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-rw-r--r--src/mesa/shader/shaderobjects.c1723
1 files changed, 850 insertions, 873 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index f26ff12adf1..da4d5c84721 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -50,28 +50,34 @@
#define RELEASE_SHADER(x)\
(**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+
static struct gl2_unknown_intf **
-lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function)
+lookup_handle(GLcontext * ctx, GLhandleARB handle, enum gl2_uiid uiid,
+ const char *function)
{
struct gl2_unknown_intf **unk;
/*
- * Note: _mesa_HashLookup() requires non-zero input values, so the passed-in handle value
- * must be checked beforehand.
+ * Note: _mesa_HashLookup() requires non-zero input values, so the
+ * passed-in handle value must be checked beforehand.
*/
if (handle == 0) {
- _mesa_error (ctx, GL_INVALID_VALUE, function);
+ _mesa_error(ctx, GL_INVALID_VALUE, function);
return NULL;
}
- _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
- unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle));
- _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
- if (unk == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, function);
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup(ctx->Shared->GL2Objects,
+ handle);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ if (unk == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, function);
+ }
else {
- unk = (**unk).QueryInterface (unk, uiid);
+ unk = (**unk).QueryInterface(unk, uiid);
if (unk == NULL)
- _mesa_error (ctx, GL_INVALID_OPERATION, function);
+ _mesa_error(ctx, GL_INVALID_OPERATION, function);
}
return unk;
}
@@ -92,895 +98,635 @@ lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const cha
struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
lookup_handle (ctx, handle, UIID_SHADER, function);
-#define GET_LINKED_PROGRAM(x, handle, function)\
- GET_PROGRAM(x, handle, function);\
- if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
- RELEASE_PROGRAM(x);\
- x = NULL;\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+
+#define GET_LINKED_PROGRAM(x, handle, function) \
+ GET_PROGRAM(x, handle, function); \
+ if (x && (**x).GetLinkStatus(x) == GL_FALSE) { \
+ RELEASE_PROGRAM(x); \
+ _mesa_error(ctx, GL_INVALID_OPERATION, function); \
+ x = NULL; \
}
-#define GET_CURRENT_LINKED_PROGRAM(x, function)\
- struct gl2_program_intf **x = NULL;\
- if (ctx->ShaderObjects.CurrentProgram == NULL)\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- else {\
- x = ctx->ShaderObjects.CurrentProgram;\
- if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
- x = NULL;\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- }\
+#define GET_CURRENT_LINKED_PROGRAM(x, function) \
+ struct gl2_program_intf **x = ctx->ShaderObjects.CurrentProgram; \
+ if (!x || (**x).GetLinkStatus(x) == GL_FALSE) { \
+ _mesa_error(ctx, GL_INVALID_OPERATION, function); \
+ return; \
}
+
+
#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
GLvoid GLAPIENTRY
-_mesa_DeleteObjectARB (GLhandleARB obj)
+_mesa_DeleteObjectARB(GLhandleARB obj)
{
- if (obj != 0)
- {
+ if (obj != 0) {
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glDeleteObjectARB");
- if (gen != NULL)
- {
- (**gen).Delete (gen);
+ if (gen != NULL) {
+ (**gen).Delete(gen);
RELEASE_GENERIC(gen);
}
}
}
GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB (GLenum pname)
+_mesa_GetHandleARB(GLenum pname)
{
- GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_CONTEXT(ctx);
- switch (pname)
- {
+ switch (pname) {
case GL_PROGRAM_OBJECT_ARB:
{
struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
if (pro != NULL)
- return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro));
+ return (**pro)._container._generic.
+ GetName((struct gl2_generic_intf **) (pro));
}
break;
- default:
- _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
- }
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
+ }
- return 0;
+ return 0;
}
GLvoid GLAPIENTRY
-_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
+_mesa_DetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glDetachObjectARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glDetachObjectARB");
- if (con != NULL)
- {
- GET_GENERIC(att, attachedObj, "glDetachObjectARB");
+ if (con != NULL) {
+ GET_GENERIC(att, attachedObj, "glDetachObjectARB");
- if (att != NULL)
- {
- (**con).Detach (con, att);
- RELEASE_GENERIC(att);
- }
- RELEASE_CONTAINER(con);
- }
+ if (att != NULL) {
+ (**con).Detach(con, att);
+ RELEASE_GENERIC(att);
+ }
+ RELEASE_CONTAINER(con);
+ }
}
GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB (GLenum shaderType)
+_mesa_CreateShaderObjectARB(GLenum shaderType)
+{
+ return _mesa_3dlabs_create_shader_object(shaderType);
+}
+
+GLvoid GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
+ const GLcharARB ** string, const GLint * length)
{
- return _mesa_3dlabs_create_shader_object (shaderType);
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *offsets;
+ GLsizei i;
+ GLcharARB *source;
+ GET_SHADER(sha, shaderObj, "glShaderSourceARB");
+
+ if (sha == NULL)
+ return;
+
+ if (string == NULL) {
+ RELEASE_SHADER(sha);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ /*
+ * This array holds offsets of where the appropriate string ends, thus the last
+ * element will be set to the total length of the source code.
+ */
+ offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
+ if (offsets == NULL) {
+ RELEASE_SHADER(sha);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (string[i] == NULL) {
+ _mesa_free((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+ if (length == NULL || length[i] < 0)
+ offsets[i] = _mesa_strlen(string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ source =
+ (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
+ sizeof(GLcharARB));
+ if (source == NULL) {
+ _mesa_free((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ _mesa_memcpy(source + start, string[i],
+ (offsets[i] - start) * sizeof(GLcharARB));
+ }
+ source[offsets[count - 1]] = '\0';
+
+ (**sha).SetSource(sha, source, offsets, count);
+ RELEASE_SHADER(sha);
}
GLvoid GLAPIENTRY
-_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
- const GLint *length)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *offsets;
- GLsizei i;
- GLcharARB *source;
- GET_SHADER(sha, shaderObj, "glShaderSourceARB");
-
- if (sha == NULL)
- return;
-
- if (string == NULL)
- {
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
-
- /*
- * This array holds offsets of where the appropriate string ends, thus the last
- * element will be set to the total length of the source code.
- */
- offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
- if (offsets == NULL)
- {
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++)
- {
- if (string[i] == NULL)
- {
- _mesa_free ((GLvoid *) offsets);
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
- if (length == NULL || length[i] < 0)
- offsets[i] = _mesa_strlen (string[i]);
- else
- offsets[i] = length[i];
- /* accumulate string lengths */
- if (i > 0)
- offsets[i] += offsets[i - 1];
- }
-
- source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
- if (source == NULL)
- {
- _mesa_free ((GLvoid *) offsets);
- RELEASE_SHADER(sha);
- _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++)
- {
- GLint start = (i > 0) ? offsets[i - 1] : 0;
- _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
- }
- source[offsets[count - 1]] = '\0';
-
- (**sha).SetSource (sha, source, offsets, count);
- RELEASE_SHADER(sha);
-}
-
-GLvoid GLAPIENTRY
-_mesa_CompileShaderARB (GLhandleARB shaderObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sha, shaderObj, "glCompileShaderARB");
-
- if (sha != NULL)
- {
- (**sha).Compile (sha);
- RELEASE_SHADER(sha);
- }
+_mesa_CompileShaderARB(GLhandleARB shaderObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sha, shaderObj, "glCompileShaderARB");
+
+ if (sha != NULL) {
+ (**sha).Compile(sha);
+ RELEASE_SHADER(sha);
+ }
}
GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB (GLvoid)
+_mesa_CreateProgramObjectARB(GLvoid)
{
- return _mesa_3dlabs_create_program_object ();
+ return _mesa_3dlabs_create_program_object();
}
GLvoid GLAPIENTRY
-_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
+_mesa_AttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glAttachObjectARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glAttachObjectARB");
- if (con != NULL)
- {
- GET_GENERIC(att, obj, "glAttachObjectARB");
+ if (con != NULL) {
+ GET_GENERIC(att, obj, "glAttachObjectARB");
- if (att != NULL)
- {
- (**con).Attach (con, att);
- RELEASE_GENERIC(att);
- }
- RELEASE_CONTAINER(con);
- }
+ if (att != NULL) {
+ (**con).Attach(con, att);
+ RELEASE_GENERIC(att);
+ }
+ RELEASE_CONTAINER(con);
+ }
}
GLvoid GLAPIENTRY
-_mesa_LinkProgramARB (GLhandleARB programObj)
+_mesa_LinkProgramARB(GLhandleARB programObj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glLinkProgramARB");
-
- if (pro != NULL)
- {
- (**pro).Link (pro);
- if (pro == ctx->ShaderObjects.CurrentProgram)
- {
- if ((**pro).GetLinkStatus (pro))
- _mesa_UseProgramObjectARB (programObj);
- else
- _mesa_UseProgramObjectARB (0);
- }
- RELEASE_PROGRAM(pro);
- }
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glLinkProgramARB");
+
+ if (pro != NULL) {
+ (**pro).Link(pro);
+ if (pro == ctx->ShaderObjects.CurrentProgram) {
+ if ((**pro).GetLinkStatus(pro))
+ _mesa_UseProgramObjectARB(programObj);
+ else
+ _mesa_UseProgramObjectARB(0);
+ }
+ RELEASE_PROGRAM(pro);
+ }
}
GLvoid GLAPIENTRY
-_mesa_UseProgramObjectARB (GLhandleARB programObj)
+_mesa_UseProgramObjectARB(GLhandleARB programObj)
{
- GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_CONTEXT(ctx);
struct gl2_program_intf **program = NULL;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- if (programObj != 0)
- {
- GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
+ if (programObj != 0) {
+ GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)");
- if (pro == NULL)
- return;
+ if (pro == NULL)
+ return;
- if ((**pro).GetLinkStatus (pro) == GL_FALSE)
- {
- RELEASE_PROGRAM(pro);
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
- return;
- }
+ if ((**pro).GetLinkStatus(pro) == GL_FALSE) {
+ RELEASE_PROGRAM(pro);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)");
+ return;
+ }
- program = pro;
+ program = pro;
- ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
- ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
- GL_FRAGMENT_SHADER_ARB);
- }
- else
- {
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
- }
+ ctx->ShaderObjects._VertexShaderPresent =
+ (**pro).IsShaderPresent(pro, GL_VERTEX_SHADER_ARB);
+ ctx->ShaderObjects._FragmentShaderPresent =
+ (**pro).IsShaderPresent(pro, GL_FRAGMENT_SHADER_ARB);
+ }
+ else {
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ }
- if (ctx->ShaderObjects.CurrentProgram != NULL)
- RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
- ctx->ShaderObjects.CurrentProgram = program;
+ if (ctx->ShaderObjects.CurrentProgram != NULL)
+ RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
+ ctx->ShaderObjects.CurrentProgram = program;
}
GLvoid GLAPIENTRY
-_mesa_ValidateProgramARB (GLhandleARB programObj)
+_mesa_ValidateProgramARB(GLhandleARB programObj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glValidateProgramARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glValidateProgramARB");
- if (pro != NULL)
- {
- (**pro).Validate (pro);
- RELEASE_PROGRAM(pro);
- }
+ if (pro != NULL) {
+ (**pro).Validate(pro);
+ RELEASE_PROGRAM(pro);
+ }
}
-GLvoid GLAPIENTRY
-_mesa_Uniform1fARB (GLint location, GLfloat v0)
+
+/**
+ * Helper function for all the _mesa_Uniform*() functions below.
+ */
+static INLINE void
+uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type,
+ const char *caller)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, caller);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
- }
+ if (!(**pro).WriteUniform(pro, location, count, values, type))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
}
+
GLvoid GLAPIENTRY
-_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
- }
+ uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
- }
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
- }
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform1iARB (GLint location, GLint v0)
+_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
+ GLfloat v3)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
- }
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
+_mesa_Uniform1iARB(GLint location, GLint v0)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
- }
+ uniform(location, 1, &v0, GL_INT, "glUniform1iARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
+_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
- }
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
-
- if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
- }
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
- }
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
- }
+ uniform(location, count, value, GL_FLOAT, "glUniform1fvARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
+_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_INT))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
- }
+ uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB");
- return;
- }
+ uniform(location, count, value, GL_INT, "glUniform1ivARB");
+}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+GLvoid GLAPIENTRY
+_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB");
+}
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
- }
+GLvoid GLAPIENTRY
+_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB");
}
GLvoid GLAPIENTRY
-_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
+_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
+ uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB");
+}
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB");
- return;
- }
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+/**
+ * Helper function used by UniformMatrix**vARB() functions below.
+ */
+static void
+uniform_matrix(GLint cols, GLint rows, const char *caller,
+ GLenum matrixType,
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *values)
+{
+ const GLint matElements = rows * cols;
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, caller);
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
- }
-}
+ if (values == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return;
+ }
-GLvoid GLAPIENTRY
-_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB");
- return;
- }
+ if (transpose) {
+ GLfloat *trans, *pt;
+ const GLfloat *pv;
+ GLint i, j, k;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat));
+ if (!trans) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
+ return;
+ }
+
+ pt = trans;
+ pv = values;
+ for (i = 0; i < count; i++) {
+ /* transpose from pv matrix into pt matrix */
+ for (j = 0; j < cols; j++) {
+ for (k = 0; k < rows; k++) {
+ /* XXX verify this */
+ pt[j * rows + k] = pv[k * cols + j];
+ }
+ }
+ pt += matElements;
+ pv += matElements;
+ }
- if (pro != NULL)
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
- }
+ if (!(**pro).WriteUniform(pro, location, count, trans, matrixType))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ _mesa_free(trans);
+ }
+ else {
+ if (!(**pro).WriteUniform(pro, location, count, values, matrixType))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ }
}
+
GLvoid GLAPIENTRY
-_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (transpose)
- {
- GLfloat *trans, *pt;
- const GLfloat *pv;
-
- trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat));
- if (trans == NULL)
- {
- _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
- return;
- }
- for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4)
- {
- pt[0] = pv[0];
- pt[1] = pv[2];
- pt[2] = pv[1];
- pt[3] = pv[3];
- }
- if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
- _mesa_free (trans);
- }
- else
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
- }
- }
+_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2,
+ location, count, transpose, value);
}
GLvoid GLAPIENTRY
-_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (transpose)
- {
- GLfloat *trans, *pt;
- const GLfloat *pv;
-
- trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat));
- if (trans == NULL)
- {
- _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
- return;
- }
- for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9)
- {
- pt[0] = pv[0];
- pt[1] = pv[3];
- pt[2] = pv[6];
- pt[3] = pv[1];
- pt[4] = pv[4];
- pt[5] = pv[7];
- pt[6] = pv[2];
- pt[7] = pv[5];
- pt[8] = pv[8];
- }
- if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
- _mesa_free (trans);
- }
- else
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
- }
- }
+_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3,
+ location, count, transpose, value);
}
GLvoid GLAPIENTRY
-_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
-
- if (value == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
- return;
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (pro != NULL)
- {
- if (transpose)
- {
- GLfloat *trans, *pt;
- const GLfloat *pv;
-
- trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat));
- if (trans == NULL)
- {
- _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
- return;
- }
- for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16)
- {
- _math_transposef (pt, pv);
- }
- if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
- _mesa_free (trans);
- }
- else
- {
- if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
- }
- }
+_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4,
+ location, count, transpose, value);
}
static GLboolean
-_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
- GLint *size)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *ipar = (GLint *) params;
-
- /* set default values */
- *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
- *size = 1; /* param array size */
-
- switch (pname)
- {
- case GL_OBJECT_TYPE_ARB:
- case GL_OBJECT_DELETE_STATUS_ARB:
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- {
- GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
-
- if (gen == NULL)
- return GL_FALSE;
-
- switch (pname)
- {
- case GL_OBJECT_TYPE_ARB:
- *ipar = (**gen).GetType (gen);
- break;
- case GL_OBJECT_DELETE_STATUS_ARB:
- *ipar = (**gen).GetDeleteStatus (gen);
- break;
+_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params,
+ GLboolean * integral, GLint * size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *ipar = (GLint *) params;
+
+ /* set default values */
+ *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
+ *size = 1; /* param array size */
+
+ switch (pname) {
+ case GL_OBJECT_TYPE_ARB:
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ {
+ GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
+
+ if (gen == NULL)
+ return GL_FALSE;
+
+ switch (pname) {
+ case GL_OBJECT_TYPE_ARB:
+ *ipar = (**gen).GetType(gen);
+ break;
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ *ipar = (**gen).GetDeleteStatus(gen);
+ break;
case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- *ipar = (**gen).GetInfoLogLength (gen);
+ *ipar = (**gen).GetInfoLogLength(gen);
+ break;
+ }
+
+ RELEASE_GENERIC(gen);
+ }
+ break;
+ case GL_OBJECT_SUBTYPE_ARB:
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+ {
+ GET_SHADER(sha, obj, "glGetObjectParameterivARB");
+
+ if (sha == NULL)
+ return GL_FALSE;
+
+ switch (pname) {
+ case GL_OBJECT_SUBTYPE_ARB:
+ *ipar = (**sha).GetSubType(sha);
+ break;
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ *ipar = (**sha).GetCompileStatus(sha);
+ break;
+ case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+ {
+ const GLcharARB *src = (**sha).GetSource(sha);
+ if (src == NULL)
+ *ipar = 0;
+ else
+ *ipar = _mesa_strlen(src) + 1;
+ }
+ break;
+ }
+
+ RELEASE_SHADER(sha);
+ }
+ break;
+ case GL_OBJECT_LINK_STATUS_ARB:
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+ case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+ case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ {
+ GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
+
+ if (pro == NULL)
+ return GL_FALSE;
+
+ switch (pname) {
+ case GL_OBJECT_LINK_STATUS_ARB:
+ *ipar = (**pro).GetLinkStatus(pro);
+ break;
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ *ipar = (**pro).GetValidateStatus(pro);
break;
- }
-
- RELEASE_GENERIC(gen);
- }
- break;
- case GL_OBJECT_SUBTYPE_ARB:
- case GL_OBJECT_COMPILE_STATUS_ARB:
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- GET_SHADER(sha, obj, "glGetObjectParameterivARB");
-
- if (sha == NULL)
- return GL_FALSE;
-
- switch (pname)
- {
- case GL_OBJECT_SUBTYPE_ARB:
- *ipar = (**sha).GetSubType (sha);
- break;
- case GL_OBJECT_COMPILE_STATUS_ARB:
- *ipar = (**sha).GetCompileStatus (sha);
- break;
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- const GLcharARB *src = (**sha).GetSource (sha);
-
- if (src == NULL)
- *ipar = 0;
- else
- *ipar = _mesa_strlen (src) + 1;
- }
- break;
- }
-
- RELEASE_SHADER(sha);
- }
- break;
- case GL_OBJECT_LINK_STATUS_ARB:
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- {
- GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
-
- if (pro == NULL)
- return GL_FALSE;
-
- switch (pname)
- {
- case GL_OBJECT_LINK_STATUS_ARB:
- *ipar = (**pro).GetLinkStatus (pro);
- break;
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- *ipar = (**pro).GetValidateStatus (pro);
- break;
case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro));
+ *ipar =
+ (**pro)._container.
+ GetAttachedCount((struct gl2_container_intf **) (pro));
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+ *ipar = (**pro).GetActiveUniformCount(pro);
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ *ipar = (**pro).GetActiveUniformMaxLength(pro);
+ break;
+ case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
+ *ipar = (**pro).GetActiveAttribCount(pro);
break;
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- *ipar = (**pro).GetActiveUniformCount (pro);
- break;
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveUniformMaxLength (pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
- *ipar = (**pro).GetActiveAttribCount (pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveAttribMaxLength (pro);
- break;
- }
-
- RELEASE_PROGRAM(pro);
- }
- break;
- default:
- _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
- return GL_FALSE;
- }
-
- return GL_TRUE;
+ case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
+ *ipar = (**pro).GetActiveAttribMaxLength(pro);
+ break;
+ }
+
+ RELEASE_PROGRAM(pro);
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
}
GLvoid GLAPIENTRY
-_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
+_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean integral;
+ GLint size;
- if (params == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
- return;
- }
-
- assert (sizeof (GLfloat) == sizeof (GLint));
+ if (params == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+ return;
+ }
- if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
- if (integral)
- {
- GLint i;
+ assert(sizeof(GLfloat) == sizeof(GLint));
- for (i = 0; i < size; i++)
- params[i] = (GLfloat) ((GLint *) params)[i];
- }
+ if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
+ &integral, &size)) {
+ if (integral) {
+ GLint i;
+ for (i = 0; i < size; i++)
+ params[i] = (GLfloat) ((GLint *) params)[i];
+ }
+ }
}
GLvoid GLAPIENTRY
-_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
+_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean integral;
+ GLint size;
- if (params == NULL)
- {
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
- return;
- }
-
- assert (sizeof (GLfloat) == sizeof (GLint));
+ if (params == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ return;
+ }
- if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
- if (!integral)
- {
- GLint i;
+ assert(sizeof(GLfloat) == sizeof(GLint));
- for (i = 0; i < size; i++)
- params[i] = (GLint) ((GLfloat *) params)[i];
- }
+ if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
+ &integral, &size)) {
+ if (!integral) {
+ GLint i;
+ for (i = 0; i < size; i++)
+ params[i] = (GLint) ((GLfloat *) params)[i];
+ }
+ }
}
@@ -993,222 +739,453 @@ _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
* \param dst the string destination
*/
static GLvoid
-copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length,
- GLcharARB *dst)
+copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length,
+ GLcharARB * dst)
{
- GLsizei len;
- for (len = 0; len < maxLength - 1 && src && src[len]; len++)
- dst[len] = src[len];
- if (maxLength > 0)
- dst[len] = 0;
- if (length)
- *length = len;
+ GLsizei len;
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
+ *length = len;
}
GLvoid GLAPIENTRY
-_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
+ GLcharARB * infoLog)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glGetInfoLogARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, obj, "glGetInfoLogARB");
- if (gen == NULL)
- return;
+ if (gen == NULL)
+ return;
- if (infoLog == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+ if (infoLog == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
else {
- GLsizei actualsize = (**gen).GetInfoLogLength (gen);
+ GLsizei actualsize = (**gen).GetInfoLogLength(gen);
if (actualsize > maxLength)
actualsize = maxLength;
- (**gen).GetInfoLog (gen, actualsize, infoLog);
+ (**gen).GetInfoLog(gen, actualsize, infoLog);
if (length != NULL)
*length = (actualsize > 0) ? actualsize - 1 : 0;
}
- RELEASE_GENERIC(gen);
+ RELEASE_GENERIC(gen);
}
GLvoid GLAPIENTRY
-_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
- GLhandleARB *obj)
+_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount,
+ GLsizei * count, GLhandleARB * obj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
-
- if (con == NULL)
- return;
-
- if (obj == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
- else
- {
- GLsizei cnt, i;
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
- cnt = (**con).GetAttachedCount (con);
- if (cnt > maxCount)
- cnt = maxCount;
- if (count != NULL)
- *count = cnt;
+ if (con == NULL)
+ return;
- for (i = 0; i < cnt; i++)
- {
- struct gl2_generic_intf **x = (**con).GetAttached (con, i);
- obj[i] = (**x).GetName (x);
- RELEASE_GENERIC(x);
- }
- }
- RELEASE_CONTAINER(con);
+ if (obj == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+ else {
+ GLsizei cnt, i;
+
+ cnt = (**con).GetAttachedCount(con);
+ if (cnt > maxCount)
+ cnt = maxCount;
+ if (count != NULL)
+ *count = cnt;
+
+ for (i = 0; i < cnt; i++) {
+ struct gl2_generic_intf **x = (**con).GetAttached(con, i);
+ obj[i] = (**x).GetName(x);
+ RELEASE_GENERIC(x);
+ }
+ }
+ RELEASE_CONTAINER(con);
}
GLint GLAPIENTRY
-_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
+_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
{
- GET_CURRENT_CONTEXT(ctx);
- GLint loc = -1;
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GLint loc = -1;
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
- if (pro == NULL)
- return -1;
+ if (!pro)
+ return -1;
- if (name == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
- else
- {
- if (!IS_NAME_WITH_GL_PREFIX(name))
- loc = (**pro).GetUniformLocation (pro, name);
- }
- RELEASE_PROGRAM(pro);
- return loc;
+ if (name == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+ else {
+ if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetUniformLocation(pro, name);
+ }
+ RELEASE_PROGRAM(pro);
+ return loc;
}
GLvoid GLAPIENTRY
-_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
- GLint *size, GLenum *type, GLcharARB *name)
+_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
- if (pro == NULL)
- return;
+ if (pro == NULL)
+ return;
- if (size == NULL || type == NULL || name == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- else
- {
- if (index < (**pro).GetActiveUniformCount (pro))
- (**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name);
- else
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- }
- RELEASE_PROGRAM(pro);
+ if (size == NULL || type == NULL || name == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ else {
+ if (index < (**pro).GetActiveUniformCount(pro))
+ (**pro).GetActiveUniform(pro, index, maxLength, length, size, type,
+ name);
+ else
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ }
+ RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
-_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
+_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
+
+ if (!pro)
+ return;
- if (pro != NULL)
- {
- /* TODO */
- RELEASE_PROGRAM(pro);
- }
+ if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT))
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB");
+
+ RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
-_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
+_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
+
+ if (!pro)
+ return;
- if (pro != NULL)
- {
- /* TODO */
- RELEASE_PROGRAM(pro);
- }
+ if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT))
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB");
+ RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
-_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
+_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
+ GLcharARB * source)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sha, obj, "glGetShaderSourceARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sha, obj, "glGetShaderSourceARB");
- if (sha == NULL)
- return;
+ if (sha == NULL)
+ return;
- if (source == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
- else
- copy_string ((**sha).GetSource (sha), maxLength, length, source);
- RELEASE_SHADER(sha);
+ if (source == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+ else
+ copy_string((**sha).GetSource(sha), maxLength, length, source);
+ RELEASE_SHADER(sha);
}
/* GL_ARB_vertex_shader */
GLvoid GLAPIENTRY
-_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
+_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index,
+ const GLcharARB * name)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
+
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ else if (IS_NAME_WITH_GL_PREFIX(name))
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+ else
+ (**pro).OverrideAttribBinding(pro, index, name);
+ RELEASE_PROGRAM(pro);
+}
- if (pro == NULL)
- return;
+GLvoid GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= (**pro).GetActiveAttribCount(pro))
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+ else
+ (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type,
+ name);
+ RELEASE_PROGRAM(pro);
+}
- if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
- _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
- else if (IS_NAME_WITH_GL_PREFIX(name))
- _mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
- else
- (**pro).OverrideAttribBinding (pro, index, name);
- RELEASE_PROGRAM(pro);
+GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint loc = -1;
+ GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+
+ if (!pro)
+ return -1;
+
+ if (name == NULL)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+ else if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetAttribLocation(pro, name);
+ RELEASE_PROGRAM(pro);
+ return loc;
}
-GLvoid GLAPIENTRY
-_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
- GLint *size, GLenum *type, GLcharARB *name)
+
+/**
+ ** OpenGL 2.0 functions which basically wrap the ARB_shader functions
+ **/
+
+void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+ _mesa_AttachObjectARB(program, shader);
+}
- if (pro == NULL)
- return;
- if (name == NULL || index >= (**pro).GetActiveAttribCount (pro))
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
- else
- (**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name);
- RELEASE_PROGRAM(pro);
+GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum type)
+{
+ return (GLuint) _mesa_CreateShaderObjectARB(type);
}
-GLint GLAPIENTRY
-_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
+GLuint GLAPIENTRY
+_mesa_CreateProgram(void)
+{
+ return (GLuint) _mesa_CreateProgramObjectARB();
+}
+
+void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program)
+{
+ _mesa_DeleteObjectARB(program);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader)
{
- GET_CURRENT_CONTEXT(ctx);
- GLint loc = -1;
- GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+ _mesa_DeleteObjectARB(shader);
+}
- if (pro == NULL)
- return -1;
+void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader)
+{
+ _mesa_DetachObjectARB(program, shader);
+}
- if (name == NULL)
- _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
- else if (!IS_NAME_WITH_GL_PREFIX(name))
- loc = (**pro).GetAttribLocation (pro, name);
- RELEASE_PROGRAM(pro);
- return loc;
+void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ _mesa_GetAttachedObjectsARB(program, maxCount, count, obj);
}
+void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, program, "glGetProgramiv");
+
+ if (!pro)
+ return;
+
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
+ break;
+ case GL_LINK_STATUS:
+ *params = (**pro).GetLinkStatus(pro);
+ break;
+ case GL_VALIDATE_STATUS:
+ *params = (**pro).GetValidateStatus(pro);
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
+ break;
+ case GL_ATTACHED_SHADERS:
+ *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
+ break;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = (**pro).GetActiveAttribCount(pro);
+ break;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = (**pro).GetActiveAttribMaxLength(pro);
+ break;
+ case GL_ACTIVE_UNIFORMS:
+ *params = (**pro).GetActiveUniformCount(pro);
+ break;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = (**pro).GetActiveUniformMaxLength(pro);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
+ return;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ _mesa_GetInfoLogARB(program, bufSize, length, infoLog);
+}
+
+void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sh, shader, "glGetShaderiv");
+
+ if (!sh)
+ return;
+
+ switch (pname) {
+ case GL_SHADER_TYPE:
+ *params = (**sh).GetSubType(sh);
+ break;
+ case GL_DELETE_STATUS:
+ *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
+ break;
+ case GL_COMPILE_STATUS:
+ *params = (**sh).GetCompileStatus(sh);
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
+ break;
+ case GL_SHADER_SOURCE_LENGTH:
+ {
+ const GLchar *src = (**sh).GetSource(sh);
+ *params = src ? (_mesa_strlen(src) + 1) : 0;
+ }
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
+ return;
+ }
+}
+
+void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ _mesa_GetInfoLogARB(shader, bufSize, length, infoLog);
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, program, "glIsProgram");
+ if (pro) {
+ RELEASE_PROGRAM(pro);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sh, shader, "glIsProgram");
+ if (sh) {
+ RELEASE_SHADER(sh);
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ ** 2.1 functions
+ **/
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3,
+ location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2,
+ location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4,
+ location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2,
+ location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4,
+ location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3,
+ location, count, transpose, value);
+}
+
+
+
+
+
#endif
GLvoid
-_mesa_init_shaderobjects (GLcontext *ctx)
+_mesa_init_shaderobjects(GLcontext * ctx)
{
- ctx->ShaderObjects.CurrentProgram = NULL;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
- _mesa_init_shaderobjects_3dlabs (ctx);
+ _mesa_init_shaderobjects_3dlabs(ctx);
}
-