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-rw-r--r--src/mesa/shader/shaderobjects.c93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index d1436d6be3e..7936a229466 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -1157,6 +1157,99 @@ _mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
return loc;
}
+
+/**
+ ** OpenGL 2.0 functions which basically wrap the ARB_shader functions
+ **/
+
+void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader)
+{
+ _mesa_AttachObjectARB(program, shader);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum type)
+{
+ return (GLuint) _mesa_CreateShaderObjectARB(type);
+}
+
+GLuint GLAPIENTRY
+_mesa_CreateProgram(void)
+{
+ return (GLuint) _mesa_CreateProgramObjectARB();
+}
+
+void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program)
+{
+ _mesa_DeleteObjectARB(program);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader)
+{
+ _mesa_DeleteObjectARB(shader);
+}
+
+void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader)
+{
+ _mesa_DetachObjectARB(program, shader);
+}
+
+void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ _mesa_GetAttachedObjectsARB(program, maxCount, count, obj);
+}
+
+void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ /* XXX to do */
+}
+
+void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ _mesa_GetInfoLogARB(program, bufSize, length, infoLog);
+}
+
+void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ /* XXX to do */
+}
+
+void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ _mesa_GetInfoLogARB(shader, bufSize, length, infoLog);
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsProgram2(GLuint program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, program, "glIsProgram");
+ return gen ? GL_TRUE : GL_FALSE;
+}
+
+GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, shader, "glIsProgram");
+ return gen ? GL_TRUE : GL_FALSE;
+}
+
+
#endif
GLvoid