diff options
Diffstat (limited to 'src/mesa/shader/shaderobjects_3dlabs.c')
-rwxr-xr-x | src/mesa/shader/shaderobjects_3dlabs.c | 3481 |
1 files changed, 1777 insertions, 1704 deletions
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index fa38a1c9af3..73c9e7d4367 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -1,1704 +1,1777 @@ -/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file shaderobjects_3dlabs.c
- * shader objects definitions for 3dlabs compiler
- * \author Michal Krol
- */
-
-/* Set this to 1 when we are ready to use 3dlabs' front-end */
-#define USE_3DLABS_FRONTEND 0
-
-#include "imports.h"
-#include "hash.h"
-#include "macros.h"
-#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
-
-#if USE_3DLABS_FRONTEND
-#include "slang_mesa.h"
-#include "Public/ShaderLang.h"
-#else
-#include "slang_link.h"
-#endif
-
-struct gl2_unknown_obj
-{
- GLuint reference_count;
- void (* _destructor) (struct gl2_unknown_intf **);
-};
-
-struct gl2_unknown_impl
-{
- struct gl2_unknown_intf *_vftbl;
- struct gl2_unknown_obj _obj;
-};
-
-static void
-_unknown_destructor (struct gl2_unknown_intf **intf)
-{
-}
-
-static void
-_unknown_AddRef (struct gl2_unknown_intf **intf)
-{
- struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
-
- impl->_obj.reference_count++;
-}
-
-static void
-_unknown_Release (struct gl2_unknown_intf **intf)
-{
- struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
-
- impl->_obj.reference_count--;
- if (impl->_obj.reference_count == 0)
- {
- impl->_obj._destructor (intf);
- _mesa_free ((void *) intf);
- }
-}
-
-static struct gl2_unknown_intf **
-_unknown_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_UNKNOWN)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return NULL;
-}
-
-static struct gl2_unknown_intf _unknown_vftbl = {
- _unknown_AddRef,
- _unknown_Release,
- _unknown_QueryInterface
-};
-
-static void
-_unknown_constructor (struct gl2_unknown_impl *impl)
-{
- impl->_vftbl = &_unknown_vftbl;
- impl->_obj.reference_count = 1;
- impl->_obj._destructor = _unknown_destructor;
-}
-
-struct gl2_unkinner_obj
-{
- struct gl2_unknown_intf **unkouter;
-};
-
-struct gl2_unkinner_impl
-{
- struct gl2_unknown_intf *_vftbl;
- struct gl2_unkinner_obj _obj;
-};
-
-static void
-_unkinner_destructor (struct gl2_unknown_intf **intf)
-{
-}
-
-static void
-_unkinner_AddRef (struct gl2_unknown_intf **intf)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- (**impl->_obj.unkouter).AddRef (impl->_obj.unkouter);
-}
-
-static void
-_unkinner_Release (struct gl2_unknown_intf **intf)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- (**impl->_obj.unkouter).Release (impl->_obj.unkouter);
-}
-
-static struct gl2_unknown_intf **
-_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
-
- return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid);
-}
-
-static struct gl2_unknown_intf _unkinner_vftbl = {
- _unkinner_AddRef,
- _unkinner_Release,
- _unkinner_QueryInterface
-};
-
-static void
-_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer)
-{
- impl->_vftbl = &_unkinner_vftbl;
- impl->_obj.unkouter = outer;
-}
-
-struct gl2_generic_obj
-{
- struct gl2_unknown_obj _unknown;
- GLhandleARB name;
- GLboolean delete_status;
- GLcharARB *info_log;
-};
-
-struct gl2_generic_impl
-{
- struct gl2_generic_intf *_vftbl;
- struct gl2_generic_obj _obj;
-};
-
-static void
-_generic_destructor (struct gl2_unknown_intf **intf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- _mesa_free ((void *) impl->_obj.info_log);
-
- _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
- _mesa_HashRemove (ctx->Shared->GL2Objects, impl->_obj.name);
- _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
-
- _unknown_destructor (intf);
-}
-
-static struct gl2_unknown_intf **
-_generic_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_GENERIC)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return _unknown_QueryInterface (intf, uiid);
-}
-
-static void
-_generic_Delete (struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- if (impl->_obj.delete_status == GL_FALSE)
- {
- impl->_obj.delete_status = GL_TRUE;
- (**intf)._unknown.Release ((struct gl2_unknown_intf **) intf);
- }
-}
-
-static GLhandleARB
-_generic_GetName (struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- return impl->_obj.name;
-}
-
-static GLboolean
-_generic_GetDeleteStatus (struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- return impl->_obj.delete_status;
-}
-
-static const GLcharARB *
-_generic_GetInfoLog (struct gl2_generic_intf **intf)
-{
- struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
-
- return impl->_obj.info_log;
-}
-
-static struct gl2_generic_intf _generic_vftbl = {
- {
- _unknown_AddRef,
- _unknown_Release,
- _generic_QueryInterface
- },
- _generic_Delete,
- NULL, /* abstract GetType */
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
-};
-
-static void
-_generic_constructor (struct gl2_generic_impl *impl)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- _unknown_constructor ((struct gl2_unknown_impl *) impl);
- impl->_vftbl = &_generic_vftbl;
- impl->_obj._unknown._destructor = _generic_destructor;
- impl->_obj.delete_status = GL_FALSE;
- impl->_obj.info_log = NULL;
-
- _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
- impl->_obj.name = _mesa_HashFindFreeKeyBlock (ctx->Shared->GL2Objects, 1);
- _mesa_HashInsert (ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl);
- _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
-}
-
-struct gl2_container_obj
-{
- struct gl2_generic_obj _generic;
- struct gl2_generic_intf ***attached;
- GLuint attached_count;
-};
-
-struct gl2_container_impl
-{
- struct gl2_container_intf *_vftbl;
- struct gl2_container_obj _obj;
-};
-
-static void
-_container_destructor (struct gl2_unknown_intf **intf)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i;
-
- for (i = 0; i < impl->_obj.attached_count; i++)
- {
- struct gl2_generic_intf **x = impl->_obj.attached[i];
- (**x)._unknown.Release ((struct gl2_unknown_intf **) x);
- }
-
- _generic_destructor (intf);
-}
-
-static struct gl2_unknown_intf **
-_container_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_CONTAINER)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return _generic_QueryInterface (intf, uiid);
-}
-
-static GLboolean
-_container_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i;
-
- for (i = 0; i < impl->_obj.attached_count; i++)
- if (impl->_obj.attached[i] == att)
- {
- _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Attach");
- return GL_FALSE;
- }
-
- impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached,
- impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count + 1) *
- sizeof (*impl->_obj.attached));
- if (impl->_obj.attached == NULL)
- return GL_FALSE;
-
- impl->_obj.attached[impl->_obj.attached_count] = att;
- impl->_obj.attached_count++;
- (**att)._unknown.AddRef ((struct gl2_unknown_intf **) att);
- return GL_TRUE;
-}
-
-static GLboolean
-_container_Detach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
- GLuint i, j;
-
- for (i = 0; i < impl->_obj.attached_count; i++)
- if (impl->_obj.attached[i] == att)
- {
- for (j = i; j < impl->_obj.attached_count - 1; j++)
- impl->_obj.attached[j] = impl->_obj.attached[j + 1];
- impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached,
- impl->_obj.attached_count * sizeof (*impl->_obj.attached),
- (impl->_obj.attached_count - 1) * sizeof (*impl->_obj.attached));
- impl->_obj.attached_count--;
- (**att)._unknown.Release ((struct gl2_unknown_intf **) att);
- return GL_TRUE;
- }
-
- _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Detach");
- return GL_FALSE;
-}
-
-static GLsizei
-_container_GetAttachedCount (struct gl2_container_intf **intf)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-
- return impl->_obj.attached_count;
-}
-
-static struct gl2_generic_intf **
-_container_GetAttached (struct gl2_container_intf **intf, GLuint index)
-{
- struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-
- (**impl->_obj.attached[index])._unknown.AddRef (
- (struct gl2_unknown_intf **)impl->_obj.attached[index]);
- return impl->_obj.attached[index];
-}
-
-static struct gl2_container_intf _container_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _container_QueryInterface
- },
- _generic_Delete,
- NULL, /* abstract GetType */
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
- },
- _container_Attach,
- _container_Detach,
- _container_GetAttachedCount,
- _container_GetAttached
-};
-
-static void
-_container_constructor (struct gl2_container_impl *impl)
-{
- _generic_constructor ((struct gl2_generic_impl *) impl);
- impl->_vftbl = &_container_vftbl;
- impl->_obj._generic._unknown._destructor = _container_destructor;
- impl->_obj.attached = NULL;
- impl->_obj.attached_count = 0;
-}
-
-struct gl2_3dlabs_shhandle_obj
-{
- struct gl2_unkinner_obj _unknown;
-#if USE_3DLABS_FRONTEND
- ShHandle handle;
-#endif
-};
-
-struct gl2_3dlabs_shhandle_impl
-{
- struct gl2_3dlabs_shhandle_intf *_vftbl;
- struct gl2_3dlabs_shhandle_obj _obj;
-};
-
-static void
-_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
- ShDestruct (impl->_obj.handle);
-#endif
- _unkinner_destructor (intf);
-}
-
-static GLvoid *
-_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
- return impl->_obj.handle;
-#else
- return NULL;
-#endif
-}
-
-static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = {
- {
- _unkinner_AddRef,
- _unkinner_Release,
- _unkinner_QueryInterface
- },
- _3dlabs_shhandle_GetShHandle
-};
-
-static void
-_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer)
-{
- _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer);
- impl->_vftbl = &_3dlabs_shhandle_vftbl;
-#if USE_3DLABS_FRONTEND
- impl->_obj.handle = NULL;
-#endif
-}
-
-struct gl2_shader_obj
-{
- struct gl2_generic_obj _generic;
- struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
- GLboolean compile_status;
- GLcharARB *source;
- GLint *offsets;
- GLsizei offset_count;
- slang_translation_unit unit;
-};
-
-struct gl2_shader_impl
-{
- struct gl2_shader_intf *_vftbl;
- struct gl2_shader_obj _obj;
-};
-
-static void
-_shader_destructor (struct gl2_unknown_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- _mesa_free ((void *) impl->_obj.source);
- _mesa_free ((void *) impl->_obj.offsets);
- _3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl);
- _generic_destructor (intf);
-}
-
-static struct gl2_unknown_intf **
-_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
-#if USE_3DLABS_FRONTEND
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-#endif
-
- if (uiid == UIID_SHADER)
- {
- (**intf).AddRef (intf);
- return intf;
- }
-#if USE_3DLABS_FRONTEND
- if (uiid == UIID_3DLABS_SHHANDLE)
- {
- (**intf).AddRef (intf);
- return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
- }
-#endif
- return _generic_QueryInterface (intf, uiid);
-}
-
-static GLenum
-_shader_GetType (struct gl2_generic_intf **intf)
-{
- return GL_SHADER_OBJECT_ARB;
-}
-
-static GLboolean
-_shader_GetCompileStatus (struct gl2_shader_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- return impl->_obj.compile_status;
-}
-
-static GLvoid
-_shader_SetSource (struct gl2_shader_intf **intf, GLcharARB *src, GLint *off, GLsizei cnt)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- _mesa_free ((void *) impl->_obj.source);
- impl->_obj.source = src;
- _mesa_free ((void *) impl->_obj.offsets);
- impl->_obj.offsets = off;
- impl->_obj.offset_count = cnt;
-}
-
-static const GLcharARB *
-_shader_GetSource (struct gl2_shader_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-
- return impl->_obj.source;
-}
-
-static GLvoid
-_shader_Compile (struct gl2_shader_intf **intf)
-{
- struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
-#if USE_3DLABS_FRONTEND
- char **strings;
- TBuiltInResource res;
-#else
- slang_unit_type type;
- slang_info_log info_log;
-#endif
-
- impl->_obj.compile_status = GL_FALSE;
- _mesa_free ((void *) impl->_obj._generic.info_log);
- impl->_obj._generic.info_log = NULL;
-
-#if USE_3DLABS_FRONTEND
- /* 3dlabs compiler expects us to feed it with null-terminated string array,
- we've got only one big string with offsets, so we must split it; but when
- there's only one string to deal with, we pass its address directly */
-
- if (impl->_obj.offset_count <= 1)
- strings = &impl->_obj.source;
- else
- {
- GLsizei i, offset = 0;
-
- strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *));
- if (strings == NULL)
- return;
-
- for (i = 0; i < impl->_obj.offset_count; i++)
- {
- GLsizei size = impl->_obj.offsets[i] - offset;
-
- strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char));
- if (strings[i] == NULL)
- {
- GLsizei j;
-
- for (j = 0; j < i; j++)
- _mesa_free (strings[j]);
- _mesa_free (strings);
- return;
- }
-
- _mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char));
- strings[i][size] = '\0';
- offset = impl->_obj.offsets[i];
- }
- }
-
- /* TODO set these fields to some REAL numbers */
- res.maxLights = 8;
- res.maxClipPlanes = 6;
- res.maxTextureUnits = 2;
- res.maxTextureCoords = 2;
- res.maxVertexAttribs = 8;
- res.maxVertexUniformComponents = 64;
- res.maxVaryingFloats = 8;
- res.maxVertexTextureImageUnits = 2;
- res.maxCombinedTextureImageUnits = 2;
- res.maxTextureImageUnits = 2;
- res.maxFragmentUniformComponents = 64;
- res.maxDrawBuffers = 1;
-
- if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count,
- EShOptFull, &res, 0))
- impl->_obj.compile_status = GL_TRUE;
- if (impl->_obj.offset_count > 1)
- {
- GLsizei i;
-
- for (i = 0; i < impl->_obj.offset_count; i++)
- _mesa_free (strings[i]);
- _mesa_free (strings);
- }
-
- impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog (
- impl->_obj._3dlabs_shhandle._obj.handle));
-#else
- if (impl->_vftbl->GetSubType (intf) == GL_FRAGMENT_SHADER)
- type = slang_unit_fragment_shader;
- else
- type = slang_unit_vertex_shader;
- slang_info_log_construct (&info_log);
- if (_slang_compile (impl->_obj.source, &impl->_obj.unit, type, &info_log))
- {
- impl->_obj.compile_status = GL_TRUE;
- }
- if (info_log.text != NULL)
- impl->_obj._generic.info_log = _mesa_strdup (info_log.text);
- else
- impl->_obj._generic.info_log = _mesa_strdup ("");
- slang_info_log_destruct (&info_log);
-#endif
-}
-
-static struct gl2_shader_intf _shader_vftbl = {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
- },
- NULL, /* abstract GetSubType */
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
-};
-
-static void
-_shader_constructor (struct gl2_shader_impl *impl)
-{
- _generic_constructor ((struct gl2_generic_impl *) impl);
- _3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **)
- &impl->_vftbl);
- impl->_vftbl = &_shader_vftbl;
- impl->_obj._generic._unknown._destructor = _shader_destructor;
- impl->_obj.compile_status = GL_FALSE;
- impl->_obj.source = NULL;
- impl->_obj.offsets = NULL;
- impl->_obj.offset_count = 0;
-}
-
-struct gl2_program_obj
-{
- struct gl2_container_obj _container;
- GLboolean link_status;
- GLboolean validate_status;
-#if USE_3DLABS_FRONTEND
- ShHandle linker;
- ShHandle uniforms;
-#endif
- slang_program prog;
-};
-
-struct gl2_program_impl
-{
- struct gl2_program_intf *_vftbl;
- struct gl2_program_obj _obj;
-};
-
-static void
-_program_destructor (struct gl2_unknown_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-#if USE_3DLABS_FRONTEND
- ShDestruct (impl->_obj.linker);
- ShDestruct (impl->_obj.uniforms);
-#endif
- _container_destructor (intf);
- slang_program_dtr (&impl->_obj.prog);
-}
-
-static struct gl2_unknown_intf **
-_program_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_PROGRAM)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return _container_QueryInterface (intf, uiid);
-}
-
-static GLenum
-_program_GetType (struct gl2_generic_intf **intf)
-{
- return GL_PROGRAM_OBJECT_ARB;
-}
-
-static GLboolean
-_program_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_unknown_intf **sha;
-
- sha = (**att)._unknown.QueryInterface ((struct gl2_unknown_intf **) att, UIID_SHADER);
- if (sha == NULL)
- {
- _mesa_error (ctx, GL_INVALID_OPERATION, "_program_Attach");
- return GL_FALSE;
- }
-
- (**sha).Release (sha);
- return _container_Attach (intf, att);
-}
-
-static GLboolean
-_program_GetLinkStatus (struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- return impl->_obj.link_status;
-}
-
-static GLboolean
-_program_GetValidateStatus (struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- return impl->_obj.validate_status;
-}
-
-static GLvoid
-_program_Link (struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-#if USE_3DLABS_FRONTEND
- ShHandle *handles;
-#endif
- GLuint i, count;
- slang_translation_unit *units[2];
-
- impl->_obj.link_status = GL_FALSE;
- _mesa_free ((void *) impl->_obj._container._generic.info_log);
- impl->_obj._container._generic.info_log = NULL;
- slang_program_dtr (&impl->_obj.prog);
- slang_program_ctr (&impl->_obj.prog);
-
-#if USE_3DLABS_FRONTEND
- handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
- if (handles == NULL)
- return;
-
- for (i = 0; i < impl->_obj._container.attached_count; i++)
- {
- struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
- struct gl2_3dlabs_shhandle_intf **sh;
-
- sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface (
- (struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE);
- if (sh != NULL)
- {
- handles[i] = (**sh).GetShHandle (sh);
- (**sh)._unknown.Release ((struct gl2_unknown_intf **) sh);
- }
- else
- {
- _mesa_free (handles);
- return;
- }
- }
-
- if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count,
- impl->_obj.uniforms, NULL, NULL))
- impl->_obj.link_status = GL_TRUE;
-
- impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker));
-#else
- count = impl->_obj._container.attached_count;
- if (count == 0 || count > 2)
- return;
- for (i = 0; i < count; i++)
- {
- struct gl2_generic_intf **obj;
- struct gl2_unknown_intf **unk;
- struct gl2_shader_impl *sha;
-
- obj = impl->_obj._container.attached[i];
- unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_SHADER);
- (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj);
- if (unk == NULL)
- return;
- sha = (struct gl2_shader_impl *) unk;
- units[i] = &sha->_obj.unit;
- (**unk).Release (unk);
- }
-
- impl->_obj.link_status = _slang_link (&impl->_obj.prog, units, count);
- if (impl->_obj.link_status)
- impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n");
- else
- impl->_obj._container._generic.info_log = _mesa_strdup ("Link failed.\n");
-#endif
-}
-
-static GLvoid
-_program_Validate (struct gl2_program_intf **intf)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-
- impl->_obj.validate_status = GL_FALSE;
- _mesa_free ((void *) impl->_obj._container._generic.info_log);
- impl->_obj._container._generic.info_log = NULL;
-
- /* TODO validate */
-}
-
-static GLvoid
-write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size)
-{
- GLuint i;
-
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- {
- GLuint addr;
-
- addr = pro->common_fixed_entries[i][index];
- if (addr != ~0)
- {
- GLubyte *dst;
-
- dst = (GLubyte *) pro->machines[i]->mem + addr + off * size;
- _mesa_memcpy (dst, src, size);
- }
- }
-}
-
-static GLvoid
-write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii,
- GLuint it, GLuint iit)
-{
- GLfloat mat[16];
-
- /* we want inverse matrix */
- if (!matrix->inv)
- {
- /* allocate inverse matrix and make it dirty */
- _math_matrix_alloc_inv (matrix);
- _math_matrix_loadf (matrix, matrix->m);
- }
- _math_matrix_analyse (matrix);
-
- write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat));
-
- /* inverse */
- write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat));
-
- /* transpose */
- _math_transposef (mat, matrix->m);
- write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat));
-
- /* inverse transpose */
- _math_transposef (mat, matrix->inv);
- write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat));
-}
-
-static GLvoid
-write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a,
- GLuint d, GLuint sp, GLuint sh)
-{
- GLfloat v[17];
-
- COPY_4FV(v, ctx->Light.Material.Attrib[e]);
- COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
- COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
- COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
- v[16] = ctx->Light.Material.Attrib[sh][0];
- write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat));
-}
-
-static GLvoid
-write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e,
- GLuint a)
-{
- GLfloat v[4];
-
- SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
- ACC_4V(v, ctx->Light.Material.Attrib[e]);
- write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat));
-}
-
-static GLvoid
-write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a,
- GLuint d, GLuint s)
-{
- GLfloat v[12];
-
- SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
- SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]);
- SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]);
- write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat));
-}
-
-static GLvoid
-_program_UpdateFixedUniforms (struct gl2_program_intf **intf)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint i;
- GLfloat v[29];
- GLfloat *p;
-
- /* MODELVIEW matrix */
- write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0,
- SLANG_COMMON_FIXED_MODELVIEWMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE);
-
- /* PROJECTION matrix */
- write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0,
- SLANG_COMMON_FIXED_PROJECTIONMATRIX,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE);
-
- /* MVP matrix */
- write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- {
- /* TEXTURE matrix */
- write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i,
- SLANG_COMMON_FIXED_TEXTUREMATRIX,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
- SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
-
- /* EYE_PLANE texture-coordinate generation */
- write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ,
- i, 4 * sizeof (GLfloat));
-
- /* OBJECT_PLANE texture-coordinate generation */
- write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR,
- i, 4 * sizeof (GLfloat));
- write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ,
- i, 4 * sizeof (GLfloat));
- }
-
- /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
- p = ctx->ModelviewMatrixStack.Top->inv;
- v[0] = p[0];
- v[1] = p[4];
- v[2] = p[8];
- v[3] = p[1];
- v[4] = p[5];
- v[5] = p[9];
- v[6] = p[2];
- v[7] = p[6];
- v[8] = p[10];
- write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat));
-
- /* normal scale */
- write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat));
-
- /* depth range parameters */
- v[0] = ctx->Viewport.Near;
- v[1] = ctx->Viewport.Far;
- v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
- write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat));
-
- /* CLIP_PLANEi */
- for (i = 0; i < ctx->Const.MaxClipPlanes; i++)
- {
- write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i,
- 4 * sizeof (GLfloat));
- }
-
- /* point parameters */
- v[0] = ctx->Point.Size;
- v[1] = ctx->Point.MinSize;
- v[2] = ctx->Point.MaxSize;
- v[3] = ctx->Point.Threshold;
- COPY_3FV((v + 4), ctx->Point.Params);
- write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat));
-
- /* material parameters */
- write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
- MAT_ATTRIB_FRONT_EMISSION,
- MAT_ATTRIB_FRONT_AMBIENT,
- MAT_ATTRIB_FRONT_DIFFUSE,
- MAT_ATTRIB_FRONT_SPECULAR,
- MAT_ATTRIB_FRONT_SHININESS);
- write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
- MAT_ATTRIB_BACK_EMISSION,
- MAT_ATTRIB_BACK_AMBIENT,
- MAT_ATTRIB_BACK_DIFFUSE,
- MAT_ATTRIB_BACK_SPECULAR,
- MAT_ATTRIB_BACK_SHININESS);
-
- for (i = 0; i < ctx->Const.MaxLights; i++)
- {
- /* light source parameters */
- COPY_4FV(v, ctx->Light.Light[i].Ambient);
- COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
- COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
- COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
- COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
- v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
- NORMALIZE_3FV((v + 16));
- v[19] = 0.0f;
- COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
- v[23] = ctx->Light.Light[i].SpotExponent;
- v[24] = ctx->Light.Light[i].SpotCutoff;
- v[25] = ctx->Light.Light[i]._CosCutoffNeg;
- v[26] = ctx->Light.Light[i].ConstantAttenuation;
- v[27] = ctx->Light.Light[i].LinearAttenuation;
- v[28] = ctx->Light.Light[i].QuadraticAttenuation;
- write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat));
-
- /* light product */
- write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
- MAT_ATTRIB_FRONT_AMBIENT,
- MAT_ATTRIB_FRONT_DIFFUSE,
- MAT_ATTRIB_FRONT_SPECULAR);
- write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
- MAT_ATTRIB_BACK_AMBIENT,
- MAT_ATTRIB_BACK_DIFFUSE,
- MAT_ATTRIB_BACK_SPECULAR);
- }
-
- /* light model parameters */
- write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat));
-
- /* light model product */
- write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
- MAT_ATTRIB_FRONT_EMISSION,
- MAT_ATTRIB_FRONT_AMBIENT);
- write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
- MAT_ATTRIB_BACK_EMISSION,
- MAT_ATTRIB_BACK_AMBIENT);
-
- /* TEXTURE_ENV_COLOR */
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- {
- write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor,
- i, 4 * sizeof (GLfloat));
- }
-
- /* fog parameters */
- COPY_4FV(v, ctx->Fog.Color);
- v[4] = ctx->Fog.Density;
- v[5] = ctx->Fog.Start;
- v[6] = ctx->Fog.End;
- v[7] = ctx->Fog._Scale;
- write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat));
-}
-
-static GLvoid
-_program_UpdateFixedAttribute (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
- GLuint offset, GLuint size, GLboolean write)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- addr = pro->vertex_fixed_entries[index];
- if (addr != ~0)
- {
- GLubyte *mem;
-
- mem = (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + offset * size;
- if (write)
- _mesa_memcpy (mem, data, size);
- else
- _mesa_memcpy (data, mem, size);
- }
-}
-
-static GLvoid
-_program_UpdateFixedVarying (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
- GLuint offset, GLuint size, GLboolean write)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- addr = pro->fragment_fixed_entries[index];
- if (addr != ~0)
- {
- GLubyte *mem;
-
- mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + offset * size;
- if (write)
- _mesa_memcpy (mem, data, size);
- else
- _mesa_memcpy (data, mem, size);
- }
-}
-
-static GLvoid
-_program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *teximageusage)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint i;
-
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
- teximageusage[i] = 0;
-
- for (i = 0; i < pro->texture_usage.count; i++)
- {
- GLuint n, addr, j;
-
- n = slang_export_data_quant_elements (pro->texture_usage.table[i].quant);
- addr = pro->texture_usage.table[i].frag_address;
- for (j = 0; j < n; j++)
- {
- GLubyte *mem;
- GLuint image;
-
- mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + j * 4;
- image = (GLuint) *((GLfloat *) mem);
- if (image >= 0 && image < ctx->Const.MaxTextureImageUnits)
- {
- switch (slang_export_data_quant_type (pro->texture_usage.table[i].quant))
- {
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- teximageusage[image] |= TEXTURE_1D_BIT;
- break;
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- teximageusage[image] |= TEXTURE_2D_BIT;
- break;
- case GL_SAMPLER_3D_ARB:
- teximageusage[image] |= TEXTURE_3D_BIT;
- break;
- case GL_SAMPLER_CUBE_ARB:
- teximageusage[image] |= TEXTURE_CUBE_BIT;
- break;
- }
- }
- }
- }
-
- /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
-}
-
-static GLboolean
-_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
-
- switch (subtype)
- {
- case GL_VERTEX_SHADER_ARB:
- return pro->machines[SLANG_SHADER_VERTEX] != NULL;
- case GL_FRAGMENT_SHADER_ARB:
- return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
- default:
- return GL_FALSE;
- }
-}
-
-static GLvoid
-_program_UpdateVarying (struct gl2_program_intf **intf, GLuint index, GLfloat *value,
- GLboolean vert)
-{
- struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
- slang_program *pro = &impl->_obj.prog;
- GLuint addr;
-
- if (index >= pro->varyings.total)
- return;
- if (vert)
- addr = pro->varyings.slots[index].vert_addr / 4;
- else
- addr = pro->varyings.slots[index].frag_addr / 4;
- if (addr != ~0)
- {
- if (vert)
- *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float;
- else
- pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value;
- }
-}
-
-static struct gl2_program_intf _program_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _program_QueryInterface
- },
- _generic_Delete,
- _program_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
- },
- _program_Attach,
- _container_Detach,
- _container_GetAttachedCount,
- _container_GetAttached
- },
- _program_GetLinkStatus,
- _program_GetValidateStatus,
- _program_Link,
- _program_Validate,
- _program_UpdateFixedUniforms,
- _program_UpdateFixedAttribute,
- _program_UpdateFixedVarying,
- _program_GetTextureImageUsage,
- _program_IsShaderPresent,
- _program_UpdateVarying
-};
-
-static void
-_program_constructor (struct gl2_program_impl *impl)
-{
- _container_constructor ((struct gl2_container_impl *) impl);
- impl->_vftbl = &_program_vftbl;
- impl->_obj._container._generic._unknown._destructor = _program_destructor;
- impl->_obj.link_status = GL_FALSE;
- impl->_obj.validate_status = GL_FALSE;
-#if USE_3DLABS_FRONTEND
- impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
- impl->_obj.uniforms = ShConstructUniformMap ();
-#endif
- slang_program_ctr (&impl->_obj.prog);
-}
-
-struct gl2_fragment_shader_obj
-{
- struct gl2_shader_obj _shader;
-};
-
-struct gl2_fragment_shader_impl
-{
- struct gl2_fragment_shader_intf *_vftbl;
- struct gl2_fragment_shader_obj _obj;
-};
-
-static void
-_fragment_shader_destructor (struct gl2_unknown_intf **intf)
-{
- struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf;
-
- (void) impl;
- /* TODO free fragment shader data */
-
- _shader_destructor (intf);
-}
-
-static struct gl2_unknown_intf **
-_fragment_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_FRAGMENT_SHADER)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return _shader_QueryInterface (intf, uiid);
-}
-
-static GLenum
-_fragment_shader_GetSubType (struct gl2_shader_intf **intf)
-{
- return GL_FRAGMENT_SHADER_ARB;
-}
-
-static struct gl2_fragment_shader_intf _fragment_shader_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _fragment_shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
- },
- _fragment_shader_GetSubType,
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
- }
-};
-
-static void
-_fragment_shader_constructor (struct gl2_fragment_shader_impl *impl)
-{
- _shader_constructor ((struct gl2_shader_impl *) impl);
- impl->_vftbl = &_fragment_shader_vftbl;
- impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor;
-#if USE_3DLABS_FRONTEND
- impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0);
-#endif
-}
-
-struct gl2_vertex_shader_obj
-{
- struct gl2_shader_obj _shader;
-};
-
-struct gl2_vertex_shader_impl
-{
- struct gl2_vertex_shader_intf *_vftbl;
- struct gl2_vertex_shader_obj _obj;
-};
-
-static void
-_vertex_shader_destructor (struct gl2_unknown_intf **intf)
-{
- struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf;
-
- (void) impl;
- /* TODO free vertex shader data */
-
- _shader_destructor (intf);
-}
-
-static struct gl2_unknown_intf **
-_vertex_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
-{
- if (uiid == UIID_VERTEX_SHADER)
- {
- (**intf).AddRef (intf);
- return intf;
- }
- return _shader_QueryInterface (intf, uiid);
-}
-
-static GLenum
-_vertex_shader_GetSubType (struct gl2_shader_intf **intf)
-{
- return GL_VERTEX_SHADER_ARB;
-}
-
-static struct gl2_vertex_shader_intf _vertex_shader_vftbl = {
- {
- {
- {
- _unknown_AddRef,
- _unknown_Release,
- _vertex_shader_QueryInterface
- },
- _generic_Delete,
- _shader_GetType,
- _generic_GetName,
- _generic_GetDeleteStatus,
- _generic_GetInfoLog
- },
- _vertex_shader_GetSubType,
- _shader_GetCompileStatus,
- _shader_SetSource,
- _shader_GetSource,
- _shader_Compile
- }
-};
-
-static void
-_vertex_shader_constructor (struct gl2_vertex_shader_impl *impl)
-{
- _shader_constructor ((struct gl2_shader_impl *) impl);
- impl->_vftbl = &_vertex_shader_vftbl;
- impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor;
-#if USE_3DLABS_FRONTEND
- impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0);
-#endif
-}
-
-GLhandleARB
-_mesa_3dlabs_create_shader_object (GLenum shaderType)
-{
- switch (shaderType)
- {
- case GL_FRAGMENT_SHADER_ARB:
- {
- struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *)
- _mesa_malloc (sizeof (struct gl2_fragment_shader_impl));
-
- if (x != NULL)
- {
- _fragment_shader_constructor (x);
- return x->_obj._shader._generic.name;
- }
- }
- break;
- case GL_VERTEX_SHADER_ARB:
- {
- struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
- _mesa_malloc (sizeof (struct gl2_vertex_shader_impl));
-
- if (x != NULL)
- {
- _vertex_shader_constructor (x);
- return x->_obj._shader._generic.name;
- }
- }
- break;
- }
-
- return 0;
-}
-
-GLhandleARB
-_mesa_3dlabs_create_program_object (void)
-{
- struct gl2_program_impl *x = (struct gl2_program_impl *)
- _mesa_malloc (sizeof (struct gl2_program_impl));
-
- if (x != NULL)
- {
- _program_constructor (x);
- return x->_obj._container._generic.name;
- }
-
- return 0;
-}
-
-#include "slang_assemble.h"
-#include "slang_execute.h"
-
-int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val)
-{
- struct gl2_program_impl *impl;
-
- impl = (struct gl2_program_impl *) pro;
- *val = impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->kill ? GL_TRUE : GL_FALSE;
- return 1;
-}
-
-static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i)
-{
- struct gl2_program_impl *impl;
- slang_program *p;
-
- impl = (struct gl2_program_impl *) pro;
- p = &impl->_obj.prog;
-
- slang_machine_init (p->machines[i]);
- p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN];
-
- _slang_execute2 (p->assemblies[i], p->machines[i]);
-}
-
-GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro)
-{
- exec_shader (pro, SLANG_SHADER_FRAGMENT);
-}
-
-GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro)
-{
- exec_shader (pro, SLANG_SHADER_VERTEX);
-}
-
-GLint _slang_get_uniform_location (struct gl2_program_intf **pro, const char *name)
-{
- struct gl2_program_impl *impl;
- slang_uniform_bindings *bind;
- GLuint i;
-
- impl = (struct gl2_program_impl *) pro;
- bind = &impl->_obj.prog.uniforms;
- for (i = 0; i < bind->count; i++)
- if (_mesa_strcmp (bind->table[i].name, name) == 0)
- return i;
- return -1;
-}
-
-GLboolean _slang_write_uniform (struct gl2_program_intf **pro, GLint loc, GLsizei count,
- const GLvoid *data, GLenum type)
-{
- struct gl2_program_impl *impl;
- slang_uniform_bindings *bind;
- slang_uniform_binding *b;
- GLuint i;
- GLboolean convert_float_to_bool = GL_FALSE;
- GLboolean convert_int_to_bool = GL_FALSE;
- GLboolean convert_int_to_float = GL_FALSE;
- GLboolean types_match = GL_FALSE;
-
- if (loc == -1)
- return GL_TRUE;
-
- impl = (struct gl2_program_impl *) pro;
- bind = &impl->_obj.prog.uniforms;
- if (loc >= bind->count)
- return GL_FALSE;
-
- b = &bind->table[loc];
- /* TODO: check sizes */
- if (slang_export_data_quant_struct (b->quant))
- return GL_FALSE;
-
- switch (slang_export_data_quant_type (b->quant))
- {
- case GL_BOOL_ARB:
- types_match = (type == GL_FLOAT) || (type == GL_INT);
- if (type == GL_FLOAT)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC2_ARB:
- types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB);
- if (type == GL_FLOAT_VEC2_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC3_ARB:
- types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB);
- if (type == GL_FLOAT_VEC3_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_BOOL_VEC4_ARB:
- types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB);
- if (type == GL_FLOAT_VEC4_ARB)
- convert_float_to_bool = GL_TRUE;
- else
- convert_int_to_bool = GL_TRUE;
- break;
- case GL_SAMPLER_1D_ARB:
- case GL_SAMPLER_2D_ARB:
- case GL_SAMPLER_3D_ARB:
- case GL_SAMPLER_CUBE_ARB:
- case GL_SAMPLER_1D_SHADOW_ARB:
- case GL_SAMPLER_2D_SHADOW_ARB:
- types_match = (type == GL_INT);
- break;
- default:
- types_match = (type == slang_export_data_quant_type (b->quant));
- break;
- }
-
- if (!types_match)
- return GL_FALSE;
-
- switch (type)
- {
- case GL_INT:
- case GL_INT_VEC2_ARB:
- case GL_INT_VEC3_ARB:
- case GL_INT_VEC4_ARB:
- convert_int_to_float = GL_TRUE;
- break;
- }
-
- if (convert_float_to_bool)
- {
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- if (b->address[i] != ~0)
- {
- const GLfloat *src = (GLfloat *) (data);
- GLfloat *dst = (GLfloat *) (&impl->_obj.prog.machines[i]->mem[b->address[i] / 4]);
- GLuint j;
- GLuint total = count * slang_export_data_quant_components (b->quant);
-
- for (j = 0; j < total; j++)
- dst[j] = src[j] != 0.0f ? 1.0f : 0.0f;
- }
- }
- else if (convert_int_to_bool)
- {
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- if (b->address[i] != ~0)
- {
- const GLuint *src = (GLuint *) (data);
- GLfloat *dst = (GLfloat *) (&impl->_obj.prog.machines[i]->mem[b->address[i] / 4]);
- GLuint j;
- GLuint total = count * slang_export_data_quant_components (b->quant);
-
- for (j = 0; j < total; j++)
- dst[j] = src[j] ? 1.0f : 0.0f;
- }
- }
- else if (convert_int_to_float)
- {
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- if (b->address[i] != ~0)
- {
- const GLuint *src = (GLuint *) (data);
- GLfloat *dst = (GLfloat *) (&impl->_obj.prog.machines[i]->mem[b->address[i] / 4]);
- GLuint j;
- GLuint total = count * slang_export_data_quant_components (b->quant);
-
- for (j = 0; j < total; j++)
- dst[j] = (GLfloat) src[j];
- }
- }
- else
- {
- for (i = 0; i < SLANG_SHADER_MAX; i++)
- if (b->address[i] != ~0)
- {
- _mesa_memcpy (&impl->_obj.prog.machines[i]->mem[b->address[i] / 4], data,
- count * slang_export_data_quant_size (b->quant));
- }
- }
- return GL_TRUE;
-}
-
-GLuint _slang_get_active_uniform_count (struct gl2_program_intf **pro)
-{
- struct gl2_program_impl *impl;
-
- impl = (struct gl2_program_impl *) pro;
- return impl->_obj.prog.active_uniforms.count;
-}
-
-GLuint _slang_get_active_uniform_max_length (struct gl2_program_intf **pro)
-{
- struct gl2_program_impl *impl;
- GLuint i, len = 0;
-
- impl = (struct gl2_program_impl *) pro;
- for (i = 0; i < impl->_obj.prog.active_uniforms.count; i++)
- {
- GLuint n = _mesa_strlen (impl->_obj.prog.active_uniforms.table[i].name);
- if (n > len)
- len = n;
- }
- return len;
-}
-
-GLvoid _slang_get_active_uniform (struct gl2_program_intf **pro, GLuint index, GLsizei maxLength,
- GLsizei *length, GLint *size, GLenum *type, char *name)
-{
- struct gl2_program_impl *impl;
- slang_active_uniform *u;
- GLsizei len;
-
- impl = (struct gl2_program_impl *) pro;
- u = &impl->_obj.prog.active_uniforms.table[index];
-
- len = _mesa_strlen (u->name);
- if (len >= maxLength)
- len = maxLength - 1;
- _mesa_memcpy (name, u->name, len);
- name[len] = '\0';
- if (length != NULL)
- *length = len;
- *type = slang_export_data_quant_type (u->quant);
- *size = slang_export_data_quant_elements (u->quant);
-}
-
-void
-_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
-{
-#if USE_3DLABS_FRONTEND
- _glslang_3dlabs_InitProcess ();
- _glslang_3dlabs_ShInitialize ();
-#endif
-}
-
+/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file shaderobjects_3dlabs.c + * shader objects definitions for 3dlabs compiler + * \author Michal Krol + */ + +/* Set this to 1 when we are ready to use 3dlabs' front-end */ +#define USE_3DLABS_FRONTEND 0 + +#include "imports.h" +#include "hash.h" +#include "macros.h" +#include "shaderobjects.h" +#include "shaderobjects_3dlabs.h" + +#if USE_3DLABS_FRONTEND +#include "slang_mesa.h" +#include "Public/ShaderLang.h" +#else +#include "slang_link.h" +#endif + +struct gl2_unknown_obj +{ + GLuint reference_count; + void (* _destructor) (struct gl2_unknown_intf **); +}; + +struct gl2_unknown_impl +{ + struct gl2_unknown_intf *_vftbl; + struct gl2_unknown_obj _obj; +}; + +static void +_unknown_destructor (struct gl2_unknown_intf **intf) +{ +} + +static void +_unknown_AddRef (struct gl2_unknown_intf **intf) +{ + struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; + + impl->_obj.reference_count++; +} + +static void +_unknown_Release (struct gl2_unknown_intf **intf) +{ + struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf; + + impl->_obj.reference_count--; + if (impl->_obj.reference_count == 0) + { + impl->_obj._destructor (intf); + _mesa_free ((void *) intf); + } +} + +static struct gl2_unknown_intf ** +_unknown_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_UNKNOWN) + { + (**intf).AddRef (intf); + return intf; + } + return NULL; +} + +static struct gl2_unknown_intf _unknown_vftbl = { + _unknown_AddRef, + _unknown_Release, + _unknown_QueryInterface +}; + +static void +_unknown_constructor (struct gl2_unknown_impl *impl) +{ + impl->_vftbl = &_unknown_vftbl; + impl->_obj.reference_count = 1; + impl->_obj._destructor = _unknown_destructor; +} + +struct gl2_unkinner_obj +{ + struct gl2_unknown_intf **unkouter; +}; + +struct gl2_unkinner_impl +{ + struct gl2_unknown_intf *_vftbl; + struct gl2_unkinner_obj _obj; +}; + +static void +_unkinner_destructor (struct gl2_unknown_intf **intf) +{ +} + +static void +_unkinner_AddRef (struct gl2_unknown_intf **intf) +{ + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + + (**impl->_obj.unkouter).AddRef (impl->_obj.unkouter); +} + +static void +_unkinner_Release (struct gl2_unknown_intf **intf) +{ + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + + (**impl->_obj.unkouter).Release (impl->_obj.unkouter); +} + +static struct gl2_unknown_intf ** +_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf; + + return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid); +} + +static struct gl2_unknown_intf _unkinner_vftbl = { + _unkinner_AddRef, + _unkinner_Release, + _unkinner_QueryInterface +}; + +static void +_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer) +{ + impl->_vftbl = &_unkinner_vftbl; + impl->_obj.unkouter = outer; +} + +struct gl2_generic_obj +{ + struct gl2_unknown_obj _unknown; + GLhandleARB name; + GLboolean delete_status; + GLcharARB *info_log; +}; + +struct gl2_generic_impl +{ + struct gl2_generic_intf *_vftbl; + struct gl2_generic_obj _obj; +}; + +static void +_generic_destructor (struct gl2_unknown_intf **intf) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + + _mesa_free ((void *) impl->_obj.info_log); + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + _mesa_HashRemove (ctx->Shared->GL2Objects, impl->_obj.name); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); + + _unknown_destructor (intf); +} + +static struct gl2_unknown_intf ** +_generic_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_GENERIC) + { + (**intf).AddRef (intf); + return intf; + } + return _unknown_QueryInterface (intf, uiid); +} + +static void +_generic_Delete (struct gl2_generic_intf **intf) +{ + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + + if (impl->_obj.delete_status == GL_FALSE) + { + impl->_obj.delete_status = GL_TRUE; + (**intf)._unknown.Release ((struct gl2_unknown_intf **) intf); + } +} + +static GLhandleARB +_generic_GetName (struct gl2_generic_intf **intf) +{ + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + + return impl->_obj.name; +} + +static GLboolean +_generic_GetDeleteStatus (struct gl2_generic_intf **intf) +{ + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + + return impl->_obj.delete_status; +} + +static const GLcharARB * +_generic_GetInfoLog (struct gl2_generic_intf **intf) +{ + struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf; + + return impl->_obj.info_log; +} + +static struct gl2_generic_intf _generic_vftbl = { + { + _unknown_AddRef, + _unknown_Release, + _generic_QueryInterface + }, + _generic_Delete, + NULL, /* abstract GetType */ + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog +}; + +static void +_generic_constructor (struct gl2_generic_impl *impl) +{ + GET_CURRENT_CONTEXT(ctx); + + _unknown_constructor ((struct gl2_unknown_impl *) impl); + impl->_vftbl = &_generic_vftbl; + impl->_obj._unknown._destructor = _generic_destructor; + impl->_obj.delete_status = GL_FALSE; + impl->_obj.info_log = NULL; + + _glthread_LOCK_MUTEX (ctx->Shared->Mutex); + impl->_obj.name = _mesa_HashFindFreeKeyBlock (ctx->Shared->GL2Objects, 1); + _mesa_HashInsert (ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl); + _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex); +} + +struct gl2_container_obj +{ + struct gl2_generic_obj _generic; + struct gl2_generic_intf ***attached; + GLuint attached_count; +}; + +struct gl2_container_impl +{ + struct gl2_container_intf *_vftbl; + struct gl2_container_obj _obj; +}; + +static void +_container_destructor (struct gl2_unknown_intf **intf) +{ + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i; + + for (i = 0; i < impl->_obj.attached_count; i++) + { + struct gl2_generic_intf **x = impl->_obj.attached[i]; + (**x)._unknown.Release ((struct gl2_unknown_intf **) x); + } + + _generic_destructor (intf); +} + +static struct gl2_unknown_intf ** +_container_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_CONTAINER) + { + (**intf).AddRef (intf); + return intf; + } + return _generic_QueryInterface (intf, uiid); +} + +static GLboolean +_container_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i; + + for (i = 0; i < impl->_obj.attached_count; i++) + if (impl->_obj.attached[i] == att) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Attach"); + return GL_FALSE; + } + + impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, + impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count + 1) * + sizeof (*impl->_obj.attached)); + if (impl->_obj.attached == NULL) + return GL_FALSE; + + impl->_obj.attached[impl->_obj.attached_count] = att; + impl->_obj.attached_count++; + (**att)._unknown.AddRef ((struct gl2_unknown_intf **) att); + return GL_TRUE; +} + +static GLboolean +_container_Detach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + GLuint i, j; + + for (i = 0; i < impl->_obj.attached_count; i++) + if (impl->_obj.attached[i] == att) + { + for (j = i; j < impl->_obj.attached_count - 1; j++) + impl->_obj.attached[j] = impl->_obj.attached[j + 1]; + impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached, + impl->_obj.attached_count * sizeof (*impl->_obj.attached), + (impl->_obj.attached_count - 1) * sizeof (*impl->_obj.attached)); + impl->_obj.attached_count--; + (**att)._unknown.Release ((struct gl2_unknown_intf **) att); + return GL_TRUE; + } + + _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Detach"); + return GL_FALSE; +} + +static GLsizei +_container_GetAttachedCount (struct gl2_container_intf **intf) +{ + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + + return impl->_obj.attached_count; +} + +static struct gl2_generic_intf ** +_container_GetAttached (struct gl2_container_intf **intf, GLuint index) +{ + struct gl2_container_impl *impl = (struct gl2_container_impl *) intf; + + (**impl->_obj.attached[index])._unknown.AddRef ( + (struct gl2_unknown_intf **)impl->_obj.attached[index]); + return impl->_obj.attached[index]; +} + +static struct gl2_container_intf _container_vftbl = { + { + { + _unknown_AddRef, + _unknown_Release, + _container_QueryInterface + }, + _generic_Delete, + NULL, /* abstract GetType */ + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog + }, + _container_Attach, + _container_Detach, + _container_GetAttachedCount, + _container_GetAttached +}; + +static void +_container_constructor (struct gl2_container_impl *impl) +{ + _generic_constructor ((struct gl2_generic_impl *) impl); + impl->_vftbl = &_container_vftbl; + impl->_obj._generic._unknown._destructor = _container_destructor; + impl->_obj.attached = NULL; + impl->_obj.attached_count = 0; +} + +struct gl2_3dlabs_shhandle_obj +{ + struct gl2_unkinner_obj _unknown; +#if USE_3DLABS_FRONTEND + ShHandle handle; +#endif +}; + +struct gl2_3dlabs_shhandle_impl +{ + struct gl2_3dlabs_shhandle_intf *_vftbl; + struct gl2_3dlabs_shhandle_obj _obj; +}; + +static void +_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf) +{ +#if USE_3DLABS_FRONTEND + struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; + ShDestruct (impl->_obj.handle); +#endif + _unkinner_destructor (intf); +} + +static GLvoid * +_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf) +{ +#if USE_3DLABS_FRONTEND + struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf; + return impl->_obj.handle; +#else + return NULL; +#endif +} + +static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = { + { + _unkinner_AddRef, + _unkinner_Release, + _unkinner_QueryInterface + }, + _3dlabs_shhandle_GetShHandle +}; + +static void +_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer) +{ + _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer); + impl->_vftbl = &_3dlabs_shhandle_vftbl; +#if USE_3DLABS_FRONTEND + impl->_obj.handle = NULL; +#endif +} + +struct gl2_shader_obj +{ + struct gl2_generic_obj _generic; + struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle; + GLboolean compile_status; + GLcharARB *source; + GLint *offsets; + GLsizei offset_count; + slang_translation_unit unit; +}; + +struct gl2_shader_impl +{ + struct gl2_shader_intf *_vftbl; + struct gl2_shader_obj _obj; +}; + +static void +_shader_destructor (struct gl2_unknown_intf **intf) +{ + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + + _mesa_free ((void *) impl->_obj.source); + _mesa_free ((void *) impl->_obj.offsets); + _3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl); + _generic_destructor (intf); +} + +static struct gl2_unknown_intf ** +_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ +#if USE_3DLABS_FRONTEND + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; +#endif + + if (uiid == UIID_SHADER) + { + (**intf).AddRef (intf); + return intf; + } +#if USE_3DLABS_FRONTEND + if (uiid == UIID_3DLABS_SHHANDLE) + { + (**intf).AddRef (intf); + return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl; + } +#endif + return _generic_QueryInterface (intf, uiid); +} + +static GLenum +_shader_GetType (struct gl2_generic_intf **intf) +{ + return GL_SHADER_OBJECT_ARB; +} + +static GLboolean +_shader_GetCompileStatus (struct gl2_shader_intf **intf) +{ + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + + return impl->_obj.compile_status; +} + +static GLvoid +_shader_SetSource (struct gl2_shader_intf **intf, GLcharARB *src, GLint *off, GLsizei cnt) +{ + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + + _mesa_free ((void *) impl->_obj.source); + impl->_obj.source = src; + _mesa_free ((void *) impl->_obj.offsets); + impl->_obj.offsets = off; + impl->_obj.offset_count = cnt; +} + +static const GLcharARB * +_shader_GetSource (struct gl2_shader_intf **intf) +{ + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; + + return impl->_obj.source; +} + +static GLvoid +_shader_Compile (struct gl2_shader_intf **intf) +{ + struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf; +#if USE_3DLABS_FRONTEND + char **strings; + TBuiltInResource res; +#else + slang_unit_type type; + slang_info_log info_log; +#endif + + impl->_obj.compile_status = GL_FALSE; + _mesa_free ((void *) impl->_obj._generic.info_log); + impl->_obj._generic.info_log = NULL; + +#if USE_3DLABS_FRONTEND + /* 3dlabs compiler expects us to feed it with null-terminated string array, + we've got only one big string with offsets, so we must split it; but when + there's only one string to deal with, we pass its address directly */ + + if (impl->_obj.offset_count <= 1) + strings = &impl->_obj.source; + else + { + GLsizei i, offset = 0; + + strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *)); + if (strings == NULL) + return; + + for (i = 0; i < impl->_obj.offset_count; i++) + { + GLsizei size = impl->_obj.offsets[i] - offset; + + strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char)); + if (strings[i] == NULL) + { + GLsizei j; + + for (j = 0; j < i; j++) + _mesa_free (strings[j]); + _mesa_free (strings); + return; + } + + _mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char)); + strings[i][size] = '\0'; + offset = impl->_obj.offsets[i]; + } + } + + /* TODO set these fields to some REAL numbers */ + res.maxLights = 8; + res.maxClipPlanes = 6; + res.maxTextureUnits = 2; + res.maxTextureCoords = 2; + res.maxVertexAttribs = 8; + res.maxVertexUniformComponents = 64; + res.maxVaryingFloats = 8; + res.maxVertexTextureImageUnits = 2; + res.maxCombinedTextureImageUnits = 2; + res.maxTextureImageUnits = 2; + res.maxFragmentUniformComponents = 64; + res.maxDrawBuffers = 1; + + if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count, + EShOptFull, &res, 0)) + impl->_obj.compile_status = GL_TRUE; + if (impl->_obj.offset_count > 1) + { + GLsizei i; + + for (i = 0; i < impl->_obj.offset_count; i++) + _mesa_free (strings[i]); + _mesa_free (strings); + } + + impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog ( + impl->_obj._3dlabs_shhandle._obj.handle)); +#else + if (impl->_vftbl->GetSubType (intf) == GL_FRAGMENT_SHADER) + type = slang_unit_fragment_shader; + else + type = slang_unit_vertex_shader; + slang_info_log_construct (&info_log); + if (_slang_compile (impl->_obj.source, &impl->_obj.unit, type, &info_log)) + { + impl->_obj.compile_status = GL_TRUE; + } + if (info_log.text != NULL) + impl->_obj._generic.info_log = _mesa_strdup (info_log.text); + else + impl->_obj._generic.info_log = _mesa_strdup (""); + slang_info_log_destruct (&info_log); +#endif +} + +static struct gl2_shader_intf _shader_vftbl = { + { + { + _unknown_AddRef, + _unknown_Release, + _shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog + }, + NULL, /* abstract GetSubType */ + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile +}; + +static void +_shader_constructor (struct gl2_shader_impl *impl) +{ + _generic_constructor ((struct gl2_generic_impl *) impl); + _3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **) + &impl->_vftbl); + impl->_vftbl = &_shader_vftbl; + impl->_obj._generic._unknown._destructor = _shader_destructor; + impl->_obj.compile_status = GL_FALSE; + impl->_obj.source = NULL; + impl->_obj.offsets = NULL; + impl->_obj.offset_count = 0; +} + +struct gl2_program_obj +{ + struct gl2_container_obj _container; + GLboolean link_status; + GLboolean validate_status; +#if USE_3DLABS_FRONTEND + ShHandle linker; + ShHandle uniforms; +#endif + slang_program prog; +}; + +struct gl2_program_impl +{ + struct gl2_program_intf *_vftbl; + struct gl2_program_obj _obj; +}; + +static void +_program_destructor (struct gl2_unknown_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; +#if USE_3DLABS_FRONTEND + ShDestruct (impl->_obj.linker); + ShDestruct (impl->_obj.uniforms); +#endif + _container_destructor (intf); + slang_program_dtr (&impl->_obj.prog); +} + +static struct gl2_unknown_intf ** +_program_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_PROGRAM) + { + (**intf).AddRef (intf); + return intf; + } + return _container_QueryInterface (intf, uiid); +} + +static GLenum +_program_GetType (struct gl2_generic_intf **intf) +{ + return GL_PROGRAM_OBJECT_ARB; +} + +static GLboolean +_program_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_unknown_intf **sha; + + sha = (**att)._unknown.QueryInterface ((struct gl2_unknown_intf **) att, UIID_SHADER); + if (sha == NULL) + { + _mesa_error (ctx, GL_INVALID_OPERATION, "_program_Attach"); + return GL_FALSE; + } + + (**sha).Release (sha); + return _container_Attach (intf, att); +} + +static GLboolean +_program_GetLinkStatus (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + + return impl->_obj.link_status; +} + +static GLboolean +_program_GetValidateStatus (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + + return impl->_obj.validate_status; +} + +static GLvoid +_program_Link (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; +#if USE_3DLABS_FRONTEND + ShHandle *handles; +#endif + GLuint i, count; + slang_translation_unit *units[2]; + + impl->_obj.link_status = GL_FALSE; + _mesa_free ((void *) impl->_obj._container._generic.info_log); + impl->_obj._container._generic.info_log = NULL; + slang_program_dtr (&impl->_obj.prog); + slang_program_ctr (&impl->_obj.prog); + +#if USE_3DLABS_FRONTEND + handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle)); + if (handles == NULL) + return; + + for (i = 0; i < impl->_obj._container.attached_count; i++) + { + struct gl2_generic_intf **gen = impl->_obj._container.attached[i]; + struct gl2_3dlabs_shhandle_intf **sh; + + sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface ( + (struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE); + if (sh != NULL) + { + handles[i] = (**sh).GetShHandle (sh); + (**sh)._unknown.Release ((struct gl2_unknown_intf **) sh); + } + else + { + _mesa_free (handles); + return; + } + } + + if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count, + impl->_obj.uniforms, NULL, NULL)) + impl->_obj.link_status = GL_TRUE; + + impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker)); +#else + count = impl->_obj._container.attached_count; + if (count == 0 || count > 2) + return; + for (i = 0; i < count; i++) + { + struct gl2_generic_intf **obj; + struct gl2_unknown_intf **unk; + struct gl2_shader_impl *sha; + + obj = impl->_obj._container.attached[i]; + unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_SHADER); + (**obj)._unknown.Release ((struct gl2_unknown_intf **) obj); + if (unk == NULL) + return; + sha = (struct gl2_shader_impl *) unk; + units[i] = &sha->_obj.unit; + (**unk).Release (unk); + } + + impl->_obj.link_status = _slang_link (&impl->_obj.prog, units, count); + if (impl->_obj.link_status) + impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n"); + else + impl->_obj._container._generic.info_log = _mesa_strdup ("Link failed.\n"); +#endif +} + +static GLvoid +_program_Validate (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + + impl->_obj.validate_status = GL_FALSE; + _mesa_free ((void *) impl->_obj._container._generic.info_log); + impl->_obj._container._generic.info_log = NULL; + + /* TODO validate */ +} + +static GLvoid +write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size) +{ + GLuint i; + + for (i = 0; i < SLANG_SHADER_MAX; i++) + { + GLuint addr; + + addr = pro->common_fixed_entries[i][index]; + if (addr != ~0) + { + GLubyte *dst; + + dst = (GLubyte *) pro->machines[i]->mem + addr + off * size; + _mesa_memcpy (dst, src, size); + } + } +} + +static GLvoid +write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii, + GLuint it, GLuint iit) +{ + GLfloat mat[16]; + + /* we want inverse matrix */ + if (!matrix->inv) + { + /* allocate inverse matrix and make it dirty */ + _math_matrix_alloc_inv (matrix); + _math_matrix_loadf (matrix, matrix->m); + } + _math_matrix_analyse (matrix); + + write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat)); + + /* inverse */ + write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat)); + + /* transpose */ + _math_transposef (mat, matrix->m); + write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat)); + + /* inverse transpose */ + _math_transposef (mat, matrix->inv); + write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat)); +} + +static GLvoid +write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a, + GLuint d, GLuint sp, GLuint sh) +{ + GLfloat v[17]; + + COPY_4FV(v, ctx->Light.Material.Attrib[e]); + COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]); + COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]); + COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]); + v[16] = ctx->Light.Material.Attrib[sh][0]; + write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat)); +} + +static GLvoid +write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, + GLuint a) +{ + GLfloat v[4]; + + SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient); + ACC_4V(v, ctx->Light.Material.Attrib[e]); + write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat)); +} + +static GLvoid +write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a, + GLuint d, GLuint s) +{ + GLfloat v[12]; + + SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]); + SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]); + SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]); + write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat)); +} + +static GLvoid +_program_UpdateFixedUniforms (struct gl2_program_intf **intf) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint i; + GLfloat v[29]; + GLfloat *p; + + /* MODELVIEW matrix */ + write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0, + SLANG_COMMON_FIXED_MODELVIEWMATRIX, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE); + + /* PROJECTION matrix */ + write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0, + SLANG_COMMON_FIXED_PROJECTIONMATRIX, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE); + + /* MVP matrix */ + write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE); + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) + { + /* TEXTURE matrix */ + write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i, + SLANG_COMMON_FIXED_TEXTUREMATRIX, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE, + SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE); + + /* EYE_PLANE texture-coordinate generation */ + write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ, + i, 4 * sizeof (GLfloat)); + + /* OBJECT_PLANE texture-coordinate generation */ + write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR, + i, 4 * sizeof (GLfloat)); + write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ, + i, 4 * sizeof (GLfloat)); + } + + /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */ + p = ctx->ModelviewMatrixStack.Top->inv; + v[0] = p[0]; + v[1] = p[4]; + v[2] = p[8]; + v[3] = p[1]; + v[4] = p[5]; + v[5] = p[9]; + v[6] = p[2]; + v[7] = p[6]; + v[8] = p[10]; + write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat)); + + /* normal scale */ + write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat)); + + /* depth range parameters */ + v[0] = ctx->Viewport.Near; + v[1] = ctx->Viewport.Far; + v[2] = ctx->Viewport.Far - ctx->Viewport.Near; + write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat)); + + /* CLIP_PLANEi */ + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) + { + write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i, + 4 * sizeof (GLfloat)); + } + + /* point parameters */ + v[0] = ctx->Point.Size; + v[1] = ctx->Point.MinSize; + v[2] = ctx->Point.MaxSize; + v[3] = ctx->Point.Threshold; + COPY_3FV((v + 4), ctx->Point.Params); + write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat)); + + /* material parameters */ + write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL, + MAT_ATTRIB_FRONT_EMISSION, + MAT_ATTRIB_FRONT_AMBIENT, + MAT_ATTRIB_FRONT_DIFFUSE, + MAT_ATTRIB_FRONT_SPECULAR, + MAT_ATTRIB_FRONT_SHININESS); + write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL, + MAT_ATTRIB_BACK_EMISSION, + MAT_ATTRIB_BACK_AMBIENT, + MAT_ATTRIB_BACK_DIFFUSE, + MAT_ATTRIB_BACK_SPECULAR, + MAT_ATTRIB_BACK_SHININESS); + + for (i = 0; i < ctx->Const.MaxLights; i++) + { + /* light source parameters */ + COPY_4FV(v, ctx->Light.Light[i].Ambient); + COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse); + COPY_4FV((v + 8), ctx->Light.Light[i].Specular); + COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition); + COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition); + v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f; + NORMALIZE_3FV((v + 16)); + v[19] = 0.0f; + COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection); + v[23] = ctx->Light.Light[i].SpotExponent; + v[24] = ctx->Light.Light[i].SpotCutoff; + v[25] = ctx->Light.Light[i]._CosCutoffNeg; + v[26] = ctx->Light.Light[i].ConstantAttenuation; + v[27] = ctx->Light.Light[i].LinearAttenuation; + v[28] = ctx->Light.Light[i].QuadraticAttenuation; + write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat)); + + /* light product */ + write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT, + MAT_ATTRIB_FRONT_AMBIENT, + MAT_ATTRIB_FRONT_DIFFUSE, + MAT_ATTRIB_FRONT_SPECULAR); + write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT, + MAT_ATTRIB_BACK_AMBIENT, + MAT_ATTRIB_BACK_DIFFUSE, + MAT_ATTRIB_BACK_SPECULAR); + } + + /* light model parameters */ + write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat)); + + /* light model product */ + write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT, + MAT_ATTRIB_FRONT_EMISSION, + MAT_ATTRIB_FRONT_AMBIENT); + write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT, + MAT_ATTRIB_BACK_EMISSION, + MAT_ATTRIB_BACK_AMBIENT); + + /* TEXTURE_ENV_COLOR */ + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) + { + write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor, + i, 4 * sizeof (GLfloat)); + } + + /* fog parameters */ + COPY_4FV(v, ctx->Fog.Color); + v[4] = ctx->Fog.Density; + v[5] = ctx->Fog.Start; + v[6] = ctx->Fog.End; + v[7] = ctx->Fog._Scale; + write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat)); +} + +static GLvoid +_program_UpdateFixedAttribute (struct gl2_program_intf **intf, GLuint index, GLvoid *data, + GLuint offset, GLuint size, GLboolean write) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->vertex_fixed_entries[index]; + if (addr != ~0) + { + GLubyte *mem; + + mem = (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + offset * size; + if (write) + _mesa_memcpy (mem, data, size); + else + _mesa_memcpy (data, mem, size); + } +} + +static GLvoid +_program_UpdateFixedVarying (struct gl2_program_intf **intf, GLuint index, GLvoid *data, + GLuint offset, GLuint size, GLboolean write) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + addr = pro->fragment_fixed_entries[index]; + if (addr != ~0) + { + GLubyte *mem; + + mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + offset * size; + if (write) + _mesa_memcpy (mem, data, size); + else + _mesa_memcpy (data, mem, size); + } +} + +static GLvoid +_program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *teximageusage) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint i; + + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) + teximageusage[i] = 0; + + for (i = 0; i < pro->texture_usage.count; i++) + { + GLuint n, addr, j; + + n = slang_export_data_quant_elements (pro->texture_usage.table[i].quant); + addr = pro->texture_usage.table[i].frag_address; + for (j = 0; j < n; j++) + { + GLubyte *mem; + GLuint image; + + mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + j * 4; + image = (GLuint) *((GLfloat *) mem); + if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) + { + switch (slang_export_data_quant_type (pro->texture_usage.table[i].quant)) + { + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + teximageusage[image] |= TEXTURE_1D_BIT; + break; + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + teximageusage[image] |= TEXTURE_2D_BIT; + break; + case GL_SAMPLER_3D_ARB: + teximageusage[image] |= TEXTURE_3D_BIT; + break; + case GL_SAMPLER_CUBE_ARB: + teximageusage[image] |= TEXTURE_CUBE_BIT; + break; + } + } + } + } + + /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */ +} + +static GLboolean +_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + + switch (subtype) + { + case GL_VERTEX_SHADER_ARB: + return pro->machines[SLANG_SHADER_VERTEX] != NULL; + case GL_FRAGMENT_SHADER_ARB: + return pro->machines[SLANG_SHADER_FRAGMENT] != NULL; + default: + return GL_FALSE; + } +} + +static GLvoid +get_active_variable (slang_active_variable *var, GLsizei maxLength, GLsizei *length, GLint *size, + GLenum *type, GLchar *name) +{ + GLsizei len; + + len = _mesa_strlen (var->name); + if (len >= maxLength) + len = maxLength - 1; + if (length != NULL) + *length = len; + *size = slang_export_data_quant_elements (var->quant); + *type = slang_export_data_quant_type (var->quant); + _mesa_memcpy (name, var->name, len); + name[len] = '\0'; +} + +static GLuint +get_active_variable_max_length (slang_active_variables *vars) +{ + GLuint i, len = 0; + + for (i = 0; i < vars->count; i++) + { + GLuint n = _mesa_strlen (vars->table[i].name); + if (n > len) + len = n; + } + return len; +} + +static GLvoid +_program_GetActiveUniform (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index]; + + get_active_variable (u, maxLength, length, size, type, name); +} + +static GLuint +_program_GetActiveUniformMaxLength (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + + return get_active_variable_max_length (&impl->_obj.prog.active_uniforms); +} + +static GLuint +_program_GetActiveUniformCount (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + + return impl->_obj.prog.active_uniforms.count; +} + +static GLint +_program_GetUniformLocation (struct gl2_program_intf **intf, const GLchar *name) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_uniform_bindings *bind = &impl->_obj.prog.uniforms; + GLuint i; + + for (i = 0; i < bind->count; i++) + if (_mesa_strcmp (bind->table[i].name, name) == 0) + return i; + return -1; +} + +static GLboolean +_program_WriteUniform (struct gl2_program_intf **intf, GLint loc, GLsizei count, const GLvoid *data, + GLenum type) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms; + slang_uniform_binding *uniform; + GLuint i; + GLboolean convert_float_to_bool = GL_FALSE; + GLboolean convert_int_to_bool = GL_FALSE; + GLboolean convert_int_to_float = GL_FALSE; + GLboolean types_match = GL_FALSE; + + if (loc == -1) + return GL_TRUE; + if (loc >= uniforms->count) + return GL_FALSE; + + uniform = &uniforms->table[loc]; + /* TODO: check sizes */ + if (slang_export_data_quant_struct (uniform->quant)) + return GL_FALSE; + + switch (slang_export_data_quant_type (uniform->quant)) + { + case GL_BOOL_ARB: + types_match = (type == GL_FLOAT) || (type == GL_INT); + if (type == GL_FLOAT) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC2_ARB: + types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB); + if (type == GL_FLOAT_VEC2_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC3_ARB: + types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB); + if (type == GL_FLOAT_VEC3_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_BOOL_VEC4_ARB: + types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB); + if (type == GL_FLOAT_VEC4_ARB) + convert_float_to_bool = GL_TRUE; + else + convert_int_to_bool = GL_TRUE; + break; + case GL_SAMPLER_1D_ARB: + case GL_SAMPLER_2D_ARB: + case GL_SAMPLER_3D_ARB: + case GL_SAMPLER_CUBE_ARB: + case GL_SAMPLER_1D_SHADOW_ARB: + case GL_SAMPLER_2D_SHADOW_ARB: + types_match = (type == GL_INT); + break; + default: + types_match = (type == slang_export_data_quant_type (uniform->quant)); + break; + } + + if (!types_match) + return GL_FALSE; + + switch (type) + { + case GL_INT: + case GL_INT_VEC2_ARB: + case GL_INT_VEC3_ARB: + case GL_INT_VEC4_ARB: + convert_int_to_float = GL_TRUE; + break; + } + + if (convert_float_to_bool) + { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) + { + const GLfloat *src = (GLfloat *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = count * slang_export_data_quant_components (uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = src[j] != 0.0f ? 1.0f : 0.0f; + } + } + else if (convert_int_to_bool) + { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) + { + const GLuint *src = (GLuint *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = count * slang_export_data_quant_components (uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = src[j] ? 1.0f : 0.0f; + } + } + else if (convert_int_to_float) + { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) + { + const GLuint *src = (GLuint *) (data); + GLfloat *dst = (GLfloat *) + (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]); + GLuint j; + GLuint total = count * slang_export_data_quant_components (uniform->quant); + + for (j = 0; j < total; j++) + dst[j] = (GLfloat) src[j]; + } + } + else + { + for (i = 0; i < SLANG_SHADER_MAX; i++) + if (uniform->address[i] != ~0) + { + _mesa_memcpy (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4], data, + count * slang_export_data_quant_size (uniform->quant)); + } + } + return GL_TRUE; +} + +static GLvoid +_program_GetActiveAttrib (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLchar *name) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index]; + + get_active_variable (a, maxLength, length, size, type, name); +} + +static GLuint +_program_GetActiveAttribMaxLength (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + + return get_active_variable_max_length (&impl->_obj.prog.active_attribs); +} + +static GLuint +_program_GetActiveAttribCount (struct gl2_program_intf **intf) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + + return impl->_obj.prog.active_attribs.count; +} + +static GLint +_program_GetAttribLocation (struct gl2_program_intf **intf, const GLchar *name) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_attrib_bindings *attribs = &impl->_obj.prog.attribs; + GLuint i; + + for (i = 0; i < attribs->binding_count; i++) + if (_mesa_strcmp (attribs->bindings[i].name, name) == 0) + return attribs->bindings[i].first_slot_index; + return -1; +} + +static GLvoid +_program_OverrideAttribBinding (struct gl2_program_intf **intf, GLuint index, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf); + slang_program *pro = &impl->_obj.prog; + + if (!slang_attrib_overrides_add (&pro->attrib_overrides, index, name)) + _mesa_error (ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding"); +} + +static GLvoid +_program_UpdateVarying (struct gl2_program_intf **intf, GLuint index, GLfloat *value, + GLboolean vert) +{ + struct gl2_program_impl *impl = (struct gl2_program_impl *) intf; + slang_program *pro = &impl->_obj.prog; + GLuint addr; + + if (index >= pro->varyings.slot_count) + return; + if (vert) + addr = pro->varyings.slots[index].vert_addr / 4; + else + addr = pro->varyings.slots[index].frag_addr / 4; + if (addr != ~0) + { + if (vert) + *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float; + else + pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value; + } +} + +static struct gl2_program_intf _program_vftbl = { + { + { + { + _unknown_AddRef, + _unknown_Release, + _program_QueryInterface + }, + _generic_Delete, + _program_GetType, + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog + }, + _program_Attach, + _container_Detach, + _container_GetAttachedCount, + _container_GetAttached + }, + _program_GetLinkStatus, + _program_GetValidateStatus, + _program_Link, + _program_Validate, + _program_UpdateFixedUniforms, + _program_UpdateFixedAttribute, + _program_UpdateFixedVarying, + _program_GetTextureImageUsage, + _program_IsShaderPresent, + _program_GetActiveUniform, + _program_GetActiveUniformMaxLength, + _program_GetActiveUniformCount, + _program_GetUniformLocation, + _program_WriteUniform, + _program_GetActiveAttrib, + _program_GetActiveAttribMaxLength, + _program_GetActiveAttribCount, + _program_GetAttribLocation, + _program_OverrideAttribBinding, + _program_UpdateVarying +}; + +static void +_program_constructor (struct gl2_program_impl *impl) +{ + _container_constructor ((struct gl2_container_impl *) impl); + impl->_vftbl = &_program_vftbl; + impl->_obj._container._generic._unknown._destructor = _program_destructor; + impl->_obj.link_status = GL_FALSE; + impl->_obj.validate_status = GL_FALSE; +#if USE_3DLABS_FRONTEND + impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0); + impl->_obj.uniforms = ShConstructUniformMap (); +#endif + slang_program_ctr (&impl->_obj.prog); +} + +struct gl2_fragment_shader_obj +{ + struct gl2_shader_obj _shader; +}; + +struct gl2_fragment_shader_impl +{ + struct gl2_fragment_shader_intf *_vftbl; + struct gl2_fragment_shader_obj _obj; +}; + +static void +_fragment_shader_destructor (struct gl2_unknown_intf **intf) +{ + struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf; + + (void) impl; + /* TODO free fragment shader data */ + + _shader_destructor (intf); +} + +static struct gl2_unknown_intf ** +_fragment_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_FRAGMENT_SHADER) + { + (**intf).AddRef (intf); + return intf; + } + return _shader_QueryInterface (intf, uiid); +} + +static GLenum +_fragment_shader_GetSubType (struct gl2_shader_intf **intf) +{ + return GL_FRAGMENT_SHADER_ARB; +} + +static struct gl2_fragment_shader_intf _fragment_shader_vftbl = { + { + { + { + _unknown_AddRef, + _unknown_Release, + _fragment_shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog + }, + _fragment_shader_GetSubType, + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile + } +}; + +static void +_fragment_shader_constructor (struct gl2_fragment_shader_impl *impl) +{ + _shader_constructor ((struct gl2_shader_impl *) impl); + impl->_vftbl = &_fragment_shader_vftbl; + impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor; +#if USE_3DLABS_FRONTEND + impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0); +#endif +} + +struct gl2_vertex_shader_obj +{ + struct gl2_shader_obj _shader; +}; + +struct gl2_vertex_shader_impl +{ + struct gl2_vertex_shader_intf *_vftbl; + struct gl2_vertex_shader_obj _obj; +}; + +static void +_vertex_shader_destructor (struct gl2_unknown_intf **intf) +{ + struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf; + + (void) impl; + /* TODO free vertex shader data */ + + _shader_destructor (intf); +} + +static struct gl2_unknown_intf ** +_vertex_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid) +{ + if (uiid == UIID_VERTEX_SHADER) + { + (**intf).AddRef (intf); + return intf; + } + return _shader_QueryInterface (intf, uiid); +} + +static GLenum +_vertex_shader_GetSubType (struct gl2_shader_intf **intf) +{ + return GL_VERTEX_SHADER_ARB; +} + +static struct gl2_vertex_shader_intf _vertex_shader_vftbl = { + { + { + { + _unknown_AddRef, + _unknown_Release, + _vertex_shader_QueryInterface + }, + _generic_Delete, + _shader_GetType, + _generic_GetName, + _generic_GetDeleteStatus, + _generic_GetInfoLog + }, + _vertex_shader_GetSubType, + _shader_GetCompileStatus, + _shader_SetSource, + _shader_GetSource, + _shader_Compile + } +}; + +static void +_vertex_shader_constructor (struct gl2_vertex_shader_impl *impl) +{ + _shader_constructor ((struct gl2_shader_impl *) impl); + impl->_vftbl = &_vertex_shader_vftbl; + impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor; +#if USE_3DLABS_FRONTEND + impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0); +#endif +} + +GLhandleARB +_mesa_3dlabs_create_shader_object (GLenum shaderType) +{ + switch (shaderType) + { + case GL_FRAGMENT_SHADER_ARB: + { + struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *) + _mesa_malloc (sizeof (struct gl2_fragment_shader_impl)); + + if (x != NULL) + { + _fragment_shader_constructor (x); + return x->_obj._shader._generic.name; + } + } + break; + case GL_VERTEX_SHADER_ARB: + { + struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *) + _mesa_malloc (sizeof (struct gl2_vertex_shader_impl)); + + if (x != NULL) + { + _vertex_shader_constructor (x); + return x->_obj._shader._generic.name; + } + } + break; + } + + return 0; +} + +GLhandleARB +_mesa_3dlabs_create_program_object (void) +{ + struct gl2_program_impl *x = (struct gl2_program_impl *) + _mesa_malloc (sizeof (struct gl2_program_impl)); + + if (x != NULL) + { + _program_constructor (x); + return x->_obj._container._generic.name; + } + + return 0; +} + +#include "slang_assemble.h" +#include "slang_execute.h" + +int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val) +{ + struct gl2_program_impl *impl; + + impl = (struct gl2_program_impl *) pro; + *val = impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->kill ? GL_TRUE : GL_FALSE; + return 1; +} + +static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i) +{ + struct gl2_program_impl *impl; + slang_program *p; + + impl = (struct gl2_program_impl *) pro; + p = &impl->_obj.prog; + + slang_machine_init (p->machines[i]); + p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN]; + + _slang_execute2 (p->assemblies[i], p->machines[i]); +} + +GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro) +{ + exec_shader (pro, SLANG_SHADER_FRAGMENT); +} + +GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro) +{ + exec_shader (pro, SLANG_SHADER_VERTEX); +} + +void +_mesa_init_shaderobjects_3dlabs (GLcontext *ctx) +{ +#if USE_3DLABS_FRONTEND + _glslang_3dlabs_InitProcess (); + _glslang_3dlabs_ShInitialize (); +#endif +} + |