diff options
Diffstat (limited to 'src/mesa/shader/shaderobjects.c')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index a2416c28726..da4d5c84721 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -307,14 +307,14 @@ _mesa_UseProgramObjectARB(GLhandleARB programObj) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (programObj != 0) { - GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); + GET_PROGRAM(pro, programObj, "glUseProgramObjectARB(program)"); if (pro == NULL) return; if ((**pro).GetLinkStatus(pro) == GL_FALSE) { RELEASE_PROGRAM(pro); - _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB"); + _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB(not linked)"); return; } @@ -1013,7 +1013,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) switch (pname) { case GL_DELETE_STATUS: - *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_inf **) pro); + *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro); break; case GL_LINK_STATUS: *params = (**pro).GetLinkStatus(pro); @@ -1022,10 +1022,10 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) *params = (**pro).GetValidateStatus(pro); break; case GL_INFO_LOG_LENGTH: - *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_unknown_inf **) pro ); + *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro ); break; case GL_ATTACHED_SHADERS: - *params = (**pro)._container.GetAttachedCount( (struct gl2_unknown_inf **) pro ); + *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro ); break; case GL_ACTIVE_ATTRIBUTES: *params = (**pro).GetActiveAttribCount(pro); @@ -1066,13 +1066,13 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) *params = (**sh).GetSubType(sh); break; case GL_DELETE_STATUS: - *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_inf **) sh); + *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh); break; case GL_COMPILE_STATUS: *params = (**sh).GetCompileStatus(sh); break; case GL_INFO_LOG_LENGTH: - *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_inf **)sh); + *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh); break; case GL_SHADER_SOURCE_LENGTH: { |