diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 94 |
1 files changed, 69 insertions, 25 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 178b7d0dbaf..453cd3964af 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -380,12 +380,18 @@ get_shader_flags(void) flags |= GLSL_DUMP; if (_mesa_strstr(env, "log")) flags |= GLSL_LOG; + if (_mesa_strstr(env, "nopvert")) + flags |= GLSL_NOP_VERT; + if (_mesa_strstr(env, "nopfrag")) + flags |= GLSL_NOP_FRAG; if (_mesa_strstr(env, "nopt")) flags |= GLSL_NO_OPT; else if (_mesa_strstr(env, "opt")) flags |= GLSL_OPT; if (_mesa_strstr(env, "uniform")) flags |= GLSL_UNIFORMS; + if (_mesa_strstr(env, "useprog")) + flags |= GLSL_USE_PROG; } return flags; @@ -1493,6 +1499,41 @@ _mesa_link_program(GLcontext *ctx, GLuint program) /** + * Print basic shader info (for debug). + */ +static void +print_shader_info(const struct gl_shader_program *shProg) +{ + GLuint i; + + _mesa_printf("Mesa: glUseProgram(%u)\n", shProg->Name); + for (i = 0; i < shProg->NumShaders; i++) { + const char *s; + switch (shProg->Shaders[i]->Type) { + case GL_VERTEX_SHADER: + s = "vertex"; + break; + case GL_FRAGMENT_SHADER: + s = "fragment"; + break; + case GL_GEOMETRY_SHADER: + s = "geometry"; + break; + default: + s = ""; + } + _mesa_printf(" %s shader %u, checksum %u\n", s, + shProg->Shaders[i]->Name, + shProg->Shaders[i]->SourceChecksum); + } + if (shProg->VertexProgram) + _mesa_printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); + if (shProg->FragmentProgram) + _mesa_printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); +} + + +/** * Called via ctx->Driver.UseProgram() */ void @@ -1506,8 +1547,6 @@ _mesa_use_program(GLcontext *ctx, GLuint program) return; } - FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); - if (program) { shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); if (!shProg) { @@ -1520,26 +1559,18 @@ _mesa_use_program(GLcontext *ctx, GLuint program) } /* debug code */ - if (0) { - GLuint i; - _mesa_printf("Use Shader %u\n", shProg->Name); - for (i = 0; i < shProg->NumShaders; i++) { - _mesa_printf(" shader %u, type 0x%x, checksum %u\n", - shProg->Shaders[i]->Name, - shProg->Shaders[i]->Type, - shProg->Shaders[i]->SourceChecksum); - } - if (shProg->VertexProgram) - printf(" vert prog %u\n", shProg->VertexProgram->Base.Id); - if (shProg->FragmentProgram) - printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); + if (ctx->Shader.Flags & GLSL_USE_PROG) { + print_shader_info(shProg); } } else { shProg = NULL; } - _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg); + if (ctx->Shader.CurrentProgram != shProg) { + FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS); + _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg); + } } @@ -1702,8 +1733,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* we'll ignore extra data below */ } else { - /* non-array: count must be one */ - if (count != 1) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(uniform is not an array)"); return; @@ -1880,20 +1911,27 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, GLboolean transpose, const GLfloat *values) { GLuint mat, row, col; - GLuint dst = index + offset, src = 0; + GLuint src = 0; + const struct gl_program_parameter * param = &program->Parameters->Parameters[index]; + const GLint slots = (param->Size + 3) / 4; + const GLint typeSize = sizeof_glsl_type(param->DataType); GLint nr, nc; /* check that the number of rows, columns is correct */ - get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc); + get_matrix_dims(param->DataType, &nr, &nc); if (rows != nr || cols != nc) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(matrix size mismatch)"); return; } - if (index + offset > program->Parameters->Size) { - /* out of bounds! */ - return; + if (param->Size <= typeSize) { + /* non-array: count must be at most one; count == 0 is handled by the loop below */ + if (count > 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniformMatrix(uniform is not an array)"); + return; + } } /* @@ -1907,7 +1945,12 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, /* each matrix: */ for (col = 0; col < cols; col++) { - GLfloat *v = program->Parameters->ParameterValues[dst]; + GLfloat *v; + if (offset >= slots) { + /* Ignore writes beyond the end of (the used part of) an array */ + return; + } + v = program->Parameters->ParameterValues[index + offset]; for (row = 0; row < rows; row++) { if (transpose) { v[row] = values[src + row * cols + col]; @@ -1916,7 +1959,8 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, v[row] = values[src + col * rows + row]; } } - dst++; + + offset++; } src += rows * cols; /* next matrix */ |