diff options
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 1191 |
1 files changed, 0 insertions, 1191 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c deleted file mode 100644 index da4d5c84721..00000000000 --- a/src/mesa/shader/shaderobjects.c +++ /dev/null @@ -1,1191 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file shaderobjects.c - * ARB_shader_objects state management functions - * \author Michal Krol - */ - - -#include "glheader.h" -#include "context.h" -#include "hash.h" -#include "shaderobjects.h" -#include "shaderobjects_3dlabs.h" - - -#if FEATURE_ARB_shader_objects - -#define RELEASE_GENERIC(x)\ - (**x)._unknown.Release ((struct gl2_unknown_intf **) (x)) - -#define RELEASE_CONTAINER(x)\ - (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) - -#define RELEASE_PROGRAM(x)\ - (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) - -#define RELEASE_SHADER(x)\ - (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x)) - - - -static struct gl2_unknown_intf ** -lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid, - const char *function) -{ - struct gl2_unknown_intf **unk; - - /* - * Note: _mesa_HashLookup() requires non-zero input values, so the - * passed-in handle value must be checked beforehand. - */ - if (handle == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, function); - return NULL; - } - _glthread_LOCK_MUTEX(ctx->Shared->Mutex); - unk = (struct gl2_unknown_intf **) _mesa_HashLookup(ctx->Shared->GL2Objects, - handle); - _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - - if (unk == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, function); - } - else { - unk = (**unk).QueryInterface(unk, uiid); - if (unk == NULL) - _mesa_error(ctx, GL_INVALID_OPERATION, function); - } - return unk; -} - -#define GET_GENERIC(x, handle, function)\ - struct gl2_generic_intf **x = (struct gl2_generic_intf **)\ - lookup_handle (ctx, handle, UIID_GENERIC, function); - -#define GET_CONTAINER(x, handle, function)\ - struct gl2_container_intf **x = (struct gl2_container_intf **)\ - lookup_handle (ctx, handle, UIID_CONTAINER, function); - -#define GET_PROGRAM(x, handle, function)\ - struct gl2_program_intf **x = (struct gl2_program_intf **)\ - lookup_handle (ctx, handle, UIID_PROGRAM, function); - -#define GET_SHADER(x, handle, function)\ - struct gl2_shader_intf **x = (struct gl2_shader_intf **)\ - lookup_handle (ctx, handle, UIID_SHADER, function); - - -#define GET_LINKED_PROGRAM(x, handle, function) \ - GET_PROGRAM(x, handle, function); \ - if (x && (**x).GetLinkStatus(x) == GL_FALSE) { \ - RELEASE_PROGRAM(x); \ - _mesa_error(ctx, GL_INVALID_OPERATION, function); \ - x = NULL; \ - } - -#define GET_CURRENT_LINKED_PROGRAM(x, function) \ - struct gl2_program_intf **x = ctx->ShaderObjects.CurrentProgram; \ - if (!x || (**x).GetLinkStatus(x) == GL_FALSE) { \ - _mesa_error(ctx, GL_INVALID_OPERATION, function); \ - return; \ - } - - - -#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_') - - -GLvoid GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ - if (obj != 0) { - GET_CURRENT_CONTEXT(ctx); - GET_GENERIC(gen, obj, "glDeleteObjectARB"); - - if (gen != NULL) { - (**gen).Delete(gen); - RELEASE_GENERIC(gen); - } - } -} - -GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - GET_CURRENT_CONTEXT(ctx); - - switch (pname) { - case GL_PROGRAM_OBJECT_ARB: - { - struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram; - - if (pro != NULL) - return (**pro)._container._generic. - GetName((struct gl2_generic_intf **) (pro)); - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB"); - } - - return 0; -} - -GLvoid GLAPIENTRY -_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_CONTAINER(con, containerObj, "glDetachObjectARB"); - - if (con != NULL) { - GET_GENERIC(att, attachedObj, "glDetachObjectARB"); - - if (att != NULL) { - (**con).Detach(con, att); - RELEASE_GENERIC(att); - } - RELEASE_CONTAINER(con); - } -} - -GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB(GLenum shaderType) -{ - return _mesa_3dlabs_create_shader_object(shaderType); -} - -GLvoid GLAPIENTRY -_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, - const GLcharARB ** string, const GLint * length) -{ - GET_CURRENT_CONTEXT(ctx); - GLint *offsets; - GLsizei i; - GLcharARB *source; - GET_SHADER(sha, shaderObj, "glShaderSourceARB"); - - if (sha == NULL) - return; - - if (string == NULL) { - RELEASE_SHADER(sha); - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - - /* - * This array holds offsets of where the appropriate string ends, thus the last - * element will be set to the total length of the source code. - */ - offsets = (GLint *) _mesa_malloc(count * sizeof(GLint)); - if (offsets == NULL) { - RELEASE_SHADER(sha); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - if (string[i] == NULL) { - _mesa_free((GLvoid *) offsets); - RELEASE_SHADER(sha); - _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB"); - return; - } - if (length == NULL || length[i] < 0) - offsets[i] = _mesa_strlen(string[i]); - else - offsets[i] = length[i]; - /* accumulate string lengths */ - if (i > 0) - offsets[i] += offsets[i - 1]; - } - - source = - (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) * - sizeof(GLcharARB)); - if (source == NULL) { - _mesa_free((GLvoid *) offsets); - RELEASE_SHADER(sha); - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB"); - return; - } - - for (i = 0; i < count; i++) { - GLint start = (i > 0) ? offsets[i - 1] : 0; - _mesa_memcpy(source + start, string[i], - (offsets[i] - start) * sizeof(GLcharARB)); - } - source[offsets[count - 1]] = '\0'; - - (**sha).SetSource(sha, source, offsets, count); - RELEASE_SHADER(sha); -} - -GLvoid GLAPIENTRY -_mesa_CompileShaderARB(GLhandleARB shaderObj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_SHADER(sha, shaderObj, "glCompileShaderARB"); - - if (sha != NULL) { - (**sha).Compile(sha); - RELEASE_SHADER(sha); - } -} - -GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB(GLvoid) -{ - return _mesa_3dlabs_create_program_object(); -} - -GLvoid GLAPIENTRY -_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_CONTAINER(con, containerObj, "glAttachObjectARB"); - - if (con != NULL) { - GET_GENERIC(att, obj, "glAttachObjectARB"); - - if (att != NULL) { - (**con).Attach(con, att); - RELEASE_GENERIC(att); - } - RELEASE_CONTAINER(con); - } -} - -GLvoid GLAPIENTRY -_mesa_LinkProgramARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, programObj, "glLinkProgramARB"); - - if (pro != NULL) { - (**pro).Link(pro); - if (pro == ctx->ShaderObjects.CurrentProgram) { - if ((**pro).GetLinkStatus(pro)) - _mesa_UseProgramObjectARB(programObj); - else - _mesa_UseProgramObjectARB(0); - } - RELEASE_PROGRAM(pro); - } -} - -GLvoid GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - struct gl2_program_intf **program = NULL; - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (programObj != 0) { - GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)"); - - if (pro == NULL) - return; - - if ((**pro).GetLinkStatus(pro) == GL_FALSE) { - RELEASE_PROGRAM(pro); - _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)"); - return; - } - - program = pro; - - ctx->ShaderObjects._VertexShaderPresent = - (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB); - ctx->ShaderObjects._FragmentShaderPresent = - (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB); - } - else { - ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; - ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; - } - - if (ctx->ShaderObjects.CurrentProgram != NULL) - RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram); - ctx->ShaderObjects.CurrentProgram = program; -} - -GLvoid GLAPIENTRY -_mesa_ValidateProgramARB(GLhandleARB programObj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, programObj, "glValidateProgramARB"); - - if (pro != NULL) { - (**pro).Validate(pro); - RELEASE_PROGRAM(pro); - } -} - - -/** - * Helper function for all the _mesa_Uniform*() functions below. - */ -static INLINE void -uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type, - const char *caller) -{ - GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, caller); - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (!(**pro).WriteUniform(pro, location, count, values, type)) - _mesa_error(ctx, GL_INVALID_OPERATION, caller); -} - - -GLvoid GLAPIENTRY -_mesa_Uniform1fARB(GLint location, GLfloat v0) -{ - uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) -{ - GLfloat v[2]; - v[0] = v0; - v[1] = v1; - uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - GLfloat v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, - GLfloat v3) -{ - GLfloat v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform1iARB(GLint location, GLint v0) -{ - uniform(location, 1, &v0, GL_INT, "glUniform1iARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) -{ - GLint v[2]; - v[0] = v0; - v[1] = v1; - uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) -{ - GLint v[3]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - GLint v[4]; - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; - uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - uniform(location, count, value, GL_FLOAT, "glUniform1fvARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) -{ - uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) -{ - uniform(location, count, value, GL_INT, "glUniform1ivARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) -{ - uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) -{ - uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB"); -} - -GLvoid GLAPIENTRY -_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) -{ - uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB"); -} - - -/** - * Helper function used by UniformMatrix**vARB() functions below. - */ -static void -uniform_matrix(GLint cols, GLint rows, const char *caller, - GLenum matrixType, - GLint location, GLsizei count, GLboolean transpose, - const GLfloat *values) -{ - const GLint matElements = rows * cols; - GET_CURRENT_CONTEXT(ctx); - GET_CURRENT_LINKED_PROGRAM(pro, caller); - - if (values == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, caller); - return; - } - - FLUSH_VERTICES(ctx, _NEW_PROGRAM); - - if (transpose) { - GLfloat *trans, *pt; - const GLfloat *pv; - GLint i, j, k; - - trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat)); - if (!trans) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, caller); - return; - } - - pt = trans; - pv = values; - for (i = 0; i < count; i++) { - /* transpose from pv matrix into pt matrix */ - for (j = 0; j < cols; j++) { - for (k = 0; k < rows; k++) { - /* XXX verify this */ - pt[j * rows + k] = pv[k * cols + j]; - } - } - pt += matElements; - pv += matElements; - } - - if (!(**pro).WriteUniform(pro, location, count, trans, matrixType)) - _mesa_error(ctx, GL_INVALID_OPERATION, caller); - _mesa_free(trans); - } - else { - if (!(**pro).WriteUniform(pro, location, count, values, matrixType)) - _mesa_error(ctx, GL_INVALID_OPERATION, caller); - } -} - - -GLvoid GLAPIENTRY -_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2, - location, count, transpose, value); -} - -GLvoid GLAPIENTRY -_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3, - location, count, transpose, value); -} - -GLvoid GLAPIENTRY -_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4, - location, count, transpose, value); -} - -static GLboolean -_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params, - GLboolean * integral, GLint * size) -{ - GET_CURRENT_CONTEXT(ctx); - GLint *ipar = (GLint *) params; - - /* set default values */ - *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */ - *size = 1; /* param array size */ - - switch (pname) { - case GL_OBJECT_TYPE_ARB: - case GL_OBJECT_DELETE_STATUS_ARB: - case GL_OBJECT_INFO_LOG_LENGTH_ARB: - { - GET_GENERIC(gen, obj, "glGetObjectParameterivARB"); - - if (gen == NULL) - return GL_FALSE; - - switch (pname) { - case GL_OBJECT_TYPE_ARB: - *ipar = (**gen).GetType(gen); - break; - case GL_OBJECT_DELETE_STATUS_ARB: - *ipar = (**gen).GetDeleteStatus(gen); - break; - case GL_OBJECT_INFO_LOG_LENGTH_ARB: - *ipar = (**gen).GetInfoLogLength(gen); - break; - } - - RELEASE_GENERIC(gen); - } - break; - case GL_OBJECT_SUBTYPE_ARB: - case GL_OBJECT_COMPILE_STATUS_ARB: - case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: - { - GET_SHADER(sha, obj, "glGetObjectParameterivARB"); - - if (sha == NULL) - return GL_FALSE; - - switch (pname) { - case GL_OBJECT_SUBTYPE_ARB: - *ipar = (**sha).GetSubType(sha); - break; - case GL_OBJECT_COMPILE_STATUS_ARB: - *ipar = (**sha).GetCompileStatus(sha); - break; - case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: - { - const GLcharARB *src = (**sha).GetSource(sha); - if (src == NULL) - *ipar = 0; - else - *ipar = _mesa_strlen(src) + 1; - } - break; - } - - RELEASE_SHADER(sha); - } - break; - case GL_OBJECT_LINK_STATUS_ARB: - case GL_OBJECT_VALIDATE_STATUS_ARB: - case GL_OBJECT_ATTACHED_OBJECTS_ARB: - case GL_OBJECT_ACTIVE_UNIFORMS_ARB: - case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: - { - GET_PROGRAM(pro, obj, "glGetObjectParameterivARB"); - - if (pro == NULL) - return GL_FALSE; - - switch (pname) { - case GL_OBJECT_LINK_STATUS_ARB: - *ipar = (**pro).GetLinkStatus(pro); - break; - case GL_OBJECT_VALIDATE_STATUS_ARB: - *ipar = (**pro).GetValidateStatus(pro); - break; - case GL_OBJECT_ATTACHED_OBJECTS_ARB: - *ipar = - (**pro)._container. - GetAttachedCount((struct gl2_container_intf **) (pro)); - break; - case GL_OBJECT_ACTIVE_UNIFORMS_ARB: - *ipar = (**pro).GetActiveUniformCount(pro); - break; - case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: - *ipar = (**pro).GetActiveUniformMaxLength(pro); - break; - case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: - *ipar = (**pro).GetActiveAttribCount(pro); - break; - case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: - *ipar = (**pro).GetActiveAttribMaxLength(pro); - break; - } - - RELEASE_PROGRAM(pro); - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB"); - return GL_FALSE; - } - - return GL_TRUE; -} - -GLvoid GLAPIENTRY -_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean integral; - GLint size; - - if (params == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB"); - return; - } - - assert(sizeof(GLfloat) == sizeof(GLint)); - - if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, - &integral, &size)) { - if (integral) { - GLint i; - for (i = 0; i < size; i++) - params[i] = (GLfloat) ((GLint *) params)[i]; - } - } -} - -GLvoid GLAPIENTRY -_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) -{ - GET_CURRENT_CONTEXT(ctx); - GLboolean integral; - GLint size; - - if (params == NULL) { - _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB"); - return; - } - - assert(sizeof(GLfloat) == sizeof(GLint)); - - if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params, - &integral, &size)) { - if (!integral) { - GLint i; - for (i = 0; i < size; i++) - params[i] = (GLint) ((GLfloat *) params)[i]; - } - } -} - - -/** - * Copy string from <src> to <dst>, up to maxLength characters, returning - * length of <dst> in <length>. - * \param src the strings source - * \param maxLength max chars to copy - * \param length returns numberof chars copied - * \param dst the string destination - */ -static GLvoid -copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length, - GLcharARB * dst) -{ - GLsizei len; - for (len = 0; len < maxLength - 1 && src && src[len]; len++) - dst[len] = src[len]; - if (maxLength > 0) - dst[len] = 0; - if (length) - *length = len; -} - - -GLvoid GLAPIENTRY -_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, - GLcharARB * infoLog) -{ - GET_CURRENT_CONTEXT(ctx); - GET_GENERIC(gen, obj, "glGetInfoLogARB"); - - if (gen == NULL) - return; - - if (infoLog == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB"); - else { - GLsizei actualsize = (**gen).GetInfoLogLength(gen); - if (actualsize > maxLength) - actualsize = maxLength; - (**gen).GetInfoLog(gen, actualsize, infoLog); - if (length != NULL) - *length = (actualsize > 0) ? actualsize - 1 : 0; - } - RELEASE_GENERIC(gen); -} - -GLvoid GLAPIENTRY -_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, - GLsizei * count, GLhandleARB * obj) -{ - GET_CURRENT_CONTEXT(ctx); - GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB"); - - if (con == NULL) - return; - - if (obj == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB"); - else { - GLsizei cnt, i; - - cnt = (**con).GetAttachedCount(con); - if (cnt > maxCount) - cnt = maxCount; - if (count != NULL) - *count = cnt; - - for (i = 0; i < cnt; i++) { - struct gl2_generic_intf **x = (**con).GetAttached(con, i); - obj[i] = (**x).GetName(x); - RELEASE_GENERIC(x); - } - } - RELEASE_CONTAINER(con); -} - -GLint GLAPIENTRY -_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - GLint loc = -1; - GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB"); - - if (!pro) - return -1; - - if (name == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB"); - else { - if (!IS_NAME_WITH_GL_PREFIX(name)) - loc = (**pro).GetUniformLocation(pro, name); - } - RELEASE_PROGRAM(pro); - return loc; -} - -GLvoid GLAPIENTRY -_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, programObj, "glGetActiveUniformARB"); - - if (pro == NULL) - return; - - if (size == NULL || type == NULL || name == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - else { - if (index < (**pro).GetActiveUniformCount(pro)) - (**pro).GetActiveUniform(pro, index, maxLength, length, size, type, - name); - else - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB"); - } - RELEASE_PROGRAM(pro); -} - -GLvoid GLAPIENTRY -_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) -{ - GET_CURRENT_CONTEXT(ctx); - GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB"); - - if (!pro) - return; - - if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT)) - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB"); - - RELEASE_PROGRAM(pro); -} - -GLvoid GLAPIENTRY -_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) -{ - GET_CURRENT_CONTEXT(ctx); - GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB"); - - if (!pro) - return; - - if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT)) - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB"); - RELEASE_PROGRAM(pro); -} - -GLvoid GLAPIENTRY -_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, - GLcharARB * source) -{ - GET_CURRENT_CONTEXT(ctx); - GET_SHADER(sha, obj, "glGetShaderSourceARB"); - - if (sha == NULL) - return; - - if (source == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB"); - else - copy_string((**sha).GetSource(sha), maxLength, length, source); - RELEASE_SHADER(sha); -} - -/* GL_ARB_vertex_shader */ - -GLvoid GLAPIENTRY -_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index, - const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, programObj, "glBindAttribLocationARB"); - - if (pro == NULL) - return; - - if (name == NULL || index >= MAX_VERTEX_ATTRIBS) - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB"); - else if (IS_NAME_WITH_GL_PREFIX(name)) - _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB"); - else - (**pro).OverrideAttribBinding(pro, index, name); - RELEASE_PROGRAM(pro); -} - -GLvoid GLAPIENTRY -_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index, - GLsizei maxLength, GLsizei * length, GLint * size, - GLenum * type, GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, programObj, "glGetActiveAttribARB"); - - if (pro == NULL) - return; - - if (name == NULL || index >= (**pro).GetActiveAttribCount(pro)) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB"); - else - (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type, - name); - RELEASE_PROGRAM(pro); -} - -GLint GLAPIENTRY -_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) -{ - GET_CURRENT_CONTEXT(ctx); - GLint loc = -1; - GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB"); - - if (!pro) - return -1; - - if (name == NULL) - _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB"); - else if (!IS_NAME_WITH_GL_PREFIX(name)) - loc = (**pro).GetAttribLocation(pro, name); - RELEASE_PROGRAM(pro); - return loc; -} - - -/** - ** OpenGL 2.0 functions which basically wrap the ARB_shader functions - **/ - -void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader) -{ - _mesa_AttachObjectARB(program, shader); -} - - -GLuint GLAPIENTRY -_mesa_CreateShader(GLenum type) -{ - return (GLuint) _mesa_CreateShaderObjectARB(type); -} - -GLuint GLAPIENTRY -_mesa_CreateProgram(void) -{ - return (GLuint) _mesa_CreateProgramObjectARB(); -} - -void GLAPIENTRY -_mesa_DeleteProgram(GLuint program) -{ - _mesa_DeleteObjectARB(program); -} - - -void GLAPIENTRY -_mesa_DeleteShader(GLuint shader) -{ - _mesa_DeleteObjectARB(shader); -} - -void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader) -{ - _mesa_DetachObjectARB(program, shader); -} - -void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj) -{ - _mesa_GetAttachedObjectsARB(program, maxCount, count, obj); -} - -void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, program, "glGetProgramiv"); - - if (!pro) - return; - - switch (pname) { - case GL_DELETE_STATUS: - *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro); - break; - case GL_LINK_STATUS: - *params = (**pro).GetLinkStatus(pro); - break; - case GL_VALIDATE_STATUS: - *params = (**pro).GetValidateStatus(pro); - break; - case GL_INFO_LOG_LENGTH: - *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro ); - break; - case GL_ATTACHED_SHADERS: - *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro ); - break; - case GL_ACTIVE_ATTRIBUTES: - *params = (**pro).GetActiveAttribCount(pro); - break; - case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: - *params = (**pro).GetActiveAttribMaxLength(pro); - break; - case GL_ACTIVE_UNIFORMS: - *params = (**pro).GetActiveUniformCount(pro); - break; - case GL_ACTIVE_UNIFORM_MAX_LENGTH: - *params = (**pro).GetActiveUniformMaxLength(pro); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); - return; - } -} - -void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - _mesa_GetInfoLogARB(program, bufSize, length, infoLog); -} - -void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - GET_SHADER(sh, shader, "glGetShaderiv"); - - if (!sh) - return; - - switch (pname) { - case GL_SHADER_TYPE: - *params = (**sh).GetSubType(sh); - break; - case GL_DELETE_STATUS: - *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh); - break; - case GL_COMPILE_STATUS: - *params = (**sh).GetCompileStatus(sh); - break; - case GL_INFO_LOG_LENGTH: - *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh); - break; - case GL_SHADER_SOURCE_LENGTH: - { - const GLchar *src = (**sh).GetSource(sh); - *params = src ? (_mesa_strlen(src) + 1) : 0; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); - return; - } -} - -void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog) -{ - _mesa_GetInfoLogARB(shader, bufSize, length, infoLog); -} - -GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint program) -{ - GET_CURRENT_CONTEXT(ctx); - GET_PROGRAM(pro, program, "glIsProgram"); - if (pro) { - RELEASE_PROGRAM(pro); - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - -GLboolean GLAPIENTRY -_mesa_IsShader(GLuint shader) -{ - GET_CURRENT_CONTEXT(ctx); - GET_SHADER(sh, shader, "glIsProgram"); - if (sh) { - RELEASE_SHADER(sh); - return GL_TRUE; - } - else { - return GL_FALSE; - } -} - - -/** - ** 2.1 functions - **/ - -void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3, - location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2, - location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4, - location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2, - location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4, - location, count, transpose, value); -} - -void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value) -{ - uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3, - location, count, transpose, value); -} - - - - - -#endif - -GLvoid -_mesa_init_shaderobjects(GLcontext * ctx) -{ - ctx->ShaderObjects.CurrentProgram = NULL; - ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE; - ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; - - _mesa_init_shaderobjects_3dlabs(ctx); -} |