diff options
Diffstat (limited to 'src/mesa/shader/shader_api.c')
-rw-r--r-- | src/mesa/shader/shader_api.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index decdec53ed2..468fbd7ed2d 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -1507,10 +1507,12 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLenum type, GLsizei count, GLint elems, const void *values) { + struct gl_program_parameter *param = + &program->Parameters->Parameters[index]; + assert(offset >= 0); - if (!compatible_types(type, - program->Parameters->Parameters[index].DataType)) { + if (!compatible_types(type, param->DataType)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)"); return; } @@ -1520,7 +1522,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, return; } - if (program->Parameters->Parameters[index].Type == PROGRAM_SAMPLER) { + if (param->Type == PROGRAM_SAMPLER) { /* This controls which texture unit which is used by a sampler */ GLuint texUnit, sampler; @@ -1551,9 +1553,9 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, else { /* ordinary uniform variable */ GLsizei k, i; - GLint slots = (program->Parameters->Parameters[index].Size + 3) / 4; + GLint slots = (param->Size + 3) / 4; - if (count * elems > (GLint) program->Parameters->Parameters[index].Size) { + if (count * elems > (GLint) param->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } @@ -1562,7 +1564,8 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, count = slots; for (k = 0; k < count; k++) { - GLfloat *uniformVal = program->Parameters->ParameterValues[index + offset + k]; + GLfloat *uniformVal = + program->Parameters->ParameterValues[index + offset + k]; if (is_integer_type(type)) { const GLint *iValues = ((const GLint *) values) + k * elems; for (i = 0; i < elems; i++) { @@ -1577,7 +1580,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, } /* if the uniform is bool-valued, convert to 1.0 or 0.0 */ - if (is_boolean_type(program->Parameters->Parameters[index].DataType)) { + if (is_boolean_type(param->DataType)) { for (i = 0; i < elems; i++) { uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f; } @@ -1661,6 +1664,8 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, index, offset, type, count, elems, values); } } + + shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; } @@ -1771,6 +1776,8 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, count, rows, cols, transpose, values); } } + + shProg->Uniforms->Uniforms[location].Initialized = GL_TRUE; } |