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-rw-r--r--src/mesa/shader/shader_api.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 61289db2d2e..644cd39185c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -51,11 +51,6 @@
#include "glapi/dispatch.h"
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-
-
/**
* Allocate a new gl_shader_program object, initialize it.
*/
@@ -1794,7 +1789,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
uniform = &shProg->Uniforms->Uniforms[location];
@@ -1902,7 +1897,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
*/
static void
_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
- GLenum matrixType, GLint location, GLsizei count,
+ GLint location, GLsizei count,
GLboolean transpose, const GLfloat *values)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
@@ -1934,7 +1929,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
return;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
uniform = &shProg->Uniforms->Uniforms[location];