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-rw-r--r--src/mesa/shader/shaderobjects_3dlabs.c2152
1 files changed, 0 insertions, 2152 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c
deleted file mode 100644
index 2185a7cffb0..00000000000
--- a/src/mesa/shader/shaderobjects_3dlabs.c
+++ /dev/null
@@ -1,2152 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shaderobjects_3dlabs.c
- * shader objects definitions for 3dlabs compiler
- * \author Michal Krol
- */
-
-/* Set this to 1 when we are ready to use 3dlabs' front-end */
-#define USE_3DLABS_FRONTEND 0
-
-#include "imports.h"
-#include "hash.h"
-#include "macros.h"
-#include "program.h"
-#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
-
-#if USE_3DLABS_FRONTEND
-#include "slang_mesa.h"
-#include "Public/ShaderLang.h"
-#else
-#include "slang_link.h"
-#endif
-
-#if FEATURE_ARB_shader_objects
-
-struct gl2_unknown_obj
-{
- GLuint reference_count;
- void (*_destructor) (struct gl2_unknown_intf **);
-};
-
-struct gl2_unknown_impl
-{
- struct gl2_unknown_intf *_vftbl;
- struct gl2_unknown_obj _obj;
-};
-
-static void
-_unknown_destructor(struct gl2_unknown_intf **intf)
-{
-}
-
-static void
-_unknown_AddRef(struct gl2_unknown_intf **intf)
-{
- struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
-
- impl->_obj.reference_count++;
-}
-
-static void
-_unknown_Release(struct gl2_unknown_intf **intf)
-{
- struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
-
- impl->_obj.reference_count--;
- if (impl->_obj.reference_count == 0) {
- impl->_obj._destructor(intf);
- _mesa_free((void *) intf);
- }
-}
-
-static struct gl2_unknown_intf **
-_unknown_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_UNKNOWN) {
- (**intf).AddRef(intf);
- return intf;
- }
- return NULL;
-}
-
-static struct gl2_unknown_intf _unknown_vftbl = {
- _unknown_AddRef,
- _unknown_Release,
- _unknown_QueryInterface
-};
-
-static void
-_unknown_constructor(struct gl2_unknown_impl *impl)
-{
- impl->_vftbl = &_unknown_vftbl;
- impl->_obj.reference_count = 1;
- impl->_obj._destructor = _unknown_destructor;
-}
-
-struct gl2_unkinner_obj
-{
- struct gl2_unknown_intf **unkouter;
-};
-
-struct gl2_unkinner_impl
-{
- struct gl2_unknown_intf *_vftbl;
- struct gl2_unkinner_obj _obj;
-};
-
-static void
-_unkinner_destructor(struct gl2_unknown_intf **intf)
-{
-}
-
-static void
-_unkinner_AddRef(struct gl2_unknown_intf **intf)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- (**impl->_obj.unkouter).AddRef(impl->_obj.unkouter);
-}
-
-static void
-_unkinner_Release(struct gl2_unknown_intf **intf)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- (**impl->_obj.unkouter).Release(impl->_obj.unkouter);
-}
-
-static struct gl2_unknown_intf **
-_unkinner_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- return (**impl->_obj.unkouter).QueryInterface(impl->_obj.unkouter, uiid);
-}
-
-static struct gl2_unknown_intf _unkinner_vftbl = {
- _unkinner_AddRef,
- _unkinner_Release,
- _unkinner_QueryInterface
-};
-
-static void
-_unkinner_constructor(struct gl2_unkinner_impl *impl,
- struct gl2_unknown_intf **outer)
-{
- impl->_vftbl = &_unkinner_vftbl;
- impl->_obj.unkouter = outer;
-}
-
-struct gl2_generic_obj
-{
- struct gl2_unknown_obj _unknown;
- GLhandleARB name;
- GLboolean delete_status;
- GLcharARB *info_log;
-};
-
-struct gl2_generic_impl
-{
- struct gl2_generic_intf *_vftbl;
- struct gl2_generic_obj _obj;
-};
-
-static void
-_generic_destructor(struct gl2_unknown_intf **intf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- _mesa_free((void *) impl->_obj.info_log);
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- _mesa_HashRemove(ctx->Shared->GL2Objects, impl->_obj.name);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-
- _unknown_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_generic_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_GENERIC) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _unknown_QueryInterface(intf, uiid);
-}
-
-static void
-_generic_Delete(struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- if (impl->_obj.delete_status == GL_FALSE) {
- impl->_obj.delete_status = GL_TRUE;
- (**intf)._unknown.Release((struct gl2_unknown_intf **) intf);
- }
-}
-
-static GLhandleARB
-_generic_GetName(struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- return impl->_obj.name;
-}
-
-static GLboolean
-_generic_GetDeleteStatus(struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- return impl->_obj.delete_status;
-}
-
-static GLvoid
-_generic_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen,
- GLcharARB * infolog)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf);
-
- if (maxlen > 0) {
- _mesa_strncpy(infolog, impl->_obj.info_log, maxlen - 1);
- infolog[maxlen - 1] = '\0';
- }
-}
-
-static GLsizei
-_generic_GetInfoLogLength(struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf);
-
- if (impl->_obj.info_log == NULL)
- return 1;
- return _mesa_strlen(impl->_obj.info_log) + 1;
-}
-
-static struct gl2_generic_intf _generic_vftbl = {
- {
- _unknown_AddRef,
- _unknown_Release,
- _generic_QueryInterface},
- _generic_Delete,
- NULL, /* abstract GetType */
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- _generic_GetInfoLogLength
-};
-
-static void
-_generic_constructor(struct gl2_generic_impl *impl)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _unknown_constructor((struct gl2_unknown_impl *) impl);
- impl->_vftbl = &_generic_vftbl;
- impl->_obj._unknown._destructor = _generic_destructor;
- impl->_obj.delete_status = GL_FALSE;
- impl->_obj.info_log = NULL;
-
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
- impl->_obj.name = _mesa_HashFindFreeKeyBlock(ctx->Shared->GL2Objects, 1);
- _mesa_HashInsert(ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
-}
-
-struct gl2_container_obj
-{
- struct gl2_generic_obj _generic;
- struct gl2_generic_intf ***attached;
- GLuint attached_count;
-};
-
-struct gl2_container_impl
-{
- struct gl2_container_intf *_vftbl;
- struct gl2_container_obj _obj;
-};
-
-static void
-_container_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i;
-
- for (i = 0; i < impl->_obj.attached_count; i++) {
- struct gl2_generic_intf **x = impl->_obj.attached[i];
- (**x)._unknown.Release((struct gl2_unknown_intf **) x);
- }
-
- _generic_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_container_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_CONTAINER) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _generic_QueryInterface(intf, uiid);
-}
-
-static GLboolean
-_container_Attach(struct gl2_container_intf **intf,
- struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i;
-
- for (i = 0; i < impl->_obj.attached_count; i++)
- if (impl->_obj.attached[i] == att) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Attach");
- return GL_FALSE;
- }
-
- impl->_obj.attached = (struct gl2_generic_intf ***)
- _mesa_realloc(impl->_obj.attached,
- impl->_obj.attached_count * sizeof(*impl->_obj.attached),
- (impl->_obj.attached_count + 1) * sizeof(*impl->_obj.attached));
- if (impl->_obj.attached == NULL)
- return GL_FALSE;
-
- impl->_obj.attached[impl->_obj.attached_count] = att;
- impl->_obj.attached_count++;
- (**att)._unknown.AddRef((struct gl2_unknown_intf **) att);
- return GL_TRUE;
-}
-
-static GLboolean
-_container_Detach(struct gl2_container_intf **intf,
- struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i, j;
-
- for (i = 0; i < impl->_obj.attached_count; i++)
- if (impl->_obj.attached[i] == att) {
- for (j = i; j < impl->_obj.attached_count - 1; j++)
- impl->_obj.attached[j] = impl->_obj.attached[j + 1];
- impl->_obj.attached = (struct gl2_generic_intf ***)
- _mesa_realloc(impl->_obj.attached,
- impl->_obj.attached_count * sizeof(*impl->_obj.attached),
- (impl->_obj.attached_count - 1) * sizeof(*impl->_obj.attached));
- impl->_obj.attached_count--;
- (**att)._unknown.Release((struct gl2_unknown_intf **) att);
- return GL_TRUE;
- }
-
- _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Detach");
- return GL_FALSE;
-}
-
-static GLsizei
-_container_GetAttachedCount(struct gl2_container_intf **intf)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-
- return impl->_obj.attached_count;
-}
-
-static struct gl2_generic_intf **
-_container_GetAttached(struct gl2_container_intf **intf, GLuint index)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-
- (**impl->_obj.attached[index])._unknown.AddRef((struct gl2_unknown_intf **)
- impl->_obj.attached[index]);
- return impl->_obj.attached[index];
-}
-
-static struct gl2_container_intf _container_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _container_QueryInterface
- },
- _generic_Delete,
- NULL, /* abstract GetType */
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- _generic_GetInfoLogLength
- },
- _container_Attach,
- _container_Detach,
- _container_GetAttachedCount,
- _container_GetAttached
-};
-
-static void
-_container_constructor(struct gl2_container_impl *impl)
-{
- _generic_constructor((struct gl2_generic_impl *) impl);
- impl->_vftbl = &_container_vftbl;
- impl->_obj._generic._unknown._destructor = _container_destructor;
- impl->_obj.attached = NULL;
- impl->_obj.attached_count = 0;
-}
-
-struct gl2_3dlabs_shhandle_obj
-{
- struct gl2_unkinner_obj _unknown;
-#if USE_3DLABS_FRONTEND
- ShHandle handle;
-#endif
-};
-
-struct gl2_3dlabs_shhandle_impl
-{
- struct gl2_3dlabs_shhandle_intf *_vftbl;
- struct gl2_3dlabs_shhandle_obj _obj;
-};
-
-static void
-_3dlabs_shhandle_destructor(struct gl2_unknown_intf **intf)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_3dlabs_shhandle_impl *impl =
- (struct gl2_3dlabs_shhandle_impl *) intf;
- ShDestruct(impl->_obj.handle);
-#endif
- _unkinner_destructor(intf);
-}
-
-static GLvoid *
-_3dlabs_shhandle_GetShHandle(struct gl2_3dlabs_shhandle_intf **intf)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_3dlabs_shhandle_impl *impl =
- (struct gl2_3dlabs_shhandle_impl *) intf;
- return impl->_obj.handle;
-#else
- return NULL;
-#endif
-}
-
-static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = {
- {
- _unkinner_AddRef,
- _unkinner_Release,
- _unkinner_QueryInterface},
- _3dlabs_shhandle_GetShHandle
-};
-
-static void
-_3dlabs_shhandle_constructor(struct gl2_3dlabs_shhandle_impl *impl,
- struct gl2_unknown_intf **outer)
-{
- _unkinner_constructor((struct gl2_unkinner_impl *) impl, outer);
- impl->_vftbl = &_3dlabs_shhandle_vftbl;
-#if USE_3DLABS_FRONTEND
- impl->_obj.handle = NULL;
-#endif
-}
-
-struct gl2_shader_obj
-{
- struct gl2_generic_obj _generic;
- struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
- GLboolean compile_status;
- GLcharARB *source;
- GLint *offsets;
- GLsizei offset_count;
- slang_code_object code;
-};
-
-struct gl2_shader_impl
-{
- struct gl2_shader_intf *_vftbl;
- struct gl2_shader_obj _obj;
-};
-
-static void
-_shader_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- _mesa_free((void *) impl->_obj.source);
- _mesa_free((void *) impl->_obj.offsets);
- _slang_code_object_dtr(&impl->_obj.code);
- _3dlabs_shhandle_destructor((struct gl2_unknown_intf **) &impl->_obj.
- _3dlabs_shhandle._vftbl);
- _generic_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_shader_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-#endif
-
- if (uiid == UIID_SHADER) {
- (**intf).AddRef(intf);
- return intf;
- }
-#if USE_3DLABS_FRONTEND
- if (uiid == UIID_3DLABS_SHHANDLE) {
- (**intf).AddRef(intf);
- return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
- }
-#endif
- return _generic_QueryInterface(intf, uiid);
-}
-
-static GLenum
-_shader_GetType(struct gl2_generic_intf **intf)
-{
- return GL_SHADER_OBJECT_ARB;
-}
-
-static GLvoid
-_shader_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen,
- GLcharARB * infolog)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf);
-
- if (maxlen > 0) {
- if (impl->_obj._generic.info_log != NULL) {
- GLsizei len = _mesa_strlen(impl->_obj._generic.info_log);
- if (len > maxlen - 1)
- len = maxlen - 1;
- _mesa_memcpy(infolog, impl->_obj._generic.info_log, len);
- infolog += len;
- maxlen -= len;
- }
- if (impl->_obj.code.machine.infolog != NULL &&
- impl->_obj.code.machine.infolog->text != NULL) {
- GLsizei len = _mesa_strlen(impl->_obj.code.machine.infolog->text);
- if (len > maxlen - 1)
- len = maxlen - 1;
- _mesa_memcpy(infolog, impl->_obj.code.machine.infolog->text, len);
- }
- infolog[maxlen - 1] = '\0';
- }
-}
-
-static GLsizei
-_shader_GetInfoLogLength(struct gl2_generic_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf);
- GLsizei length = 1;
-
- if (impl->_obj._generic.info_log != NULL)
- length += _mesa_strlen(impl->_obj._generic.info_log);
- if (impl->_obj.code.machine.infolog != NULL &&
- impl->_obj.code.machine.infolog->text != NULL)
- length += _mesa_strlen(impl->_obj.code.machine.infolog->text);
- return length;
-}
-
-static GLboolean
-_shader_GetCompileStatus(struct gl2_shader_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- return impl->_obj.compile_status;
-}
-
-static GLvoid
-_shader_SetSource(struct gl2_shader_intf **intf, GLcharARB * src, GLint * off,
- GLsizei cnt)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- _mesa_free((void *) impl->_obj.source);
- impl->_obj.source = src;
- _mesa_free((void *) impl->_obj.offsets);
- impl->_obj.offsets = off;
- impl->_obj.offset_count = cnt;
-}
-
-static const GLcharARB *
-_shader_GetSource(struct gl2_shader_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- return impl->_obj.source;
-}
-
-static GLvoid
-_shader_Compile(struct gl2_shader_intf **intf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-#if USE_3DLABS_FRONTEND
- char **strings;
- TBuiltInResource res;
-#else
- slang_unit_type type;
- slang_info_log info_log;
-#endif
-
- impl->_obj.compile_status = GL_FALSE;
- _mesa_free((void *) impl->_obj._generic.info_log);
- impl->_obj._generic.info_log = NULL;
-
-#if USE_3DLABS_FRONTEND
- /* 3dlabs compiler expects us to feed it with null-terminated string array,
- we've got only one big string with offsets, so we must split it; but when
- there's only one string to deal with, we pass its address directly */
-
- if (impl->_obj.offset_count <= 1)
- strings = &impl->_obj.source;
- else {
- GLsizei i, offset = 0;
-
- strings =
- (char **) _mesa_malloc(impl->_obj.offset_count * sizeof(char *));
- if (strings == NULL)
- return;
-
- for (i = 0; i < impl->_obj.offset_count; i++) {
- GLsizei size = impl->_obj.offsets[i] - offset;
-
- strings[i] = (char *) _mesa_malloc((size + 1) * sizeof(char));
- if (strings[i] == NULL) {
- GLsizei j;
-
- for (j = 0; j < i; j++)
- _mesa_free(strings[j]);
- _mesa_free(strings);
- return;
- }
-
- _mesa_memcpy(strings[i], impl->_obj.source + offset,
- size * sizeof(char));
- strings[i][size] = '\0';
- offset = impl->_obj.offsets[i];
- }
- }
-
- /* TODO set these fields to some REAL numbers */
- res.maxLights = 8;
- res.maxClipPlanes = 6;
- res.maxTextureUnits = 2;
- res.maxTextureCoords = 2;
- res.maxVertexAttribs = 8;
- res.maxVertexUniformComponents = 64;
- res.maxVaryingFloats = 8;
- res.maxVertexTextureImageUnits = 2;
- res.maxCombinedTextureImageUnits = 2;
- res.maxTextureImageUnits = 2;
- res.maxFragmentUniformComponents = 64;
- res.maxDrawBuffers = 1;
-
- if (ShCompile
- (impl->_obj._3dlabs_shhandle._obj.handle, strings,
- impl->_obj.offset_count, EShOptFull, &res, 0))
- impl->_obj.compile_status = GL_TRUE;
- if (impl->_obj.offset_count > 1) {
- GLsizei i;
-
- for (i = 0; i < impl->_obj.offset_count; i++)
- _mesa_free(strings[i]);
- _mesa_free(strings);
- }
-
- impl->_obj._generic.info_log =
- _mesa_strdup(ShGetInfoLog(impl->_obj._3dlabs_shhandle._obj.handle));
-#else
- /* NEW_SLANG */
- if (impl->_vftbl->GetSubType(intf) == GL_FRAGMENT_SHADER) {
- type = slang_unit_fragment_shader;
- (*intf)->Program = _mesa_new_program(ctx, GL_FRAGMENT_PROGRAM_ARB, 1);
- }
- else {
- type = slang_unit_vertex_shader;
- (*intf)->Program = _mesa_new_program(ctx, GL_VERTEX_PROGRAM_ARB, 1);
- }
- slang_info_log_construct(&info_log);
- if (_slang_compile(impl->_obj.source, &impl->_obj.code, type, &info_log,
- (*intf)->Program))
- impl->_obj.compile_status = GL_TRUE;
- if (info_log.text != NULL)
- impl->_obj._generic.info_log = _mesa_strdup(info_log.text);
- else if (impl->_obj.compile_status)
- impl->_obj._generic.info_log = _mesa_strdup("Compile OK.\n");
- else
- impl->_obj._generic.info_log = _mesa_strdup("Compile failed.\n");
- slang_info_log_destruct(&info_log);
-#endif
-}
-
-static struct gl2_shader_intf _shader_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _shader_GetInfoLog,
- _shader_GetInfoLogLength
- },
- NULL, /* abstract GetSubType */
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
-};
-
-static void
-_shader_constructor(struct gl2_shader_impl *impl)
-{
- _generic_constructor((struct gl2_generic_impl *) impl);
- _3dlabs_shhandle_constructor(&impl->_obj._3dlabs_shhandle,
- (struct gl2_unknown_intf **)
- &impl->_vftbl);
- impl->_vftbl = &_shader_vftbl;
- impl->_obj._generic._unknown._destructor = _shader_destructor;
- impl->_obj.compile_status = GL_FALSE;
- impl->_obj.source = NULL;
- impl->_obj.offsets = NULL;
- impl->_obj.offset_count = 0;
- _slang_code_object_ctr(&impl->_obj.code);
-}
-
-struct gl2_program_obj
-{
- struct gl2_container_obj _container;
- GLboolean link_status;
- GLboolean validate_status;
-#if USE_3DLABS_FRONTEND
- ShHandle linker;
- ShHandle uniforms;
-#endif
- slang_program prog;
-};
-
-struct gl2_program_impl
-{
- struct gl2_program_intf *_vftbl;
- struct gl2_program_obj _obj;
-};
-
-static void
-_program_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-#if USE_3DLABS_FRONTEND
- ShDestruct(impl->_obj.linker);
- ShDestruct(impl->_obj.uniforms);
-#endif
- _container_destructor(intf);
- _slang_program_dtr(&impl->_obj.prog);
-}
-
-static struct gl2_unknown_intf **
-_program_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_PROGRAM) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _container_QueryInterface(intf, uiid);
-}
-
-static GLenum
-_program_GetType(struct gl2_generic_intf **intf)
-{
- return GL_PROGRAM_OBJECT_ARB;
-}
-
-static GLboolean
-_program_Attach(struct gl2_container_intf **intf,
- struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_unknown_intf **sha;
-
- sha =
- (**att)._unknown.QueryInterface((struct gl2_unknown_intf **) att,
- UIID_SHADER);
- if (sha == NULL) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "_program_Attach");
- return GL_FALSE;
- }
-
- (**sha).Release(sha);
- return _container_Attach(intf, att);
-}
-
-static GLboolean
-_program_GetLinkStatus(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- return impl->_obj.link_status;
-}
-
-static GLboolean
-_program_GetValidateStatus(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- return impl->_obj.validate_status;
-}
-
-static GLvoid
-_program_Link(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-#if USE_3DLABS_FRONTEND
- ShHandle *handles;
-#endif
- GLuint i, count;
- slang_code_object *code[2];
- GLboolean all_compiled = GL_TRUE;
-
- impl->_obj.link_status = GL_FALSE;
- _mesa_free((void *) impl->_obj._container._generic.info_log);
- impl->_obj._container._generic.info_log = NULL;
- _slang_program_rst(&impl->_obj.prog);
-
-#if USE_3DLABS_FRONTEND
- handles =
- (ShHandle *) _mesa_malloc(impl->_obj._container.attached_count *
- sizeof(ShHandle));
- if (handles == NULL)
- return;
-
- for (i = 0; i < impl->_obj._container.attached_count; i++) {
- struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
- struct gl2_3dlabs_shhandle_intf **sh;
-
- sh =
- (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.
- QueryInterface((struct gl2_unknown_intf **) gen,
- UIID_3DLABS_SHHANDLE);
- if (sh != NULL) {
- handles[i] = (**sh).GetShHandle(sh);
- (**sh)._unknown.Release((struct gl2_unknown_intf **) sh);
- }
- else {
- _mesa_free(handles);
- return;
- }
- }
-
- if (ShLink(impl->_obj.linker, handles, impl->_obj._container.attached_count,
- impl->_obj.uniforms, NULL, NULL))
- impl->_obj.link_status = GL_TRUE;
-
- impl->_obj._container._generic.info_log =
- _mesa_strdup(ShGetInfoLog(impl->_obj.linker));
-#else
- count = impl->_obj._container.attached_count;
- if (count > 2)
- return;
-
- for (i = 0; i < count; i++) {
- struct gl2_generic_intf **obj;
- struct gl2_unknown_intf **unk;
- struct gl2_shader_impl *sha;
-
- obj = impl->_obj._container.attached[i];
- unk =
- (**obj)._unknown.QueryInterface((struct gl2_unknown_intf **) obj,
- UIID_SHADER);
- if (unk == NULL)
- return;
- sha = (struct gl2_shader_impl *) unk;
- code[i] = &sha->_obj.code;
- all_compiled = all_compiled && sha->_obj.compile_status;
- (**unk).Release(unk);
- }
-
- impl->_obj.link_status = all_compiled;
- if (!impl->_obj.link_status) {
- impl->_obj._container._generic.info_log =
- _mesa_strdup
- ("Error: One or more shaders has not successfully compiled.\n");
- return;
- }
-
- impl->_obj.link_status = _slang_link(&impl->_obj.prog, code, count);
- if (!impl->_obj.link_status) {
- impl->_obj._container._generic.info_log =
- _mesa_strdup("Link failed.\n");
- return;
- }
-
- impl->_obj._container._generic.info_log = _mesa_strdup("Link OK.\n");
-#endif
-}
-
-static GLvoid
-_program_Validate(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- impl->_obj.validate_status = GL_FALSE;
- _mesa_free((void *) impl->_obj._container._generic.info_log);
- impl->_obj._container._generic.info_log = NULL;
-
- /* TODO validate */
-}
-
-static GLvoid
-write_common_fixed(slang_program * pro, GLuint index, const GLvoid * src,
- GLuint off, GLuint size)
-{
- GLuint i;
-
- for (i = 0; i < SLANG_SHADER_MAX; i++) {
- GLuint addr;
-
- addr = pro->common_fixed_entries[i][index];
- if (addr != ~0) {
- GLubyte *dst;
-
- dst = (GLubyte *) pro->machines[i]->mem + addr + off * size;
- _mesa_memcpy(dst, src, size);
- }
- }
-}
-
-static GLvoid
-write_common_fixed_mat4(slang_program * pro, GLmatrix * matrix, GLuint off,
- GLuint i, GLuint ii, GLuint it, GLuint iit)
-{
- GLfloat mat[16];
-
- /* we want inverse matrix */
- if (!matrix->inv) {
- /* allocate inverse matrix and make it dirty */
- _math_matrix_alloc_inv(matrix);
- _math_matrix_loadf(matrix, matrix->m);
- }
- _math_matrix_analyse(matrix);
-
- write_common_fixed(pro, i, matrix->m, off, 16 * sizeof(GLfloat));
-
- /* inverse */
- write_common_fixed(pro, ii, matrix->inv, off, 16 * sizeof(GLfloat));
-
- /* transpose */
- _math_transposef(mat, matrix->m);
- write_common_fixed(pro, it, mat, off, 16 * sizeof(GLfloat));
-
- /* inverse transpose */
- _math_transposef(mat, matrix->inv);
- write_common_fixed(pro, iit, mat, off, 16 * sizeof(GLfloat));
-}
-
-static GLvoid
-write_common_fixed_material(GLcontext * ctx, slang_program * pro, GLuint i,
- GLuint e, GLuint a, GLuint d, GLuint sp,
- GLuint sh)
-{
- GLfloat v[17];
-
- COPY_4FV(v, ctx->Light.Material.Attrib[e]);
- COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
- COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
- COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
- v[16] = ctx->Light.Material.Attrib[sh][0];
- write_common_fixed(pro, i, v, 0, 17 * sizeof(GLfloat));
-}
-
-static GLvoid
-write_common_fixed_light_model_product(GLcontext * ctx, slang_program * pro,
- GLuint i, GLuint e, GLuint a)
-{
- GLfloat v[4];
-
- SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
- ACC_4V(v, ctx->Light.Material.Attrib[e]);
- write_common_fixed(pro, i, v, 0, 4 * sizeof(GLfloat));
-}
-
-static GLvoid
-write_common_fixed_light_product(GLcontext * ctx, slang_program * pro,
- GLuint off, GLuint i, GLuint a, GLuint d,
- GLuint s)
-{
- GLfloat v[12];
-
- SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
- SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse,
- ctx->Light.Material.Attrib[d]);
- SCALE_4V((v + 8), ctx->Light.Light[off].Specular,
- ctx->Light.Material.Attrib[s]);
- write_common_fixed(pro, i, v, off, 12 * sizeof(GLfloat));
-}
-
-static GLvoid
-_program_UpdateFixedUniforms(struct gl2_program_intf **intf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint i;
- GLfloat v[29];
- GLfloat *p;
-
- /* MODELVIEW matrix */
- write_common_fixed_mat4(pro, ctx->ModelviewMatrixStack.Top, 0,
- SLANG_COMMON_FIXED_MODELVIEWMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE);
-
- /* PROJECTION matrix */
- write_common_fixed_mat4(pro, ctx->ProjectionMatrixStack.Top, 0,
- SLANG_COMMON_FIXED_PROJECTIONMATRIX,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE);
-
- /* MVP matrix */
- write_common_fixed_mat4(pro, &ctx->_ModelProjectMatrix, 0,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- /* TEXTURE matrix */
- write_common_fixed_mat4(pro, ctx->TextureMatrixStack[i].Top, i,
- SLANG_COMMON_FIXED_TEXTUREMATRIX,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
-
- /* EYE_PLANE texture-coordinate generation */
- write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANES,
- ctx->Texture.Unit[i].EyePlaneS, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANET,
- ctx->Texture.Unit[i].EyePlaneT, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANER,
- ctx->Texture.Unit[i].EyePlaneR, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANEQ,
- ctx->Texture.Unit[i].EyePlaneQ, i,
- 4 * sizeof(GLfloat));
-
- /* OBJECT_PLANE texture-coordinate generation */
- write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANES,
- ctx->Texture.Unit[i].ObjectPlaneS, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANET,
- ctx->Texture.Unit[i].ObjectPlaneT, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANER,
- ctx->Texture.Unit[i].ObjectPlaneR, i,
- 4 * sizeof(GLfloat));
- write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANEQ,
- ctx->Texture.Unit[i].ObjectPlaneQ, i,
- 4 * sizeof(GLfloat));
- }
-
- /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
- p = ctx->ModelviewMatrixStack.Top->inv;
- v[0] = p[0];
- v[1] = p[4];
- v[2] = p[8];
- v[3] = p[1];
- v[4] = p[5];
- v[5] = p[9];
- v[6] = p[2];
- v[7] = p[6];
- v[8] = p[10];
- write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0,
- 9 * sizeof(GLfloat));
-
- /* normal scale */
- write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALSCALE,
- &ctx->_ModelViewInvScale, 0, sizeof(GLfloat));
-
- /* depth range parameters */
- v[0] = ctx->Viewport.Near;
- v[1] = ctx->Viewport.Far;
- v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
- write_common_fixed(pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0,
- 3 * sizeof(GLfloat));
-
- /* CLIP_PLANEi */
- for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
- write_common_fixed(pro, SLANG_COMMON_FIXED_CLIPPLANE,
- ctx->Transform.EyeUserPlane[i], i,
- 4 * sizeof(GLfloat));
- }
-
- /* point parameters */
- v[0] = ctx->Point.Size;
- v[1] = ctx->Point.MinSize;
- v[2] = ctx->Point.MaxSize;
- v[3] = ctx->Point.Threshold;
- COPY_3FV((v + 4), ctx->Point.Params);
- write_common_fixed(pro, SLANG_COMMON_FIXED_POINT, v, 0,
- 7 * sizeof(GLfloat));
-
- /* material parameters */
- write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
- MAT_ATTRIB_FRONT_EMISSION,
- MAT_ATTRIB_FRONT_AMBIENT,
- MAT_ATTRIB_FRONT_DIFFUSE,
- MAT_ATTRIB_FRONT_SPECULAR,
- MAT_ATTRIB_FRONT_SHININESS);
- write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
- MAT_ATTRIB_BACK_EMISSION,
- MAT_ATTRIB_BACK_AMBIENT,
- MAT_ATTRIB_BACK_DIFFUSE,
- MAT_ATTRIB_BACK_SPECULAR,
- MAT_ATTRIB_BACK_SHININESS);
-
- for (i = 0; i < ctx->Const.MaxLights; i++) {
- /* light source parameters */
- COPY_4FV(v, ctx->Light.Light[i].Ambient);
- COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
- COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
- COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
- COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
- v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
- NORMALIZE_3FV((v + 16));
- v[19] = 0.0f;
- COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
- v[23] = ctx->Light.Light[i].SpotExponent;
- v[24] = ctx->Light.Light[i].SpotCutoff;
- v[25] = ctx->Light.Light[i]._CosCutoffNeg;
- v[26] = ctx->Light.Light[i].ConstantAttenuation;
- v[27] = ctx->Light.Light[i].LinearAttenuation;
- v[28] = ctx->Light.Light[i].QuadraticAttenuation;
- write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i,
- 29 * sizeof(GLfloat));
-
- /* light product */
- write_common_fixed_light_product(ctx, pro, i,
- SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
- MAT_ATTRIB_FRONT_AMBIENT,
- MAT_ATTRIB_FRONT_DIFFUSE,
- MAT_ATTRIB_FRONT_SPECULAR);
- write_common_fixed_light_product(ctx, pro, i,
- SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
- MAT_ATTRIB_BACK_AMBIENT,
- MAT_ATTRIB_BACK_DIFFUSE,
- MAT_ATTRIB_BACK_SPECULAR);
- }
-
- /* light model parameters */
- write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTMODEL,
- ctx->Light.Model.Ambient, 0, 4 * sizeof(GLfloat));
-
- /* light model product */
- write_common_fixed_light_model_product(ctx, pro,
- SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
- MAT_ATTRIB_FRONT_EMISSION,
- MAT_ATTRIB_FRONT_AMBIENT);
- write_common_fixed_light_model_product(ctx, pro,
- SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
- MAT_ATTRIB_BACK_EMISSION,
- MAT_ATTRIB_BACK_AMBIENT);
-
- /* TEXTURE_ENV_COLOR */
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- write_common_fixed(pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
- ctx->Texture.Unit[i].EnvColor, i,
- 4 * sizeof(GLfloat));
- }
-
- /* fog parameters */
- COPY_4FV(v, ctx->Fog.Color);
- v[4] = ctx->Fog.Density;
- v[5] = ctx->Fog.Start;
- v[6] = ctx->Fog.End;
- v[7] = ctx->Fog._Scale;
- write_common_fixed(pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof(GLfloat));
-}
-
-static GLvoid
-_program_UpdateFixedAttrib(struct gl2_program_intf **intf, GLuint index,
- GLvoid * data, GLuint offset, GLuint size,
- GLboolean write)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- addr = pro->vertex_fixed_entries[index];
- if (addr != ~0) {
- GLubyte *mem;
-
- mem =
- (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr +
- offset * size;
- if (write)
- _mesa_memcpy(mem, data, size);
- else
- _mesa_memcpy(data, mem, size);
- }
-}
-
-
-/**
- * Called during fragment shader execution to either load a varying
- * register with values, or fetch values from a varying register.
- * \param intf the internal program?
- * \param index which varying register, one of the SLANG_FRAGMENT_FIXED_*
- * values for example.
- * \param data source values to load (or dest to write to)
- * \param offset indicates a texture unit or generic varying attribute
- * \param size number of bytes to copy
- * \param write if true, write to the varying register, else store values
- * in 'data'
- */
-static GLvoid
-_program_UpdateFixedVarying(struct gl2_program_intf **intf, GLuint index,
- GLvoid * data,
- GLuint offset, GLuint size, GLboolean write)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- addr = pro->fragment_fixed_entries[index];
- if (addr != ~0) {
- GLubyte *mem;
-
- mem =
- (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr +
- offset * size;
- if (write)
- _mesa_memcpy(mem, data, size);
- else
- _mesa_memcpy(data, mem, size);
- }
-}
-
-static GLvoid
-_program_GetTextureImageUsage(struct gl2_program_intf **intf,
- GLbitfield * teximageusage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint i;
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- teximageusage[i] = 0;
-
- for (i = 0; i < pro->texture_usage.count; i++) {
- GLuint n, addr, j;
-
- n = slang_export_data_quant_elements(pro->texture_usage.table[i].quant);
- addr = pro->texture_usage.table[i].frag_address;
- for (j = 0; j < n; j++) {
- GLubyte *mem;
- GLuint image;
-
- mem =
- (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr +
- j * 4;
- image = (GLuint) * ((GLfloat *) mem);
- if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) {
- switch (slang_export_data_quant_type
- (pro->texture_usage.table[i].quant)) {
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- teximageusage[image] |= TEXTURE_1D_BIT;
- break;
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- teximageusage[image] |= TEXTURE_2D_BIT;
- break;
- case GL_SAMPLER_3D_ARB:
- teximageusage[image] |= TEXTURE_3D_BIT;
- break;
- case GL_SAMPLER_CUBE_ARB:
- teximageusage[image] |= TEXTURE_CUBE_BIT;
- break;
- }
- }
- }
- }
-
- /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
-}
-
-static GLboolean
-_program_IsShaderPresent(struct gl2_program_intf **intf, GLenum subtype)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
-
- switch (subtype) {
- case GL_VERTEX_SHADER_ARB:
- return pro->machines[SLANG_SHADER_VERTEX] != NULL;
- case GL_FRAGMENT_SHADER_ARB:
- return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
- default:
- return GL_FALSE;
- }
-}
-
-static GLvoid
-get_active_variable(slang_active_variable * var, GLsizei maxLength,
- GLsizei * length, GLint * size, GLenum * type,
- GLchar * name)
-{
- GLsizei len;
-
- len = _mesa_strlen(var->name);
- if (len >= maxLength)
- len = maxLength - 1;
- if (length != NULL)
- *length = len;
- *size = slang_export_data_quant_elements(var->quant);
- *type = slang_export_data_quant_type(var->quant);
- _mesa_memcpy(name, var->name, len);
- name[len] = '\0';
-}
-
-static GLuint
-get_active_variable_max_length(slang_active_variables * vars)
-{
- GLuint i, len = 0;
-
- for (i = 0; i < vars->count; i++) {
- GLuint n = _mesa_strlen(vars->table[i].name);
- if (n > len)
- len = n;
- }
- return len;
-}
-
-static GLvoid
-_program_GetActiveUniform(struct gl2_program_intf **intf, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLchar * name)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index];
-
- get_active_variable(u, maxLength, length, size, type, name);
-}
-
-static GLuint
-_program_GetActiveUniformMaxLength(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-
- return get_active_variable_max_length(&impl->_obj.prog.active_uniforms);
-}
-
-static GLuint
-_program_GetActiveUniformCount(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-
- return impl->_obj.prog.active_uniforms.count;
-}
-
-static GLint
-_program_GetUniformLocation(struct gl2_program_intf **intf,
- const GLchar * name)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_uniform_bindings *bind = &impl->_obj.prog.uniforms;
- GLuint i;
-
- for (i = 0; i < bind->count; i++)
- if (_mesa_strcmp(bind->table[i].name, name) == 0)
- return i;
- return -1;
-}
-
-/**
- * Write a uniform variable into program's memory.
- * \return GL_TRUE for success, GL_FALSE if error
- */
-static GLboolean
-_program_WriteUniform(struct gl2_program_intf **intf, GLint loc,
- GLsizei count, const GLvoid * data, GLenum type)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms;
- slang_uniform_binding *uniform;
- GLuint i;
- GLboolean convert_float_to_bool = GL_FALSE;
- GLboolean convert_int_to_bool = GL_FALSE;
- GLboolean convert_int_to_float = GL_FALSE;
- GLboolean types_match = GL_FALSE;
-
- if (loc < 0 || loc >= uniforms->count)
- return GL_FALSE;
-
- uniform = &uniforms->table[loc];
- /* TODO: check sizes */
- if (slang_export_data_quant_struct(uniform->quant))
- return GL_FALSE;
-
- switch (slang_export_data_quant_type(uniform->quant)) {
- case GL_BOOL_ARB:
- types_match = (type == GL_FLOAT) || (type == GL_INT);
- if (type == GL_FLOAT)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC2_ARB:
- types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB);
- if (type == GL_FLOAT_VEC2_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC3_ARB:
- types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB);
- if (type == GL_FLOAT_VEC3_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC4_ARB:
- types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB);
- if (type == GL_FLOAT_VEC4_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_3D_ARB:
- case GL_SAMPLER_CUBE_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- types_match = (type == GL_INT);
- break;
- default:
- types_match = (type == slang_export_data_quant_type(uniform->quant));
- break;
- }
-
- if (!types_match)
- return GL_FALSE;
-
- switch (type) {
- case GL_INT:
- case GL_INT_VEC2_ARB:
- case GL_INT_VEC3_ARB:
- case GL_INT_VEC4_ARB:
- convert_int_to_float = GL_TRUE;
- break;
- }
-
- for (i = 0; i < SLANG_SHADER_MAX; i++) {
- if (uniform->address[i] != ~0) {
- void *dest
- = &impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4];
- /* total number of values to copy */
- GLuint total
- = count * slang_export_data_quant_components(uniform->quant);
- GLuint j;
- if (convert_float_to_bool) {
- const GLfloat *src = (GLfloat *) (data);
- GLfloat *dst = (GLfloat *) dest;
- for (j = 0; j < total; j++)
- dst[j] = src[j] != 0.0f ? 1.0f : 0.0f;
- break;
- }
- else if (convert_int_to_bool) {
- const GLint *src = (GLint *) (data);
- GLfloat *dst = (GLfloat *) dest;
- for (j = 0; j < total; j++)
- dst[j] = src[j] ? 1.0f : 0.0f;
- break;
- }
- else if (convert_int_to_float) {
- const GLint *src = (GLint *) (data);
- GLfloat *dst = (GLfloat *) dest;
- for (j = 0; j < total; j++)
- dst[j] = (GLfloat) src[j];
- break;
- }
- else {
- _mesa_memcpy(dest, data, total * sizeof(GLfloat));
- break;
- }
- break;
- }
- }
- return GL_TRUE;
-}
-
-/**
- * Read a uniform variable from program's memory.
- * \return GL_TRUE for success, GL_FALSE if error
- */
-static GLboolean
-_program_ReadUniform(struct gl2_program_intf **intf, GLint loc,
- GLsizei count, GLvoid *data, GLenum type)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- const slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms;
- const slang_uniform_binding *uniform;
- GLuint i;
- GLboolean convert_bool_to_float = GL_FALSE;
- GLboolean convert_bool_to_int = GL_FALSE;
- GLboolean convert_float_to_int = GL_FALSE;
- GLboolean types_match = GL_FALSE;
-
- if (loc < 0 || loc >= uniforms->count)
- return GL_FALSE;
-
- uniform = &uniforms->table[loc];
-
- if (slang_export_data_quant_struct(uniform->quant))
- return GL_FALSE;
-
- switch (slang_export_data_quant_type(uniform->quant)) {
- case GL_BOOL_ARB:
- types_match = (type == GL_FLOAT) || (type == GL_INT);
- if (type == GL_FLOAT)
- convert_bool_to_float = GL_TRUE;
- else
- convert_bool_to_int = GL_TRUE;
- break;
- case GL_BOOL_VEC2_ARB:
- types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB);
- if (type == GL_FLOAT_VEC2_ARB)
- convert_bool_to_float = GL_TRUE;
- else
- convert_bool_to_int = GL_TRUE;
- break;
- case GL_BOOL_VEC3_ARB:
- types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB);
- if (type == GL_FLOAT_VEC3_ARB)
- convert_bool_to_float = GL_TRUE;
- else
- convert_bool_to_int = GL_TRUE;
- break;
- case GL_BOOL_VEC4_ARB:
- types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB);
- if (type == GL_FLOAT_VEC4_ARB)
- convert_bool_to_float = GL_TRUE;
- else
- convert_bool_to_int = GL_TRUE;
- break;
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_3D_ARB:
- case GL_SAMPLER_CUBE_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- types_match = (type == GL_INT);
- break;
- default:
- /* uniform is a float type */
- types_match = (type == GL_FLOAT);
- break;
- }
-
- if (!types_match)
- return GL_FALSE;
-
- switch (type) {
- case GL_INT:
- case GL_INT_VEC2_ARB:
- case GL_INT_VEC3_ARB:
- case GL_INT_VEC4_ARB:
- convert_float_to_int = GL_TRUE;
- break;
- }
-
- for (i = 0; i < SLANG_SHADER_MAX; i++) {
- if (uniform->address[i] != ~0) {
- /* XXX if bools are really implemented as floats, some of this
- * could probably be culled out.
- */
- const void *source
- = &impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4];
- /* total number of values to copy */
- const GLuint total
- = count * slang_export_data_quant_components(uniform->quant);
- GLuint j;
- if (convert_bool_to_float) {
- GLfloat *dst = (GLfloat *) (data);
- const GLfloat *src = (GLfloat *) source;
- for (j = 0; j < total; j++)
- dst[j] = src[j] == 0.0 ? 0.0 : 1.0;
- }
- else if (convert_bool_to_int) {
- GLint *dst = (GLint *) (data);
- const GLfloat *src = (GLfloat *) source;
- for (j = 0; j < total; j++)
- dst[j] = src[j] == 0.0 ? 0 : 1;
- }
- else if (convert_float_to_int) {
- GLint *dst = (GLint *) (data);
- const GLfloat *src = (GLfloat *) source;
- for (j = 0; j < total; j++)
- dst[j] = (GLint) src[j];
- }
- else {
- /* no type conversion needed */
- _mesa_memcpy(data, source, total * sizeof(GLfloat));
- }
- break;
- } /* if */
- } /* for */
-
- return GL_TRUE;
-}
-
-
-static GLvoid
-_program_GetActiveAttrib(struct gl2_program_intf **intf, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLchar * name)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index];
-
- get_active_variable(a, maxLength, length, size, type, name);
-}
-
-static GLuint
-_program_GetActiveAttribMaxLength(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-
- return get_active_variable_max_length(&impl->_obj.prog.active_attribs);
-}
-
-static GLuint
-_program_GetActiveAttribCount(struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-
- return impl->_obj.prog.active_attribs.count;
-}
-
-static GLint
-_program_GetAttribLocation(struct gl2_program_intf **intf,
- const GLchar * name)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_attrib_bindings *attribs = &impl->_obj.prog.attribs;
- GLuint i;
-
- for (i = 0; i < attribs->binding_count; i++)
- if (_mesa_strcmp(attribs->bindings[i].name, name) == 0)
- return attribs->bindings[i].first_slot_index;
- return -1;
-}
-
-static GLvoid
-_program_OverrideAttribBinding(struct gl2_program_intf **intf, GLuint index,
- const GLchar * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_program *pro = &impl->_obj.prog;
-
- if (!_slang_attrib_overrides_add(&pro->attrib_overrides, index, name))
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding");
-}
-
-static GLvoid
-_program_WriteAttrib(struct gl2_program_intf **intf, GLuint index,
- const GLfloat * value)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
- slang_program *pro = &impl->_obj.prog;
- slang_attrib_slot *slot = &pro->attribs.slots[index];
-
- /*
- * Generic attributes can be allocated in a shader with scalar, vec
- * or mat type. For scalar and vec types (specifically float, vec2
- * and vec3) this is simple - just ignore the extra components. For
- * mat type this is more complicated - the vertex_shader spec
- * requires to store every column of a matrix in a separate attrib
- * slot. To prvent from overwriting data from neighbouring matrix
- * columns, the "fill" information is kept to know how many
- * components to copy.
- */
-
- if (slot->addr != ~0)
- _mesa_memcpy(&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4].
- _float, value, slot->fill * sizeof(GLfloat));
-}
-
-static GLvoid
-_program_UpdateVarying(struct gl2_program_intf **intf, GLuint index,
- GLfloat * value, GLboolean vert)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- if (index >= pro->varyings.slot_count)
- return;
- if (vert)
- addr = pro->varyings.slots[index].vert_addr / 4;
- else
- addr = pro->varyings.slots[index].frag_addr / 4;
- if (addr != ~0) {
- if (vert)
- *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float;
- else
- pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value;
- }
-}
-
-static struct gl2_program_intf _program_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _program_QueryInterface
- },
- _generic_Delete,
- _program_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- _generic_GetInfoLogLength
- },
- _program_Attach,
- _container_Detach,
- _container_GetAttachedCount,
- _container_GetAttached
- },
- _program_GetLinkStatus,
- _program_GetValidateStatus,
- _program_Link,
- _program_Validate,
- _program_UpdateFixedUniforms,
- _program_UpdateFixedAttrib,
- _program_UpdateFixedVarying,
- _program_GetTextureImageUsage,
- _program_IsShaderPresent,
- _program_GetActiveUniform,
- _program_GetActiveUniformMaxLength,
- _program_GetActiveUniformCount,
- _program_GetUniformLocation,
- _program_WriteUniform,
- _program_ReadUniform,
- _program_GetActiveAttrib,
- _program_GetActiveAttribMaxLength,
- _program_GetActiveAttribCount,
- _program_GetAttribLocation,
- _program_OverrideAttribBinding,
- _program_WriteAttrib,
- _program_UpdateVarying
-};
-
-static void
-_program_constructor(struct gl2_program_impl *impl)
-{
- _container_constructor((struct gl2_container_impl *) impl);
- impl->_vftbl = &_program_vftbl;
- impl->_obj._container._generic._unknown._destructor = _program_destructor;
- impl->_obj.link_status = GL_FALSE;
- impl->_obj.validate_status = GL_FALSE;
-#if USE_3DLABS_FRONTEND
- impl->_obj.linker = ShConstructLinker(EShExVertexFragment, 0);
- impl->_obj.uniforms = ShConstructUniformMap();
-#endif
- _slang_program_ctr(&impl->_obj.prog);
-}
-
-struct gl2_fragment_shader_obj
-{
- struct gl2_shader_obj _shader;
-};
-
-struct gl2_fragment_shader_impl
-{
- struct gl2_fragment_shader_intf *_vftbl;
- struct gl2_fragment_shader_obj _obj;
-};
-
-static void
-_fragment_shader_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_fragment_shader_impl *impl =
- (struct gl2_fragment_shader_impl *) intf;
-
- (void) impl;
- /* TODO free fragment shader data */
-
- _shader_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_fragment_shader_QueryInterface(struct gl2_unknown_intf **intf,
- enum gl2_uiid uiid)
-{
- if (uiid == UIID_FRAGMENT_SHADER) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _shader_QueryInterface(intf, uiid);
-}
-
-static GLenum
-_fragment_shader_GetSubType(struct gl2_shader_intf **intf)
-{
- return GL_FRAGMENT_SHADER_ARB;
-}
-
-static struct gl2_fragment_shader_intf _fragment_shader_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _fragment_shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _shader_GetInfoLog,
- _shader_GetInfoLogLength
- },
- _fragment_shader_GetSubType,
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
- }
-};
-
-static void
-_fragment_shader_constructor(struct gl2_fragment_shader_impl *impl)
-{
- _shader_constructor((struct gl2_shader_impl *) impl);
- impl->_vftbl = &_fragment_shader_vftbl;
- impl->_obj._shader._generic._unknown._destructor =
- _fragment_shader_destructor;
-#if USE_3DLABS_FRONTEND
- impl->_obj._shader._3dlabs_shhandle._obj.handle =
- ShConstructCompiler(EShLangFragment, 0);
-#endif
-}
-
-struct gl2_vertex_shader_obj
-{
- struct gl2_shader_obj _shader;
-};
-
-struct gl2_vertex_shader_impl
-{
- struct gl2_vertex_shader_intf *_vftbl;
- struct gl2_vertex_shader_obj _obj;
-};
-
-static void
-_vertex_shader_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_vertex_shader_impl *impl =
- (struct gl2_vertex_shader_impl *) intf;
-
- (void) impl;
- /* TODO free vertex shader data */
-
- _shader_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_vertex_shader_QueryInterface(struct gl2_unknown_intf **intf,
- enum gl2_uiid uiid)
-{
- if (uiid == UIID_VERTEX_SHADER) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _shader_QueryInterface(intf, uiid);
-}
-
-static GLenum
-_vertex_shader_GetSubType(struct gl2_shader_intf **intf)
-{
- return GL_VERTEX_SHADER_ARB;
-}
-
-static struct gl2_vertex_shader_intf _vertex_shader_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _vertex_shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _shader_GetInfoLog,
- _shader_GetInfoLogLength
- },
- _vertex_shader_GetSubType,
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
- }
-};
-
-static void
-_vertex_shader_constructor(struct gl2_vertex_shader_impl *impl)
-{
- _shader_constructor((struct gl2_shader_impl *) impl);
- impl->_vftbl = &_vertex_shader_vftbl;
- impl->_obj._shader._generic._unknown._destructor =
- _vertex_shader_destructor;
-#if USE_3DLABS_FRONTEND
- impl->_obj._shader._3dlabs_shhandle._obj.handle =
- ShConstructCompiler(EShLangVertex, 0);
-#endif
-}
-
-struct gl2_debug_obj
-{
- struct gl2_generic_obj _generic;
-};
-
-struct gl2_debug_impl
-{
- struct gl2_debug_intf *_vftbl;
- struct gl2_debug_obj _obj;
-};
-
-static GLvoid
-_debug_destructor(struct gl2_unknown_intf **intf)
-{
- struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
-
- (void) (impl);
- /* TODO */
-
- _generic_destructor(intf);
-}
-
-static struct gl2_unknown_intf **
-_debug_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_DEBUG) {
- (**intf).AddRef(intf);
- return intf;
- }
- return _generic_QueryInterface(intf, uiid);
-}
-
-static GLenum
-_debug_GetType(struct gl2_generic_intf **intf)
-{
- return /*GL_DEBUG_OBJECT_MESA */ 0;
-}
-
-static GLvoid
-_debug_ClearDebugLog(struct gl2_debug_intf **intf, GLenum logType,
- GLenum shaderType)
-{
- struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
-
- (void) (impl);
- /* TODO */
-}
-
-static GLvoid
-_debug_GetDebugLog(struct gl2_debug_intf **intf, GLenum logType,
- GLenum shaderType, GLsizei maxLength, GLsizei * length,
- GLcharARB * infoLog)
-{
- struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
-
- (void) (impl);
- /* TODO */
-}
-
-static GLsizei
-_debug_GetDebugLogLength(struct gl2_debug_intf **intf, GLenum logType,
- GLenum shaderType)
-{
- struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
-
- (void) (impl);
- /* TODO */
-
- return 0;
-}
-
-static struct gl2_debug_intf _debug_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _debug_QueryInterface
- },
- _generic_Delete,
- _debug_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog,
- _generic_GetInfoLogLength
- },
- _debug_ClearDebugLog,
- _debug_GetDebugLog,
- _debug_GetDebugLogLength
-};
-
-static GLvoid
-_debug_constructor(struct gl2_debug_impl *impl)
-{
- _generic_constructor((struct gl2_generic_impl *) (impl));
- impl->_vftbl = &_debug_vftbl;
- impl->_obj._generic._unknown._destructor = _debug_destructor;
-}
-
-GLhandleARB
-_mesa_3dlabs_create_shader_object(GLenum shaderType)
-{
- switch (shaderType) {
- case GL_FRAGMENT_SHADER_ARB:
- {
- struct gl2_fragment_shader_impl *x =
- (struct gl2_fragment_shader_impl *)
- _mesa_malloc(sizeof(struct gl2_fragment_shader_impl));
-
- if (x != NULL) {
- _fragment_shader_constructor(x);
- return x->_obj._shader._generic.name;
- }
- }
- break;
- case GL_VERTEX_SHADER_ARB:
- {
- struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
- _mesa_malloc(sizeof(struct gl2_vertex_shader_impl));
-
- if (x != NULL) {
- _vertex_shader_constructor(x);
- return x->_obj._shader._generic.name;
- }
- }
- break;
- }
-
- return 0;
-}
-
-GLhandleARB
-_mesa_3dlabs_create_program_object(void)
-{
- struct gl2_program_impl *x = (struct gl2_program_impl *)
- _mesa_malloc(sizeof(struct gl2_program_impl));
-
- if (x != NULL) {
- _program_constructor(x);
- return x->_obj._container._generic.name;
- }
-
- return 0;
-}
-
-GLhandleARB
-_mesa_3dlabs_create_debug_object(GLvoid)
-{
- struct gl2_debug_impl *obj;
-
- obj =
- (struct gl2_debug_impl *) (_mesa_malloc(sizeof(struct gl2_debug_impl)));
- if (obj != NULL) {
- _debug_constructor(obj);
- return obj->_obj._generic.name;
- }
- return 0;
-}
-
-#include "slang_assemble.h"
-#include "slang_execute.h"
-
-int
-_slang_fetch_discard(struct gl2_program_intf **pro, GLboolean * val)
-{
- struct gl2_program_impl *impl;
-
- impl = (struct gl2_program_impl *) pro;
- *val =
- impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->
- kill ? GL_TRUE : GL_FALSE;
- return 1;
-}
-
-static GLvoid
-exec_shader(struct gl2_program_intf **pro, GLuint i)
-{
- struct gl2_program_impl *impl;
- slang_program *p;
-
- impl = (struct gl2_program_impl *) pro;
- p = &impl->_obj.prog;
-
- slang_machine_init(p->machines[i]);
- p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN];
-
- _slang_execute2(p->assemblies[i], p->machines[i]);
-}
-
-GLvoid
-_slang_exec_fragment_shader(struct gl2_program_intf **pro)
-{
- exec_shader(pro, SLANG_SHADER_FRAGMENT);
-}
-
-GLvoid
-_slang_exec_vertex_shader(struct gl2_program_intf **pro)
-{
- exec_shader(pro, SLANG_SHADER_VERTEX);
-}
-
-#endif
-
-void
-_mesa_init_shaderobjects_3dlabs(GLcontext * ctx)
-{
-#if USE_3DLABS_FRONTEND
- _glslang_3dlabs_InitProcess();
- _glslang_3dlabs_ShInitialize();
-#endif
-}