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-rw-r--r--src/mesa/shader/shader_api.c90
1 files changed, 60 insertions, 30 deletions
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 013e912e5d6..61289db2d2e 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1,8 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 7.2
+ * Version: 7.5
*
* Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -406,9 +407,15 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;
ctx->Shader.EmitComments = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
+
+ /* Default pragma settings */
+ ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE;
+ ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE;
+ ctx->Shader.DefaultPragmas.Optimize = GL_TRUE;
+ ctx->Shader.DefaultPragmas.Debug = GL_FALSE;
}
@@ -827,6 +834,27 @@ is_integer_type(GLenum type)
}
+static GLboolean
+is_sampler_type(GLenum type)
+{
+ switch (type) {
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
static void
_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
@@ -1422,6 +1450,9 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
if (!sh)
return;
+ /* set default pragma state for shader */
+ sh->Pragmas = ctx->Shader.DefaultPragmas;
+
/* this call will set the sh->CompileStatus field to indicate if
* compilation was successful.
*/
@@ -1469,9 +1500,21 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
return;
}
if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgram(program %u not linked)", program);
return;
}
+
+ /* debug code */
+ if (0) {
+ GLuint i;
+ _mesa_printf("Use Shader %u\n", shProg->Name);
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_printf(" shader %u, type 0x%x\n",
+ shProg->Shaders[i]->Name,
+ shProg->Shaders[i]->Type);
+ }
+ }
}
else {
shProg = NULL;
@@ -1515,27 +1558,6 @@ _mesa_update_shader_textures_used(struct gl_program *prog)
}
-static GLboolean
-is_sampler_type(GLenum type)
-{
- switch (type) {
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
-
-
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean
@@ -1574,10 +1596,10 @@ compatible_types(GLenum userType, GLenum targetType)
* \param program the program whose uniform to update
* \param index the index of the program parameter for the uniform
* \param offset additional parameter slot offset (for arrays)
- * \param type the datatype of the uniform
+ * \param type the incoming datatype of 'values'
* \param count the number of uniforms to set
- * \param elems number of elements per uniform
- * \param values the new values
+ * \param elems number of elements per uniform (1, 2, 3 or 4)
+ * \param values the new values, of datatype 'type'
*/
static void
set_program_uniform(GLcontext *ctx, struct gl_program *program,
@@ -1587,8 +1609,12 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
{
struct gl_program_parameter *param =
&program->Parameters->Parameters[index];
+ const GLboolean isUniformBool = is_boolean_type(param->DataType);
+ const GLboolean areIntValues = is_integer_type(type);
assert(offset >= 0);
+ assert(elems >= 1);
+ assert(elems <= 4);
if (!compatible_types(type, param->DataType)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
@@ -1656,16 +1682,20 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
}
}
+ /* loop over number of array elements */
for (k = 0; k < count; k++) {
GLfloat *uniformVal;
- if (offset + k > slots) {
+ if (offset + k >= slots) {
/* Extra array data is ignored */
break;
}
+ /* uniformVal (the destination) is always float[4] */
uniformVal = program->Parameters->ParameterValues[index + offset + k];
- if (is_integer_type(type)) {
+
+ if (areIntValues) {
+ /* convert user's ints to floats */
const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
uniformVal[i] = (GLfloat) iValues[i];
@@ -1679,7 +1709,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
}
/* if the uniform is bool-valued, convert to 1.0 or 0.0 */
- if (is_boolean_type(param->DataType)) {
+ if (isUniformBool) {
for (i = 0; i < elems; i++) {
uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
}