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-rw-r--r--src/mesa/shader/shaderobjects.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 19c4e8d3f8a..86a069ad6a9 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -88,11 +88,24 @@ struct gl2_program_intf
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLboolean);
GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
+ GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
+ GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
+ GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
+ GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
+ GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
+ const GLvoid *data, GLenum type);
+ GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
+ GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
+ GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
+ GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
+ GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
};