap(); /* one per uniform namespace (currently entire program object) */
-SH_IMPORT_EXPORT void ShDestruct(ShHandle);
-
-/*
-// The return value of ShCompile is boolean, indicating
-// success or failure.
-//
-// The info-log should be written by ShCompile into
-// ShHandle, so it can answer future queries.
-*/
-SH_IMPORT_EXPORT int ShCompile(
- const ShHandle,
- const char* const shaderStrings[],
- const int numStrings,
- const EShOptimizationLevel,
- const TBuiltInResource *resources,
- int debugOptions
- );
-
-
-/*
-// Similar to ShCompile, but accepts an opaque handle to an
-// intermediate language structure.
-*/
-SH_IMPORT_EXPORT int ShCompileIntermediate(
- ShHandle compiler,
- ShHandle intermediate,
- const EShOptimizationLevel,
- int debuggable /* boolean */
- );
-
-SH_IMPORT_EXPORT int ShLink(
- const ShHandle, /* linker object */
- const ShHandle h[], /* compiler objects to link together */
- const int numHandles,
- ShHandle uniformMap, /* updated with new uniforms */
- short int** uniformsAccessed, /* returned with indexes of uniforms accessed */
- int* numUniformsAccessed);
-
-/*
-// ShSetEncrpytionMethod is a place-holder for specifying
-// how source code is encrypted.
-*/
-SH_IMPORT_EXPORT void ShSetEncryptionMethod(ShHandle);
-
-/*
-// All the following return 0 if the information is not
-// available in the object passed down, or the object is bad.
-*/
-SH_IMPORT_EXPORT const char* ShGetInfoLog(const ShHandle);
-SH_IMPORT_EXPORT const void* ShGetExecutable(const ShHandle);
-SH_IMPORT_EXPORT int ShSetVirtualAttributeBindings(const ShHandle, const ShBindingTable*); /* to detect user aliasing */
-SH_IMPORT_EXPORT int ShSetFixedAttributeBindings(const ShHandle, const ShBindingTable*); /* to force any physical mappings */
-SH_IMPORT_EXPORT int ShGetPhysicalAttributeBindings(const ShHandle, const ShBindingTable**); /* for all attributes */
-/*
-// Tell the linker to never assign a vertex attribute to this list of physical attributes
-*/
-SH_IMPORT_EXPORT int ShExcludeAttributes(const ShHandle, int *attributes, int count);
-
-/*
-// Returns the location ID of the named uniform.
-// Returns -1 if error.
-*/
-SH_IMPORT_EXPORT int ShGetUniformLocation(const ShHandle uniformMap, const char* name);
-
-enum TDebugOptions {
- EDebugOpNone = 0x000,
- EDebugOpIntermediate = 0x001,
- EDebugOpAssembly = 0x002,
- EDebugOpObjectCode = 0x004,
- EDebugOpLinkMaps = 0x008
-};
-
-#ifdef __cplusplus
- }
-#endif
-
-#endif /* _COMPILER_INTERFACE_INCLUDED_ */