diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 113 |
1 files changed, 72 insertions, 41 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 9f6c54dd4c5..bc5ecdaa156 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1045,6 +1045,28 @@ _mesa_use_program(GLcontext *ctx, GLuint program) } + +/** + * Update the vertex and fragment program's TexturesUsed arrays. + */ +static void +update_textures_used(struct gl_program *prog) +{ + GLuint s; + + memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed)); + + for (s = 0; s < MAX_SAMPLERS; s++) { + if (prog->SamplersUsed & (1 << s)) { + GLuint u = prog->SamplerUnits[s]; + GLuint t = prog->SamplerTargets[s]; + assert(u < MAX_TEXTURE_IMAGE_UNITS); + prog->TexturesUsed[u] |= (1 << t); + } + } +} + + /** * Called via ctx->Driver.Uniform(). */ @@ -1067,26 +1089,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, FLUSH_VERTICES(ctx, _NEW_PROGRAM); - /* - * If we're setting a sampler, we must use glUniformi1()! - */ - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - GLint unit; - if (type != GL_INT || count != 1) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glUniform(only glUniform1i can be used " - "to set sampler uniforms)"); - return; - } - /* check that the sampler (tex unit index) is legal */ - unit = ((GLint *) values)[0]; - if (unit >= ctx->Const.MaxTextureImageUnits) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glUniform1(invalid sampler/tex unit index)"); - return; - } - } - if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)"); return; @@ -1119,32 +1121,61 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, return; } - for (k = 0; k < count; k++) { - GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; - if (type == GL_INT || - type == GL_INT_VEC2 || - type == GL_INT_VEC3 || - type == GL_INT_VEC4) { - const GLint *iValues = ((const GLint *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = (GLfloat) iValues[i]; - } + if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { + /* This controls which texture unit which is used by a sampler */ + GLuint texUnit, sampler; + + /* data type for setting samplers must be int */ + if (type != GL_INT || count != 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glUniform(only glUniform1i can be used " + "to set sampler uniforms)"); + return; } - else { - const GLfloat *fValues = ((const GLfloat *) values) + k * elems; - for (i = 0; i < elems; i++) { - uniformVal[i] = fValues[i]; - } + + sampler = (GLuint) shProg->Uniforms->ParameterValues[location][0]; + texUnit = ((GLuint *) values)[0]; + + /* check that the sampler (tex unit index) is legal */ + if (texUnit >= ctx->Const.MaxTextureImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glUniform1(invalid sampler/tex unit index)"); + return; } - } - if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) { - if (shProg->VertexProgram) - _slang_resolve_samplers(shProg, &shProg->VertexProgram->Base); - if (shProg->FragmentProgram) - _slang_resolve_samplers(shProg, &shProg->FragmentProgram->Base); + if (shProg->VertexProgram) { + shProg->VertexProgram->Base.SamplerUnits[sampler] = texUnit; + update_textures_used(&shProg->VertexProgram->Base); + } + if (shProg->FragmentProgram) { + shProg->FragmentProgram->Base.SamplerUnits[sampler] = texUnit; + update_textures_used(&shProg->FragmentProgram->Base); + } + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); } + else { + /* ordinary uniform variable */ + for (k = 0; k < count; k++) { + GLfloat *uniformVal = shProg->Uniforms->ParameterValues[location + k]; + if (type == GL_INT || + type == GL_INT_VEC2 || + type == GL_INT_VEC3 || + type == GL_INT_VEC4) { + const GLint *iValues = ((const GLint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } + else { + const GLfloat *fValues = ((const GLfloat *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = fValues[i]; + } + } + } + } } |