diff options
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.c')
-rw-r--r-- | src/mesa/shader/shaderobjects_3dlabs.c | 2152 |
1 files changed, 0 insertions, 2152 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c deleted file mode 100644 index 2185a7cffb0..00000000000 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ /dev/null @@ -1,2152 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shaderobjects_3dlabs.c - * shader objects definitions for 3dlabs compiler - * \author Michal Krol - */ - -/* Set this to 1 when we are ready to use 3dlabs' front-end */ -#define USE_3DLABS_FRONTEND 0 - -#include "imports.h" -#include "hash.h" -#include "macros.h" -#include "program.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" - -#if USE_3DLABS_FRONTEND -#include "slang_mesa.h" -#include "Public/ShaderLang.h" -#else -#include "slang_link.h" -#endif - -#if FEATURE_ARB_shader_objects - -struct gl2_unknown_obj -{ - GLuint reference_count; - void (*_destructor) (struct gl2_unknown_intf **); -}; - -struct gl2_unknown_impl -{ - struct gl2_unknown_intf *_vftbl; - struct gl2_unknown_obj _obj; -}; - -static void -_unknown_destructor(struct gl2_unknown_intf **intf) -{ -} - -static void -_unknown_AddRef(struct gl2_unknown_intf **intf) -{ - struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; - - impl->_obj.reference_count++; -} - -static void -_unknown_Release(struct gl2_unknown_intf **intf) -{ - struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; - - impl->_obj.reference_count--; - if (impl->_obj.reference_count == 0) { - impl->_obj._destructor(intf); - _mesa_free((void *) intf); - } -} - -static struct gl2_unknown_intf ** -_unknown_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - if (uiid == UIID_UNKNOWN) { - (**intf).AddRef(intf); - return intf; - } - return NULL; -} - -static struct gl2_unknown_intf _unknown_vftbl = { - _unknown_AddRef, - _unknown_Release, - _unknown_QueryInterface -}; - -static void -_unknown_constructor(struct gl2_unknown_impl *impl) -{ - impl->_vftbl = &_unknown_vftbl; - impl->_obj.reference_count = 1; - impl->_obj._destructor = _unknown_destructor; -} - -struct gl2_unkinner_obj -{ - struct gl2_unknown_intf **unkouter; -}; - -struct gl2_unkinner_impl -{ - struct gl2_unknown_intf *_vftbl; - struct gl2_unkinner_obj _obj; -}; - -static void -_unkinner_destructor(struct gl2_unknown_intf **intf) -{ -} - -static void -_unkinner_AddRef(struct gl2_unknown_intf **intf) -{ - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - - (**impl->_obj.unkouter).AddRef(impl->_obj.unkouter); -} - -static void -_unkinner_Release(struct gl2_unknown_intf **intf) -{ - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - - (**impl->_obj.unkouter).Release(impl->_obj.unkouter); -} - -static struct gl2_unknown_intf ** -_unkinner_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; - - return (**impl->_obj.unkouter).QueryInterface(impl->_obj.unkouter, uiid); -} - -static struct gl2_unknown_intf _unkinner_vftbl = { - _unkinner_AddRef, - _unkinner_Release, - _unkinner_QueryInterface -}; - -static void -_unkinner_constructor(struct gl2_unkinner_impl *impl, - struct gl2_unknown_intf **outer) -{ - impl->_vftbl = &_unkinner_vftbl; - impl->_obj.unkouter = outer; -} - -struct gl2_generic_obj -{ - struct gl2_unknown_obj _unknown; - GLhandleARB name; - GLboolean delete_status; - GLcharARB *info_log; -}; - -struct gl2_generic_impl -{ - struct gl2_generic_intf *_vftbl; - struct gl2_generic_obj _obj; -}; - -static void -_generic_destructor(struct gl2_unknown_intf **intf) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - - _mesa_free((void *) impl->_obj.info_log); - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - _mesa_HashRemove(ctx->Shared->GL2Objects, impl->_obj.name); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - _unknown_destructor(intf); -} - -static struct gl2_unknown_intf ** -_generic_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - if (uiid == UIID_GENERIC) { - (**intf).AddRef(intf); - return intf; - } - return _unknown_QueryInterface(intf, uiid); -} - -static void -_generic_Delete(struct gl2_generic_intf **intf) -{ - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - - if (impl->_obj.delete_status == GL_FALSE) { - impl->_obj.delete_status = GL_TRUE; - (**intf)._unknown.Release((struct gl2_unknown_intf **) intf); - } -} - -static GLhandleARB -_generic_GetName(struct gl2_generic_intf **intf) -{ - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - - return impl->_obj.name; -} - -static GLboolean -_generic_GetDeleteStatus(struct gl2_generic_intf **intf) -{ - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; - - return impl->_obj.delete_status; -} - -static GLvoid -_generic_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen, - GLcharARB * infolog) -{ - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf); - - if (maxlen > 0) { - _mesa_strncpy(infolog, impl->_obj.info_log, maxlen - 1); - infolog[maxlen - 1] = '\0'; - } -} - -static GLsizei -_generic_GetInfoLogLength(struct gl2_generic_intf **intf) -{ - struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf); - - if (impl->_obj.info_log == NULL) - return 1; - return _mesa_strlen(impl->_obj.info_log) + 1; -} - -static struct gl2_generic_intf _generic_vftbl = { - { - _unknown_AddRef, - _unknown_Release, - _generic_QueryInterface}, - _generic_Delete, - NULL, /* abstract GetType */ - _generic_GetName, - _generic_GetDeleteStatus, - _generic_GetInfoLog, - _generic_GetInfoLogLength -}; - -static void -_generic_constructor(struct gl2_generic_impl *impl) -{ - GET_CURRENT_CONTEXT(ctx); - - _unknown_constructor((struct gl2_unknown_impl *) impl); - impl->_vftbl = &_generic_vftbl; - impl->_obj._unknown._destructor = _generic_destructor; - impl->_obj.delete_status = GL_FALSE; - impl->_obj.info_log = NULL; - - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - impl->_obj.name = _mesa_HashFindFreeKeyBlock(ctx->Shared->GL2Objects, 1); - _mesa_HashInsert(ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); -} - -struct gl2_container_obj -{ - struct gl2_generic_obj _generic; - struct gl2_generic_intf ***attached; - GLuint attached_count; -}; - -struct gl2_container_impl -{ - struct gl2_container_intf *_vftbl; - struct gl2_container_obj _obj; -}; - -static void -_container_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i; - - for (i = 0; i < impl->_obj.attached_count; i++) { - struct gl2_generic_intf **x = impl->_obj.attached[i]; - (**x)._unknown.Release((struct gl2_unknown_intf **) x); - } - - _generic_destructor(intf); -} - -static struct gl2_unknown_intf ** -_container_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - if (uiid == UIID_CONTAINER) { - (**intf).AddRef(intf); - return intf; - } - return _generic_QueryInterface(intf, uiid); -} - -static GLboolean -_container_Attach(struct gl2_container_intf **intf, - struct gl2_generic_intf **att) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i; - - for (i = 0; i < impl->_obj.attached_count; i++) - if (impl->_obj.attached[i] == att) { - _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Attach"); - return GL_FALSE; - } - - impl->_obj.attached = (struct gl2_generic_intf ***) - _mesa_realloc(impl->_obj.attached, - impl->_obj.attached_count * sizeof(*impl->_obj.attached), - (impl->_obj.attached_count + 1) * sizeof(*impl->_obj.attached)); - if (impl->_obj.attached == NULL) - return GL_FALSE; - - impl->_obj.attached[impl->_obj.attached_count] = att; - impl->_obj.attached_count++; - (**att)._unknown.AddRef((struct gl2_unknown_intf **) att); - return GL_TRUE; -} - -static GLboolean -_container_Detach(struct gl2_container_intf **intf, - struct gl2_generic_intf **att) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - GLuint i, j; - - for (i = 0; i < impl->_obj.attached_count; i++) - if (impl->_obj.attached[i] == att) { - for (j = i; j < impl->_obj.attached_count - 1; j++) - impl->_obj.attached[j] = impl->_obj.attached[j + 1]; - impl->_obj.attached = (struct gl2_generic_intf ***) - _mesa_realloc(impl->_obj.attached, - impl->_obj.attached_count * sizeof(*impl->_obj.attached), - (impl->_obj.attached_count - 1) * sizeof(*impl->_obj.attached)); - impl->_obj.attached_count--; - (**att)._unknown.Release((struct gl2_unknown_intf **) att); - return GL_TRUE; - } - - _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Detach"); - return GL_FALSE; -} - -static GLsizei -_container_GetAttachedCount(struct gl2_container_intf **intf) -{ - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - - return impl->_obj.attached_count; -} - -static struct gl2_generic_intf ** -_container_GetAttached(struct gl2_container_intf **intf, GLuint index) -{ - struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; - - (**impl->_obj.attached[index])._unknown.AddRef((struct gl2_unknown_intf **) - impl->_obj.attached[index]); - return impl->_obj.attached[index]; -} - -static struct gl2_container_intf _container_vftbl = { - { - { - _unknown_AddRef, - _unknown_Release, - _container_QueryInterface - }, - _generic_Delete, - NULL, /* abstract GetType */ - _generic_GetName, - _generic_GetDeleteStatus, - _generic_GetInfoLog, - _generic_GetInfoLogLength - }, - _container_Attach, - _container_Detach, - _container_GetAttachedCount, - _container_GetAttached -}; - -static void -_container_constructor(struct gl2_container_impl *impl) -{ - _generic_constructor((struct gl2_generic_impl *) impl); - impl->_vftbl = &_container_vftbl; - impl->_obj._generic._unknown._destructor = _container_destructor; - impl->_obj.attached = NULL; - impl->_obj.attached_count = 0; -} - -struct gl2_3dlabs_shhandle_obj -{ - struct gl2_unkinner_obj _unknown; -#if USE_3DLABS_FRONTEND - ShHandle handle; -#endif -}; - -struct gl2_3dlabs_shhandle_impl -{ - struct gl2_3dlabs_shhandle_intf *_vftbl; - struct gl2_3dlabs_shhandle_obj _obj; -}; - -static void -_3dlabs_shhandle_destructor(struct gl2_unknown_intf **intf) -{ -#if USE_3DLABS_FRONTEND - struct gl2_3dlabs_shhandle_impl *impl = - (struct gl2_3dlabs_shhandle_impl *) intf; - ShDestruct(impl->_obj.handle); -#endif - _unkinner_destructor(intf); -} - -static GLvoid * -_3dlabs_shhandle_GetShHandle(struct gl2_3dlabs_shhandle_intf **intf) -{ -#if USE_3DLABS_FRONTEND - struct gl2_3dlabs_shhandle_impl *impl = - (struct gl2_3dlabs_shhandle_impl *) intf; - return impl->_obj.handle; -#else - return NULL; -#endif -} - -static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = { - { - _unkinner_AddRef, - _unkinner_Release, - _unkinner_QueryInterface}, - _3dlabs_shhandle_GetShHandle -}; - -static void -_3dlabs_shhandle_constructor(struct gl2_3dlabs_shhandle_impl *impl, - struct gl2_unknown_intf **outer) -{ - _unkinner_constructor((struct gl2_unkinner_impl *) impl, outer); - impl->_vftbl = &_3dlabs_shhandle_vftbl; -#if USE_3DLABS_FRONTEND - impl->_obj.handle = NULL; -#endif -} - -struct gl2_shader_obj -{ - struct gl2_generic_obj _generic; - struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle; - GLboolean compile_status; - GLcharARB *source; - GLint *offsets; - GLsizei offset_count; - slang_code_object code; -}; - -struct gl2_shader_impl -{ - struct gl2_shader_intf *_vftbl; - struct gl2_shader_obj _obj; -}; - -static void -_shader_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - - _mesa_free((void *) impl->_obj.source); - _mesa_free((void *) impl->_obj.offsets); - _slang_code_object_dtr(&impl->_obj.code); - _3dlabs_shhandle_destructor((struct gl2_unknown_intf **) &impl->_obj. - _3dlabs_shhandle._vftbl); - _generic_destructor(intf); -} - -static struct gl2_unknown_intf ** -_shader_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ -#if USE_3DLABS_FRONTEND - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; -#endif - - if (uiid == UIID_SHADER) { - (**intf).AddRef(intf); - return intf; - } -#if USE_3DLABS_FRONTEND - if (uiid == UIID_3DLABS_SHHANDLE) { - (**intf).AddRef(intf); - return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl; - } -#endif - return _generic_QueryInterface(intf, uiid); -} - -static GLenum -_shader_GetType(struct gl2_generic_intf **intf) -{ - return GL_SHADER_OBJECT_ARB; -} - -static GLvoid -_shader_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen, - GLcharARB * infolog) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf); - - if (maxlen > 0) { - if (impl->_obj._generic.info_log != NULL) { - GLsizei len = _mesa_strlen(impl->_obj._generic.info_log); - if (len > maxlen - 1) - len = maxlen - 1; - _mesa_memcpy(infolog, impl->_obj._generic.info_log, len); - infolog += len; - maxlen -= len; - } - if (impl->_obj.code.machine.infolog != NULL && - impl->_obj.code.machine.infolog->text != NULL) { - GLsizei len = _mesa_strlen(impl->_obj.code.machine.infolog->text); - if (len > maxlen - 1) - len = maxlen - 1; - _mesa_memcpy(infolog, impl->_obj.code.machine.infolog->text, len); - } - infolog[maxlen - 1] = '\0'; - } -} - -static GLsizei -_shader_GetInfoLogLength(struct gl2_generic_intf **intf) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf); - GLsizei length = 1; - - if (impl->_obj._generic.info_log != NULL) - length += _mesa_strlen(impl->_obj._generic.info_log); - if (impl->_obj.code.machine.infolog != NULL && - impl->_obj.code.machine.infolog->text != NULL) - length += _mesa_strlen(impl->_obj.code.machine.infolog->text); - return length; -} - -static GLboolean -_shader_GetCompileStatus(struct gl2_shader_intf **intf) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - - return impl->_obj.compile_status; -} - -static GLvoid -_shader_SetSource(struct gl2_shader_intf **intf, GLcharARB * src, GLint * off, - GLsizei cnt) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - - _mesa_free((void *) impl->_obj.source); - impl->_obj.source = src; - _mesa_free((void *) impl->_obj.offsets); - impl->_obj.offsets = off; - impl->_obj.offset_count = cnt; -} - -static const GLcharARB * -_shader_GetSource(struct gl2_shader_intf **intf) -{ - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; - - return impl->_obj.source; -} - -static GLvoid -_shader_Compile(struct gl2_shader_intf **intf) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; -#if USE_3DLABS_FRONTEND - char **strings; - TBuiltInResource res; -#else - slang_unit_type type; - slang_info_log info_log; -#endif - - impl->_obj.compile_status = GL_FALSE; - _mesa_free((void *) impl->_obj._generic.info_log); - impl->_obj._generic.info_log = NULL; - -#if USE_3DLABS_FRONTEND - /* 3dlabs compiler expects us to feed it with null-terminated string array, - we've got only one big string with offsets, so we must split it; but when - there's only one string to deal with, we pass its address directly */ - - if (impl->_obj.offset_count <= 1) - strings = &impl->_obj.source; - else { - GLsizei i, offset = 0; - - strings = - (char **) _mesa_malloc(impl->_obj.offset_count * sizeof(char *)); - if (strings == NULL) - return; - - for (i = 0; i < impl->_obj.offset_count; i++) { - GLsizei size = impl->_obj.offsets[i] - offset; - - strings[i] = (char *) _mesa_malloc((size + 1) * sizeof(char)); - if (strings[i] == NULL) { - GLsizei j; - - for (j = 0; j < i; j++) - _mesa_free(strings[j]); - _mesa_free(strings); - return; - } - - _mesa_memcpy(strings[i], impl->_obj.source + offset, - size * sizeof(char)); - strings[i][size] = '\0'; - offset = impl->_obj.offsets[i]; - } - } - - /* TODO set these fields to some REAL numbers */ - res.maxLights = 8; - res.maxClipPlanes = 6; - res.maxTextureUnits = 2; - res.maxTextureCoords = 2; - res.maxVertexAttribs = 8; - res.maxVertexUniformComponents = 64; - res.maxVaryingFloats = 8; - res.maxVertexTextureImageUnits = 2; - res.maxCombinedTextureImageUnits = 2; - res.maxTextureImageUnits = 2; - res.maxFragmentUniformComponents = 64; - res.maxDrawBuffers = 1; - - if (ShCompile - (impl->_obj._3dlabs_shhandle._obj.handle, strings, - impl->_obj.offset_count, EShOptFull, &res, 0)) - impl->_obj.compile_status = GL_TRUE; - if (impl->_obj.offset_count > 1) { - GLsizei i; - - for (i = 0; i < impl->_obj.offset_count; i++) - _mesa_free(strings[i]); - _mesa_free(strings); - } - - impl->_obj._generic.info_log = - _mesa_strdup(ShGetInfoLog(impl->_obj._3dlabs_shhandle._obj.handle)); -#else - /* NEW_SLANG */ - if (impl->_vftbl->GetSubType(intf) == GL_FRAGMENT_SHADER) { - type = slang_unit_fragment_shader; - (*intf)->Program = _mesa_new_program(ctx, GL_FRAGMENT_PROGRAM_ARB, 1); - } - else { - type = slang_unit_vertex_shader; - (*intf)->Program = _mesa_new_program(ctx, GL_VERTEX_PROGRAM_ARB, 1); - } - slang_info_log_construct(&info_log); - if (_slang_compile(impl->_obj.source, &impl->_obj.code, type, &info_log, - (*intf)->Program)) - impl->_obj.compile_status = GL_TRUE; - if (info_log.text != NULL) - impl->_obj._generic.info_log = _mesa_strdup(info_log.text); - else if (impl->_obj.compile_status) - impl->_obj._generic.info_log = _mesa_strdup("Compile OK.\n"); - else - impl->_obj._generic.info_log = _mesa_strdup("Compile failed.\n"); - slang_info_log_destruct(&info_log); -#endif -} - -static struct gl2_shader_intf _shader_vftbl = { - { - { - _unknown_AddRef, - _unknown_Release, - _shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, - _shader_GetInfoLog, - _shader_GetInfoLogLength - }, - NULL, /* abstract GetSubType */ - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile -}; - -static void -_shader_constructor(struct gl2_shader_impl *impl) -{ - _generic_constructor((struct gl2_generic_impl *) impl); - _3dlabs_shhandle_constructor(&impl->_obj._3dlabs_shhandle, - (struct gl2_unknown_intf **) - &impl->_vftbl); - impl->_vftbl = &_shader_vftbl; - impl->_obj._generic._unknown._destructor = _shader_destructor; - impl->_obj.compile_status = GL_FALSE; - impl->_obj.source = NULL; - impl->_obj.offsets = NULL; - impl->_obj.offset_count = 0; - _slang_code_object_ctr(&impl->_obj.code); -} - -struct gl2_program_obj -{ - struct gl2_container_obj _container; - GLboolean link_status; - GLboolean validate_status; -#if USE_3DLABS_FRONTEND - ShHandle linker; - ShHandle uniforms; -#endif - slang_program prog; -}; - -struct gl2_program_impl -{ - struct gl2_program_intf *_vftbl; - struct gl2_program_obj _obj; -}; - -static void -_program_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; -#if USE_3DLABS_FRONTEND - ShDestruct(impl->_obj.linker); - ShDestruct(impl->_obj.uniforms); -#endif - _container_destructor(intf); - _slang_program_dtr(&impl->_obj.prog); -} - -static struct gl2_unknown_intf ** -_program_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - if (uiid == UIID_PROGRAM) { - (**intf).AddRef(intf); - return intf; - } - return _container_QueryInterface(intf, uiid); -} - -static GLenum -_program_GetType(struct gl2_generic_intf **intf) -{ - return GL_PROGRAM_OBJECT_ARB; -} - -static GLboolean -_program_Attach(struct gl2_container_intf **intf, - struct gl2_generic_intf **att) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_unknown_intf **sha; - - sha = - (**att)._unknown.QueryInterface((struct gl2_unknown_intf **) att, - UIID_SHADER); - if (sha == NULL) { - _mesa_error(ctx, GL_INVALID_OPERATION, "_program_Attach"); - return GL_FALSE; - } - - (**sha).Release(sha); - return _container_Attach(intf, att); -} - -static GLboolean -_program_GetLinkStatus(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - - return impl->_obj.link_status; -} - -static GLboolean -_program_GetValidateStatus(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - - return impl->_obj.validate_status; -} - -static GLvoid -_program_Link(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; -#if USE_3DLABS_FRONTEND - ShHandle *handles; -#endif - GLuint i, count; - slang_code_object *code[2]; - GLboolean all_compiled = GL_TRUE; - - impl->_obj.link_status = GL_FALSE; - _mesa_free((void *) impl->_obj._container._generic.info_log); - impl->_obj._container._generic.info_log = NULL; - _slang_program_rst(&impl->_obj.prog); - -#if USE_3DLABS_FRONTEND - handles = - (ShHandle *) _mesa_malloc(impl->_obj._container.attached_count * - sizeof(ShHandle)); - if (handles == NULL) - return; - - for (i = 0; i < impl->_obj._container.attached_count; i++) { - struct gl2_generic_intf **gen = impl->_obj._container.attached[i]; - struct gl2_3dlabs_shhandle_intf **sh; - - sh = - (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown. - QueryInterface((struct gl2_unknown_intf **) gen, - UIID_3DLABS_SHHANDLE); - if (sh != NULL) { - handles[i] = (**sh).GetShHandle(sh); - (**sh)._unknown.Release((struct gl2_unknown_intf **) sh); - } - else { - _mesa_free(handles); - return; - } - } - - if (ShLink(impl->_obj.linker, handles, impl->_obj._container.attached_count, - impl->_obj.uniforms, NULL, NULL)) - impl->_obj.link_status = GL_TRUE; - - impl->_obj._container._generic.info_log = - _mesa_strdup(ShGetInfoLog(impl->_obj.linker)); -#else - count = impl->_obj._container.attached_count; - if (count > 2) - return; - - for (i = 0; i < count; i++) { - struct gl2_generic_intf **obj; - struct gl2_unknown_intf **unk; - struct gl2_shader_impl *sha; - - obj = impl->_obj._container.attached[i]; - unk = - (**obj)._unknown.QueryInterface((struct gl2_unknown_intf **) obj, - UIID_SHADER); - if (unk == NULL) - return; - sha = (struct gl2_shader_impl *) unk; - code[i] = &sha->_obj.code; - all_compiled = all_compiled && sha->_obj.compile_status; - (**unk).Release(unk); - } - - impl->_obj.link_status = all_compiled; - if (!impl->_obj.link_status) { - impl->_obj._container._generic.info_log = - _mesa_strdup - ("Error: One or more shaders has not successfully compiled.\n"); - return; - } - - impl->_obj.link_status = _slang_link(&impl->_obj.prog, code, count); - if (!impl->_obj.link_status) { - impl->_obj._container._generic.info_log = - _mesa_strdup("Link failed.\n"); - return; - } - - impl->_obj._container._generic.info_log = _mesa_strdup("Link OK.\n"); -#endif -} - -static GLvoid -_program_Validate(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - - impl->_obj.validate_status = GL_FALSE; - _mesa_free((void *) impl->_obj._container._generic.info_log); - impl->_obj._container._generic.info_log = NULL; - - /* TODO validate */ -} - -static GLvoid -write_common_fixed(slang_program * pro, GLuint index, const GLvoid * src, - GLuint off, GLuint size) -{ - GLuint i; - - for (i = 0; i < SLANG_SHADER_MAX; i++) { - GLuint addr; - - addr = pro->common_fixed_entries[i][index]; - if (addr != ~0) { - GLubyte *dst; - - dst = (GLubyte *) pro->machines[i]->mem + addr + off * size; - _mesa_memcpy(dst, src, size); - } - } -} - -static GLvoid -write_common_fixed_mat4(slang_program * pro, GLmatrix * matrix, GLuint off, - GLuint i, GLuint ii, GLuint it, GLuint iit) -{ - GLfloat mat[16]; - - /* we want inverse matrix */ - if (!matrix->inv) { - /* allocate inverse matrix and make it dirty */ - _math_matrix_alloc_inv(matrix); - _math_matrix_loadf(matrix, matrix->m); - } - _math_matrix_analyse(matrix); - - write_common_fixed(pro, i, matrix->m, off, 16 * sizeof(GLfloat)); - - /* inverse */ - write_common_fixed(pro, ii, matrix->inv, off, 16 * sizeof(GLfloat)); - - /* transpose */ - _math_transposef(mat, matrix->m); - write_common_fixed(pro, it, mat, off, 16 * sizeof(GLfloat)); - - /* inverse transpose */ - _math_transposef(mat, matrix->inv); - write_common_fixed(pro, iit, mat, off, 16 * sizeof(GLfloat)); -} - -static GLvoid -write_common_fixed_material(GLcontext * ctx, slang_program * pro, GLuint i, - GLuint e, GLuint a, GLuint d, GLuint sp, - GLuint sh) -{ - GLfloat v[17]; - - COPY_4FV(v, ctx->Light.Material.Attrib[e]); - COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]); - COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]); - COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]); - v[16] = ctx->Light.Material.Attrib[sh][0]; - write_common_fixed(pro, i, v, 0, 17 * sizeof(GLfloat)); -} - -static GLvoid -write_common_fixed_light_model_product(GLcontext * ctx, slang_program * pro, - GLuint i, GLuint e, GLuint a) -{ - GLfloat v[4]; - - SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient); - ACC_4V(v, ctx->Light.Material.Attrib[e]); - write_common_fixed(pro, i, v, 0, 4 * sizeof(GLfloat)); -} - -static GLvoid -write_common_fixed_light_product(GLcontext * ctx, slang_program * pro, - GLuint off, GLuint i, GLuint a, GLuint d, - GLuint s) -{ - GLfloat v[12]; - - SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]); - SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, - ctx->Light.Material.Attrib[d]); - SCALE_4V((v + 8), ctx->Light.Light[off].Specular, - ctx->Light.Material.Attrib[s]); - write_common_fixed(pro, i, v, off, 12 * sizeof(GLfloat)); -} - -static GLvoid -_program_UpdateFixedUniforms(struct gl2_program_intf **intf) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint i; - GLfloat v[29]; - GLfloat *p; - - /* MODELVIEW matrix */ - write_common_fixed_mat4(pro, ctx->ModelviewMatrixStack.Top, 0, - SLANG_COMMON_FIXED_MODELVIEWMATRIX, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE); - - /* PROJECTION matrix */ - write_common_fixed_mat4(pro, ctx->ProjectionMatrixStack.Top, 0, - SLANG_COMMON_FIXED_PROJECTIONMATRIX, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE); - - /* MVP matrix */ - write_common_fixed_mat4(pro, &ctx->_ModelProjectMatrix, 0, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE); - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - /* TEXTURE matrix */ - write_common_fixed_mat4(pro, ctx->TextureMatrixStack[i].Top, i, - SLANG_COMMON_FIXED_TEXTUREMATRIX, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, - SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE); - - /* EYE_PLANE texture-coordinate generation */ - write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANES, - ctx->Texture.Unit[i].EyePlaneS, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANET, - ctx->Texture.Unit[i].EyePlaneT, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANER, - ctx->Texture.Unit[i].EyePlaneR, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANEQ, - ctx->Texture.Unit[i].EyePlaneQ, i, - 4 * sizeof(GLfloat)); - - /* OBJECT_PLANE texture-coordinate generation */ - write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANES, - ctx->Texture.Unit[i].ObjectPlaneS, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANET, - ctx->Texture.Unit[i].ObjectPlaneT, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANER, - ctx->Texture.Unit[i].ObjectPlaneR, i, - 4 * sizeof(GLfloat)); - write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, - ctx->Texture.Unit[i].ObjectPlaneQ, i, - 4 * sizeof(GLfloat)); - } - - /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */ - p = ctx->ModelviewMatrixStack.Top->inv; - v[0] = p[0]; - v[1] = p[4]; - v[2] = p[8]; - v[3] = p[1]; - v[4] = p[5]; - v[5] = p[9]; - v[6] = p[2]; - v[7] = p[6]; - v[8] = p[10]; - write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, - 9 * sizeof(GLfloat)); - - /* normal scale */ - write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALSCALE, - &ctx->_ModelViewInvScale, 0, sizeof(GLfloat)); - - /* depth range parameters */ - v[0] = ctx->Viewport.Near; - v[1] = ctx->Viewport.Far; - v[2] = ctx->Viewport.Far - ctx->Viewport.Near; - write_common_fixed(pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, - 3 * sizeof(GLfloat)); - - /* CLIP_PLANEi */ - for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { - write_common_fixed(pro, SLANG_COMMON_FIXED_CLIPPLANE, - ctx->Transform.EyeUserPlane[i], i, - 4 * sizeof(GLfloat)); - } - - /* point parameters */ - v[0] = ctx->Point.Size; - v[1] = ctx->Point.MinSize; - v[2] = ctx->Point.MaxSize; - v[3] = ctx->Point.Threshold; - COPY_3FV((v + 4), ctx->Point.Params); - write_common_fixed(pro, SLANG_COMMON_FIXED_POINT, v, 0, - 7 * sizeof(GLfloat)); - - /* material parameters */ - write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL, - MAT_ATTRIB_FRONT_EMISSION, - MAT_ATTRIB_FRONT_AMBIENT, - MAT_ATTRIB_FRONT_DIFFUSE, - MAT_ATTRIB_FRONT_SPECULAR, - MAT_ATTRIB_FRONT_SHININESS); - write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL, - MAT_ATTRIB_BACK_EMISSION, - MAT_ATTRIB_BACK_AMBIENT, - MAT_ATTRIB_BACK_DIFFUSE, - MAT_ATTRIB_BACK_SPECULAR, - MAT_ATTRIB_BACK_SHININESS); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - /* light source parameters */ - COPY_4FV(v, ctx->Light.Light[i].Ambient); - COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse); - COPY_4FV((v + 8), ctx->Light.Light[i].Specular); - COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition); - COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition); - v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f; - NORMALIZE_3FV((v + 16)); - v[19] = 0.0f; - COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection); - v[23] = ctx->Light.Light[i].SpotExponent; - v[24] = ctx->Light.Light[i].SpotCutoff; - v[25] = ctx->Light.Light[i]._CosCutoffNeg; - v[26] = ctx->Light.Light[i].ConstantAttenuation; - v[27] = ctx->Light.Light[i].LinearAttenuation; - v[28] = ctx->Light.Light[i].QuadraticAttenuation; - write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, - 29 * sizeof(GLfloat)); - - /* light product */ - write_common_fixed_light_product(ctx, pro, i, - SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, - MAT_ATTRIB_FRONT_AMBIENT, - MAT_ATTRIB_FRONT_DIFFUSE, - MAT_ATTRIB_FRONT_SPECULAR); - write_common_fixed_light_product(ctx, pro, i, - SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, - MAT_ATTRIB_BACK_AMBIENT, - MAT_ATTRIB_BACK_DIFFUSE, - MAT_ATTRIB_BACK_SPECULAR); - } - - /* light model parameters */ - write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTMODEL, - ctx->Light.Model.Ambient, 0, 4 * sizeof(GLfloat)); - - /* light model product */ - write_common_fixed_light_model_product(ctx, pro, - SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, - MAT_ATTRIB_FRONT_EMISSION, - MAT_ATTRIB_FRONT_AMBIENT); - write_common_fixed_light_model_product(ctx, pro, - SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, - MAT_ATTRIB_BACK_EMISSION, - MAT_ATTRIB_BACK_AMBIENT); - - /* TEXTURE_ENV_COLOR */ - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { - write_common_fixed(pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, - ctx->Texture.Unit[i].EnvColor, i, - 4 * sizeof(GLfloat)); - } - - /* fog parameters */ - COPY_4FV(v, ctx->Fog.Color); - v[4] = ctx->Fog.Density; - v[5] = ctx->Fog.Start; - v[6] = ctx->Fog.End; - v[7] = ctx->Fog._Scale; - write_common_fixed(pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof(GLfloat)); -} - -static GLvoid -_program_UpdateFixedAttrib(struct gl2_program_intf **intf, GLuint index, - GLvoid * data, GLuint offset, GLuint size, - GLboolean write) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - addr = pro->vertex_fixed_entries[index]; - if (addr != ~0) { - GLubyte *mem; - - mem = - (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + - offset * size; - if (write) - _mesa_memcpy(mem, data, size); - else - _mesa_memcpy(data, mem, size); - } -} - - -/** - * Called during fragment shader execution to either load a varying - * register with values, or fetch values from a varying register. - * \param intf the internal program? - * \param index which varying register, one of the SLANG_FRAGMENT_FIXED_* - * values for example. - * \param data source values to load (or dest to write to) - * \param offset indicates a texture unit or generic varying attribute - * \param size number of bytes to copy - * \param write if true, write to the varying register, else store values - * in 'data' - */ -static GLvoid -_program_UpdateFixedVarying(struct gl2_program_intf **intf, GLuint index, - GLvoid * data, - GLuint offset, GLuint size, GLboolean write) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - addr = pro->fragment_fixed_entries[index]; - if (addr != ~0) { - GLubyte *mem; - - mem = - (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + - offset * size; - if (write) - _mesa_memcpy(mem, data, size); - else - _mesa_memcpy(data, mem, size); - } -} - -static GLvoid -_program_GetTextureImageUsage(struct gl2_program_intf **intf, - GLbitfield * teximageusage) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint i; - - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) - teximageusage[i] = 0; - - for (i = 0; i < pro->texture_usage.count; i++) { - GLuint n, addr, j; - - n = slang_export_data_quant_elements(pro->texture_usage.table[i].quant); - addr = pro->texture_usage.table[i].frag_address; - for (j = 0; j < n; j++) { - GLubyte *mem; - GLuint image; - - mem = - (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + - j * 4; - image = (GLuint) * ((GLfloat *) mem); - if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) { - switch (slang_export_data_quant_type - (pro->texture_usage.table[i].quant)) { - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - teximageusage[image] |= TEXTURE_1D_BIT; - break; - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - teximageusage[image] |= TEXTURE_2D_BIT; - break; - case GL_SAMPLER_3D_ARB: - teximageusage[image] |= TEXTURE_3D_BIT; - break; - case GL_SAMPLER_CUBE_ARB: - teximageusage[image] |= TEXTURE_CUBE_BIT; - break; - } - } - } - } - - /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */ -} - -static GLboolean -_program_IsShaderPresent(struct gl2_program_intf **intf, GLenum subtype) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - - switch (subtype) { - case GL_VERTEX_SHADER_ARB: - return pro->machines[SLANG_SHADER_VERTEX] != NULL; - case GL_FRAGMENT_SHADER_ARB: - return pro->machines[SLANG_SHADER_FRAGMENT] != NULL; - default: - return GL_FALSE; - } -} - -static GLvoid -get_active_variable(slang_active_variable * var, GLsizei maxLength, - GLsizei * length, GLint * size, GLenum * type, - GLchar * name) -{ - GLsizei len; - - len = _mesa_strlen(var->name); - if (len >= maxLength) - len = maxLength - 1; - if (length != NULL) - *length = len; - *size = slang_export_data_quant_elements(var->quant); - *type = slang_export_data_quant_type(var->quant); - _mesa_memcpy(name, var->name, len); - name[len] = '\0'; -} - -static GLuint -get_active_variable_max_length(slang_active_variables * vars) -{ - GLuint i, len = 0; - - for (i = 0; i < vars->count; i++) { - GLuint n = _mesa_strlen(vars->table[i].name); - if (n > len) - len = n; - } - return len; -} - -static GLvoid -_program_GetActiveUniform(struct gl2_program_intf **intf, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLchar * name) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index]; - - get_active_variable(u, maxLength, length, size, type, name); -} - -static GLuint -_program_GetActiveUniformMaxLength(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - - return get_active_variable_max_length(&impl->_obj.prog.active_uniforms); -} - -static GLuint -_program_GetActiveUniformCount(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - - return impl->_obj.prog.active_uniforms.count; -} - -static GLint -_program_GetUniformLocation(struct gl2_program_intf **intf, - const GLchar * name) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_uniform_bindings *bind = &impl->_obj.prog.uniforms; - GLuint i; - - for (i = 0; i < bind->count; i++) - if (_mesa_strcmp(bind->table[i].name, name) == 0) - return i; - return -1; -} - -/** - * Write a uniform variable into program's memory. - * \return GL_TRUE for success, GL_FALSE if error - */ -static GLboolean -_program_WriteUniform(struct gl2_program_intf **intf, GLint loc, - GLsizei count, const GLvoid * data, GLenum type) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms; - slang_uniform_binding *uniform; - GLuint i; - GLboolean convert_float_to_bool = GL_FALSE; - GLboolean convert_int_to_bool = GL_FALSE; - GLboolean convert_int_to_float = GL_FALSE; - GLboolean types_match = GL_FALSE; - - if (loc < 0 || loc >= uniforms->count) - return GL_FALSE; - - uniform = &uniforms->table[loc]; - /* TODO: check sizes */ - if (slang_export_data_quant_struct(uniform->quant)) - return GL_FALSE; - - switch (slang_export_data_quant_type(uniform->quant)) { - case GL_BOOL_ARB: - types_match = (type == GL_FLOAT) || (type == GL_INT); - if (type == GL_FLOAT) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC2_ARB: - types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB); - if (type == GL_FLOAT_VEC2_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC3_ARB: - types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB); - if (type == GL_FLOAT_VEC3_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_BOOL_VEC4_ARB: - types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB); - if (type == GL_FLOAT_VEC4_ARB) - convert_float_to_bool = GL_TRUE; - else - convert_int_to_bool = GL_TRUE; - break; - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_3D_ARB: - case GL_SAMPLER_CUBE_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - types_match = (type == GL_INT); - break; - default: - types_match = (type == slang_export_data_quant_type(uniform->quant)); - break; - } - - if (!types_match) - return GL_FALSE; - - switch (type) { - case GL_INT: - case GL_INT_VEC2_ARB: - case GL_INT_VEC3_ARB: - case GL_INT_VEC4_ARB: - convert_int_to_float = GL_TRUE; - break; - } - - for (i = 0; i < SLANG_SHADER_MAX; i++) { - if (uniform->address[i] != ~0) { - void *dest - = &impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]; - /* total number of values to copy */ - GLuint total - = count * slang_export_data_quant_components(uniform->quant); - GLuint j; - if (convert_float_to_bool) { - const GLfloat *src = (GLfloat *) (data); - GLfloat *dst = (GLfloat *) dest; - for (j = 0; j < total; j++) - dst[j] = src[j] != 0.0f ? 1.0f : 0.0f; - break; - } - else if (convert_int_to_bool) { - const GLint *src = (GLint *) (data); - GLfloat *dst = (GLfloat *) dest; - for (j = 0; j < total; j++) - dst[j] = src[j] ? 1.0f : 0.0f; - break; - } - else if (convert_int_to_float) { - const GLint *src = (GLint *) (data); - GLfloat *dst = (GLfloat *) dest; - for (j = 0; j < total; j++) - dst[j] = (GLfloat) src[j]; - break; - } - else { - _mesa_memcpy(dest, data, total * sizeof(GLfloat)); - break; - } - break; - } - } - return GL_TRUE; -} - -/** - * Read a uniform variable from program's memory. - * \return GL_TRUE for success, GL_FALSE if error - */ -static GLboolean -_program_ReadUniform(struct gl2_program_intf **intf, GLint loc, - GLsizei count, GLvoid *data, GLenum type) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - const slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms; - const slang_uniform_binding *uniform; - GLuint i; - GLboolean convert_bool_to_float = GL_FALSE; - GLboolean convert_bool_to_int = GL_FALSE; - GLboolean convert_float_to_int = GL_FALSE; - GLboolean types_match = GL_FALSE; - - if (loc < 0 || loc >= uniforms->count) - return GL_FALSE; - - uniform = &uniforms->table[loc]; - - if (slang_export_data_quant_struct(uniform->quant)) - return GL_FALSE; - - switch (slang_export_data_quant_type(uniform->quant)) { - case GL_BOOL_ARB: - types_match = (type == GL_FLOAT) || (type == GL_INT); - if (type == GL_FLOAT) - convert_bool_to_float = GL_TRUE; - else - convert_bool_to_int = GL_TRUE; - break; - case GL_BOOL_VEC2_ARB: - types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB); - if (type == GL_FLOAT_VEC2_ARB) - convert_bool_to_float = GL_TRUE; - else - convert_bool_to_int = GL_TRUE; - break; - case GL_BOOL_VEC3_ARB: - types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB); - if (type == GL_FLOAT_VEC3_ARB) - convert_bool_to_float = GL_TRUE; - else - convert_bool_to_int = GL_TRUE; - break; - case GL_BOOL_VEC4_ARB: - types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB); - if (type == GL_FLOAT_VEC4_ARB) - convert_bool_to_float = GL_TRUE; - else - convert_bool_to_int = GL_TRUE; - break; - case GL_SAMPLER_1D_ARB: - case GL_SAMPLER_2D_ARB: - case GL_SAMPLER_3D_ARB: - case GL_SAMPLER_CUBE_ARB: - case GL_SAMPLER_1D_SHADOW_ARB: - case GL_SAMPLER_2D_SHADOW_ARB: - types_match = (type == GL_INT); - break; - default: - /* uniform is a float type */ - types_match = (type == GL_FLOAT); - break; - } - - if (!types_match) - return GL_FALSE; - - switch (type) { - case GL_INT: - case GL_INT_VEC2_ARB: - case GL_INT_VEC3_ARB: - case GL_INT_VEC4_ARB: - convert_float_to_int = GL_TRUE; - break; - } - - for (i = 0; i < SLANG_SHADER_MAX; i++) { - if (uniform->address[i] != ~0) { - /* XXX if bools are really implemented as floats, some of this - * could probably be culled out. - */ - const void *source - = &impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]; - /* total number of values to copy */ - const GLuint total - = count * slang_export_data_quant_components(uniform->quant); - GLuint j; - if (convert_bool_to_float) { - GLfloat *dst = (GLfloat *) (data); - const GLfloat *src = (GLfloat *) source; - for (j = 0; j < total; j++) - dst[j] = src[j] == 0.0 ? 0.0 : 1.0; - } - else if (convert_bool_to_int) { - GLint *dst = (GLint *) (data); - const GLfloat *src = (GLfloat *) source; - for (j = 0; j < total; j++) - dst[j] = src[j] == 0.0 ? 0 : 1; - } - else if (convert_float_to_int) { - GLint *dst = (GLint *) (data); - const GLfloat *src = (GLfloat *) source; - for (j = 0; j < total; j++) - dst[j] = (GLint) src[j]; - } - else { - /* no type conversion needed */ - _mesa_memcpy(data, source, total * sizeof(GLfloat)); - } - break; - } /* if */ - } /* for */ - - return GL_TRUE; -} - - -static GLvoid -_program_GetActiveAttrib(struct gl2_program_intf **intf, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLchar * name) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index]; - - get_active_variable(a, maxLength, length, size, type, name); -} - -static GLuint -_program_GetActiveAttribMaxLength(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - - return get_active_variable_max_length(&impl->_obj.prog.active_attribs); -} - -static GLuint -_program_GetActiveAttribCount(struct gl2_program_intf **intf) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - - return impl->_obj.prog.active_attribs.count; -} - -static GLint -_program_GetAttribLocation(struct gl2_program_intf **intf, - const GLchar * name) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_attrib_bindings *attribs = &impl->_obj.prog.attribs; - GLuint i; - - for (i = 0; i < attribs->binding_count; i++) - if (_mesa_strcmp(attribs->bindings[i].name, name) == 0) - return attribs->bindings[i].first_slot_index; - return -1; -} - -static GLvoid -_program_OverrideAttribBinding(struct gl2_program_intf **intf, GLuint index, - const GLchar * name) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_program *pro = &impl->_obj.prog; - - if (!_slang_attrib_overrides_add(&pro->attrib_overrides, index, name)) - _mesa_error(ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding"); -} - -static GLvoid -_program_WriteAttrib(struct gl2_program_intf **intf, GLuint index, - const GLfloat * value) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); - slang_program *pro = &impl->_obj.prog; - slang_attrib_slot *slot = &pro->attribs.slots[index]; - - /* - * Generic attributes can be allocated in a shader with scalar, vec - * or mat type. For scalar and vec types (specifically float, vec2 - * and vec3) this is simple - just ignore the extra components. For - * mat type this is more complicated - the vertex_shader spec - * requires to store every column of a matrix in a separate attrib - * slot. To prvent from overwriting data from neighbouring matrix - * columns, the "fill" information is kept to know how many - * components to copy. - */ - - if (slot->addr != ~0) - _mesa_memcpy(&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4]. - _float, value, slot->fill * sizeof(GLfloat)); -} - -static GLvoid -_program_UpdateVarying(struct gl2_program_intf **intf, GLuint index, - GLfloat * value, GLboolean vert) -{ - struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; - slang_program *pro = &impl->_obj.prog; - GLuint addr; - - if (index >= pro->varyings.slot_count) - return; - if (vert) - addr = pro->varyings.slots[index].vert_addr / 4; - else - addr = pro->varyings.slots[index].frag_addr / 4; - if (addr != ~0) { - if (vert) - *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float; - else - pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value; - } -} - -static struct gl2_program_intf _program_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _program_QueryInterface - }, - _generic_Delete, - _program_GetType, - _generic_GetName, - _generic_GetDeleteStatus, - _generic_GetInfoLog, - _generic_GetInfoLogLength - }, - _program_Attach, - _container_Detach, - _container_GetAttachedCount, - _container_GetAttached - }, - _program_GetLinkStatus, - _program_GetValidateStatus, - _program_Link, - _program_Validate, - _program_UpdateFixedUniforms, - _program_UpdateFixedAttrib, - _program_UpdateFixedVarying, - _program_GetTextureImageUsage, - _program_IsShaderPresent, - _program_GetActiveUniform, - _program_GetActiveUniformMaxLength, - _program_GetActiveUniformCount, - _program_GetUniformLocation, - _program_WriteUniform, - _program_ReadUniform, - _program_GetActiveAttrib, - _program_GetActiveAttribMaxLength, - _program_GetActiveAttribCount, - _program_GetAttribLocation, - _program_OverrideAttribBinding, - _program_WriteAttrib, - _program_UpdateVarying -}; - -static void -_program_constructor(struct gl2_program_impl *impl) -{ - _container_constructor((struct gl2_container_impl *) impl); - impl->_vftbl = &_program_vftbl; - impl->_obj._container._generic._unknown._destructor = _program_destructor; - impl->_obj.link_status = GL_FALSE; - impl->_obj.validate_status = GL_FALSE; -#if USE_3DLABS_FRONTEND - impl->_obj.linker = ShConstructLinker(EShExVertexFragment, 0); - impl->_obj.uniforms = ShConstructUniformMap(); -#endif - _slang_program_ctr(&impl->_obj.prog); -} - -struct gl2_fragment_shader_obj -{ - struct gl2_shader_obj _shader; -}; - -struct gl2_fragment_shader_impl -{ - struct gl2_fragment_shader_intf *_vftbl; - struct gl2_fragment_shader_obj _obj; -}; - -static void -_fragment_shader_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_fragment_shader_impl *impl = - (struct gl2_fragment_shader_impl *) intf; - - (void) impl; - /* TODO free fragment shader data */ - - _shader_destructor(intf); -} - -static struct gl2_unknown_intf ** -_fragment_shader_QueryInterface(struct gl2_unknown_intf **intf, - enum gl2_uiid uiid) -{ - if (uiid == UIID_FRAGMENT_SHADER) { - (**intf).AddRef(intf); - return intf; - } - return _shader_QueryInterface(intf, uiid); -} - -static GLenum -_fragment_shader_GetSubType(struct gl2_shader_intf **intf) -{ - return GL_FRAGMENT_SHADER_ARB; -} - -static struct gl2_fragment_shader_intf _fragment_shader_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _fragment_shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, - _shader_GetInfoLog, - _shader_GetInfoLogLength - }, - _fragment_shader_GetSubType, - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile - } -}; - -static void -_fragment_shader_constructor(struct gl2_fragment_shader_impl *impl) -{ - _shader_constructor((struct gl2_shader_impl *) impl); - impl->_vftbl = &_fragment_shader_vftbl; - impl->_obj._shader._generic._unknown._destructor = - _fragment_shader_destructor; -#if USE_3DLABS_FRONTEND - impl->_obj._shader._3dlabs_shhandle._obj.handle = - ShConstructCompiler(EShLangFragment, 0); -#endif -} - -struct gl2_vertex_shader_obj -{ - struct gl2_shader_obj _shader; -}; - -struct gl2_vertex_shader_impl -{ - struct gl2_vertex_shader_intf *_vftbl; - struct gl2_vertex_shader_obj _obj; -}; - -static void -_vertex_shader_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_vertex_shader_impl *impl = - (struct gl2_vertex_shader_impl *) intf; - - (void) impl; - /* TODO free vertex shader data */ - - _shader_destructor(intf); -} - -static struct gl2_unknown_intf ** -_vertex_shader_QueryInterface(struct gl2_unknown_intf **intf, - enum gl2_uiid uiid) -{ - if (uiid == UIID_VERTEX_SHADER) { - (**intf).AddRef(intf); - return intf; - } - return _shader_QueryInterface(intf, uiid); -} - -static GLenum -_vertex_shader_GetSubType(struct gl2_shader_intf **intf) -{ - return GL_VERTEX_SHADER_ARB; -} - -static struct gl2_vertex_shader_intf _vertex_shader_vftbl = { - { - { - { - _unknown_AddRef, - _unknown_Release, - _vertex_shader_QueryInterface - }, - _generic_Delete, - _shader_GetType, - _generic_GetName, - _generic_GetDeleteStatus, - _shader_GetInfoLog, - _shader_GetInfoLogLength - }, - _vertex_shader_GetSubType, - _shader_GetCompileStatus, - _shader_SetSource, - _shader_GetSource, - _shader_Compile - } -}; - -static void -_vertex_shader_constructor(struct gl2_vertex_shader_impl *impl) -{ - _shader_constructor((struct gl2_shader_impl *) impl); - impl->_vftbl = &_vertex_shader_vftbl; - impl->_obj._shader._generic._unknown._destructor = - _vertex_shader_destructor; -#if USE_3DLABS_FRONTEND - impl->_obj._shader._3dlabs_shhandle._obj.handle = - ShConstructCompiler(EShLangVertex, 0); -#endif -} - -struct gl2_debug_obj -{ - struct gl2_generic_obj _generic; -}; - -struct gl2_debug_impl -{ - struct gl2_debug_intf *_vftbl; - struct gl2_debug_obj _obj; -}; - -static GLvoid -_debug_destructor(struct gl2_unknown_intf **intf) -{ - struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); - - (void) (impl); - /* TODO */ - - _generic_destructor(intf); -} - -static struct gl2_unknown_intf ** -_debug_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid) -{ - if (uiid == UIID_DEBUG) { - (**intf).AddRef(intf); - return intf; - } - return _generic_QueryInterface(intf, uiid); -} - -static GLenum -_debug_GetType(struct gl2_generic_intf **intf) -{ - return /*GL_DEBUG_OBJECT_MESA */ 0; -} - -static GLvoid -_debug_ClearDebugLog(struct gl2_debug_intf **intf, GLenum logType, - GLenum shaderType) -{ - struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); - - (void) (impl); - /* TODO */ -} - -static GLvoid -_debug_GetDebugLog(struct gl2_debug_intf **intf, GLenum logType, - GLenum shaderType, GLsizei maxLength, GLsizei * length, - GLcharARB * infoLog) -{ - struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); - - (void) (impl); - /* TODO */ -} - -static GLsizei -_debug_GetDebugLogLength(struct gl2_debug_intf **intf, GLenum logType, - GLenum shaderType) -{ - struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf); - - (void) (impl); - /* TODO */ - - return 0; -} - -static struct gl2_debug_intf _debug_vftbl = { - { - { - _unknown_AddRef, - _unknown_Release, - _debug_QueryInterface - }, - _generic_Delete, - _debug_GetType, - _generic_GetName, - _generic_GetDeleteStatus, - _generic_GetInfoLog, - _generic_GetInfoLogLength - }, - _debug_ClearDebugLog, - _debug_GetDebugLog, - _debug_GetDebugLogLength -}; - -static GLvoid -_debug_constructor(struct gl2_debug_impl *impl) -{ - _generic_constructor((struct gl2_generic_impl *) (impl)); - impl->_vftbl = &_debug_vftbl; - impl->_obj._generic._unknown._destructor = _debug_destructor; -} - -GLhandleARB -_mesa_3dlabs_create_shader_object(GLenum shaderType) -{ - switch (shaderType) { - case GL_FRAGMENT_SHADER_ARB: - { - struct gl2_fragment_shader_impl *x = - (struct gl2_fragment_shader_impl *) - _mesa_malloc(sizeof(struct gl2_fragment_shader_impl)); - - if (x != NULL) { - _fragment_shader_constructor(x); - return x->_obj._shader._generic.name; - } - } - break; - case GL_VERTEX_SHADER_ARB: - { - struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) - _mesa_malloc(sizeof(struct gl2_vertex_shader_impl)); - - if (x != NULL) { - _vertex_shader_constructor(x); - return x->_obj._shader._generic.name; - } - } - break; - } - - return 0; -} - -GLhandleARB -_mesa_3dlabs_create_program_object(void) -{ - struct gl2_program_impl *x = (struct gl2_program_impl *) - _mesa_malloc(sizeof(struct gl2_program_impl)); - - if (x != NULL) { - _program_constructor(x); - return x->_obj._container._generic.name; - } - - return 0; -} - -GLhandleARB -_mesa_3dlabs_create_debug_object(GLvoid) -{ - struct gl2_debug_impl *obj; - - obj = - (struct gl2_debug_impl *) (_mesa_malloc(sizeof(struct gl2_debug_impl))); - if (obj != NULL) { - _debug_constructor(obj); - return obj->_obj._generic.name; - } - return 0; -} - -#include "slang_assemble.h" -#include "slang_execute.h" - -int -_slang_fetch_discard(struct gl2_program_intf **pro, GLboolean * val) -{ - struct gl2_program_impl *impl; - - impl = (struct gl2_program_impl *) pro; - *val = - impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]-> - kill ? GL_TRUE : GL_FALSE; - return 1; -} - -static GLvoid -exec_shader(struct gl2_program_intf **pro, GLuint i) -{ - struct gl2_program_impl *impl; - slang_program *p; - - impl = (struct gl2_program_impl *) pro; - p = &impl->_obj.prog; - - slang_machine_init(p->machines[i]); - p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN]; - - _slang_execute2(p->assemblies[i], p->machines[i]); -} - -GLvoid -_slang_exec_fragment_shader(struct gl2_program_intf **pro) -{ - exec_shader(pro, SLANG_SHADER_FRAGMENT); -} - -GLvoid -_slang_exec_vertex_shader(struct gl2_program_intf **pro) -{ - exec_shader(pro, SLANG_SHADER_VERTEX); -} - -#endif - -void -_mesa_init_shaderobjects_3dlabs(GLcontext * ctx) -{ -#if USE_3DLABS_FRONTEND - _glslang_3dlabs_InitProcess(); - _glslang_3dlabs_ShInitialize(); -#endif -} |